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Development:Super Mario World (SNES)/Background Graphics and Tilemaps

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This is a sub-page of Development:Super Mario World (SNES).

Hmmm...
To do:
  • Make sure that all file dates are documented using Japan's timezone (GMT+9).
  • Verify that all tilemap files in the leak have been documented.
  • For broken looking tilemaps, see if there isn't a graphics file (or simple shift of) that will make the tilemap look correct.
  • If something fits better in another section, put it there.

The contents of the leak can be found in NEWS\テープリストア\NEWS_11\hino\z-mario-4\. Graphics data is stored in .CGX files, palette data in .COL files, and tilemap data is stored in .SCR files.

Sub-Pages

SMWleak Kinoko scr 1.png
Overworld Tilemaps
Mushroom Island, and more.
SMWleak Mater.png
Status Bar and Title
Layouts of the status bar, map overlay, title screen, and more.
SMWleak yane-saka.png
Foreground Tilesets
Just making sure we covered all our ground here.
SMWleak kabe.png
Background Tilesets
Early backgrounds for ghost houses, caves, and more.
SMWleak bonus.png
Early Level Designs
Surprisingly, none of the levels seen in the early screenshots are present.
SMWleak shiro-demo-fix.png
Cutscene Graphics
Some early text in here too.
SMWleak 2bit-staff-roll-ohmoji.png
Credits
They really played around with their font choices.
SMWleak baseball-SCR.png
Miscellaneous Content
IS THAT BASEBALL?!