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Development:Crash Bandicoot: Warped

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This page details development materials of Crash Bandicoot: Warped.

Cut Music

Unused Hard Path Themes

Hard path themes were composed for nearly every level type, including those that never ended up with hard paths in the final game! Mancell's comments seem to indicate that the themes themselves were composed independently from the designing of the levels:

“I'm not sure if [these levels were] ever completed; that would be a Naughty Dog question. All I know is that I made "danger" variations of all the levels... including underwater, jet ski, etc.” [1]

— Josh Mancell

Throughout the years, Mancell has uploaded some of these themes to SoundCloud.

Track Description
A hard path variant for the Highway levels.
A hard path variant for the Jet Ski levels.
A hard path variant for the Baron levels.
A hard path variant for the Atlantis levels.

Interestingly, the underwater level "Deep Trouble" did end up with a hard path in the final game. The other three level types had a presence in the secret warp room and another ski level had a secret warp entrance hidden in the game.

Demo Music

During the game's development, Mancell would create demonstration tracks in order to narrow down the sort of feel and theming Naughty Dog wanted for the music in the game. Some of these tracks have been released on Mancell's SoundCloud page and other websites.

Track Description
The demo track for the underwater levels. This can be heard in some early footage for Under Pressure, as well as being used for the warp room theme for most available prototypes of the game.

References