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House M.D. (Nintendo DS)

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Title Screen

House M.D.

Developer: Glyphic Entertainment
Publishers: Legacy Games (AU), Mindscape (EU)
Platform: Nintendo DS
Released in EU: December 10, 2010
Released in AU: December 3, 2010


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


House M.D. is a video game adaptation of the TV series of the same name, released for the DS and Windows. Weirdly, despite being based on an American show, the DS version wasn't released in North America.

At least none of the unused content on this page has lupus (it's never lupus).

Unused Graphics

In the folder for the case 1 full-screen graphics (layouts > SCENES > CASE01), two images named spider01.png and spider02.png can be found. They are unused in the case and are the only instance of non-full-screen graphics appearing in any of the case scenes' folders.

House MD DS - spider01.png Spider02.png

(Source: Original TCRF research)

Test Script

In folder TEXT is a file named cs1_skeleton_text. Based on the name, this file is related to case 1 and was likely used as test dialogue.

<?xml version="1.0" encoding="utf-8"?>

<CharDialog>
	<text
		text00=""
		text01="Test 1"
		text02="Test 2"
		text03="Test 3"
		text04="Test 4"
		text05="Test 5"
		text06="Test 6"
		text07="Test 7"
		text08="Test 8"
		text09="Test 9"
		text10="Test 10"
		text11="Test 11"
		text12="Test 12"
		text13="Test 13"
		text14="Test 14"
		text15="Test 15"
		text16="Test 16"
		text17="Test 17"
		text18="Test 18"
		text19="Test 19"
		text20="Test 20"
	>
	</text>
</CharDialog>
(Source: Original TCRF research)

Case Debugging Text

The game is programmed to have each minigame be listed as a "scenario", and every case consists of multiple scenarios playing after each other. Each case has its own xml script to create the full case, but every individual case script starts with the following developer segment.

<?xml version="1.0" encoding="utf-8"?>
<!--Career
	This file is simply a list of the various scenarios for the creation minigame. You can alter the flow of the game
	by adding or changing the scenarios listed. They are listed in order of appearance.
	
	Most of these are fileds are self explanatory. Some are optional and not so self explanatory. Here is what they do.
	
	[name]
	This is the name of the scene.  It is also the text displayed in the task list.  Maximum size is [32 bytes]
	
	[scenario_script]
	This is the path to the script to run.  Maximum size is [64 bytes]
	
	[type]
	This is the Module Type.  Current Module Types are: 	MODULETYPE_CHARDIALOG = 0, MODULETYPE_MISSION = 1 - ?, MODULETYPE_SCORE = 3
	1 = XRAY
	2 = LUMBAR PUNCTURE
	3 = iSPY
	4 = INTERVIEW
	5 = BRAINSTORMING
	6 = DIFF DIALOGUE
	7 = DIFFERENCES
	8 = BUNSENBURNER
	9 = INTUBATION
	10 = CENTRIFUGE
	11 = CBC
	12 = BLOODDRAWN
	13 = MICROSCOPY (SORT)
	14 = MICROSCOPY (MATCH)
	15 = MICROSCOPY (HUNT)
	16 = VQ SCAN
	17 = SPIROMETRY
	18 = MEDICATION
	19 = LOCK
	20 = MAZE
	21 = PANTY
	22 = ECG
	23 = BRONCHOSCOPY
	24 = TENSILON
	25 = SPOT
	26 = EMG
	27 = MAGAZINE
	28 = SCRATCH
	29 = UNFOLD
	30 = PREMINIGAME
	31 = JIGSAW
	32 = INTUBATION
	33 = EVIDENCE
	34 = BLOOD ANALYSIS
	35 = EXAM
	36 = DEFIB
	37 = SLIDE
	38 = SIGNATURE1
	39 = SIGNATURE2
	40 = RECEIPT
	41 = LAWNMOWER

	[lab]
	This is the lab type for the lab minigames.
	1 = CO-Ox
	2 = IFA
	3 = T4
	4 = CBC
	5 = PCR
	6 = RCA
	7 = SALT TEST

-->
<Career>

<!--
USE THIS AREA FOR TESTING ONLY!  DO NOT, UNDER ANY CIRCUMSTANCE, MODIFY ANYTHING AFTER CHAPTER ONE!!!!
-->

After this, the unique scenario list for each case starts.

(Source: Original TCRF research)