House M.D. (Nintendo DS)
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Developer: Glyphic Entertainment
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House M.D. is a video game adaptation of the TV series of the same name, released for the DS and Windows. Weirdly, despite being based on an American show, the DS version wasn't released in North America.
At least none of the unused content on this page has lupus (it's never lupus).
Unused Graphics
In the folder for the case 1 full-screen graphics (layouts > SCENES > CASE01), two images named spider01.png and spider02.png can be found. They are unused in the case and are the only instance of non-full-screen graphics appearing in any of the case scenes' folders.
Test Script
In folder TEXT is a file named cs1_skeleton_text. Based on the name, this file is related to case 1 and was likely used as test dialogue.
<?xml version="1.0" encoding="utf-8"?> <CharDialog> <text text00="" text01="Test 1" text02="Test 2" text03="Test 3" text04="Test 4" text05="Test 5" text06="Test 6" text07="Test 7" text08="Test 8" text09="Test 9" text10="Test 10" text11="Test 11" text12="Test 12" text13="Test 13" text14="Test 14" text15="Test 15" text16="Test 16" text17="Test 17" text18="Test 18" text19="Test 19" text20="Test 20" > </text> </CharDialog>
Case Debugging Text
The game is programmed to have each minigame be listed as a "scenario", and every case consists of multiple scenarios playing after each other. Each case has its own xml script to create the full case, but every individual case script starts with the following developer segment.
<?xml version="1.0" encoding="utf-8"?> <!--Career This file is simply a list of the various scenarios for the creation minigame. You can alter the flow of the game by adding or changing the scenarios listed. They are listed in order of appearance. Most of these are fileds are self explanatory. Some are optional and not so self explanatory. Here is what they do. [name] This is the name of the scene. It is also the text displayed in the task list. Maximum size is [32 bytes] [scenario_script] This is the path to the script to run. Maximum size is [64 bytes] [type] This is the Module Type. Current Module Types are: MODULETYPE_CHARDIALOG = 0, MODULETYPE_MISSION = 1 - ?, MODULETYPE_SCORE = 3 1 = XRAY 2 = LUMBAR PUNCTURE 3 = iSPY 4 = INTERVIEW 5 = BRAINSTORMING 6 = DIFF DIALOGUE 7 = DIFFERENCES 8 = BUNSENBURNER 9 = INTUBATION 10 = CENTRIFUGE 11 = CBC 12 = BLOODDRAWN 13 = MICROSCOPY (SORT) 14 = MICROSCOPY (MATCH) 15 = MICROSCOPY (HUNT) 16 = VQ SCAN 17 = SPIROMETRY 18 = MEDICATION 19 = LOCK 20 = MAZE 21 = PANTY 22 = ECG 23 = BRONCHOSCOPY 24 = TENSILON 25 = SPOT 26 = EMG 27 = MAGAZINE 28 = SCRATCH 29 = UNFOLD 30 = PREMINIGAME 31 = JIGSAW 32 = INTUBATION 33 = EVIDENCE 34 = BLOOD ANALYSIS 35 = EXAM 36 = DEFIB 37 = SLIDE 38 = SIGNATURE1 39 = SIGNATURE2 40 = RECEIPT 41 = LAWNMOWER [lab] This is the lab type for the lab minigames. 1 = CO-Ox 2 = IFA 3 = T4 4 = CBC 5 = PCR 6 = RCA 7 = SALT TEST --> <Career> <!-- USE THIS AREA FOR TESTING ONLY! DO NOT, UNDER ANY CIRCUMSTANCE, MODIFY ANYTHING AFTER CHAPTER ONE!!!! -->
After this, the unique scenario list for each case starts.
Cleanup
Cleanup
Cleanup
Games > Games by content > Games with hidden development-related text
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