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Deadly Towers

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Title Screen

Deadly Towers

Also known as: Mashou (JP)
Developers: Tamtex, Lenar
Publishers: Irem (JP), Brøderbund (US)
Platform: NES
Released in JP: December 15, 1986
Released in US: September 1987


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

Fatal high-rises. Ominous obelisks. Deadly Towers.

Debug Screens

Several debugging tools can be activated via the Family BASIC keyboard. Hold A + B on Controller 1 along with one of the following keys, then reset the console:

M - Monitor adjust
C - Color adjust
L - CRC test
T - Timer
S - Sound check
@ - CHR RAM test
ESC - Reset

Any button except A or B will reset the game. Holding Start or Select will skip the title screen and jump to the password screen.

Monitor Adjust

Deadtow debug2.png

A simple crosshatch screen.

Color Adjust

Deadtow debug3.png

Fills the screen with a red, blue, green, and white gradient.

CRC Test

Deadtow debug1.png

Displays a black screen while it calculates a checksum of every bank. After a few seconds, displays them and as well as the checksum of all four, along with "NO ERROR COMPLETED".

Notably, the "no error" text is written to the screen first, before any checksum is calculated. It will always be displayed (unless the game somehow crashes during checksum calculation).

Timer

Deadtow debug5.png

Displays a simple timer. Press A to start the timer, A again to reset it to zero, or B to stop it. The code has a bug: the hundreds digit of the timer does not advance (it wraps from 099 to 000). Game Genie code PASATKAE (JP) will fix this (if you're willing to wait over an hour and a half).

Sound Check

Deadtow debug4.png

You might think there's a sound test here, but sadly that isn't the case: the code simply writes the string "SOUND CHECK" to the screen and goes into an infinite loop.

CHR RAM Test

Tests the game's CHR RAM by filling it with a single value and reading it back, and then displays either a green (pass) or red (fail) screen. The test has a bug: it was intended to alternate between writing $5A and $A5, but reads the wrong variables and does two passes of reading and writing $00 (or $01 in the second pass, if the first pass failed). Game Genie codes AEEETZPA + AEXAYZPA (JP) restore the intended behavior.

Reset

Immediately resets the game (via an indirect JMP to the RESET vector at $FFFC), and will continue doing so until you release the buttons. May have had another function at some point in time.

(Source: CaH4e3, ReyVGM, Rachel Mae)

Secret Cheat

Restarting while holding A and B on the second controller will activate a flag (0160:03) that, when in one of the game's many single-screen dungeon rooms, will blank out the part of the screen behind the player's HP/max HP. As the sprites that display the HP are transparent and the dungeon backgrounds tend to be bright, this makes it much easier to read them.

Normal Alternate
This is really hard to see Ah, much better
(Source: Original TCRF research)

Unused Text

Programmer Message

At 0x1E01F (US) or 0x1E1C3 (Japan), there's a secret message from the developers. For whatever reason, the Japanese version ends with two extra exclamation marks and has an extra space before "GOOD BYE".

DISASSEMBLE? HELLO ! THIS IS DISASSEMBLE MESSAGE FOR YOU.
THIS PROGRAM WAS MADE IN JAPAN TOKYO 10 NOV 1986 COPY RIGHT BY
IREM CORP.PROGRAMMED AND LICENSED BY LENAR SPLENDOR
TEAM GOOD BYE !

Unknown

An odd bit of text is at 0x1E1B0 in the Japanese version, after the line "PEACE WILL PROSPER IN FUTURE". Its location suggests it was supposed to appear somewhere in the ending.

      HOW WAS IT ?

Regional Differences

The list of room names was cleaned up for the American release.

Japan US
COLD KILLERS ROOM
GRAT BURNS ROOM
BEAT PLANTS ROOM
WHEELERS ROOM
CENTIPEDES ROOM
GRAT WINGS ROOM
DEATH BEARS ROOM
COLD KILLER'S ROOM
GREAT BURN'S ROOM
BEAT PLANT'S ROOM
WHEELER'S ROOM
CENTIPEDE'S ROOM
GREAT WINGS'S ROOM
DEATH BEAR'S ROOM

The ending message was changed slightly in the US version to correct a grammatical error.

Japan US
HE SUCCEEDED TO THE THRONE
           AND            
PEACE WILL PROSPER IN FUTURE
HE SUCCEEDED TO THE THRONE
           AND            
    PEACE WILL PROSPER
IN THE FUTURE