Battlecruiser 3000 A.D.
| Battlecruiser 3000 A.D. |
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Developer: 3000 AD
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Battlecruiser 3000 A.D. is a game infamous for its countless development issues, countless incidents of early Internet drama, and countless bugs.
To do:
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Debug Mode
With the freeware version (Version 2.09), debug mode can be activated by using the argument /d1 on bc3000ad.exe. While this does disable any CD checks and gives the player some artifacts, it tends to cause several glitches. Targets can be destroyed instantly pressing Alt and X.
Development Text
A lot of debugging text is still in BC3000AD.DAT:
Adding AG event for %s at %s
Adding %s event for %s at %s,(%s)
event.cpp event.cpp Loading out of bounds region (%d of %d)
Loading out of ag index (%d of %d)
------ Timer Strategy ----- ------ CPU Strategy -------
axis min mid max last min mid max last
%d ------ ------ ------ ------ ------ ------ ------ ------
%d %6ld %6ld %6ld %6ld %6ld %6ld %6ld %6ld
PTECFG.CPP Physical Planets defined in pte.cfg
PTECFG.CPP ============================================================
PTECFG.CPP Name:<%s> Type:<%s> Flags:<0x%08x>
PTECFG.CPP Size:<%d> Techlev:<%d> Deflev:<%d> Fog:<%d> GBM:<%s> bc_race:<%d>
PTECFG.CPP Mzone:<%s> x:<%d> y:<%d>
PTECFG.CPP ------------------------------------------------------------
PTECFG.CPP ============================================================
PTECFG.CPP Planet Types defined in pte.cfg
PTECFG.CPP ============================================================
PTECFG.CPP Type:<%s>
PTECFG.CPP Defined Climates: PTECFG.CPP <%s> PTECFG.CPP
PTECFG.CPP Defined Heightmaps: PTECFG.CPP <%s> PTECFG.CPP
PTECFG.CPP ------------------------------------------------------------
PTECFG.CPP ============================================================
PTECFG.CPP Climate Types defined in pte.cfg
PTECFG.CPP ============================================================
PTECFG.CPP Type:<%s> Planet:<%s> Palette:<%s>
PTECFG.CPP Base Textures: Rock:<%s> Soil:<%s> Vegetation:<%s> Water:<%s>
PTECFG.CPP ------------------------------------------------------------
PTECFG.CPP ============================================================
PTECFG.CPP Textures defined in pte.cfg
PTECFG.CPP ============================================================
PTECFG.CPP Name:<%s> Transition:<%s> Size:<%d> Scale:<%d>
PTECFG.CPP Base:<%d> Mapto:<%d>
PTECFG.CPP
PTECFG.CPP ------------------------------------------------------------
PTECFG.CPP ============================================================
PTECFG.CPP Objects defined in pte.cfg
PTECFG.CPP ============================================================
PTECFG.CPP Type_id:<%d> Type:<%s> Class:<%s> extX:<%.4f> extY:<%.4f> extZ:<%.4f> Altitude:<%d>
PTECFG.CPP Techlev:<%d> Site:<%d> bc_class:<%d> bc_race:<%d> bc_caste:<%d> bc_skill:<%d>
PTECFG.CPP ------------------------------------------------------------
PTECFG.CPP ============================================================
PTECFG.CPP Foreign Entries defined in pte.cfg: %d
PTECFG.CPP ============================================================
PTECFG.CPP Entity:<%s>
PTECFG.CPP String: %s
PTECFG.CPP ------------------------------------------------------------
PTEAG.CPP ---------------------------------------------------
PTEAG.CPP Doing Global Planetary AutoGen for: %s
PTEAG.CPP ---------------------------------------------------
PTEAG.CPP PTEAG.CPP PTEAG.CPP $AG$ Inserting POF object %s into map %d at %d,%d ID:%d
PTEAG.CPP $AG$: pteAutoGenObj(): invalid mapnum
PTEAG.CPP $AG$: pteAutoGenObj(): invalid object
PTEAG.CPP $AG$: pteAutoGenObj(): invalid planet
PTEAG.CPP $AG$: pteAutoGenObj(): cannot open .pof
PTEAG.CPP $AG$: pteAutoGenObj(): cannot open .pof
PTEAG.CPP PTEAG.CPP Inserting POF object %s into map %d at %d,%d ID:%d
PTEAG.CPP PTEAG.CPP Inserting POF object %s into map %d at %d,%d ID:%d
Revision Differences
Version 1.07C adds a Glide rendering mode for 3DFX Voodoo cards.
Cleanup
Cleanup
Cleanup
Cleanup > To do
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