Clash Royale/Unused, Removed and Changed Cards
This is a sub-page of Clash Royale.
To do:
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Do you remember when the Golem had a dog collar, and the knight got his armor? Well, now you can see them again!
Contents
Unused Cards
| Super Troops Unused and removed Super Troop assets. |
Dragon
The Dragon troop from Clash of Clans was planned to return in Clash Royale, but the troop was scrapped and replaced by the Baby Dragon, due to its body blocking too much of the battlefield. Sprites for it can be found in version 1.0.0 on iOS.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
|
Sneaky Archer
The Sneaky Archer is the Builder Base variant of the Archer from Clash of Clans. Found in V2.2.1 by the Redditor HUN73R_13.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
|
N/A |
Lava Golem
Not a lot is known about this card. Found in V2.2.1 by the Redditor HUN73R_13.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
|
N/A |
Archer Queen
Not to be confused with the released Archer Queen card. This card was one of the Hero rarity cards in the works back in 2018. Found in V2.2.1 by the Redditor HUN73R_13. The official name of this card is unknown.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
| N/A | N/A |
Golden Knight
Not to be confused with the released Golden Knight card. This card was one of the Hero rarity cards in the works back in 2018. Found in V2.2.1 by the Redditor HUN73R_13. The official name of this card is unknown.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
| N/A | N/A |
Neutral Wizard
The Neutral Wizard's name is taken from the .sc files chr_neutral_wizard.sc and chr_neutral_wizard_tex.sc. What this troop would have done is currently unknown. This sprite sheet can be found in V1.0.0 of the game on iOS in the previously mentioned files.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
| N/A | N/A |
Early Tesla Evolution
Sprites for an early Tesla Evolution which can only be found in the Chinese version. These unused sprites were removed from the game in version 50142017 for the season 57 update.
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
| N/A |
|
Early Guard Design
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Where does this sprite come from in the game files? |
There was an early design for a Guard in 1.1.x, the Guard was a human instead of a skeleton and uses a spiked club just like the Dark Prince. (Source: https://www.reddit.com/r/ClashRoyale/comments/46d2kt/spoilers_what_does_the_future_hold/)
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
| N/A |
|
N/A |
Early Fire Spirit Design
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Where does this sprite come from in the game files? |
Design for an early Fire Spirit. It looked more like a flame with eyes and legs and it wasn't rocky. (Source: https://www.reddit.com/r/ClashRoyale/comments/4b1ehy/spoilers_whats_next/)
| Card Icon | Design Render | Sprite Sheet |
|---|---|---|
| N/A |
|
N/A |
Golemite Cave
A sprite for a Golemite Cave was in versions 1.1.0 to 1.1.2. Neither the card icon nor its text can be found anywhere. This texture is found under assets\sc\building_golemite_cave.sc and assets\sc\building_golemite_cave_tex.sc.
The Golemite Cave has special rendering info known as "building_golemiteCave". This only rotates the Golemite Cave texture though.
Elixir Collector
These are all of the unused textures found in assets\sc\building_elixir_collector.sc and assets\sc\building_elixir_collector_tex.sc. Any assets related to an Elixir Storage are directly taken from Clash of Clans.
Unused Card Parts
Goblin Hut
The goblin hut has two parts of the model that are never seen in-game. There is an unused interior for the hut and a small section of the roof goes unused (the gray thing in the middle). These parts in-game are covered by other sprites, making them impossible to see.
Tombstone
Some weird looking slab that is possibly meant for the inside of the tombstone, but it gets covered by other assets.
X-Bow
Only a portion of the slab the X-Bow stands on is normally visible.
| Blue | Red |
|---|---|
|
|
Changed Troops
Ice Spirit/Ice Sprites
Ice Spirit, also known by the in-game files as "Ice Sprites" under the "sc" directory. Most likely an old version of Ice Spirits texture.
Original Princess Sprites
These sprites were meant for the Princess legendary card. They can be found in V1.1.1 under chr_princess_twins.sc. When these sprites were in the game, a work in progress version of the Princess card was already added to characters.csv. Interesting to note is that internally she was called "PrincessB", she dealt no damage, had a speed of 60 (same as a bomber), 125 hitpoints (same as an archer), 1200 hitspeed (same as an archer), 1000 load time (same as a hog rider) and she had a range of 5500 (same as an archer). Almost all other stats, including the name are directly copied over from the archers. She did interestingly enough already have her own projectile implemented called "PrincessProjectile".
Knight
The old knight, good times. Also, this version can be seen in pre-release screenshots and gameplay footage of old versions.
Ice Wizard
A very old Version of the Ice Wizard, this maybe was the start for introducing the Ice Wizard. The card photo doesn't exist because there wasn't any legendaries in the old version. Can be found in V1.1.1. Notably, his hair cut is different, he has a beard and his jacket fully changes colour depending on which players side he is.
Golem
The Golem originally had a dog collar, but this was changed with the May 2016 Update. This was replaced with new spritesheets with scales on its back.
Unused Card Icons
| Image Name (Internal) | Icon | File Location | Info |
|---|---|---|---|
| order_knight | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
An early version of the Barbarians card icon which existed in version 1.0.0. Based on the name, this likely was originally a knight (likely before the game became a Clash of Clans game) before being replaced by the Barbarians. The name of the final Barbarians card is simply called barbarians. | |
| heal | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
This is the card icon for the Heal Spell. The Heal Spell was removed from the game back in 2020 and replaced by the Heal Spirit. | |
| poison | assets\sc\ui_spell_poison_china.sc | This is the card icon for the Chinese version of the Poison card, known there as the Damage Spell. This image is only used in the Chinese version of Clash Royale. | |
| hooded_gang | assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc | This is the card icon for the scrapped Hooded Gang card. This card icon was leaked all the way back in 2018 alongside the "Rascals", "Royal Army", "Lava Golem", "Sneaky Archers", "Golden Knight" and the "Archer Queen". | |
| royal_army | assets\sc\ui_spells.sc & assets\sc\ui_spells_tex.sc | This is the card icon for the scrapped Royal Army card. This seems to be a concept version of the "Rascals" before they decided to finalize the concept. | |
| barbarian_bit | assets\sc\ui_spell_season_barbarian_bit | This is a temporary card icon for the Barbarians that was used for the Clash From The Past season. | |
| archers | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
This is the old card icon for the Archers. | |
| mini_pekka | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
This is the old card icon for the Mini Pekka. | |
| skeletons | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
This is the old card icon for the Skeletons. | |
| ice_golem | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
This is the old card icon for the Ice Golem. | |
| Poison | https://www.reddit.com/r/ClashRoyale/comments/46d2kt/spoilers_what_does_the_future_hold/ | The Poison was once going to be a legendary card, but it became an epic, most likely because it wasnt unique enough, the bottle was also off-center. | |
| Three Musketeers | https://www.reddit.com/r/ClashRoyale/comments/46d2kt/spoilers_what_does_the_future_hold/ | Three Musketeers was going to have a different card art, changed due to unknown reasons. | |
| Lava Hound | https://www.reddit.com/r/ClashRoyale/comments/4b1ehy/spoilers_whats_next/ | Lava Hound was going to have a different card art, changed due to unknown reasons. | |
| Graveyard |
|
https://www.reddit.com/r/ClashRoyale/comments/53ky0u/misc_a_little_late_now/ | The only change in the art is the used one being mirrored. |
| Minions | https://youtu.be/h0WyjMGiYjs?si=47nZQ2KsiFba6ywA&t=420 | Minions' card art just used to be the icon for the Clash of Clans "Minion" Troop on a gray background. | |
| Arrows | https://youtu.be/HAB6OPF9EhQ | Originally had an orange background, with yellow feathers on the arrows, but now has red feathers, and a sky background with clouds. Unfortunately the original card icon seems to have been removed from the game's files. | |
| Bomber | https://youtu.be/HAB6OPF9EhQ | Used to have fire coming out from the top bomb, had a darker background, goggles were shinier, and the second bomb was a lot more visible than the new one. Unfortunately the original card icon seems to have been removed from the game's files. | |
| Flying Machine |
|
assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
The portrait of the Flying Machine lacked legs at first, but they were added later. The background is different and the firing is more noticeable. |
| Fireball | assets\sc\ui_spells.sc assets\sc\ui_spells_tex.sc |
The Fireball's artwork was changed a lot in some builds. From being positioned differently to changing art styles. | |
| Older Fireball |
|
https://youtu.be/HAB6OPF9EhQ | The Fireball's artwork was changed a lot in some builds. From being positioned differently to changing art styles. |
Early Card Icons
Poison
The Poison was once going to be a Legendary card, but it became an Epic, most likely because it wasn't unique enough. The bottle was also off-center.[1]
| Unused | Used |
|---|---|
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Three Musketeers
Three Musketeers was going to have a different card art, changed for unknown reasons.[1]
| Unused | Used |
|---|---|
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Lava Hound
Lava Hound was going to have a different card art, changed due to unknown reasons. It originally had a different background with brighter lighting. [2]
| Unused | Used |
|---|---|
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Graveyard
The only change in the art is the used one being mirrored. [3]
| Unused | Used |
|---|---|
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Data
Unused Cards
In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".
| Versions | Card Type | Displayed Name | Internal Name | Rarity | Arena | Elixir Cost | Card Icon | Summons | Summon Amount | Radius | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.1.0 - 1.1.2 | Troop | PLACEHOLDER | ReplaceMeCharacter | Rare | Spell Valley (Arena 5) | 3 | Minion Horde | Minion | 1 | N/A | N/A |
| 1.1.0 - 1.1.2 | Building | PLACEHOLDER | ReplaceMe1 | Rare | Royal Arena (Arena 6) | 6 | Tombstone | Tombstone | 1 | N/A | N/A |
| 1.2.0 | Troop | NOT IN USE! | REPLACEME_CHARACTER | Legendary | Builder's Workshop (Arena 6) | 6 | Giant | Royal Giant | 1 | N/A | Later became Guards. |
| 1.2.0 | Building | NOT IN USE! | REPLACEME_BUILDING | Rare | Royal Arena (Arena 7) | 4 | Tombstone | Tombstone | 1 | N/A | Later became the Furnace. |
| 1.3.2 | Troop | NOT IN USE! | NotInUse | Common | Goblin Stadium (Arena 1) | 4 | Knight | Knight | 1 | N/A | Later became Ice Spirit. |
| 1.4.0 - 1.4.1 | Troop | NotInUse4 | Rare | Royal Arena (Arena 7) | 10 | Cannon | None | 0 | N/A | N/A | |
| 1.4.0 - 1.4.1 | Building | NotInUse2 | Rare | Royal Arena (Arena 7) | 10 | Cannon | None | 0 | N/A | N/A | |
| 1.4.0 - 1.7.0 | Building | NotInUse1 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A | |
| 1.4.0 - 1.7.0 | Building | NotInUse3 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A | |
| 1.4.0 - 1.4.1 | Spell | NotInUse5 | Rare | Spell Valley (Arena 5) | 10 | Cannon | None | 0 | 3500 | Later became the Graveyard spell. | |
| 1.5.0 | Troop | NotInUse9 | Rare | Frozen Peak (Arena 8) | 4 | Cannon | None | 0 | N/A | N/A | |
| 1.5.0 - 1.7.0 | Building | NotInUse2 | Rare | Frozen Peak (Arena 8) | 10 | Cannon | None | 0 | N/A | N/A | |
| 1.6.0 | Troop | NotInUse6 | Epic | Frozen Peak (Arena 8) | 3 | Skeletons | Skeleton | 1 | N/A | N/A | |
| 1.6.0 | Troop | NotInUse7 | Rare | Frozen Peak (Arena 8) | 3 | Skeletons | Skeleton | 1 | N/A | N/A | |
| 1.6.0 | Troop | NotInUse4 | Common | Frozen Peak (Arena 8) | 1 | Skeletons | Skeleton | 1 | N/A | N/A | |
| 1.6.0 | Troop | NotInUse5 | Common | Frozen Peak (Arena 8) | 2 | Skeletons | Skeleton | 1 | N/A | N/A | |
| 1.6.0 - 1.7.0 | Spell | NotInUse8 | Epic | Frozen Peak (Arena 8) | 0 | "dark_mirror" | None | 0 | N/A | N/A | |
| 1.7.0 | Troop | NotInUseC4 | Rare | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 | |
| 1.7.0 | Troop | NotInUseC3 | Epic | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 | |
| 1.7.0 | Troop | NotInUseC1 | Rare | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 | |
| 1.7.0 | Troop | NotInUseC2 | Rare | Frozen Peak (Arena 8) | 10 | Ice Golem | Ice Golem | 1 | N/A | Release date was set to December 24, 2020 | |
| 1.8.0 - 1.8.6 | Troop | NotInUseC1 | Common | Goblin Stadium (Arena 1) | 10 | "not_in_use" | Knight | 0 | N/A | N/A | |
| 1.8.0 - 1.8.6 | Troop | NotInUseC2 | Common | Goblin Stadium (Arena 1) | 10 | "not_in_use" | Knight | 0 | N/A | N/A | |
| 1.8.0 - 1.8.6 | Building | NotInUse2 | Rare | Goblin Stadium (Arena 1) | 10 | "not_in_use" | None | 0 | N/A | N/A | |
| 1.8.0 - 1.8.6 | Building | NotInUse1 | Rare | Goblin Stadium (Arena 1) | 10 | "not_in_use" | None | 0 | N/A | N/A | |
| 1.8.0 - 1.8.6 | Building | NotInUse3 | Rare | Goblin Stadium (Arena 1) | 10 | "not_in_use" | None | 0 | N/A | N/A | |
| 1.8.0 - 1.8.6 | Spell | NotInUseS1 | Common | Training Camp | 10 | "not_in_use" | None | 0 | N/A | N/A | |
| 1.8.0 - 1.9.2 | Spell | NotInUseS2 | Common | Training Camp | 10 | "not_in_use" | None | 0 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Troop | NOTINUSE1 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Troop | NOTINUSE2 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Troop | NOTINUSE6 | Legendary | Hog Mountain (Arena 10) | 5 | "not_in_use" | Bandit | 7 | N/A | Name and description are "Knight". | |
| 1.9.0 - 1.9.2 | Troop | NOTINUSE3 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Troop | NOTINUSE9 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Troop | NOTINUSE4 | Legendary | Jungle Arena (Arena 9) | 3 | "not_in_use" | Bandit | 1 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Building | NOT_IN_USE_7 | Common | Barbarian Bowl (Arena 3) | 3 | "not_in_use" | Cannon | 0 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Building | NOT_IN_USE_8 | Common | Barbarian Bowl (Arena 3) | 3 | "not_in_use" | Cannon | 0 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Building | NOT_IN_USE_6 | Common | Barbarian Bowl (Arena 3) | 3 | "not_in_use" | Cannon | 0 | N/A | N/A | |
| 1.9.0 - 1.9.2 | Spell | NotInUseS3 | Common | Training Camp | 10 | "not_in_use" | None | 0 | N/A | N/A | |
| 3.6.1 | Building | DISABLED_BUILDING_1 | Common | Training Camp | 3 | Cannon | Cannon | N/A | N/A | The cards release date is set to "Soon". | |
| 3.6.1 | Building | "DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6" | Common | "Arena_L10" | 3 | Cannon | Cannon | N/A | N/A | The cards release date is set to "Soon". | |
| 3.6.1 | Troop | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | The card only has one value which is the "Tribe" value. This one is set to "Kingdom". | |
| 3.6.1 | Troop | "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34" | Common | "Arena_L10" | 3 | Knight | Knight | N/A | N/A | The cards "PveDefenseType" value is set to "Defender". | |
| 3.6.1 | Spell | "DISABLED_SPELL_1" & "DISABLED_SPELL_2" | Rare | "Arena_L10" | 4 | Fireball | "FireballSpell" | 1 | N/A | The card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE". |
Unused Buildings
These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.
| Internal Name | Name String ID | Rarity | Notes |
|---|---|---|---|
| KingTower | TID_SPELL_WIZARD | Common | "KingTower" doesn't go unused. But the rarity does. Originally going to be a Wizard Tower (Spell) according to the Name String ID, which is a leftover of Scroll. |
| PrincessTower | TID_BUILDING_ARCHER_TOWER | Common | "PrincessTower" doesn't go unused. But the rarity does. Originally going to be a Archer Tower. |
| GiantSkeletonBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Epic | "GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb. |
| BalloonBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Epic | "GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb. |
| RageBarbarianBottle | None | Legendary | "RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack. |
| KingTowerMiddle | None | Common | "KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode. |
| MagicBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Legendary | It is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb. |
| MightyMinerBomb | None | Champion | "MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability. |
| SkeletonContainer | None | Common | "SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down. |
| DummyKingTower | None | Common | None |
| DummyKingTower2 | TID_SPELL_WIZARD | Common | None |
| PrincessTowerSwapping | TID_BUILDING_ARCHER_TOWER | Common | None |
| CaptureTower | TID_BUILDING_ARCHER_TOWER | Common | None |
| CaptureTowerTop | None | Common | None |
| ObstacleBush | TID_BUILDING_GIANT_SKELETON_BOMB | Common | None |
| HealBottle | None | Epic | None |
| KingTower3 | None | Common | None |
| HeistStorage | None | Common | None |
| HeistStorage3 | None | Common | None |
| GoblinPartyHut | TID_BUILDING_GOBLIN_HUT | Legendary | This is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game. |
| SuperMiniPekkaPancakes | TID_BUILDING_GIANT_SKELETON_BOMB | Rare | The pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game. |
| BarbarianLauncher | None | Common | The building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game. |
| KingTower_Battleground | None | Common | None |
| PrincessTower_Battleground | None | Common | None |
| Neutral_RageBarbarians | None | Common | This seems to be the Rocker Barbarian Building from the Rock Barbarian challenge. |
| CloneBottle | None | Epic | None |
| GoblinCannon | None | Common | This building seems to have something to do with the Evolution Mortar. |
| BombTowerBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Rare | This building seems to be the bomb thrown by the Bomb Tower. |
| DarkElixir | None | Common | None |
| DarkElixirCollector | None | Common | This is probably a scrapped version of the Elixir Collector. |
| ElixirCollectorNeutral | TID_BUILDING_ELIXIR_COLLECTOR | Common | None |
| DragonEgg | TID_BUILDING_ELIXIR_COLLECTOR | Common | This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
| Fisherbarrel | TID_SPELL_KNIGHT | Common | According to the ID, it was originally going to be a Knight. |
| FishBoat | TID_BUILDING_ELIXIR_COLLECTOR | Common | This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
| CommonBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Common | This seems to be the Giant Skeleton's Bomb. |
| ThrownBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Common | This building uses mostly the same data as the Giant Skeleton Bomb. |
| RoyalDelivery | TID_BUILDING_GIANT_SKELETON_BOMB | Common | This is the Royale Delivery crate that falls from the sky when the card is deployed. |
| KingTowerClanBoatAttacker | TID_SPELL_WIZARD | Common | Note: This info might be wrong. The players King Tower when they attack in clan wars boat wars. |
| KingTowerClanBoatDefender | None | Common | Note: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars. |
| PrincessTowerClanBoatDefender | TID_BUILDING_ARCHER_TOWER | Common | Note: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars. |
| ClanWarsTowerXbow | TID_BUILDING_ARCHER_TOWER | Common | None |
| ClanWarsTowerXbowDestroyedSpawn | TID_BUILDING_ARCHER_TOWER | Common | None |
| ClanWarsTowerXbowDestroyedAtStart | TID_BUILDING_ARCHER_TOWER | Common | None |
| ClanWarsTowerBomb | TID_BUILDING_GIANT_SKELETON_BOMB | Common | None |
| Mortar_Unowned | TID_BUILDING_MORTAR | Common | This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
| Mortar_Owned | None | Common | This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
| ShieldBottle | None | Epic | No idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea". |
| Boost | None | Epic | This building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle". |
| InvisibilityBottle | None | Epic | Mentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea". |
| BrokenCannon | TID_SPELL_MOVING_CANNON | Common | The cannon dropped by the Canon Cart when destroyed. |
| SantaPresent | None | Epic | Probably the presents dropped by the Santa Hog Rider. |
| RageBottle | None | Epic | This is the Rage Bottle that drops down whenever the Rage Spell is deployed. |
| CapturableSparky | TID_BUILDING_ELIXIR_COLLECTOR | Common | This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
| CapturableArcherQueen | TID_BUILDING_ELIXIR_COLLECTOR | Common | This is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true" |
| RageBottle_Battleground | None | Epic | None |
| CloneBottle_Battleground | None | Epic | None |
| InvisibilityBottle_Battleground | None | Epic | None |
| HealBottle_Battleground | None | Epic | None |
| DarkElixir_Bottle | None | Champion | None |
Unused Spells
| Name | Source | Note |
|---|---|---|
| Portal | https://www.reddit.com/r/ClashRoyale/comments/4r77vm/misc_spoiler_possible_new_spell/ | What it could have been or what it does is unknown, but there is a boolean paramter in "character_buffs.csv" to check if the buff (like Rage, Freeze) is a portal. |
Unused Experimental Rarity
There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added sometime in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.
Raw Rarity Data:
"Name" = "Experimental" "LevelCount" = 8 "RelativeLevel" = 8 "TournamentLevelIndex" = 2 "DonateCapacity" = 4000 "SortCapacity" = 2000 "DonateReward" = 50 "DonateXP" = 25 "OverflowPrestige" = 1000 "GoldConversionValue" = 20000 "EliteWildcardsConversionValue" = 100 "MaxLevelDonationCost" = 20000 "TradeCardAmount" = 1 "ChanceWeight" = 1 "UpgradeExp" = 250 "UpgradeMaterialCount" = 2 "OriginalUpgradeMaterialCount" = 0 "UpgradeCost" = 5000 "PowerLevelMultiplier" = 110 "RefundGems" = 8000 "TID" = "TID_RARITY_LEGENDARY" "CastEffect" = "SpellCasting" "SortOrder" = 6 "Red" = 255 "Green" = 153 "Blue" = 255 "AppearEffect" = "openChest_get_legendary" "BuySound" = "sound_buy_card_legendary" "LoopEffect" = "openChest_loop_legendary" "CardTxtBgFrameIdx" = 3 "CardGlowInstanceName" = "card_frame_glow_legendary" "SpellSelectedSound" = "Select legendary spell" "SpellAvailableSound" = "Legendary spell available" "RotateExportName" = "card_rotate_legendary_short" "GoldFrameExportName" = "card_frame_gold" "IconSWF" = "sc/ui.sc" "IconExportName" = "icon_btn_card_legendary" "TokenSWF" = "sc/ui_spells.sc" "TokenExportName" = "token_legendary" "TokenFlyingIconSWF" = "sc/ui.sc" "TokenFlyingIconExportName" = "token_legendary" "TokenGoldValue" = 2000 "NpcTraderRerollGemCost" = 10 "CanBeInChests" = "FALSE" "IfChestChanceOverXPercentDropGuaranteed" = "TaskExpReward" = "DowngradeRarity" = "DowngradeMultiplier" = "MaxAmountInChronosShopOffers" = 1 "OverflowCardPerShard" = 0 "EvoLevelColor" = "249-90-255"
Upgrade info:
| Upgrade Exp | Upgrade Material Cost | Original Upgrade Material Cost | Upgrade Cost | Power Level Multiplier | Red, Green, Blue | Evolution Level Color |
|---|---|---|---|---|---|---|
| 600 | 4 | 0 | 20.000 | 121 | 255, 153, 255 | 255-255-255 |
| 800 | 10 | 0 | 50.000 | 133 | 255, 255, 153 | 249-90-255 |
| 1.600 | 20 | 0 | 100.000 | 146 | 153, 255, 102 | 255-255-255 |
| 1.600 | 20 | 0 | 100.000 | 160 | 153, 255, 102 | 249-90-255 |
| 2.400 | 20 | 0 | 100.000 | 176 | None | None |
| 2.400 | 20 | 0 | 100.000 | 193 | None | None |
| 0 | 0 | 0 | 0 | None | None | None |
Unused Hero Rarity
There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added sometime in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.
Raw Rarity Data:
"Name" = "Hero" "LevelCount" = 13 "RelativeLevel" = 0 "MirrorRelativeLevel" = 0 "CloneRelativeLevel" = 0 "DonateCapacity" = 1 "SortCapacity" = 1 "DonateReward" = 5 "DonateXP" = 1 "GoldConversionValue" = 5 "ChanceWeight" = 194 "BalanceMultiplier" = 100 "UpgradeExp" = 4 "UpgradeMaterialCount" = 2 "UpgradeCost" = 5 "PowerLevelMultiplier" = 110 "RefundGems" = 8000 "TID" = "TID_RARITY_HERO" "CardBaseFileName" = "sc/ui.sc" "BigFrameExportName" = "spell_card_legendary_big" "CardBaseExportName" = "spell_card_legendary" "StackedCardExportName" = "spell_stack_legendary" "CardRewardExportName" = "spell_card_legendary_reward" "CastEffect" = "SpellCasting" "InfoTitleExportName" = "rarity_legendary" "CardRarityBGExportName" = "legendary_order" "SortOrder" = 4 "Red" = 255 "Green" = 255 "Blue" = 255 "AppearEffect" = "openChest_get_legendary" "BuySound" = "sound_buy_card_legendary" "LoopEffect" = "openChest_loop_legendary" "CardTxtBgFrameIdx" = 3 "CardGlowInstanceName" = "card_frame_glow_epic" "IconSWF" = "sc/ui.sc" "IconExportName" = "icon_btn_card_epic" "NpcTraderRerollGemCost" = 10 "CanBeInChests" = "FALSE"
Upgrade info:
| Upgrade Exp | Upgrade Material Count | Upgrade Cost | Power Level Multiplier | Red, Green, Blue |
|---|---|---|---|---|
| 5 | 4 | 20 | 121 | 164, 164, 164 |
| 6 | 10 | 50 | 133 | 128, 128, 128 |
| 10 | 20 | 150 | 146 | 64, 64, 64 |
| 25 | 50 | 400 | 160 | None |
| 50 | 100 | 1000 | 176 | None |
| 100 | 200 | 2000 | 193 | None |
| 200 | 400 | 4000 | 212 | None |
| 400 | 800 | 8000 | 233 | None |
| 600 | 1000 | 20000 | 256 | None |
| 800 | 2000 | 50000 | 281 | None |
| 1600 | 5000 | 100000 | 309 | None |
| 0 | 0 | 0 | 339 | None |
Tribes
Some troop cards have an unused "Tribe" value in their data. They seem to be based on the "Families" of each troop character, as seen in https://www.youtube.com/watch?v=LPIMiiXj8Ds&t=2196s, and could've been meant to be displayed in their respective card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.
| Tribe Name | Troops |
|---|---|
| Goblin | Goblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant, |
| Spooky | None |
| Kingdom | Knight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1 |
| Magic | Magic Archer, PrinceBuff |
| Village | Archers, Giant |
| Machine | Sparky, Zappies, Flying Machine |
| Beast | P.E.K.K.A |
| Forest | None |
Removed Cards
elite wildcards
Prior to december 2025, level 16 didn't exist. To upgrade a card to level 15, you would need a special type of card called "elite wildcard". the number of needed cards was 50 thousand. These cards could be obtained through events, trophy road, level-up chests and by having card overflow on a card that is level 14.
References
- ↑ 1.0 1.1 "What does the future hold?" on r/ClashRoyale.
- ↑ "Whats Next ?!" on r/ClashRoyale.
- ↑ "A little late now... " on r/ClashRoyale.


































