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Garfield: The Search for Pooky

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Title Screen

Garfield: The Search for Pooky

Developer: InterActive Vision
Publisher: The Game Factory
Platform: Game Boy Advance
Released in US: November 2004
Released in EU: November 14, 2005


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


BugsIcon.png This game has a bugs page

Garfield: The Search for Pooky is a game where Garfield, well, searches for Pooky. The game is notable for using sprites that are (poorly) ripped from the Garfield comic strip. It's also notable for being extremely terrible.

Sub-Page

Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Garfieldpooky pausemenu.png

A graphic reading "PAUSE MENU", which unsurprisingly looks very similar to the final game's pause menu, however the borders are thicker and lack shading. The final game's pause menu doesn't say "PAUSE MENU", as it only displays "RESUME", "RESTART", and "QUIT" options. Since this graphic doesn't include options, it may have been used as a placeholder before the final game's pause menu was implemented.

Unheard Music

...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: We need a clean rip of the full stage 9 music, preferably with a comparison to the broken versions.

The music used for stage 9 and the "New Password" screen is never heard in its entirety, as for some reason at about 3 minutes and 3 seconds into the track it abruptly switches to a different track: in stage 9, it switches to the stage 10 theme, and on the "New Password" screen it switches to the stage 8 theme. In the latter case, the track switch is accompanied by a buzzing sound which continuously plays until the chime-like instrument kicks in for the first time. In both cases, after the track switch, the new tracks loop normally as they do in their respective stages, with no further bugginess.

Development Text

At 0x2D00B is some development-related text, some of which involve the names of raw files.

 
F-rom1fs-
Garfield_romfs
=GfxResources
BriefingPanel
CreditsPanel
6Credits.bmp
$DifficultyPanel
Difficulty.bmp
Levels
Alley1
garfield_01_1.bnk
garfield_01_1.col
+Tgarfield_01_1.pal
garfield_01_11.map
garfield_01_12.map
Fgarfield_01_2.col
garfield_01_2.pal
garfield_01_20.map
garfield_01_21.map
garfield_01_22.map
<I,Rgarfield_01_23.map
garfield_01_3.bnk
Vgarfield_01_3.col
garfield_01_3.pal
;LARgarfield_01_30.map
bgarfield_01_33.map
Alley2
aD'L01.bnk