Atelier Elie GB and Marie GB
| Atelier Elie GB/Atelier Marie GB |
|---|
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Developers: TOSE,
Imagineer
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Atelier Elie GB and Atelier Marie GB are a pair of RPGs in the long-running Atelier series.
Debug Menu
Game Genie code 182-71F-5DA will start you in a fairly elaborate debug menu granting access to a map viewer, level select, sprite viewing, music testing and voice playback! Beware as some of the options menus hang the game indefinitely. You can switch to a second menu by pressing the Select button.
On the first screen, the left column says (from top to bottom): Game, Picture Viewer, Mix, Item, Sequence, Face. Selecting "Mix" sends you back to this menu, and "Item" softlocks the game.
The right column says (from top to bottom): Opening, Ending, BGM, PCM, -, -, Save-load. Selecting "Save-load" sends you back to this menu.
| To do: Trace what makes "Main 1" to go execute code in SRAM, getting stopped literally by a STOP instruction at 0:AA0D in the SRAM in a new savefile |
On the second screen, the left column says (from top to bottom): Main 0, Main 1.
- "Main 0" brings you to the start of the game.
- "Main 1" crashes the game.
- The third unnamed option brings the menu where you send the Fairy on a adventure.
- The fourth unnamed option brings a glitched level-up screen with a massive stat increase, with Elie exclaiming "Level Up!". Then the game crashes at an undefined opcode at 2:516A.
- The remaining unnamed options send you back to this menu.
The right column says (from top to bottom): Sub 0, Sub 1, Sub 2.
- "Sub 0" softlocks the game.
- "Sub 1" attempts a link communication:
- If there's no link communication or if the communication fails after a short while, an error message describing a connection timeout is displayed.
- If the link connection is successful, no message appears. Pressing A resets the link connection and re-establishes it; the other Game Boy will see the status of the second GB temporarily switch from E3h to 00h.
- "Sub 2" brings you to the menu after the title screen.
- The remaining unnamed options softlock the game.
Below is a translation of the debug menu:
Japanese:
エリーのアトリエ デバッグモード ゲーム オープニング 絵を見る エンディング 調合 BGM アイテム PCM シーケンス ------ 顔 ------ ------ セーブロード ------
English:
Elie of Atelier Debug Mode Game Opening View Pictures Ending Mixing BGM Item PCM Sequence ------ Face ------ ------ Save/Load ------
- Games developed by TOSE
- Games developed by Imagineer
- Games published by Gust
- Game Boy games
- Super Game Boy games
- Game Boy Color games
- Games released in 2000
- Games released in January
- Games released on January 8
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Pages with a Data Crystal link
- Stubs
- To do
- Atelier series
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Cleanup > Stubs
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Imagineer
Games > Games by developer > Games developed by TOSE
Games > Games by platform
Games > Games by platform
Games > Games by platform
Games > Games by platform > SNES games > Super Game Boy games
Games > Games by publisher > Games published by Koei Tecmo > Games published by Gust
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 8
Games > Games by series > Atelier series
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The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games



