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Job Simulator (Windows)

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Job Simulator

Developer: Owlchemy Labs
Publisher: Owlchemy Labs
Platforms: Windows, PlayStation 4, Oculus Quest, PlayStation 5, visionOS
Released internationally: April 5, 2016 (Windows), October 13, 2016 (PlayStation 4), May 21, 2019 (Oculus Quest), February 22, 2023 (PlayStation 5), May 29, 2024 (visionOS)


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


ProtoIcon.png This game has a prototype article

The Year Is 2050.
In a world where robots have replaced all human jobs, step into the Job Simulator to learn what it was like "to job".

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Objects

Hmmm...
To do:
- This image kinda sucks - Add the Other Menu Junk

Early Menu Objects

Early Podium
JobSim-EarlyPodium.png

An early podium for the Job Museum, showcasing the first ever Kitchen design (which was also shown in the first known Job Simulator gameplay video.), this Podium has a turn-table for the hologram, as well as a place on the left and middle for information about the jobs.

Photo Board
TBA

Trophy Shelf
TBA

Unused Textures

Black Microwave Icon

JS-BlackMicro.png

Old Microwave

JS-OldMicro.png

Old Museum Podium

JS-MuseumPodOld.png


PSVR Leftovers

Hmmm...
To do:
* The PSVR headset model is also present.

While these are not unused in the PSVR version of the game (seeing as they are well, meant for that) they do appear in the PCVR and Oculus Quest versions of the game, and are never used.

Text

Behaviors and text relating to the PSVR Set-up menu.

Calibration:

JOB_PSVRCalibration

PAGE_PSVRCalibration

TASK_PSVRCalibration

Misc:

SUBTASK_StuffToHoverZones_PSVR

PAGE_StuffToFloatHoverZones_PSVR

SUBTASK_StuffToDangleZones_PSVR

PAGE_PutDebrisOnBumper_PSVR

PAGE_PutOnPSVRHeadset

SUBTASK_PutOnPSVRHeadset

SUBTASK_GrabPSVR

There's also a string that just says "PSVR"

Textures

  • These are used in the PSVR version's Calibration Room.

JS-PSVRCalIc01.png JS-PSVRCalIc02.png JS-PSVRCalIc03.png JS-PSVRCalIc04.png

Unused Jobs and Mods

Classroom Job

In the final game the only things leftover are a few meshes, a sound file, and some textures.

Meshes

ClassroomDesk
A unfinished (in terms of UVs) mesh of a desk.

JobSim-DeskClassroom.png

Classroom Door Model
Three meshes: one for the door itself, one for the glass on the door, and one for the handle.

Game Dev Mod

Leftover in the game files are various assets for a "Game Dev" modifier for the Office Job, it is possible this was either:
A) It was used to pitch the game to Sony, seeing as it uses official PSN branding.
B) It was originally intended to be the PSVR replacement for the Dollhouse Mode modifier, as PSVR lacks this modifier.
C) Just canned because they didn't want to have job-specific modifiers.

When used on any Job but the Office job, this would appear on the ground in front of the player.
JS-GDMOnAutoMechanic.png

Task Icons

Various icons intended for said Office Job Mod, including a PlayStation 4 (with Sony branding intact!) and a disc mentioning PSVR directly.

JS-UTaskIcons.png

The Sprite files for this sheet are labelled (from left to right) as follows:

Icon Name
JS-PSVR.png PSVR
JS-PS4.png PS4
JS-PS4 Arrow.png PS4_Arrow
JS-GameEngineOpen.png GameEngine_Open
JS-GameEngine FillBattery.png GameEngine_FillBattery
JS-Cheers.png Cheers
JS-Head.png Head
JS-Commit.png Commit
JS-CD Game Unapproved.png CD_Game_Unapproved
JS-CD Game Approved.png CD_Game_Approved
JS-CD Game Code.png CD_Game_Code
JS-GameEngine Battery.png GameEngine_Battery
JS-GameEngine FillBattery.png GameEngine_FillBattery
JS-GameEngine Piston.png GameEngine_Piston
JS-MocapHat.png MocapHat
JS-MocapGloveLeft.png MocapGloveLeft
JS-MocapGloveRight.png MocapGloveRight
JS-OntoOfficeDesk.png OntoOfficeDesk

Textures

Most of the remaining items for this mod are stuff that would have been viewable in the hub.

Overtime Cartridge

While Infinite Overtime is used in the final game, it was originally meant as a Job Modifier, and has data leftover in the final game that still works, and can still be re-enabled with use of UnityExplorer.

Oddities

JobBoard Icons

BossBot's Icon has an earlier rendition of his design, using a different model that does not have the "Generic Bot 5000" text, no "BossBot" nametag, and a slightly altered color scheme for his clothing.