Bee Movie Game (PlayStation 2, Xbox 360, Wii, Windows)
| Bee Movie Game |
|---|
|
Developers: Beenox (PS2/360/Windows),
Smart Bomb Interactive (Wii)
|
Based on the titular DreamWorks film, Bee Movie Game is a triumphant retelling of how Jerry Seinfeld defies all known laws of aviation, because bees don't care what humans think is impossible.
| To do: Figure out what the unknown cheats do. |
Cheats
A hidden cheat system allowing you to unlock a few things, as well as granting money to the player can be enabled with the use of button inputs. To use these cheats, you must be in-game and have control of the player.
All button inputs below are with the D-Pad only.
| Button Inputs | Cheat Effect |
|---|---|
| Up, Down, Up, Down, Left, Right, Left, Right | Gives you 25000 money. |
| Left, Up, Down, Right, Up, Down, Left, Right | Gives you 100000 money. |
| Down, Down, Up, Left, Right, Up, Up, Down, Right, Left | Gives you 300000 money. |
| Right, Up, Up, Left, Down, Down, Right, Left | All statues found. |
| Up, Up, Up, Left, Left, Left, Down, Down, Down, Up | All concept art unlocked. |
| Right, Up, Right, Up, Right, Up, Down, Left, Down | Unknown. |
| Right, Up, Right, Left, Right, Down, Right, Right | Unknown. |
| Down, Up, Up, Down, Left, Right, Right, Left, Up, Down | Unknown. |
| Down, Up, Down, Up, Left, Right, Left, Right | Unknown. |
| Left, Down, Up, Left, Right, Left, Down, Up, Left, Right | Unknown. |
| Up, Up, Up, Up, Up, Left, Right, Down, Left, Right | Unknown. |
| Right, Down, Left, Up, Down, Right, Left, Up, Down, Right | Unknown. |
Additionally, the following text string would have been printed either somewhere on-screen or to a console display when a cheat gets activated, however it no longer does.
Big Cheater, you used cheat #
Bee.log
Found in the Logs folder. This version of the game was made using the BombShell Engine. The username "tlshelton" refers to Terry Shelton (aka TL Shelton), who was the QA Lead.
Log: Log file open, 08/28/07 16:12:44 Init: Name subsystem initialized Init: ************************************************************************************************* Init: BombShell Engine version 1.312 Init: Compiled: Aug 27 2007 18:46:55 Compiled with Visual C++ Init: Built with Source Control Revision: 5912 Init: Command line: WORKINGDIR=C:\sbContent\BeeGamedata\RunTime\ File=mcp.xdx9 Init: Base directory: C:\sbContent\BeeGamedata\Bin\Binaries\bee\ Init: Working directory: C:\sbContent\BeeGamedata\RunTime\ Init: Character set: ANSI Init: Computer: T Init: User: tlshelton Init: CPU Page size=4096, Processors=2 Init: CPU Detected: GenuineIntel Init: High frequency timer resolution=2793.090000 MHz Init: Memory total: Phys=1046612K Pagef=2704880K Virt=2097024K Init: FConfigCacheIni::LoadFile has loaded file: Config\MyBEE.myini Init: ************************************************************************************************* Log: Opening data pack: Win\mcp.xdx9 Log: Opening data pack: Win\mcp.xdx9 Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: Playing movie: Movies\NTSC\C0_Hive\Intro.bik Log: Creating stream Win\Streams\MX_HIVECITY_WALKING_LP.ogg ScriptWarning: TAC Assert: Clear Log: Playing movie: Movies\NTSC\C0_Hive\INT_BARRYS_HOUSE.bik ScriptWarning: TAC Assert: Was VO Interface ScriptWarning: TAC Assert: Was VO Interface Log: Creating stream Win\Streams\VOH_EarnMoreHoney.ogg ScriptWarning: TAC Assert: Was VO Interface ScriptWarning: TAC Assert: Was VO Interface Log: Creating stream Win\Streams\VOH_StartFresh.ogg Log: Creating stream Win\Streams\VOH_AdvThrills.ogg Log: Creating stream Win\Streams\HON_Cares.ogg Log: Stepped Up: 17.539 Units Log: Stepped Up: 3.880 Units Log: Stepped Up: 3.427 Units Log: Opening data pack: Win\mcp.xdx9 Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: ThingSource_Base::AllocateThing - thing BeeTrafficCar overflow - increase max things for this thing type! Log: Creating stream Win\Streams\MX_HIVECITY_WALKING_LP.ogg ScriptWarning: TAC Assert: Clear Log: Playing movie: Movies\NTSC\C0_Hive\Intro.bik Log: Stepped Up: 5.727 Units Log: Creating stream Win\Streams\VOH_WiiWelcomeCit.ogg ScriptWarningPrompt: Interface Assert: VO Taxi (m_Confirmation_Window_Job) UserPrompt: Interface Assert: VO Taxi (m_Confirmation_Window_Job) : Selected: AMRT_OK Log: Creating stream Win\Streams\VOH_WiiYellowJacket.ogg Log: Creating stream Win\Streams\VOH_Goodbye.ogg ScriptWarning: TAC Assert: Yellow Jacket Cab Company Log: appRequestExit( Force = FALSE ) Exit: Preparing to exit. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 08/28/07 16:14:51
The DreamWorks series
| |
|---|---|
| Windows | Sinbad: Legend of the Seven Seas • Bee Movie Game • Monsters vs. Aliens (Prototype) • DreamWorks All-Star Kart Racing |
| Plug & Play | DreamWorks Movie Night (Prototype) |
| PlayStation 2 | Shark Tale • Bee Movie Game • Monsters vs. Aliens (Prototype) |
| GameCube, Xbox | Shark Tale |
| Xbox 360, Wii | Bee Movie Game • Monsters vs. Aliens (Prototype) |
| PlayStation 3 | Monsters vs. Aliens (Prototype) |
| PlayStation 4, PlayStation 5, Xbox Series X, Xbox One, Nintendo Switch | DreamWorks All-Star Kart Racing |
| See Also | |
| Antz • Casper • Chicken Run • Felix the Cat • Flushed Away • Kung Fu Panda • Madagascar • Megamind • Over the Hedge • The Road to El Dorado • Shrek • Trolls • Turok • VeggieTales • Wallace & Gromit • Where's Waldo? | |
- Games developed by Beenox
- Games developed by Smart Bomb Interactive
- Games published by Activision
- PlayStation 2 games
- Xbox 360 games
- Wii games
- Windows games
- Games released in 2007
- Games released in October
- Games released on October 30
- Games with hidden development-related text
- Games with unused text
- To do
- DreamWorks series
Cleanup
Cleanup
Cleanup
Cleanup > To do
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