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Halo 3

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Title Screen

Halo 3

Developer: Bungie
Publisher: Microsoft Game Studios
Platform: Xbox 360
Released in JP: September 26, 2007
Released in US: September 25, 2007
Released in EU: September 25, 2007


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of January 13, 2022) no longer officially supported and online-exclusive features may be documented as now-unseen content.
Hmmm...
To do:
  • Rip the files.
  • Clean up layout and text.
  • Find cut content in the published level scripts in the mod tools
  • Seems like all ports to other platforms have some (minor?) graphical errors
  • Worth documenting are the cut levels, such as 060_floodship, 080_forest, 090_alpine and 100_forecity, as well as the earlier version of 110_hc
  • Document the officially released Digsite content.

The final piece in the original Halo Trilogy. Halo 3 was highly anticipated on account of actually providing an ending to Halo 2, and lived up to expectations by introducing four player online co-op, the impressive in-engine Forge editor and the gameplay recording Theater alongside the usual impressive singleplayer and multiplayer offerings.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
HaloDigsiteTeam.png
Digsite Content
A polished collection of prerelease content ported to the MCC version in 2023-2024.
HaloOnline icon.png
Halo: Online Content
While all player armor is usable in the MCC version, some content remains unused but present in the Halo 3 Editing Kit.

Unused Enemies

There are a couple unused enemies that still exist in the game's data.

Banger Infection Form

This is an alternate Infection Form that explodes like a plasma grenade when popped. While the model data is nonexistent, the render_model tag and reused shaders suggest it was identical in appearance to a normal Infection Form.

Shielded Flood Carrier

This Flood Carrier variant is left over from Halo 2, but because the Jackal Shield weapon is part of the Jackal model in Halo 3, there is no shield for it to spawn with.

Unused Vehicle

Walking Shade Turret

A prototype of a slow moving Shade Turret with no textures that can move on spider-like legs.

Unused Cinematics

There are several unused cinematics that still exist in the game's data.

Video Calibration

A cinematic in which Sergeant Johnson helps the player calibrate video settings. A pre-rendered version of this is used in the Halo 3 Essentials disc included with the Collector's and Legendary Editions of the game. The original cinematic tags and resources are still present in the mission Crows Nest and can be played in-game with some hacking.

343 Found

A half-finished cinematic in which Master Chief releases 343 Guilty Spark from imprisonment on The Ark, notable for having placeholder voice over.

Ziggurat Reveal Alternate

An extension on the reveal of the Forerunner tower in the beginning of the final mission, Halo. The dialog indicates that it was supposed to be a suicide mission, until Johnson showed up.

Orbital Scarab

An extension of the cutscene from The Covenant in which the Scarabs drop from orbit. Presumably the camera traces the Pelican and Hornets as they descend.

Scarab Intro

Perspective intro for the Scarab battle on The Storm.

Unused Weapon Icons

Post Game Carnage Report Weapon Icons

In the sprite sheet containing the icons used for the Post Game Carnage Report, there are a few that go unused. In the final game, kills using the Power Drain fall under the category of explosions. There are also hints the return of the Halo 2 Spectre turret. Other oddities include placeholders like "Unknown15", "Unknown16". The "Mantis" listed here is not the mech that would later appear in Halo 4, but the early name for the walking Shade Turret.

Halo3PlasmaMortar.png

"Plasma Mortar" from the PGCR sheet has an actual image in one of the game's fonts. It is meant to represent the Wraith's main cannon, but the entire Wraith icon is used in the actual game instead. It can be seen in-game using the unicode character E128.

Unused Audio

Placeholder Dialog in Miranda's Death Cutscene

Leftover in the files is a placeholder VO track for a cutscene on The Covenant, though not all lines play correctly.

Cut Mission Dialog

Various pieces of dialog that were to be used in Campaign compiled together.

Unused Settings

Autosave Film Settings Menu

Film Autosave Settings

A cut menu in which you could set which game modes can automatically save theater films. While the toggles themselves save to your profile, nothing automatically gets saved regardless of what you choose. The feature was likely cut to prevent a player from leaving it on and filling up their hard drive, or it was created early on before recent films were stored in the console's cache.