Back to the Future: The Game
| Back to the Future: The Game |
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Also known as: Back to the Future: The Game 30th Anniversary Edition
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Set six months after the events of Back to the Future Part III, Back to the Future: The Game has Marty having to rescue Doc from the past while making sure that everything he knows still exists in a crazy new adventure.
This is very likely as close to a proper Part IV as we're ever going to get.
To do:
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Contents
Sub-Pages
| Episode 1: It's About Time "You know what this needs? Marmalade." |
| Episode 2: Get Tannen! "When this baby hits 23 miles per hour, you're going to see some serious cowflop." |
| Episode 3: Citizen Brown "Relax! We've got everything under control." |
| Episode 4: Double Visions "Great Scott! This time travel business is trickier than I imagined." |
| Episode 5: OUTATIME "Hey, it's just a science demo. It ain't a matter of life and death!" |
Debug Menu
All five episodes have a debug menu that, by default, is only accessible in development builds. However, it can be re-enabled with a simple code modification. Typically, this involves removing the check for IsToolBuild in the debug function:
function DebugMenu_ToggleButtons(bForce)
local bUsingKeyboard = IsPlatformPC() or IsPlatformMac()
if not mbButtonsActive and not IsToolBuild() and bUsingKeyboard and not DeveloperKeyPressed() then
return
end
ToggleButtons(true, bForce)
end
By removing the condition and simplifying the function, you can force the menu to appear:
function DebugMenu_ToggleButtons(bForce) ToggleButtons(true, bForce) end
In Telltale games, the debug menu acts solely as a room teleporter. On consoles, activating it also requires mapping a button manually in a .imap file. It is recommended to map it to the Back button on Xbox or Select on PlayStation.
You can edit .imap files using this tool:
GitHub – Telltale Modding Group: IMAP Editor
You might also come across a reference to a debug activation key. This is often mapped to key code 112 (F1) or the P key by default.
Unused Audio
popper_zip
Leftover sound from Sam & Max Save the World.
ui_boing
Found with the episode select screen exclusive to the Wii version is this unused boing sound.
Gamepad Button Icons
These textures include icons for a generic gamepad, an Xbox 360 controller, a PlayStation 3 DualShock 3 pad, and a Microsoft Intellimouse. While they are present in all versions of the game, they are actually used in the corresponding platform releases. The developers likely included all texture sets across platforms to streamline development and ensure compatibility.
Leftover Music
The files "mus_cs_env_bankvr_giveboscoabillion_e1_1", and "mus_cs_env_officevr_use_rathole_e1_1" are both leftovers from Episode 5 of Sam & Max Save the World.
PC Version Leftovers
Throughout the lua files of the Wii version (maybe in the other versions, and maybe other Telltale games) is the following comment about a missing end to a string:
-- WARNING: missing end command somewhere! Added here end
setup.lua contains leftovers from the PC version's options menu, such as the windowed, fullscreen options, render quality, and a "Project Registry Key" presumably also from the PC version. The Wii version does not contain any video settings.
local kRenderQuality = "Render Quality" local kScreenSize = "Fullscreen Size" local kWindowed = "Windowed"
local regKey = prefs["Project Registry Key"]
if not RegistryKeyExists(regKey) then
return
end
directcontrol.lua contains more options menu leftovers, shown below.
local kWindowSize = "Window Size"
-- WARNING: F->nextEndif is not empty. Unhandled nextEndif->addr = 11
Dummy
A dummy action is mentioned within the navigate.lua file, and also some nil which is mentioned throughout the various lua files of the game.
mControllerTurnDummy
Navigate_SetPlayer = function(player)
-- upvalues: mPlayer , SetRunning , mScene , mPivot , mPivotParent
mPlayer = player
if mPlayer then
Navigate_Enable(true)
SetRunning(false)
local pivotName = "obj_pivot" .. AgentGetName(mPlayer)
if IsToolBuild() and not AgentExists(pivotName) then
local parent = AgentCreate(pivotName .. "Parent", "dummy", nil, nil, mScene, true, false)
AttachAgent(parent, mPlayer, false)
local pivot = AgentCreate(pivotName, "dummy", nil, nil, mScene, true, false)
AttachAgent(pivot, parent, false)
end
mPivot = AgentFind(pivotName)
mPivotParent = AgentGetParent(mPivot)
end
DirectControl_SetAgent(mPlayer)
end
A dummy.prop file, that's all.
Invalid Hint Text String
| To do: Get the message to show up someway on the PC or Wii port of the game. |
In the hints.lua file, there is text that is usually not seen that will say the text could not be found, or is unreadable.
else
Print("Dialog node \"" .. nodeName .. "\" doesn't exist or isn't visible; unable to deliver hint")
return
end
Mentions of Other Ports
This string in the utilities.lua file mentions all the other ports of the game.
IsPlatformPC = function()
return not IsToolBuild() or (not LocalizationGetEnabled("PC") and ((not IsPlatformIPhone() and not IsPlatformMac() and not IsPlatformPS3() and not IsPlatformWii() and not IsPlatformXbox360())))
do return end
return IsEnginePC()
end
IsPlatformIPhone = function()
if not IsEngineIPhone() and not LocalizationGetEnabled("iPhone") then
return LocalizationGetEnabled("iPad")
end
end
IsPlatformMac = function()
if not IsEngineMac() then
return LocalizationGetEnabled("Mac")
end
end
IsPlatformPS3 = function()
if not IsEnginePS3() then
return LocalizationGetEnabled("PS3")
end
end
IsPlatformWii = function()
if not IsEngineWii() then
return LocalizationGetEnabled("Wii")
end
end
IsPlatformXbox360 = function()
if not IsEngineXbox360() then
return LocalizationGetEnabled("Xbox360")
end
end
The Back to the Future series
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|---|---|
| MSX | Back to the Future |
| ZX Spectrum | Back to the Future • Back to the Future Part II |
| NES | Back to the Future • Back to the Future Part II & III |
| Commodore 64 | Back to the Future Part II |
| DOS | Back to the Future Part II • Back to the Future Part III |
| Amstrad CPC | Back to the Future Part II |
| Atari ST | Back to the Future Part II |
| Amiga | Back to the Future Part II |
| Master System | Back to the Future Part II • Back to the Future Part III |
| SNES | Super Back to the Future Part II |
| Genesis | Back to the Future Part III |
| Windows, Wii, PlayStation 4, Xbox One, Mac OS X, iOS, Xbox 360, PlayStation 3 | Back to the Future: The Game |
- Games developed by Telltale Games
- Games published by Telltale Games
- Windows games
- Wii games
- PlayStation 4 games
- Xbox One games
- Mac OS X games
- IOS games
- Xbox 360 games
- PlayStation 3 games
- Games released in 2010
- Games released in December
- Games released on December 22
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- To do
- Back to the Future series
Cleanup
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Telltale Games
Games > Games by platform > IOS games
Games > Games by platform > Mac OS X games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Wii games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by platform > Xbox One games
Games > Games by publisher > Games published by Telltale Games
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 22
Games > Games by series > Back to the Future series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references














