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Big Strike Bowling
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Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Coresoft
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Take-Two Interactive > Games published by Gotham Games
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 19
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references
| Big Strike Bowling |
|---|
|
Developer: Coresoft
|
Big Strike Bowling is a casual bowling title released late into the PlayStation's life.
Debugging Text
Present in SLUS_014.78 at 0x820 is some function text:
File %s Not Found OH NO Character Renderer Ran out of polys %d OH NO Character Renderer Ran out of polys %d,%d Animations %d found HeapReset, HeapStart:%x HeapReset: %d bytes avail HeapInit Heap Start:0x%x, End:0x%x, Size:%d Heap Alloc Failed: size= %d HeapAlloc: %d bytes, %d bytes left HeapTopPop: %u mem left HeapTopPush: %u mem left
Also in SLUS_014.78 is text for a debug menu starting at 0xE80:
Debugging Instructions Left and Right Buttons switch debug screens 1. Instructions 2. Position Information 3. Active Appearances Triangle: Toggle Collisions Circle: Hero Full Power Up Cross: Suspend Enemy Actors Square: Pause # Actors:%d # Actor: ID: Dbyte: x: y: z: %2d:%8s %3d %2d %5d %5d %5d Spawner %s %d %d Dist:%d Examin Actor #%d ID:%d Dbyte:%d p x:%5d y:%5d z:%5d lp x:%5d y:%5d z:%5d dx: %5d dy: %5d dz: %5d ax: %5d ay: %5d az: %5d AIStage:%d flags: %d Mesh View Mesh # %d Distance %d Scale %d%s Play Track %d MoveBall MovePin Set Ball and Pin Parameters ShowCollideData Set Power Parameters Set Accuracy Parameters Fly Through Scoring Texture Page(8 bit): %d, x:%d,y:%d Clut:%d x:%d y:%d Texture Page(4 bit): %d, x:%d,y:%d Texture ID: %d W:%d H:%d u:%d v:%d bpp:%d VRAM Abs x:%d y:%d
and is continued further at 01288:
Controller Check
c1: joy1(%d,%d) joy2(%d,%d)
c1: No Analog
Control ID: %d
Valid: %d
Rumble Support
(%s)motor0: %d
(%s)motor1: %d
(%s)duration: %d
Options
(%s)Cheat Info Mode: %s
(%s)RingType: %s
(%s)HiRes
(%s)Add/Sub Time:
(%s)Time Pause:
(%s)View Col Spheres:%s
(%s)Font Test :%s
Sound Test
Sound # %d
Volume %d
Pan %d
SPU Addr:%d
InValid SoundID
Channel Use:
0 1 2 3 4 5 6 7
8 9 10 11 12 13 14 15
16 17 18 19 20 21 22 23
pos: %5d, %5d, %5d
rot: %5d, %5d, %5d
Primm Usage
prims: %5d / %5d
tileprims: %5d / %5d
DMPrimCount:%5d / %5d
poly_f3: %5d / %5d
poly_f4: %5d / %5d
poly_g3: %5d / %5d
poly_g4 %5d / %5d
BoneModels: %d
Heap Size: %5d
Mem Usage: %5d
Mem Free: %5d
High Water: %5d
Framerate = %d
Polys Drawn= %d
Logic Total%d
Actors %d
Bones %d
Level %d
Explode %d
Debris %d
Swarm %d
Particle%d
Framerate = %d
Render Total:%d
Hud %d
Ring %d
Framerate = %d
Logic Total:%d
Draw %d
Frame %d
Ctrl %d
Audio %d
Bone Models Drawn: %d
Bone View
ax:%3d ay:%3d
(%s)Model: %d
(%s)Anim: %d %s
(%s)Frame: %d
(%s)Distance %d
(%s)Scale %d%s
(%s)Y Pos %d
---
(%s)Blend: %d%s
(%s)Play: %s
Invalid Model
Language: %d, %s
(Source: Descension)
Cleanup
Cleanup
Cleanup
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Coresoft
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Take-Two Interactive > Games published by Gotham Games
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 19
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references