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Arkanoid II: Revenge of DOH (Atari ST)
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Games > Games by developer > Games developed by Bandai Namco > Games developed by Ocean > Games developed by Imagine
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by Bandai Namco > Games published by Ocean > Games published by Imagine
Games > Games by release date > Games released in 1988
Games > Games by series > Arkanoid series
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Hidden categories > Pages missing publisher references
| Arkanoid: Revenge of DOH |
|---|
|
Developer: Imagine
|
| This page contains no introduction. What makes this game notable or what is it about? Are you a bad enough dude to save this article? |
Uncompiled Code
Several source code fragments throughout the game, resulting in loads of code to dig through. These can be seen at the hex addresses seen below in the .stx dump.
23770:
YDRCT-X(A1)
BONST: BSR RANDSUB
AND #2,D0
SUBQ #1,D0
MOVE D0,XDRCT-X(A1)
NBONST: MOVE BADTYPE,D1
ASL #2,D1
MOVE L #BADADD,A4
ADD D1,A4
MOVE.L BADRST-BADADD(A4),D0
MOVE.L D0,(A2)
ADD.L BADMSK-BADADD(A4),D0
MOVE.L D0,MASK-SRCE(A2)
MOVE.L BADHEI-BADADD(A4),HEI-SRCE(A2)
TCLOSE: ADDQ.W #1,Y+18
SUBQ.L #2,HEI+140
BGT.S NPART
CLR.B TADIRN
MOVE #-1,C+18
BRA.S NPART
NPART:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
BREKKER:TST.B BREK
BEQ NBREKR
MOVE.L #-1,BACKS+768+52
MOVE.L #-1,BACKS+768+32
LEA SRCE+116,A0
MOVE.L (A0),D0
ADD.L #$B40,D0
CMP.L #$6AA38,D0
BCS.S BRKJN
MOVE.L #$68878,D0
BRKJN: MOVE.L D0,(A0)
NBREKR:
MLOOPEND:
;******************************************************
BSR.L REPCOPY
MOVE #1,CNTR
BREPLP: MOVE CNTR,D0
BSR.L replace
ADDQ.W #1,CNTR
CMP.W #64,CNTR
BCS.S BREPLP
MOVE #15,D1
MOVE #48,D0
PRNLP: BSR DIRECT
ADDQ #1,D0
DBRA D1,PRNLP
MOVE #22,D1
MOVE #1,D0
EPRLP: BSR.L prnt
ADDQ #1,D0
DBRA D1,EPRLP
TST SYNC
BEQ NS1
BSR SETSCRN
NS1: MOVE #23,D1
MOVE #24
23F6F:
BALLS
BEQ CAPSET
CMP #1,D0
BEQ GSNAK
CMP #2,D0
BEQ B16
MULTIMEG: MOVE #1,MEGA
MOVE.L #$5A950,BALLTYPE
BRA DISPJN
BADMULT: MOVE #8,BADMAX
BRA CAPSET
B16: MOVE.B #16,BALLS
MOVE.L #ESHOT,D7
BSR SON
MOVE BALLINPLAY,D0
BSR TRNSCLC
BSR TRNSIN
MOVE #48,D0
BSR TRNSCLC
MOVE SPEED,D0
ASL #4,D0
MOVE.L #DIRTABX,A0
ADD D0,A0
MOVE #7,d1
B16ER: MOVE DIRTABY-DIRTABX(A0),YDRCT
MOVE (A0)+,XDRCT
TST 256(A5)
BPL B162
BSR TRNSOUT
B162: NEG YDRCT
ADDQ.L #2,A5
TST 256(A5)
BPL B163
BSR TRNSOUT
B163: ADDQ.L #2,A5
DBRA D1,B16ER
BRA CAPSET
GLAS: MOVE.B #LAS,BATTYPE
MOVE.L #X+48,MAXSHOTS
BRA CAPSET
GSNAK: MOVE BALLINPLAY,D0
BSR TRNSCLC
BSR TRNSIN
MOVE X,SNAKX
MOVE Y,SNAKY
MOVE XDRCT,SNAKXD
MOVE YDRCT,SNAKYD
MOVE ANGLE,SNAKANG
MOVE #11,D0
SUB.B BALLS,D0
MOVE D0,SNAKCNTR
MOVE.B #20,SPEEDUP
BRA CAPSET
NGOL:
CAPSET: MOVE.B OLDBT,D7
BEQ.L STRNS
CMP.B #ext,D7
BEQ.S EXRET
CMP.B #SHRINK,D7
BEQ SHRKRET
CMP.B #TWIN,D7
BEQ CAPFIN
CMP.B #GHOST,D7
BEQ GHOSTRET
CMP.B #las,D7
BNE.L STRNS
MOVE.L #$6E340,SRCE+4
MOVE.L #$6E350,MASK+4
MOVE.B #24,GLOCNT
RETNGLO: MOVE.L #-$820,GLODRN
MOVE.B #2,TRANS
BRA.S CAPFIN
EXRET: MOVE.L #$6D2D0,SRCE+4
MOVE.L #$6D2E8,MASK+4
MOVE.B #16,GLOCNT
MOVE #1,XCHNGE
MOVE.L #E5,D7
BSR.L son
BRA.S RETNGLO
SHRKRET: MOVE.L #$6D470,SRCE+4
MOVE.L #$6D488,MASK+4
MOVE.B #16,GLOCNT
MOVE #-1,XCHNGE
MOVE.L #E42,D7
BSR son
BRA.S RETNGLO
GHOSTRET: MOVE #-1,C+4
MOVE #-1,C+6
STRNS: BSR.L STRANS
CAPFIN: MOVE.L #player1 +2,A0
BSR.L score
CAPEND: MOVE #$FFFF,C+10
NOCAP:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
SPARKLE
SPARKLER: SUBQ.W #1,SKCNTR
BNE.S NSPARKLER
MOVE #2,SKCNTR
MOVE.L #X,A0
MOVE.L #30,D1
ADD.L D1,A0
SPKLFLP: TST 256(A0)
BMI.S SPKLNFND
MOVEQ #0,D0
MOVE 256(A0),D0
ADDQ #1,D0
CMP.W #24,D0
BCS.S SPKOK
MOVE.W #$FFFF,D0
SPKOK: MOVE D0,256(A0)
SPKLNFND: SUBQ.W #2,A0
SUBQ.W #2,D1
CMP.W #28,D1
BCC.S SPKLFLP
NSPARKLER:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
PARTER
PARTER: CMP.W #1,SKCNTR
BNE.L NPART
TST DOH
BNE PUSTULE
TST.B TADIRN
BEQ.L NPART
BMI.L TCLOSE
ADDQ.L #2,HEI+140
SUBQ.W #1,Y+18
BPL.L NPART
MOVE.B #-1,TADIRN
CLR XDRCT
MOVE #1,YDRCT
MOVE #7,Y
BRA BADGEN
PUSTULE: MOVEQ #0,D0
MOVE.B TADIRN,D0
TST.B D0
BEQ NPART
ADD.B D0,SRCE+260+3
ADDQ.B #1,TACNTR
CMP.B #3,TACNTR
BEQ PUSBAD
CMP.B #6,TACNTR
BNE NPART
MOVE #-1,C+18
CLR.B TADIRN
BRA NPART
PUSBAD: NEG.B TADIRN
MOVE BADMAX,D0
CMP BADNO,D0
BLE NPART
MOVE PXD,XDRCT
MOVE PYD,YDRCT
MOVE X+18,D0
ADD PXD,D0
ADD PXD,D0
MOVE D0,X+18
MOVE Y+18,D0
ADD PYD,D0
ADD PYD,D0
MOVE D0,Y
BADGEN: MOVE.L #X+64,A1
MOVE.L #SRCE+224,A2
MOVE.B #8,CNTR
BADSLP: CMP.W #0,256(A1)
BMI.S BADST
ADDQ.L #2,A1
ADDQ.L #4,A2
SUBQ.B #1,CNTR
BNE.S BADSLP
BRA.L TCLOSE
BADST: MOVE #64,D0
SUB.B CNTR,D0
MOVE X+18,(A1)
MOVE D0,C-X(A1)
MOVE Y,Y-X(A1)
MOVE XDRCT,XDRCT-X(A1)
MOVE YDRCT,YDRCT-X(A1)
MOVE #-1,ANGLE-X(A1)
ADDQ #1,BADNO
BSR RANDSUB
AND BADAND,D0
ADD BADPLUS,D0
MOVE D0,BADTYPE
MOVE D0,XCALC-X(A1)
CMP #7,D0
BNE NBONST
27C35:
BEQ.S INPT CMP.B #13,D0 BEQ.S NHENT MOVE
28108:
BSR.L prnt MOVE
28AC0:
IVES,D0 MOVE
28D30:
,A0 LEA OGRID,A1 GDT HB
29206:
DBRA D1,COPLP2
MOVE.B round+6,11(A0,D0.W)
MOVE.B round+7,12(A0,D0.W)
ADD #17,D0
MOVE.B #32,(A0,D0.W)
MOVE.B #32,1(A0,D0.W)
MOVE.B #32,2(A0,D0.W)
MOVE.L #hiscore,A1
MOVE #4,D1
HISCLP: MOVE.B (A0,D1.W),(A1,D1.W)
DBRA D1,HISCLP
BSR.L HISCPRNT
HIPAST: MOVE D0,D3
MOVE.L A0,A3
MOVE.L #records,A4
MOVE #0,X
MOVE #25,Y
BSR.L ymes
MOVE.L #hitable,A4
BSR.L pmes
TST.B CNTR
BMI.L NHENT
MOVE CNTR,D0
LSL #4,D0
ADD #105,D0
MOVE D0,Y
MOVE #192,X
MOVE #2,D2
INPT: BSR.L twvbl
BSR.L inkey
TST.B D0
BEQ.S INPT
CMP.B #13,D0
BEQ.S NHENT
MOVE.L D0,D1
SWAP D1
CMP.B #$0E,D1
BNE.S NDELETE
CMP #2,D2
BEQ.S INPT
SUBQ #8,X
MOVE #32,D0
BSR.L textprnt
SUBQ #8,X
ADDQ #1,D2
SUBQ #1,D3
BRA.S INPT
NDELETE: TST.B D2
BMI.S INPT
CMP.B #32,D0
BEQ.S INPOK
AND.L #223,D0
CMP.B #65,D0
BCS.S INPT
CMP.B #91,D0
BCC.S INPT
INPOK: MOVE.B D0,(A3,D3.W)
BSR.L textprnt
ADDQ.B #1,D3
SUBQ #1,D2
BRA.S INPT
NHENT: LEA gotune,A1
LEA gotune,A0
LEA gotune+2,A2
BSR.L tunest
MOVE.B #24,TRANS2
MOVE.B #24,TRANS3
MOVE #80,D0
BSR.L twayter
TST.B PLAYERMAX
BEQ.S mbwt
TST.B OLIVES
BPL.L SWPLAYERS
mbwt: MOVE #400,CNTR
mbwait: BSR.L wvbl
SUBQ #1,CNTR
BEQ.S RESTART
TST.B mbut
BEQ.S mbwait
RESTART: BRA.L NUGAME
BROUT: MOVE.L #E13,D7
BSR son
CLR.B PRIORITY
BSR.L INITPHYS
BSR.L ALLOUT
MOVE.L #$7F2D0,BACKS+4
MOVE.L #19,BACKW+4
MOVE.L #12,BACKH+4
MOVE.B #40,CNTR
BRLP: MOVE X+8,D0
ADD.W BATMOV,D0
MOVE D0,X+8
BSR.L wvbl
MOVE #4,D0
BSR.L replace
MOVE #8,D0
BSR.L prnt
MOVE #13,D0
BSR prnt
MOVE #4,D0
BSR.L prnt
MOVE #1,D0
BSR.L replace
CMP #-30,X+8
BLT BRFIN
CMP #220,X+8
BLT.S BRLP
BRFIN: MOVE #100,CNTR
BRSC: MOVE.L #player1 +3,A0
BSR.L score
BSR.L SCOREPRNT
SUBQ #1,CNTR
BNE.S BRSC
BSR.L wvbl
NUSC: BSR.L INITPHYS
MOVE.L #round+7,A0
BSR.L score
MOVE SCREEN,D1
AND #254,D1
MOVEQ #5,D0
SUB BATMOV,D0
LSR #1,D0
ADD D0,D1
MOVE D1,SCREEN
BRA.L NUSCREEN
LAST: TST.B LASTHIT
BPL NTOUT
CMP #2,DOH
BEQ ATLAST
BPL ENDSTORY
TST.W C+2
BMI B1OUT
BRA NTOUT
B1OUT: BSR ALLOUT
MOVE.L #EFADE,D7,D0
EPRLP2: BSR.L prnt
ADDQ #1,D0
DBRA D1,EPRLP2
NSPKPRT: BSR KEYS
BOTWAIT: TST SYNC
BEQ BOTWAIT
BSR SETSCRN
BSR.L wvbl2
BSR SWAPSCRN
TST.B SCORFLG
BEQ.S NSCPR
BSR.L SCOREPRNT
NSCPR: TST.B BREK
BEQ.S NTOUT2
MOVE.W #1,BATMOV
MOVE XMAX,D0
ADDQ #8,D0
CMP X+8,D0
BCS.L BROUT
NEG BATMOV
CMP #12,X+8
BCS BROUT
NTOUT2: TST DOH
BNE LAST
NTOUT: TST DECIDE
BEQ NDECIDE
SUBQ #1,DECIDE
BNE NDECIDE
MOVE #1,BATMOV
CMP #90,X+8
BCC BROUT
NEG BATMOV
BRA BROUT
NDECIDE: TST FIN
BNE END
TST.B BALLS
BGT.L MLOOP
MOVE.L #-1,BACKS+208
MOVE.L #-1,BACKCOP+208
MOVE.L #E7,D7
BSR.L son
BSR.L ALLOUT
BSR.L INITPHYS
TST DOH
BEQ NLASTDEED
MOVE PURPLE,PALREG+20
NLASTDEED:BSR.L NORMBAT
MOVE.L #$68880,SRCE+4
MOVE.L #$68890,MASK+4
SUBQ #2,Y+8
MOVE.L #14,HEI+4
MOVE.L #4,D1
DISAPPEAR:MOVE #4,D0
BSR.L prnt
MOVE.W #5,D0
BSR.L wayter
MOVE.L SRCE+4,D0
ADD.L #$8C0,D0
MOVE.L D0,SRCE+4
ADD.L #$10,D0
MOVE.L D0,MASK+4
MOVE #4,D0
BSR.L replace
DBRA D1,DISAPPEAR
SUBQ.B #1,LIVES
BMI.L DEED
LEA REBCNTR,A0
MOVE #31,D0
SREAPLP: TST.W (A0)
BMI.S SREAPNXT
MOVE.L 128(A0),A6
MOVE.L #-1,128(A0)
MOVE.L #-1,(A0)
MOVE.B REAPHITS,(A6)
MOVEM.L A0-A6/D0-D7,-(SP)
BSR REAPRNT
MOVEM.L (SP)+,A0-A6/D0-D7
SREAPNXT: ADDQ #4,A0
DBRA D0,SREAPLP
LEA X+48,A1
MOVREPLP: MOVE 256(A1),D0
BMI MOVRNXT
MOVE D0,C
ADD #128,D0
MOVE XCALC-X(A1),X
MOVE YCALC-X(A1),Y
BSR GRIDDLE
MOVE.B D0,(A6)
MOVRNXT: ADDQ #2,A1
CMP.L #X+64,A1
BNE MOVREPLP
TST.B PLAYERMAX
BEQ.L NUMAN
SWPLAYERS:TST.B OLIVES
BMI.L NUMAN
MOVE.B LIVES,D0
MOVE.B OLIVES,LIVES
MOVE.B D0,OLIVES
MOVE SCREEN,D0
MOVE OSCREEN,SCREEN
MOVE D0,OSCREEN
MOVE.B round+6,D0
MOVE.B Oround,round+6
MOVE.B D0,Oround
MOVE.B round+7,D0
MOVE.B Oround+1,round+7
MOVE.B D0,Oround+1
MOVE.B OXTR,D0
MOVE.B XTR,OXTR
MOVE.B D0,XTR
MOVE.B LASTHIT,D0
MOVE.B OLASTHIT,LASTHIT
MOVE.B D0,OLASTHIT
MOVE #4,D1
LEA player1,A0
LEA player2,A1
SCTRNS: MOVE.B (A0),D0
MOVE.B (A1),(A0)+
MOVE.B D0,(A1)+
DBRA D1,SCTRNS
BSR INITPHYS
EOR.W #31,PLAYERY
MOVE #127,D1
LEA GRID,A0
LEA OGRID,A1
GDTRNS: MOVE.L (A0),D0
MOVE.L (A1),(A0)+
MOVE.L D0,(A1)+
DBRA D1,GDTRNS
ADDQ.B #1,FIRST
BEQ.L NUSCREEN1
CMP #66,SCREEN
BPL NUSCREEN1
MOVE.B #1,FIRST
BRA.L NUPLAY
DEED: MOVE.L #gameover,A4
MOVE #76,X
MOVE #152,Y
CLR.B TEXTMSK
BSR.L pmes
MOVE.L #50,D0
BSR.L wayter
LEA hituneB,A0
LEA hitune,A1
LEA hitune,A2
BSR.L tunest
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
HISCORE
LASTJN: BSR.L clrplay
MOVE.B #1,TEXTMSK
LEA hitable+8,A0
LEA player1,A1
CLR.W CNTR
SCPOS: MOVE CNTR,D0
ASL #5,D0
CLR.W D1
SCMP: MOVE.B (A0,D0.W),D2
CMP.B (A1,D1.W),D2
BEQ.S SCMPNXT
BCC.S SCPNXT
BRA.S COPLP
SCMPNXT: ADDQ #1,D0
ADDQ #1,D1
CMP #5,D1
BNE.S SCMP
SCPNXT: ADDQ #1,CNTR
CMP #5,CNTR
BCS.S SCPOS
MOVE #-1,CNTR
BRA.L HIPAST
COPLP: LEA hitable+104,A2
MOVE.W #3,D0
SUB CNTR,D0
BMI.S COPPER
COPLP4: MOVE #18,D1
COPLP3: MOVE.B (A2,D1.W),32(A2,D1.W)
DBRA D1,COPLP3
SUB.L #32,A2
DBRA D0,COPLP4
COPPER: MOVE CNTR,D0
ASL #5,D0
MOVE #4,D1
ADDQ #4,D0
COPLP2: MOVE.B (A1,D1.W),(A0,D0.W)
SUBQ #1,D(-
2D45D:
Q #2,A0 DBRA D0,TENT
2EC96:
Q #2,A0
DBRA D0,TENTSET
MOVE.L (SP)+,PHYS
MOVE #68,SCREEN
BRA NUSCREEN
ENDSTORY: BSR TUNOFF
BSR ALLOUT
MOVE #5,D0
BSR REPLACE
BSR SETSCRN
CLR PALREG+20
MOVE #81,C+10
ADDQ #6,Y+10
ADDQ #3,X+10
MOVE.L #$3DB80,SRCE+324
MOVE.L #EWAH,D7
BSR SON
MOVE #3,D1
SHRINKA: ADD.L #$10,SRCE+324
MOVE #5,D0
BSR PRNT
MOVE #10,D0
BSR WAYTER
DBRA D1,SHRINKA
MOVE #5,D0
BSR REPLACE
MOVE #10,D0
BSR WAYTER
BSR.L INITPHYS
BSR DARK
BSR.L transfer
BSR.L CZERO
MOVE.B #1,SUPERUSER
BSR BLUESHIP
BSR.L SCOREPRNT
BSR.L HISCPRNT
LEA hituneB,A0
LEA hitune,A1
LEA hitune,A2
BSR tunest
MOVE.L #$78000,A0
MOVE.L #$70000,A1
MOVE #$1F40,D0
SHBK: MOVE.L (A0)+,(A1)+
DBRA D0,SHBK
CLR CNTR
MOVE.L #$69058,SRCE+328
MOVE #82,C+2
MOVE #98,X+2
MOVE #151,Y+2
MOVE #83,C
MOVE #134,X
MOVE #60,Y
MOVE.L #$6BB98,SRCE+332
LASTALP: BSR WVBL
MOVE #0,D0
BSR REPLACE
MOVE CNTR,D0
AND #7,D0
BNE NHCLOSE
CMP #38,CNTR
BMI NHOPEN
CMP #58,CNTR
BPL NHOPEN
ADD.L #$780,SRCE+328
MOVE #1,D
2F898:
BSR SON
MOVE #$467,COL5
MOVE #$007,COL12
MOVE #$345,COL13
MOVE #$004,COL14
CLR PALREG+20; RING BLACK
MOVE #3,INTON
MOVE #$777,D0
BRFADE: MOVE.L #COL5,A0
MOVE #3,D1
BRFADE1: MOVE D0,(A0)
BSR WVBL
BSR WVBL
BSR WVBL
ADDQ #2,A0
DBRA D1,BRFADE1
SUB #$111,D0
BPL BRFADE
MOVE.L PHYS,-(SP)
MOVE #69,C
MOVE #54,Y
MOVE #70,X
BSR PRNT0
BSR SWAPSCRN
BSR PRNT0
MOVE.L #$70000,PHYS
BSR PRNT0
MOVE.L (SP)+,PHYS
MOVE #70,C+2
MOVE #68,Y+2
MOVE #96,X+2
MOVE.B #-1,LASTHIT
CLR BADMAX
CLR BADNO
CLR INTON
BSR SETSCRN
MOVE #30,D0
LEA C+10,A0
MOVE.L #-1,D1
BSLP: MOVE.L D1,(A0)+
DBRA D0,BSLP
BSR BREKSTART
MOVE #1,D0
BSR PRNT
MOVE #20,D0
BSR WAYTER
MOVE PURPLE,PALREG+20
MOVE #20,D0
BSR WAYTER
CLR CNTR
BSR SWAPSCRN
BRAINLP: BSR REPCOPY
BSR BAT
MOVE #1,D0
BSR REPLACE
MOVE #1,D0
BSR PRNT
MOVE #4,D0
BSR REPLACE
MOVE #4,D0
BSR PRNT
BSR WVBL
BSR SETSCRN
BSR WVBL
BSR SWAPSCRN
ADDQ #1,CNTR
MOVE CNTR,D0
LSR #2,D0
SUB D0,Y+2
BPL BRAINLP
MOVE #1,D0
BSR REPLACE
BSR REPCOPY
MOVE #1,D0
BSR REPLACE
MOVE #-1,C+2
CLR DOH
BRA NTOUT
ATLAST: MOVE.L #$3CBA0,SRCE+184
MOVE.L PHYS,-(SP)
BSR.L ALLOUT
MOVE.L #$78000,PHYS
Bsr setscrn
MOVE.L #E12,D7
BSR.L son
MOVE #56,CNTR
MOVE.L #$38030,SRCE+188
MOVE #47,C
MOVE #68,X
MOVE #28,Y
DERES: BSR.L prnt0
ADD.L #$140,SRCE+188
ADDQ #2,Y
BSR.L wvbl
SUBQ #1,CNTR
BNE.S DERES
MOVE #$777,CNTR
FADER: MOVE CNTR,D0
MOVE D0,PALREG+20
MOVE #4,D0
BSR.L wayter
SUB #$111,CNTR
BPL.S FADER
MOVE.L #$70000,PHYS
BSR SCLR
MOVE.L #$78000,PHYS
MOVE #79,C
MOVE #40,Y
MOVE #85,X
BSR PRNT0
MOVE #90,X
BSR PRNT0
MOVE #$705,PURPLE
MOVE #$705,PALREG+20
MOVE.L #$78000,A0
MOVE.L #$70000,A1
MOVE.L #$40000,A2
MOVE #$1F40,D0
DBBLP: MOVE.L (A0),(A1)+
MOVE.L (A0)+,(A2)+
DBRA D0,DBBLP
MOVE #3,DOH
MOVE.L #gridmap+$4C80,A0
MOVE.L #GRID+16,A1
MOVE.L #71,D0
SCRSLP2: MOVE.L (A0)+,(A1)+
DBRA D0,SCRSLP2
MOVE.L #C+12,A0
MOVE #59,D0
ZERLOP: MOVE #-1,(A0)+
DBRA D0,ZERLOP
MOVE.L #X+32,A0
MOVE #19,D0
TENTSET: MOVE #-1,C-X(A0)
MOVE #2,YDRCT-X(A0)
ADD
5034F:
OR.B #$20,D0 CMP.B #$29,D0 ; TAB TO END ; BEQ.L end CMP.B #$73,D0 BNE
517A1:
CMP.B #32,D0
BNE NPAUSE
PAUSEON: BSR inkey
MOVE D0,PRESS
CMP.B #32,D0
BEQ PAUSEON
PAUSEOFF: TST.B MBUT
BEQ PAUSEOFF
MOVE X+8,D0
SUB #9,D0
MOVE D0,mpos
MOVE #2,SYNC
BRA NOKEYS
NPAUSE: TST.B SUPERUSER
BEQ NOKEYS
OR.B #$20,D0
CMP.B #$29,D0
; TAB TO END
; BEQ.L end
CMP.B #$73,D0
BNE NOKEYS
CMP #2,DOH
BGE NOKEYS
BSR BREKSTART
NOKEYS: RTS
T: BSR LOADALL
BRA START
LOADALL: MOVE.L #F1,A0
BSR.S LOAD
MOVE.L #F2,A0
BSR.S LOAD
MOVE.L #F3,A0
BSR.S LOAD
MOVE.L #F4,A0
BSR.S LOAD
MOVE.L #F5,A0
BSR.S LOAD
MOVE.L #F6,A0
BSR.S LOAD
MOVE.L #F7,A0
BSR.S LOAD
MOVE.L #F8,A0
BSR.S LOAD
MOVE.L #F9,A0
BSR.S LOAD
MOVE.L #F10,A0
BSR.S LOAD
BSR BLAKGHOST
MOVE.L BLACKG,BLACKGC
(Source: ggn (D-Bug forums), Divingkataetheweirdo)
The Arkanoid series
| |
|---|---|
| Arcade | Arkanoid • Arkanoid: Revenge of DOH • Arkanoid Returns |
| NES | Arkanoid • Arkanoid II |
| Amiga | Arkanoid |
| Atari ST | Arkanoid II: Revenge of DOH |
| Amstrad CPC | Arkanoid II: Revenge of DOH |
| DOS | Arkanoid (1988) • Arkanoid II: Revenge of DOH |
| SNES | Arkanoid: Doh It Again |
Cleanup
Cleanup
Cleanup
Cleanup > Pages without introductions
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Bandai Namco > Games developed by Ocean > Games developed by Imagine
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by Bandai Namco > Games published by Ocean > Games published by Imagine
Games > Games by release date > Games released in 1988
Games > Games by series > Arkanoid series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references
