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Bugs:Bubsy in Claws Encounters of the Furred Kind (Genesis)

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This page details bugs of Bubsy in Claws Encounters of the Furred Kind (Genesis).

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This stuff probably could be explained better. Also, someone should make examples of these bugs that aren't in heavily compressed 360p.

Hidden ground tunnel (faulty collision)

Happens due to Bubsy's jump programming being incomplete.

Happens on the SNES version as well.

The extreme vibrating scene

Happens due to the Genesis hardware overloading chunks from the map.

Dizzy animation on a waterslide

If you fall and hit a wall from the left, Bubsy will play the "ran into a wall" animation.

Drowning on a bridge

When the player runs on a bridge and touches a pit on the water, Bubsy will drown but his collision will detect being on a bridge, making Bubsy drown on a bridge.

Happens on the SNES version as well.

In water but no splash

Happens because one of the triggers that trigger the water to make Bubsy drown on it, is not triggered as of the result, making the water not functioning.

Happens on the SNES version as well.

Beyond the far left side of the level

Happens because Bubsy is attempting to land on the ground and trying to play a death animation, but if Bubsy is too far left at the beginning of the level, Bubsy will glitch out the graphics, making a drowning animation, "broken glass" death and a "dizzy" death

Drawing errors when going faster than 32 pixels/frame

Happens because the game's chunk graphics is overloaded, resulting in a blank graphic until you move to the left or right side.

Can jump while still in a doorway

When Bubsy leaves into the doorway, in some seconds (ex: 1,2 secs) you can jump while the animation almost finishes.

Falling through the ground (faulty collision)

On some rare occasions on stages 7-9 canyons, some level collision will glitch for no reason, resulting in Bubsy clipping downwards.

Extra cheese wheels (triple)

If you keep jumping on cheese wheels while Woolie is creating, sometimes it will duplicate and sometimes not move around.

Drawing errors after using a door

This happens when you use doors many times, resulting some chunks not rendered correctly.

Railway drawing errors when scrolling up

This happens very often, some chunks won't be rendered properly until it gets off-screen.

Standing in mid-air

In some rarest occasions on stages 7-9 canyons, when you jump and fall into the cactus, Bubsy will stand in mid-air for some unknown reason, walking or jumping will result Bubsy being popped up.

Landing on a platform with no time left results in a softlock

In some occasions, when you stand on a platform on at very one of starting points, if the time is 0:00, standing one of the platforms will cause Bubsy to play the time animation and platform going up on the same time, resulting a weird jumbled mess on the level, and Bubsy going up forever. The only way to get out this is to reset the game.


(Video: Uililia Archives)