64th Street: A Detective Story
| 64th Street: A Detective Story |
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Developer: C.P. Brain
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As its name suggests, this is a detective game and... a beat 'em up?! That's an odd combination. This game became obscure, which is rather unfortunate because it's actually a milestone in the genre: it features a huge amount of destructible background objects that hasn't been matched before or since.
Not to mention that this it's also one of the best games made by C.P. Brain, along with Avenging Spirit.
To do:
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Unused Sounds
| ID | Sound | Notes |
|---|---|---|
| 0C CONTINUE | According to its name, this short track was meant to play during the Continue countdown. In the actual game, the stage music keeps playing instead. | |
| 0E STAGE START | This was meant to play at the start of the stages, as the name indicates. | |
| 28 ENEMY DAMAGE | The name of this sound indicates it was meant to be the defeat sound for enemies. In the actual game, a different sound is used for that: 26 BOSS DAMAGE, which its name implies that it was meant for the bosses instead. |
Also, while not unused, the music that plays on the title screen when inserting a coin is labeled as 09 BONUS STAGE, which indicates that it was originally intended for a bonus stage, which the actual game doesn't have any.
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by C.P. Brain
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by City Connection > Games published by Jaleco
Games > Games by release date > Games released in 1992
Games > Games by release date > Games released in March
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references
