Driver (PlayStation)
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Also known as: Driver: You Are the Wheelman (US), Driver: Sennyuu! Car Chase Daisakusen (JP)
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Driver is the PlayStation classic where you go across four cities while working undercover for some criminals using your car. That is, if you could pass the first "mission".
Contents
Sub-Page
| Prototype Info |
| Bugs |
Unused Cutscenes
The cutscenes RENDER37.str and RENDER64.str are not used in the game. RENDER64.str was supposed to be used for the end of The Briefcase and RENDER37.str is an informational cutscene in The Mercy Mission which the game skips over. These are localized in the Japanese release.
Unused Audio
There is an audio file for receiving four messages on the answering machine, although the most you'll ever get is three.
There's unused engine sounds titled OUTCAR1 and OUTCAR2. These were early engine sounds for the player car. OUTCAR1.WAV was utilized as the engine sound for the player vehicle in early demos. Although it's not clear why these scenes were cut, it's possible that the way they sounded was less than what the devs desired. They originally wanted to use the sound of the Mustang from Bullitt (1968), which was where OUTCAR1 was originally recorded. While the "Bullitt" engine sound was later replaced with the final version's engine sound in-game, both OUTCAR1 and OUTCAR2 still exist in the game files, even surviving in the PC Port! Nothing is known about OUTCAR2, except that it sounds really weak.
There's also unused impact sounds as well, such as BIGCRASH and BOXES. BIGCRASH probably would've been used for a really huge crash, or even as a sound effect for the explosion that occurs in the mission "In The Pickup" when the explosive crate take too much damage and explodes. BOXES would've probably been used for hitting a group of boxes stacked in a pile.
Missing Mission and Cutscene
| To do: If one listens to the used cutscenes, it seems the first or second cutscene with information is skipped. It would be the second that's skipped, I'm not sure. The cutscene that comes before part three makes more sense before the lost fourth part. |
"The Mercy Mission" is composed of three segments. But there's actually a fourth segment and cutscene that are missing. This is somewhat obvious if one looks at the cutscene after the third segment, where the location in the cutscene is noticeably different. The skipped cutscene and the fourth segment actually exist and can be played. This works best if you complete the third segment of said mission normally, as the game saves your position after the mission. Enabling the code in other missions can cause out-of-bounds glitches.
GameShark code 8009625C 003D can be used to access the lost part in the European English version.
Mission Objective Remnants
File MISSIONS.BLK has some leftovers with Payback:
Go for El Gobbo's, it's closest. Trash Los Cojones, it's nearest. Waste San Forza, it's closest. Go for Todos Muertos, it's closest. Go for Nada Puerto, it's closest.
Unplayable Map
The English city of "Newcastle upon Tyne" is featured in the credits sequence, but it was never meant to be playable unless you use a cheat. Note that actual modeling is not fully present, although what is modeled can be driven on. When driving on the track, the music is Miami Night. There isn't a map, and only the Damage bar is visible.
Use the GameShark code 8009625C 007F to access Newcastle in the European English version.
Regional Differences
Cutscenes
- In the end of the opening cutscene (RENDER0.str) the game name is displayed. The European version has DRIVER with yellow text. The US version instead says DRIVER: YOU ARE THE WHEELMAN with DRIVER in blue.
| Europe | US/Japan |
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- In "RENDER39.str", a different animation is used during the part where you see through the scope. This causes the US/Japan versions to have a visible jump when the weapon is fired.
| Europe | US/Japan |
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- In "RENDER6.str", some dialog was removed during the end of the scene on the US version.
| Europe | US |
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- "RENDER14.str" is missing entirely from the US and Japanese versions. This cutscene is used before "The Maddox Hit", as the middle cutscene in the European version.
| Europe |
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- These are some unused cutscenes found in the US version. Out of which RENDER29.str, RENDER52.str, RENDER53.str, RENDER54.str, RENDER56.str and RENDER61.str are not present in the European version.
The Hyde Street Pick Up
| To do: Check the other European versions. |
When reaching the initial destination and waiting for the tram to arrive, there's a different behavior between versions.
- The English European version shows you no objective text on the screen.
- The US version shows an objective text "The trolley's on its way".
- The Japanese version shows an objective text "SHOULDN'T BE IN PAL VERSIONS".
Miscellaneous
- Cutscenes seem to be softer and more compressed on US version.
- Swearing is bleeped in the US version.
- Map screen says "Press Any Button To Return To The Pause Menu" in the US and Japanese versions. The European version says "Press Any Button To Exit".
Japanese Version
| To do: Some of those time limits seemingly give you more time here. Be more detailed. Add comparisons/images. |
- Additional FMV after a warning screen before developer and publisher logos.
- While European and US versions check if you have a Memory Card in and notify you before the opening cutscene if your Memory Card is full, Japanese version does not do that.
- Japanese version has different default sound settings, both Music and SFX are at 50, European and US versions have Music at 50 and SFX at 100 by default.
- Controls screen is different (note: different how?).
- Your damage bar fills slower as you take less damage from collisions.
- This version allows you to move on even if you fail the training mission.
- Motel room exit option is called "EXIT: Quit Undercover" instead of "Quit Back To Title Screen".
- Game mode "Pursuit" is called "Chase The Target".
- High scores menu has a few things: "View Tables" is called "View High Scores", "Load Hi-Scores" and "Save Hi-Scores" are called "Load High Scores" and "Save High Scores".
- "Felony" is "Criminal".
- After a successful mission the game says "Mission Clear" instead of "Mission Over". "Continue" is called "Next Mission".
- Some instructional text during missions is different and any names written in all caps.
- Everything having a time limit has now 5 seconds more time on them.
- Mission Luther's Heap O' Junk starts with less damage on the car.
- Any file that isn't a (Japanese) Driver save shows up as a black square.
- When saving, the game gives automatically the last name of the save.
- After saving or loading a file, you can press any button instead of only X.
- "RENDER17.str" is missing.
Revisional Differences
| To do: Apart from the intro, some more digging needs to be done if there's other changes |
Driver was released on PSN in 2008 and strangely received minor changes. Since Ubisoft acquired Reflections from Atari in 2006, they actually went into the code and changed the intro trademark screens to reflect the new publisher. Any mention of GT Interactive has been removed.
| Original | PSN Release |
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The trademark screen has been significantly reduced and only bears mentions of Driver and Ubisoft.
| Original | PSN Release |
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The GT Interactive logo has been photoshopped out and replaced with the Ubisoft logo.
| Original | PSN Release |
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The GT Interactive logo has again been removed, but not replaced.
The Driver series
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| PlayStation | Driver (Prototypes) • Driver 2 |
| Windows | Driver (Demo) • Driv3r • Parallel Lines • San Francisco |
| Game Boy Color | Driver |
| Game Boy Advance | Driv3r (Prototypes) |
| PlayStation 2, Xbox | Driv3r • Parallel Lines (Prototype) |
| PlayStation 3, Xbox 360, Mac OS X | San Francisco (Prototypes) |
| Wii | Parallel Lines • San Francisco |
- Games developed by Reflections Interactive
- Games published by GT Interactive
- Games published by Spike
- PlayStation games
- Games released in 1999
- Games released in June
- Games released on June 25
- Games with unused areas
- Games with unused cinematics
- Games with unused sounds
- Games with regional differences
- Games with revisional differences
- To do
- Driver series
Cleanup
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Ubisoft > Games developed by Ubisoft Reflections > Games developed by Reflections Interactive
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Atari, SA > Games published by GT Interactive
Games > Games by publisher > Games published by Kadokawa > Games published by Spike Chunsoft > Games published by Spike
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 25
Games > Games by series > Driver series
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