Fire Emblem: Radiant Dawn/English Translation Differences/Help Text Strings
This is a sub-page of Fire Emblem: Radiant Dawn/English Translation Differences.
Several help text strings were edited for clarity and to correct errors made in the US version, although in one case, more errors were introduced. This list ignores strings that changed nothing aside from character, class, or location names.
Additionally, the European version altered the skill assignment menu text strings for seven skills - Shade, Stillness, Corrosion, Disarm, Discipline, Wildheart, and Mercy - to correctly display their respective exclusiveness disclaimers ("Beorc only", "Laguz other than herons", "Elincia only") in green text, like all other assignment criteria used by skills. This coloring was omitted from these skills' strings in the Japanese and US versions.
Classes
| Name | US Description | European Description | Notes |
|---|---|---|---|
| Archer | Warriors who use only bows on the battlefied. They cannot counterattack direct attacks. | Warriors who use only bows on the battlefield. They cannot counterattack direct attacks. | Spelling error in the US version. |
| Black Knight | This enigmatic knight was formerly one of Daein's Four Horsemen. He wields the skill Luna. | This enigmatic knight was formerly one of Daein's Four Horsemen. He wields the skill Eclipse. | The US version erroneously claims that one of Black Knight's skill is Luna when in fact it's Eclipse. |
| Whisper | Mysterious shadow-dwellers who can incapacitate with a single blow. They wield the skill Bane. | Mysterious shadow-dwellers who can reduce an enemy's HP to 1 with a strike. They wield the skill Bane. | The Bane skill reduces the enemy to 1 HP with a single strike, but doesn't technically incapacitate them. |
| Arch Sage (Pelleas) | Scholars of all magics who wield terrible anima spells and staves. They employ the skill Flare. | Masters of powerful dark and lightning magic and staves. They employ the skill Flare. | US version erroneously states that this class encompasses all types of magic. |
Items
| Name | US Description | European Description | Notes |
|---|---|---|---|
| Florete | A lightweight blade that's easy to handle. It uses magic for direct and indirect attacks. For Mist only. | A magical blade that's easy to handle. Can be used for direct and indirect attacks. For Mist only. | Florete's US help description erroneously claims that the sword deals damage based on magic instead of strength. |
| Hammer | An axe for use against well-protected foes. It is especially effective against heavily armored knights. | A hammer for use against well-protected foes. It is especially effective against heavily armored knights. | Hammer is referred as part of the weapon type it belongs to in the US version, while the European calls it by its name. |
| Wind | Low-level wind magic. It is very effective against winged units. | Low-level wind magic. It is very effective against winged units, except wyverns. | European version adds the fact that these weapons are not weak against wyverns. |
| Elwind | Mid-level wind magic. It is very effective against winged units. | Mid-level wind magic. It is very effective against winged units, except wyverns. | |
| Arcwind | High-level wind magic. It is very effective against winged units. | High-level wind magic. It is very effective against winged units, except wyverns. | |
| Tornado | Extremely powerful wind magic. It is very effective against winged units. | Extremely powerful wind magic. It is very effective against winged units, except wyverns. | |
| Blizzard | Long-range wind magic. It is very effective against winged units. | Long-range wind magic. It is very effective against winged units, except wyverns. | |
| Rexcalibur | Wind magic of the highest order. It is very effective against winged units. | Wind magic of the highest order. It is very effective against winged units, except wyverns. | |
| Breath (Black) | The ebon breath of a black dragon. It never runs out and cannot be unequipped or dropped. | The mighy breath of Goldoan's rulers. It never runs out and cannot be unequipped or dropped. | Spelling error in the European version. |
| Silence | A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence. | A staff that silences enemy mages for five turns. Each turn, the wielder is cured of silence. | European version is more descriptive. |
| Elsilence | A staff that prevents enemies from using magic. It has been strengthened by senators' research. | A staff that silences enemy mages for five turns. Senatorial research has strengthened it. | |
| Ashera Staff | A staff that restores all HP to all adjacent units. It also restores their conditions to normal. | Restores all HP and restores conditions to normal for all allied, reinforcement and other units. | |
| Arms Scroll | An item that raises the weapon level of the equipped weapon by one grade. For beorc only. | An item that raises the weapon skill level of the equipped weapon by one grade. For beorc only. | |
| Silver Card | A special card that reduces all items to half price but does not earn any training points. | A special card that reduces all items to half price. | Training points refers to the Japanese-exclusive forging point system, which serve no purpose in the international versions. |
| Shriek | An item that allows you to acquire the skill Shriek when you are at a base. For bird tribe laguz only. | An item that allows you to acquire the skill Shriek when you are at a base. For bird tribe laguz only, except herons. | European versions adds the fact that these skills cannot be learned by herons. |
| Maelstrom | An item that allows you to acquire the skill Maelstrom when you are at a base. For bird tribe laguz only. | An item that allows you to acquire the skill Maelstrom when you are at a base. For bird tribe laguz only, except herons. | |
| Wildheart | An item that allows you to acquire the skill Wildheart when you are at a base. For bird tribe laguz only. | An item that allows you to acquire the skill Wildheart when you are at a base. For bird tribe laguz only, except herons. | |
| Blood Tide | An item that allows you to acquire the skill Blood Surge when you are at a base. For dragons only. | An item that allows you to acquire the skill Blood Tide when you are at a base. For red dragons only. | Blood Tide is erroneously referred to as Blood Surge in the US version. |
| White Pool | An item that allows you to acquire the skill White Pool when you are at a base. For dragons only. | An item that allows you to acquire the skill White Pool when you are at a base. For white dragons only. | European versions specifies which type of dragons can learn these skills. |
| Night Tide | An item that allows you to acquire the skill Night Tide when you are at a base. For dragons only. | An item that allows you to acquire the skill Night Tide when you are at a base. For black dragons only. | |
| Beastfoe | An item that allows you to acquire the skill Beastslayer when you are at a base. | An item that allows you to acquire the skill Beastfoe when you are at a base. | Beastfoe is erroneously referred to as Beastslayer in the US version's help text. |
| Birdfoe | An item that allows you to acquire the skill Birdslayer when you are at a base. | An item that allows you to acquire the skill Birdfoe when you are at a base. | Birdfoe is erroneously referred to as Birdslayer in the US version's help text. |
| Dragonfoe | An item that allows you to acquire the skill Dragonslayer when you are at a base. | An item that allows you to acquire the skill Dragonfoe when you are at a base. | Dragonfoe is erroneously referred to as Dragonslayer in the US version's help text. |
Skills
| Name | US Description | European Description | Notes | |
|---|---|---|---|---|
| Shove (Help and Skill Assignment Menu) | Grants the ability to push another unit 1 space. The target's weight may not exceed this unit's by more than 2. | Grants the ability to push another unit 1 space. The target's weight may not exceed this unit's build by more than 2. | European version changed "unit's" to "unit's build". | |
| Push another unit 1 space. Target's weight may not exceed this unit's by more than 2. Cannot unassign |
Push another unit 1 space. Target's weight may not exceed unit's build by 2 or more. Cannot unassign | |||
| Critical +5 (Skill Assignment Menu) | Raise critical hit by 5. Cannot unassign |
Raise critical hit chance by 5. Cannot unassign |
European version changed "critical hit" to "critical hit chance". | |
| Critical +10 (Skill Assignment Menu) | Raise critical hit by 10. Cannot unassign |
Raise critical hit chance by 10. Cannot unassign | ||
| Critical +15 (Skill Assignment Menu) | Raise critical hit by 15. Cannot unassign |
Raise critical hit chance by 15. Cannot unassign | ||
| Critical +20 (Skill Assignment Menu) | Raise critical hit by 20. Cannot unassign |
Raise critical hit chance by 20. Cannot unassign | ||
| Critical +25 (Skill Assignment Menu) | Raise critical hit by 25. Cannot unassign |
Raise critical hit chance by 25. Cannot unassign | ||
| Aether (Help Text) | Can launch consecutive attacks of Sol and Luna. Vanguard |
Can launch consecutive attacks, using the power of Sol and Luna. Vanguard |
||
| Colossus (Help and Skill Assignment Menu) | Can multiply damage by more than 3 times the unit's strength. Reaver |
Can multiply the unit's strength by 3. Reaver | ||
| Can multiply damage by more than 3 times the unit's strength. Cannot unassign |
Can multiply the unit's strength by 3. Cannot unassign | |||
| Luna (Help and Skill Assignment Menu) | Can neutralize an enemy's defenses and do 3 times normal damage. Marshall |
Can neutralize an enemy's defenses and multiply the unit's strength by 3. Marshall | ||
| Can neutralize an enemy's defenses and do 3 times normal damage. Cannot unassign |
Can neutralize an enemy's defenses and multiply the unit's strength by 3. Cannot unassign | |||
| Eclipse (Help and Skill Assignment Menu) | Can neutralize an enemy's defenses and do 5 times normal damage. Black Knight |
Can neutralize an enemy's defenses and multiply the unit's strength by 5. Black Knight | ||
| Can neutralize an enemy's defenses and do 5 times normal damage. Cannot unassign |
Can neutralize an enemy's defenses and multiply the unit's strength by 5. Cannot unassign | |||
| Bane (Help and Skill Assignment Menu) | Can incapacitate with a single strike. Does not work on all opponents. Whisper |
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents. Whisper |
The Bane skill reduces the enemy to 1 HP with a single strike, but doesn't technically incapacitate them. | |
| Can incapacitate with a single strike. Does not work on all opponents. Cannot unassign |
Can reduce HP to 1 in an instant. Does not work on all opponents. Cannot unassign | |||
| Stun (Help and Skill Assignment Menu) | Can inflict 3 times normal damage and paralyze enemy for one turn. High-level airborne units |
Can inflict 3 times normal damage and paralyze enemy until their next turn. High-level airborne units |
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| Can inflict 3 times normal damage and render enemy immobile for one turn. Cannot unassign |
Can multiply the unit's strength by 3 and shocks enemy for one turn. Cannot unassign | |||
| Roar (Help and Skill Assignment Menu) | Can inflict damage at triple strength rating and paralyze enemy for one turn. Lion / Tiger |
Can multiply the unit's strength by 3 and shocks enemy for a turn. Lion / Tiger | ||
| Can inflict damage at 3 times unit strength rating and paralyze enemy for one turn. Cannot unassign |
Can multiply the unit's strength by 3 and shocks enemy for one turn. Cannot unassign | |||
| Rend (Help and Skill Assignment Menu) | Can inflict damage at 5 times strength and paralyze enemy for a turn. Cat |
Can multiply the unit's strength by 5 and shocks enemy for a turn. Cat | ||
| Can inflict damage at 5 times unit strength rating and paralyze enemy for one turn. Cannot unassign |
Can multiply the unit's strength by 5 and shocks enemy for one turn. Cannot unassign | |||
| Savage (Help Text) | Can inflict damage at triple strength rating and halve enemy skill for a turn. Wolf |
Can multiply the unit's strength by 3 and halve enemy skill for a turn. Wolf | ||
| Tear (Help and Skill Assignment Menu) | Can inflict damage at triple strength and halve enemy speed for one turn. Hawk |
Can multiply the unit's strength by 3 and halve enemy speed for a turn. Hawks and Ravens | ||
| Can inflict damage at 3 times unit strength rating and halve enemy speed for one turn. Cannot unassign |
Can multiply the unit's strength by 3 and halve enemy speed for one turn. Cannot unassign | |||
| Sacrifice (Help Text) | Uses unit's own HP to restore allied units' HP and return status to normal. Micaiah |
Uses unit's own HP to restore allied units' HP and return condition to normal. Micaiah | ||
| Glare (Help and Skill Assignment Menu) | Can immobilize an enemy until the current map is cleared. Nailah |
Can petrify an enemy until the current map is cleared. Nailah | ||
| Can immobilize an enemy until the current map is cleared. Cannot unassign |
Can petrify an enemy until the current map is cleared. Cannot unassign | |||
| Insight (Help and Skill Assignment Menu) | Increases Hit by 20 and Vision by 5. Janaff |
Increases Hit by 20 and vision range by 5. Janaff | ||
| Increases Hit by 20 and Vision by 5. Cannot unassign |
Increases Hit by 20 and vision range by 5. Cannot unassign | |||
| Wildheart (Help and Skill Assignment Menu) | Cuts experience points gained in half but allows the unit to transform at any time. | Cuts ability points gained in half, but allows the unit to transform at any time. | In the US version, Wildheart's help text erroneously claims that the skill reduces experience gain. The European version corrected this to say the skill reduces "ability points" (stats) gained by shifting. | |
| Cut experience points gained in half but allow the unit to transform at any time. Cannot unassign |
Cut ability points gained in half but allow the unit to transform at any time. Cannot unassign | |||
| Cut experience points gained in half but allow the unit to transform at any time. Laguz other than herons |
Cut ability points gained in half but allow the unit to transform at any time. Laguz other than herons | |||
| Howl (Help and Skill Assignment Menu) | Can immobilize an enemy unit for one turn after that enemy uses an indirect attack. | Can paralyze an enemy unit for one turn after that enemy uses an indirect attack. | ||
| Can immobilize an enemy unit for one turn after an indirect attack. Beast laguz - lions, tigers, cats, wolves |
Can paralyze an enemy unit for one turn after an indirect attack. Beast laguz - lions, tigers, cats, wolves | |||
| Quickclaw (Help and Skill Assignment Menu) | Can inflict damage equal to this unit's strength to an enemy unit after that enemy uses an indirect attack. | Can inflict damage based on this unit's strength to an enemy unit after that enemy uses an indirect attack. | ||
| Can deal damage equal to this unit's strength after an indirect attack. Beast laguz - lions, tigers, cats, wolves |
Can deal damage based on this unit's strength after an indirect attack. Beast laguz - lions, tigers, cats, wolves | |||
| Maelstrom (Help and Skill Assignment Menu) | Can inflict damage equal to this unit's strength to an enemy unit after that enemy uses an indirect attack. | Can inflict damage based on this unit's strength to an enemy unit after that enemy uses an indirect attack. | ||
| Can deal damage equal to this unit's strength after an indirect attack. Bird laguz - hawks, ravens |
Can deal damage based on this unit's strength after an indirect attack. Bird laguz - hawks, ravens | |||
| Disarm (Help Text) | Can cause an enemy unit to drop equipped items or weapons. | Can cause an enemy unit to drop his or her equipped weapon. | ||
| Resolve (Help and Skill Assignment Menu) | Can raise strength, skill, and speed by one and a half times when the unit has less than 20% of its HP left. | Will multiply skill and speed by one and a half when the unit has less than 50% of its HP left. | The US version erroneously claims Resolve affects strength, claims that it activates when its user's HP is below 20%, and implies that it does not always activate; this is likely a result of translating the Japanese description—where these are all true—without accounting for how Resolve was changed in the localization. | |
| Can raise strength, skill, and speed by 1.5 times when the unit has less than 20% of its HP left. | Will multiply skill and speed by 1.5 when the unit has less than 50% of its HP left. | |||
| Wrath (Help and Skill Assignment Menu) | Can raise the critical-hit percentage by 50 when the unit has less than 30% of its HP left. | Will raise the critical-hit percentage by 50 when the unit has 30% or less of its HP. | The US version erroneously claims Wrath activates when the unit has 20% or less of its HP, and implies that it does not always activate; this is likely a result of translating the Japanese description—where these are all true—without accounting for how Wrath was changed in the localization. | |
| Can raise the critical-hit percentage by 50 when the unit has less than 20% of its HP left. | Will raise the critical-hit percentage by 50 when the unit has 30% or less of its HP. | |||
| Flourish (Help and Skill Assignment Menu) | Allows this unit to fight while causing only half of its normal damage. | Allows this unit to attack with half its usual attack strength. | The US version is misleading - this skill causes the user's Attack to be halved, not the resulting damage. Enemy defenses remain the same. | |
| Allow this unit to fight while causing only half of normal damage. | Allow this unit to fight while causing only minimal damage. | |||
| Imbue (Help Text) | Restores HP equal to this unit's magic power each turn. | Restores HP equal to this unit's magic power each turn. Not for spell casters. | ||
| Savior (Help and Skill Assignment Menu) | Eliminates skill and speed penalities for carrying a traveler. | Eliminates skill and speed penalties for carrying a traveler. | Spelling error in the US version. | |
| Eliminate skill and speed penalities when carrying a traveler. | Eliminate skill and speed penalties when carrying a traveler. | |||
| Pavise (Help and Skill Assignment Menu) | Can nullify the effects of an enemy unit's attack. | Can nullify the damage of an enemy unit's attack. | Pavise does not prevent poisoned weapons from poisoning the target. | |
| Can nullify the effects of an enemy unit's attack. | Can nullify the damage of an enemy unit's attack. | |||
| Smite (Help Text) | Grants the ability to push another unit 2 spaces. The target's weight may not exceed this unit's by more than 2. | Grants the ability to push another unit 2 spaces. The target's weight may not exceed this unit's build by more than 2. |
Command
| Name | US Description | European Description |
|---|---|---|
| Seize | Capture the enemy base and select Victory to clear the map. | Capture the enemy base to clear the map. |
| Flourish | Make an attack that does only half as much damage as normal. | Make an attack using half your usual attack strength. |
| Revert | Return to humanoid form. | Return to human form. |
Stat
| Name | US Description | European Description |
|---|---|---|
| Range | The weapon range. Weapons with a range of 1 can reach adjacent units and 2 can reach units 2 spaces away. | The weapon range. 1 indicates a direct-combat weapon, 2 or more indicates an indirect-combat weapon. |
| Attack Speed | The attack speed. If it is at least 4 higher than the opponent's speed, the unit will attack more than once. | The attack speed. If it is at least 4 points higher than the opponent's speed, the unit will attack more than once. |
| Capacity | The unit's capacity to possess new skills, the percentage of currently assigned skills, and maximum capacity. | The unit's capacity to possess new skills, the ratio between currently assigned skills and maximum capacity. |
| Constitution | The unit's body size. | The unit's constitution. |
| Authority | The unit's command level. This unit can have as many bonds as the number of ★ icons shown. | The unit's command bonus. According to the number of ★ icons shown, each subordinate unit gains a fighting bonus. |