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Payday 2 (Windows, Linux)

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Title Screen

Payday 2

Developer: OVERKILL Software
Publisher: Starbreeze Studios
Platforms: Windows, Linux
Released internationally: August 13, 2013 (Windows), March 21, 2016 (Linux)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Very disorganized, dead YouTube links, lots of todos, you name it.
Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Payday 2 is the sequel to Payday: The Heist, OVERKILL's take on a Left 4 Dead-style co-op shooter. The game has had a wide variety of crossovers with other forms of media, such as other game franchises, movies, musicians, and even a pair of YouTubers, all of which were added in the many DLCs the game got over the years.

Active development for the game had originally stopped in November 2018, but due to the absolute failure that was their Walking Dead game and with Payday 2 having been their only cash cow for years, they were then forced to continue development on Payday 2, and so the "Payday 2: Ultimate Edition" bundle was renamed to "Payday 2: Legacy Edition" and new DLCs began going on sale starting in November 2019.

Hmmm...
To do:

Lots of stuff:
  • Organize everything better, some of the content here is stuff that can only be found in the open beta builds and not the final game.
  • More Debug stuff. Bain and co. say a lot of stuff that isn't said in normal gameplay.
  • Jot down the unused weapon mods such as the Compact-5 drum magazine, the CAR-4 series Beta-C magazine, and the RPK banana magazine.
  • Unused escape driver named Bronson needs to be documented.
  • Some unused vehicles in the game, like a driveable version of the escape van.
  • TONS of off-map objects, i.e loot bags on Big Oil Day 1 and Hotline Miami Day 1.
  • Diamond Heist (not to be confused with The Diamond) has unused bathrooms.
  • Make a Proto page for the game's pre-release public Betas if anyone still manages to get them.
  • Update changes to document:
    • Day 1 of Firestarter received Body Bags as a buyable asset in Update# 19 but were removed in the Gage Mod Courier update.
    • Originally, Bain didn't have to double-check the ingredients he told to use in Rats Day 1.
    • The skill system got completely overhauled with Update #100.
    • Pro Jobs and its related achievements were removed in Update #109.
    • The safes and drills system added in 2015 that worked as microtransactions were neutered in 2016 (safes were made free to open).
    • The Troll mask that got removed in November 2015.
    • The Linchpin suit that got removed on March 16th, 2022.
  • Time-exclusive weapons.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Pd2 debug icon.jpeg
Debugging Menu
Stuff Bain and Co. Say that the devs didn't expect for us to see!
SoundIcon.png
Unused Audio
Radio Scanners are apparently very loud...
Crimenet portrait dallas.texture.png
Unused Images
Images that the PayDay Gang couldn't recoup from the art gallery.

Unused Attachments

Car-4 Beta-C Magazine

The Car-4 family of weapons was planned to have a drum magazine attachment.

RPK Skinny Magazine

The RPK Light Machine Gun has a skinny magazine unobtainable to the player. This magazine (along with an unused bipod) is used by a Russian variant of the LMG Bulldozer enemy.

Compact-5 Drum Magazine

The Compact-5 also has an unused drum magazine model.

IZHMA 12g Drum Magazine

The IZHMA 12g shotgun has an unused drum magazine.

Unused Models

Payday2 UnusedMask.jpg

There are eight masks from the beta that never got included for use in the actual game, not even being obtainable with trainers. One of these is a mask named The Twister. Presumably, it went unused and was removed after the first beta ended due to its similarity to Obito Uchiha's mask from the Naruto series. There are also three different masks, four for both male and female variants, both having Blood, Clown, and Stone versions of them. In addition, a Voodoo mask featuring dreadlocks that support NVIDIA PhysX is among these beta masks, which also didn't get included.

An unused mask included with the Car Shop heist during the Spring Break Hype Train event in 2015 was released, alongside the "The Tids" mask; an F1 racing helmet. Its resources can be found in the game's files, but no programming nor a black market icon for it exists.

Unused Video

Unused Loot Screen

This seems to be an early mock-up of the loot screen and has appeared in the beta builds of the game being released over Steam. The music is I Will Give You My All from Payday: The Heist, whereas the heister's ringtone is clearly the codec call sound effect from Metal Gear Solid.

(Source: The Safehouse (YouTube))

Unused Text

Beta Heist List

A list of leaked heists found during the game's open beta:

  • Framing Frame (3 Days)
  • SPOILER (3 Days) (Election Day)
  • Rats (3 Days)
  • Watchdogs (2 Days)
  • Firestarter (3 Days)
  • Welcome to the jungle (2 Days) (internal name for Big Oil)
  • Ukrainian Job
  • Four Stores
  • Jewelry Store
  • Mallcrasher
  • Nightclub
  • Bank Heist: Cash
  • Bank Heist: Gold
  • Bank Heist: Deposit
  • First World Bank (A heist from Payday: the Heist, it eventually got a Payday 2 remake on the sixth day during the CrimeFest 2015 event.)
  • Score: Airport (An unused loading screen exists in the beta.)
  • Score: Crackhouse (An unused loading screen exists in the beta.)
  • Score: Yacht (A heist cut from Payday: the Heist, that was cut again from Payday 2 initially, to be fully-added in the John Wick Heists DLC as a stealth-only affair, Also has an unused loading screen in the beta.)
  • Score: Docks (An unused loading screen exists in the beta.)
  • Score: Crossing (An unused loading screen exists in the beta.)
  • Heist: Casino (An unused loading screen exists in the beta.)
  • Snitch Snatch (2 Days)
  • Drought (5 Days) (Rats and Firestarter minus Firestarter Day 1)
  • Bring Me The Head Of Armando Garcia (3 Days)
  • Dead Drop (2 Days)
  • War Is Fantastic (3 Days) (Day 1 of Firestarter was originally part of this heist.)
  • Cinderella (5 Days) (The pole dancing animations may have been used in one of the days in this heist.)
  • Turf War (3 Days) (Four Stores, Mallcrasher, Nightclub)
  • On Display (2 Days)
  • Escape: Cafe
  • Escape: Park
  • Escape: street
  • Escape: Overpass
  • Escape: Overpass Night
  • Escape: Garage

Main Menu

Unused localization strings for the main menu point towards the existence of a 'clothing' feature planned from launch. Customizable clothing would eventually be added in the form of outfits and gloves in the Silk Road update.

"menu_clothing","Clothing"
"menu_clothing_help","Buy and customize clothing."

Heist Types

It appears that heists were meant to be categorised into types at some point.

"heist_type_assault","Assault"
"heist_type_knockover","Knockover"
"heist_type_trade","Trade"

Laundromat Safe House

Unused localization strings for the Laundromat Safe House include a tutorial on pagers. This was either planned to exist at launch or was a part of the abandoned Safe House expansion feature. Pagers would eventually be taught with the inclusion of the Flash Drive tutorial mission in Update #101.

"pln_sh_int_49_01","Oh yeah. Pagers. "
"pln_sh_int_50_01","Tricky business. Gensec started mandating everyone wear 'em."
"pln_sh_int_51_01","I set up a little test case for you to see how these work."
"pln_sh_int_52_01","You'll wanna answer the pager before too long."
"pln_sh_int_53_01","Generally the rule of thumb is, they'll only believe you for a little while once the pager goes off."
"pln_sh_int_54_01","Living on borrowed time, as it were."
"pln_sh_int_55_01","But hell, if you're good - that's the edge you need."
"pln_sh_int_56_01","Now if you're a good liar... That's a whole other ballgame."

Airport

Unused localization strings still exist from when Airport was a standalone heist. The mission would have involved stealing back weapons taken from Vlad.

"heist_airport_crimenet","The FBI has intercepted Vlad's weapon deal at the airport. He needs your help retrieving his hardware$NL;$NL;» Locate the hangar where the weapons are$NL;» Bring the weapons back to the van"

Cook Off

Unused localization strings for interacting with the 'methlab_drying_meth' object which isn't found in the final game.

"hud_action_methlab_drying_meth","Adding liquid meth"
"hud_int_no_liquid_meth","Requires liquid meth"
"hud_int_methlab_drying_meth","Hold $BTN_INTERACT; to add the liquid meth"

Election Day

Unused localization strings exist for both Day 1 and Day 2 of Election Day as well as Day 2's Plan C. They carry the prefix 'election_stagex' instead of the final 'edx'. These are likely leftover from when the heist was known as 'SPOILER' and were changed before the heist was released post-launch.

It appears that originally the trucks present in Day 1 would slowly leave the harbor. If all the trucks left before tagging them, the heist would proceed to Plan C.

"pln_election_stage1_brief_01","The ballot machines arrive at the harbor today by truck. Now we don't know which truck but we know the destination is the Shield Mall."
"pln_election_stage1_brief_01b","What we need to do is go in, place a GPS transmitter on the truck carrying the containers and then get out unseen. Easy."
"pln_election_stage1_01_any_01","Alright guys, the trucks might leave any second. Find out which one contains the voting machines and put the GPS tracker on it. There must be something around here that can give you a clue."
"pln_election_stage1_02_any_01","When you've figured out which one it is, place the tracker on the bottom of the truck."
"pln_election_stage1_03_any_01","Looks like the first one is getting ready to leave. If you think that's the right truck you better hurry up and tag it."
"pln_election_stage1_04_any_01","Here goes the next one. Hope that wasn't the one."
"pln_election_stage1_05_any_01","There's only one left now, you might as well tag it..."
"pln_election_stage1_06_any_01","Great that's it. Let's get out of here and find out if that's the right truck."
"pln_election_stage1_07_any_01","Crap, they're driving away! Sorry guys, looks like it's plan B. Let's get out of here and deal with it elsewhere."
"pln_election_stage1_08_any_01","Great thinking. The voting machines are heading for the mall in region 6, see if you can find the company that ships to that region."
"pln_election_stage1_end_a_01","GPS is operational. I've got the route... Now we just need to prep the ambush and then cover up. Let's swing a few votes, shall we?"
"pln_election_stage1_end_a_02","OK the truck is rolling out, and the GPS is working. Good work. Time for us to change history our way."
"pln_election_stage1_end_b_01","Dammit... Not sneaky enough. GPS on that truck is pointless now. They're gonna be real careful from here on, rerouting the ballot machines and everything. We need to find a way to get to them."
"pln_election_stage1_end_b_02","So much for that. We need a plan B. We still need to interfere with the election somehow... Time to go mall shopping.

It appears Day 2 would have been set in a completely different location with different objects making it more loud focused than the Day 2 used in the release.

"pln_election_stage2_brief_01","Great job getting the GPS in place in the truck. We're gonna do this next job in daylight. It'll look like a takedown."
"pln_election_stage2_brief_01b","I've bribed some unscrupulous Gensec operators to run a decoy transport with valuable cargo - ahead of our target truck. The decoy will look like our target, but obviously, it isn't."
"pln_election_stage2_brief_01c","Get our investment back and switch the machines."
"pln_election_stage2_intro_a_01","OK. Go in, find the right truck and then the ballot machines. Once you do, reprogram them to swing votes and head back with the Gensec loot. This is two heists in one. Enjoy."
"pln_election_stage2_intro_a_02","Find the truck from the harbor and get inside. Reprogram the machines without anyone seeing you. Hit the Gensec van to smokescreen what happened. Cops in this town aren't the sharpest, after all."
"hud_e_election_day_stage2_mission1","Use the saw to get into the marked truck with the ballot machines"
"hud_e_election_day_stage2_mission2_hl","Hack the ballot machines"
"hud_e_election_day_stage2_mission2","Without getting noticed, set-up the hacking devices and hack the machines"
"hud_e_election_day_stage2_mission3","You've been made! Burn the truck and get out of there"
"hud_e_election_day_stage2_mission4","Get to the escape vehicle"
"hud_e_election_day_stage2_mission4_hl","Escape is available"
"pln_election_stage2_01_any_01","Looks like we marked the right truck! Good job, lets go open her up."
"pln_election_stage2_02_any_01","Remember the other trucks are ours! But we still want our loot back, use them to disctract the cops away from the ballot machines."
"pln_election_stage2_03_any_01","Do NOT let them see the hacking device when we get it up and running!"
"pln_election_stage2_04_any_01","Take care of the cops in the convoy, and lets open the trucks up!"
"pln_election_stage2_05_any_01","Cops and SWATs are arriving at the scene, be careful."
"pln_election_stage2_06_any_01","Good the truck is open, get in and put the hacking machine onto the ballot machines."
"pln_election_stage2_07_any_01","Make sure no cop or SWAT sees the hacking device, don't let them near the ballot machine truck!"
"pln_election_stage2_08_any_01","The hacking device needs to be rebooted to continue."
"pln_election_stage2_08_any_02","You have to reboot the device..."
"pln_election_stage2_08_any_03","The hacking device you supposedly fixed is jammed again. You need to reboot it."
"pln_election_stage2_09_any_01","Good the machines are hacked, take the stuff you want from the other trucks and let's get out of here."
"pln_election_stage2_10_any_01","Remember that everything in those trucks is yours... So if you don't take it back, you'll be losing money."
"pln_election_stage2_11_any_01","When you are ready, get back into the van, and let's get out of here."
"pln_election_stage2_12_any_01","Oh no! They've seen the hacking device and called it in. Plan B guys!"
"pln_election_stage2_13_any_01","Get to the truck and pick up the gasoline, the only thing to do now is to burn that truck, and get rid of the evidence."
"pln_election_stage2_14_any_01","The pay is not what it could've been now, next time, try to keep them off and hack the machines."
"pln_election_stage2_15_any_01","Good, its burning, now if you haven't, then take what you want from the other trucks, and lets leave."
"pln_election_stage2_16_any_01","Good job guys, the elephant will be pleased, no one suspects a thing."
"pln_election_stage2_17_any_01","You made it, but not burning the truck would have been a better option for us, next time, try to have a bit more finesse."
"pln_election_stage2_end_a_01","Well done. All the machines are reconfigured. The Elephant is going to get an uncharacteristically strong showing in this district. "
"pln_election_stage2_end_a_02","Democracy protected - from itself. The Elephant will get what he wants. The machines are going to make his life good. And even if it's disputed, it's great for him. Win win."
"pln_election_stage2_end_a_03","Well we didn't have the decoy because we didn't invest in the cargo scam. But at least we reprogrammed the ballot machines and no one saw... I hope it holds."
"pln_election_stage2_end_b_01","Well, that was a second place solution, not my preference to be honest. But no votes will get cast from those machines at least. Time for PAYDAY."
"pln_election_stage2_end_b_02","Well, not ideal, but we managed to steer the election a bit and make people uncertain of the legitimacy of the result. The Elephant will get what he wants, I think. Now it's time to get paid."

Plan C is the most similar to its release counterpart. Notably, one of the unused objectives - wiping the security camera footage - would be taken out from Plan C and given to Day 2 for if the heist goes loud.

"pln_election_stage3_brief_01","Maybe we can't swing the votes - but we can stop them from being cast. We hit the ballot machines at the mall."
"pln_election_stage3_brief_01b","But we can't just do that - we need cover that up with a much bigger crime, so just take down the bank in the meantime. I know, it's a little excessive, but then again we're good at excessive."
"pln_election_stage3_01_any_01","Remember, we're here to rob a bank. If some election equipment gets destroyed in the process, that's too bad. And it would be a real shame if the voting results became unusable somehow..."
"pln_election_stage3_02_any_01","This is a tricky job fellas, how you'll approach it is up to you."
"pln_election_stage3_02_any_02","It might be a good idea to look around before you go loud, maybe you'll find a better approach."
"pln_election_stage3_03_any_01","There should be a server with the voting results nearby. Locate the server and make the data unusable. "
"pln_election_stage3_03_any_02","The voting results are stored on a nearby server. Find the server and scramble the data."
"pln_election_stage3_04_any_01","The data scrambler just crashed. Get to  the server and get it running again."
"pln_election_stage3_04_any_02","Looks like the scrambler software just crashed. You'll have to restart it!"
"pln_election_stage3_05_any_01","The scrambler just crashed again. Fix it!"
"pln_election_stage3_05_any_02","Damn, it crashed again. Restart the data scrambling!"
"pln_election_stage3_06_any_01","Alright, the data scrambling is done. It'll just look like a simple hard drive failure. "
"pln_election_stage3_06_any_02","OK, the data is scrambled! It will appear as an ordinary hard drive crash."
"pln_election_stage3_07_any_01","Now, get that wall open! The explosion will trash the voting machines."
"pln_election_stage3_07_any_02","It's time to breach the bank! The explosion will take care of the voting machines."
"pln_election_stage3_08_any_01","The wall is history. Move!"
"pln_election_stage3_08_any_02","Wall's gone, move!"
"pln_election_stage3_09_any_01","OK, it's time to get the vault open!"
"pln_election_stage3_09_any_02","There's no time to waste! Get that vault door open!"
"pln_election_stage3_10_any_01","Time to grab the money guys!"
"pln_election_stage3_10_any_02","The vault is open, it's time to bag the money!"
"pln_election_stage3_11_any_01","Get inside the vault and see what's inside!"
"pln_election_stage3_11_any_02","The vault's open, time to see what's inside!"
"pln_election_stage3_12_any_01","Oh no! The vault is damn near empty! Just get out of there!"
"pln_election_stage3_12_any_02","Looks like we got the raw end of the deal here, the vault's empty! Get out of there, now!"
"pln_election_stage3_13_any_01","This vault is loaded with cash! You can grab it all if you can handle it!"
"pln_election_stage3_13_any_02","This vault is full of cash! You'll have to decide how much you can get away with."
"pln_election_stage3_14_any_01","The escape vehicle's waiting in the garage."
"pln_election_stage3_14_any_02","OK, the escape vehicle's ready for you in the garage."
"pln_election_stage3_15_any_01","The escape vehicle is waiting just outside the main entrance!"
"pln_election_stage3_15_any_02","Time to move! The escape vehicle is parked near the main entrance!"
"pln_election_stage3_16_any_01","If the cameras are giving you a hard time, you should be able to get rid of the surveillance operator. He's in the security office on the upper floor..."
"pln_election_stage3_16_any_02","There's a security office on the upper floor, in case you want to get rid of the camera surveillance."
"pln_election_stage3_17_any_01","Those cameras won't be a problem anymore!"
"pln_election_stage3_17_any_02","The surveillance operator is down, those cameras shouldn't bother you anymore!"
"pln_election_stage3_18_any_01","The bank has shutters which can be closed from the security office. They should help you keep the police at bay!"
"pln_election_stage3_18_any_02","There's an override in the security office - that closes the bank's shutters. They can help you keep the cops out of the bank."
"pln_election_stage3_19_any_01","Looks like they're setting up snipers on nearby rooftops. Keep your eyes open!"
"pln_election_stage3_19_any_02","Watch out, snipers are setting up in the area!"
"pln_election_stage3_end_a_01","Well I don't know who's going to win the election but I'll tell you this: you guys get my vote. Nice save. And hitting the vault for cash definitely has a lot of upside. Thanks for covering me."
"pln_election_stage3_end_a_02","OK we can rest easy - no votes are getting cast today. And we got cash to boot. Good win, and good times. "
"pln_election_stage3_end_b_01","Ballots: wiped. Asses: covered. Looks like a little heist accident. We didn't get the loot but we'll do better next time."
"pln_election_stage3_end_b_02","Well we didn't get rich on this job but the Elephant is OK with it. Next job we'll do better. "

Firestarter

Unused localization strings for Firestarter Day 1 shows that the heist originally took place inside a gangster hideout and not the airport as is seen in the final game. There would also be no objective involving stealing the weapons only destroying them. The weapons would be destroyed using a saw which had to be periodically repaired instead of the explosive gas tank found in the final game.

"hud_h_firestarter_stage1_mission1","Destroy 8 bags of weapons stashed inside the gangster hideout"
"hud_h_firestarter_stage1_mission1_hl","Infiltrate the compound and destroy the weapons"
"hud_h_firestarter_stage1_mission2","Destroy 8 bags of weapons stashed inside the gangster hideout"
"hud_h_firestarter_stage1_mission2_hl","Destroy the weapons"
"hud_h_firestarter_stage1_mission3","Make sure you get the saw started"
"hud_h_firestarter_stage1_mission3_hl","Get the saw started"
"hud_h_firestarter_stage1_mission4","Find a saw blade and attach it to the saw to continue destroying weapons"
"hud_h_firestarter_stage1_mission4_hl","Fix the blade"

Mallcrasher

Unused localization strings for Mallcrasher show that there was originally going to be a van escape similar to that of Watchdogs Day 1 with the helicopter escape being triggered if the cops were able to 'trash' the van. Prior to Update #24, a van was present albeit only in stealth. Localization strings referencing the storage closets that were removed in Update #5 remain as leftovers as well references to the van removed in Update #24.

"hud_v_mallcrasher_mission6" can still be seen in-game using the mission tab while waiting for the helicopter to arrive although this behavior is not intended.

"pln_mallcrash_stage1_03_any_01","Look for storage closets, they might have stuff in them."
"pln_mallcrash_stage1_04_any_01","That door looks like it's made of balsa, shoot the lock of that thing."
"pln_mallcrash_stage1_15_any_01","If you guys wanna keep going, Vlad's giving us a bonus for everything over 50k!"
"pln_mallcrash_stage1_15_any_02","You can stay and trash if you want, but the escape's coming soon!"
"pln_mallcrash_stage1_16_any_01","Hurry down guys. We don't want the police to wreck our ticket for escape."
"pln_mallcrash_stage1_17_any_01","The van got trashed by the cops!"
"hud_v_mallcrasher_mission3","Get back to the van you came with"
"hud_v_mallcrasher_mission4","The van will circle the block, and come back into parking lot, so be ready"
"hud_v_mallcrasher_mission5","Get down in the garage and escape"
"hud_v_mallcrasher_mission5_hl","Get to the van"
"hud_v_mallcrasher_mission6","The van got trashed, so wait for the helicopter to arrive"

Unused Animations

Pole Dancing

Hmmm...
To do:
Only show the animations, not a whole parody. Replace this with either GIFs or another video.

By using a game trainer, the now-defunct HoxHUD or a BLT Mod (and typing in chat: "Hoxtalicious!"), you can spawn NPCs and have them perform pole dancing animations that go unseen normally in-game.

(Source: [1] GeneralMcBadass on youtube)

Watchdogs Day 1 Escape Driver Death

During Watchdogs Day 1, the escape driver Twitch is placed off playable bounds behind a wall. If you manage to hit him with an explosion, he'll be killed before he drives in, and he will play a unique animation where his car will hit a police cruiser and a few other empty cars, after which he flips the car over on its top. Shortly after this occurs the game will crash due to it calling for a removed entity. Twitch is killed at 2:59, and the death animation starts at 4:25.

"Xeno" Assault Rifle Animations

A set of unused Assault Rifle animations were added to the game around Crimefest 2015, and have been removed since. The animations match the shape of the M41A Pulse Rifle from the film "Aliens".

The Rifle in question, for comparison. (Image from Royal Armouries Museum.)

Unused Equipment

Organs

Within the game's source code, an unused piece of equipment named 'organs' can be found. It lacks localization for its name and message that would appear on pick up and uses the thermite icon as a placeholder.

self.specials.organs = {
    text_id = "debug_equipment_organs",
    icon = "equipment_thermite",
    action_message = "organs_obtained"
}

The 'organs' equipment type is required for interacting with the non-existent 'alaska_plane' object. This object also lacks localization. According to an interview with one of the developers, this would've originated from a heist scrapped as far back as Payday: The Heist, which would've been set in Alaska.

self.alaska_plane = {}
self.alaska_plane.icon = "develop"
self.alaska_plane.text_id = "debug_interact_alaska_plane"
self.alaska_plane.equipment_text_id = "debug_interact_equipment_organs"
self.alaska_plane.special_equipment = "organs"
self.alaska_plane.equipment_consume = true
self.alaska_plane.interact_distance = 400

Liquid Meth

Liquid meth is referenced in the game's source code although no entry for it exists. It is still referenced in localization strings and by the unused 'methlab_drying_meth' object interaction. It was likely used in a cut fourth step in the meth cooking process.

self.methlab_drying_meth.text_id = "hud_int_methlab_drying_meth"
self.methlab_drying_meth.equipment_text_id = "hud_int_no_liquid_meth"
self.methlab_drying_meth.special_equipment = "liquid_meth"
self.methlab_drying_meth.equipment_consume = true
self.methlab_drying_meth.start_active = false
self.methlab_drying_meth.timer = 1
self.methlab_drying_meth.action_text_id = "hud_action_methlab_drying_meth"
self.methlab_drying_meth.sound_start = "liquid_pour"
self.methlab_drying_meth.sound_interupt = "liquid_pour_stop"
self.methlab_drying_meth.sound_done = "liquid_pour_stop"

Out Of Bounds Objects

Car Shop Placeholder Text

By using a game trainer in the Car Shop heist and arresting yourself while driving a car can trigger the camera to be frozen beneath the map and placeholder text that says "Bleh Bleh In 00".

Payday2PlaceholderBlehBleh.png

Laundromat Safe House Markers

On the roof of the safe house, there are what appear to be markers of different items and actions in the game, some of them already featured in the safe house. These are probably here for development purposes.

PD2 safehouse markers.png

US Capitol Building

In the Laundromat Safe House map, a model of the US Capitol resides outside the map boundaries. Using mods to access the free-camera view, you can see this building.

PD2 misplaced building.png

Unused Laundromat Safe House Rooms

In the Old Laundromat Safe House map, there are several unused rooms behind bricked-off walls, most likely to test out features in the game during development. Using mods, it is possible to get into said rooms. The rooms also logically connect to each other with bricked-off doors, suggesting that at least some of the rooms were going to be used for features released in a later update, such as the safehouse customization feature, which ended up being exclusive to the new safehouse instead.

New Safe House Cube

The New Safe House has a White "Cube" placed out of bounds, likely from the development of the safehouse. It was removed sometime in July 2018 and returned the following month (coinciding with Joy's PC release), and remains in all ports of the game as of 2022.

PD2 Safehouse Cube.png
PD2 Safehouse Cube 2.png

Revisional Differences

Mallcrasher

Prior to Update #5, Mallcrasher had accessible storage rooms that could contain loot or gasoline if the assets had been bought.

Prior to Update #24, a van would appear in the parking lot of the mall and could be used as a loot drop off and escape as long as the heist had been completed in stealth.

Version Differences

Drill Screen Reflection

The Linux port doesn't have an on-screen bokeh effect when you look at certain screens, this applies to all drills, saws, and most laptops. Curiously, the placement of these effects are quite inconsistent in a given level. For example, the effect is present on a computer terminal in the jewellery store in the Stealing Xmas heist but absent from the drills that you use to get to some crates locked away in that level.

Windows Linux
Payday2-Drill screen windows.png Payday2-Drill screen linux.png

Panic Room/Border Crossing Door Color

The room containing the Panic Room vault has a metal door that is meant to be red to signify its the correct door to find, but on the Linux port, it's grey for some reason. This is also true for Border Crossing, which shares the same door asset.

Windows Linux
Payday2-Panic Room Door windows.png Payday2-Panic Room Door linux.png