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Bravoman (TurboGrafx-16)

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Title Screen

Bravoman

Also known as: Chouzetsu Rinjin: Bravoman (JP)
Developer: Now Production
Publishers: NEC Home Electronics (US), Namco (JP)
Platform: TurboGrafx-16
Released in JP: July 13, 1990
Released in US: 1990


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Hmmm...
To do:
  • Regional Differences
  • Figure out how to access the debug menu in the unpatched game.
  • See if DEBUG FL does anything else.
  • Did the Wii Virtual Console release make any changes?

Bravoman for the PC Engine is a port of the arcade game of the same name.

Debug Menu

The English fan translation of the original Japanese version of the game re-enables a debug menu, strikingly similar to the one in Hudson's Adventure Island II (also by Now Production), accessed by pressing I on the title screen.

Scene Select Mode

Chouzetsu Rinjin Bravoman Scene Select.png

This is the screen that appears when first loading the debug menu, consisting of a stage select (SCENE NO.) and debug flag (DEBUG FL). Setting the debug flag to a nonzero value enables a free-movement mode (pause, hold Select, and use the D-Pad to move Bravoman around). Setting the debug flag to an odd value makes Bravoman invincible.

  • I: Switch between SCENE NO. and DEBUG FL
  • Left/Right: Change value by 1
  • Up/Down: Change value by 10
  • Select: Open Test Mode
  • Run: Start Game at chosen stage

Test Mode

Chouzetsu Rinjin Bravoman Test Mode.png

This menu is accessed by pressing Select in the Scene Select and features a whole slew of options, described below.

  • Up/Down: Choose an option
  • I: Go to selected option
  • Select: Return to Scene Select
  • Run: Return to Title Screen

OBJ Test

Chouzetsu Rinjin Bravoman OBJ Test.png

A sprite test.

  • I/II: Change sprite bank
  • Left/Right: Cycle through sprites
  • Run: Return to Test Menu

CHA Test

Chouzetsu Rinjin Bravoman CHA Test.png

A tile viewer. There does not seem to be a way to change the palette.

  • Left/Right: Change page
  • Run: Return to Test Menu

Sound Test

Chouzetsu Rinjin Bravoman Sound Test.png

A basic sound test.

  • Left/Right: Change digit
  • Up/Down: Increment/decrement chosen digit
  • I: Play music/sound effect
  • II: Stop music/sound effect
  • Run: Return to Test Menu

Message Test

Chouzetsu Rinjin Bravoman Message Test.png

View all of the game's text. Note that the below controls won't work until the current message is fully loaded.

  • Left/Right: Cycle through messages
  • Up/Down/I/II/Select: Re-load current message
  • Run: Return to Test Menu

Pallete Test

Chouzetsu Rinjin Bravoman Pallete Test.png

A palette viewer.

  • Up/Down: Cycle between Red, Green, and Blue
  • Left/Right: Increment/decrement color values
  • Run: Return to Test Menu

Ending Test/Ending Test2

View the games' ending screens.

............

Does nothing.