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Miner 2049er (Apple II)
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Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Livesay Computer Games
Games > Games by platform > Apple II games
Games > Games by publisher > Games published by Micro Fun
Games > Games by release date > Games released in 1983
Games > Games by release date > Games released in January
Games > Games by series > Bounty Bob series
| Miner 2049er |
|---|
|
Developer: Livesay Computer Games[1]
|
Miner 2049er has Bounty Bob trying to traverse through every tiny square meter in each mine, but this version also has loads of Apple logos.
Source Code Remnants
| To do: Get the offsets from a legit disk copy. |
Scattered throughout the disk are some source code remnants.
S ;RETURN TO SYSTEM. ; ;----------------------------- ; IF (* AND 00FFH)=0FFH DB 00 ENDIF :ACTION_PTR: DW 0 ; ; STATE TABLE ; :ST_TABLE: DW :ST0 DW :ST1 DW :ST2 DW :ST3 DW :ST4 DW :
DY #OIACOUNT ;SET DOT A COUNT TO 0
LDA #0 ;TO MAKE SURE IT IS PLOTTED
STA [:DOTPTR],Y ;ON BOTH SCREENS
LDY #OISTATE
LDA #2
STA [ELVPTR],Y
:ST1EXIT:
RTS
;
;------------------------------
;
; - STATE 2 -
;
;------------------------------
;
:ST2:
LDY #OIDETECT
LDA #TRUE
STA [BOBPTR],Y
LDY #OIACOUNT
LDA [:DOTPTR],Y
BEQ :ST2DOTOK
TAX
DEX
TXA
STA [:DOTPTR],Y
JMP :ST2EXIT
:ST2DOTOK:
LDY #OIPLOT
LDA #FALSE
STA [:DOTPTR],Y
LDA BOB_DEAD
BNE :ST2HALT
LDA HALT
BNE :ST2HALT
JMP :ST2NHLT
:ST2HALT:
LDY #OIDETECL
73,79
DB 122,126 ;#4
DB 101,143
:LVL9:
DB 5
DB 128,132
DB 39,44
DB 114,118
DB 66,71
DB 122,126
DB 93,98
DB 110,114
DB 120,125
DB 126,130
DB 147,167
:LVL10:
DB 1
DB 122,126
DB 148,167
;
;
SLD
DB 101,143
DB 5
32
DB 39
114,118
DB 122,1
93,98
DB
DB 120,
126,130
167
:LVL1
VL1
DW :LVL2
DW :LVL3
DW :LVL4
DW :LVL5
DW :LVL6
DW :LVL7
DW :LVL8
DW :LVL9
DW :LVL10
:LVL1:
DB 00
:LVL2:
DB 7 ;NUMBER OF SLIDES
DB 130,141 ;(X,Y) CAPTURE #1
DB -1,+1 ;(X,Y) VECTOR #1
DB 46,102 ;#2
DB +1,+1
:ST2OK: STA [CANPTR],Y RTS ;
AY LDA PLATPTRS,Y STA PLTFPTR LDA PLATPTRS+1,Y STA PLTFPTR+1 TXA PHA LDY #OIACT LDA [PLTFPTR],Y BEQ :NOTACTIVE JSR PLATFORM_STATE_MACHINE :NOTACTIVE: PLA TAX INX CPX PLTS_SPAWNED BCC :NXTPLATFORM LDA HALT ;IF HALT FLAG SET THEN BEQ :EXIT ;CHECK TO SEE IF PLATFORM IS ACIVE LDX #00 :NXTCHK: TXA ASL A TAY LDA PLATPTRS,Y STA PLTFPTR LDA PLATPTRS+1,Y STA PLTFPTR+1 LDY #OIACT LDA [PLTFPTR],Y BEQ :OK LDY #OIRDY LDA [PLTFPTR],Y BEQ :NOTRDY :OK: INX CPX PLTS_SPAWNED BCC :NXTCHK LDA #TRUE STA LDM_READY LDA #00 STA PLTS_SPAWNED :NOTRDY: :EXIT: RTS ; :VIPTR: EQU PTR1 ; :INDVPTR: DW 0000H ; :NOPLATFORMS: DB 00 ; ;***************************** ; PLTFPTR: EQU PTR0 ; ;***************************** ;PROCEDURE:PLATFORM_STATE_MACHINE ;INPUTS: PLTFPTR - PTR TO OIBLOCK ;OUTPUTS:NONE ;CALLS: ;DESTROYS:ALL ;DESCRIPTION: DOES PLATFORM LOGIC. ; PLATFORM_STATE_MACHINE: PROC LDY #OIPRIOR LDA [PLTFPTR],Y TAX LDA PRIORITY_FLAGS,X BEQ :ALRIGHT RTS :ALRIGHT: LDY #OIXVECT ;GET PI PTR LDA [PLTFPTR],Y STA :VIPTR LDY #OIYVECT LDA [PLTFPTR],Y STA :VIPTR+1 LDA HALT BEQ :NOHALT LDY #OIDETECT ;CHECK DETECTED FLAG LDA [PLTFPTR],Y BNE :NOHALT LDA #4 LDY #OISTATE STA [PLTFPTR],Y :NOHALT: LDY #OISTATE LDA [PLTFPTR],Y ASL A ;STATE NO. TAX LDA :ST_TABLE,X STA :ACTION_PTR LDA :ST_TABLE+1,X STA :ACTION_PTR+1 JMP [:ACTION_PTR] ;GOTO PROPER STATE ; :VIPTR: EQU PTR1 ; ;----------------------------- ; ; - STATE 0 - ; ;-------------------------- ; :ST0: LDY #OIPLOT ;SET PLOT LDA #TRUE STA [PLTFPTR],Y LDY #OIFUNC ;SET DRAW LDA #FDRSHP STA [PLTFPTR],Y LDY #OISTINX ;SET AI TO PLATFORM POS LDA #00 STA [PLTFPTR],Y LDY #VIXLOC LDA [:VIPTR],Y LDY #OINX ;GET XPOS STA [PLTFPTR],Y LDY #VIYLOC LDA [:VIPTR],Y LDY #OINY STA [PLTFPTR],Y LDA #FALSE ;RESET READY LDY #OIRDY STA [P
TITLE 'SIGNON LEVEL DATA MODULE (6)' ;****************************** ; ; SIGNON LEVEL DATA MODULE ; ;****************************** ; ; REVISION LOG: ; ; 06/09/82 - FILE CREATED ; ;***************************** ; ; JUMP'S: ; LDM_INIT: DS 3 LDM_ENTRY: JMP RUN_LVL ; ;****************************** ; ; DATA STRUCTURE'S: ; LDMSTB: DW MICROFUN_IMG ; DS
References
- ↑ GAMING: MINER 2049ER - Electronic Games, Volume 2, Number 1, April 1983
- ↑ 2.0 2.1 THE HOTSEAT: MINER 2049ER - Arcade Express, Volume 1, Number 12, January 16, 1983
The Bounty Bob series
| |
|---|---|
| Apple II | Miner 2049er |
| Atari 8-bit family | Bounty Bob Strikes Back! |
| Atari 5200 | Bounty Bob Strikes Back! |
| ZX Spectrum | Bounty Bob Strikes Back! |
| Game Boy | Miner 2049er |
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Livesay Computer Games
Games > Games by platform > Apple II games
Games > Games by publisher > Games published by Micro Fun
Games > Games by release date > Games released in 1983
Games > Games by release date > Games released in January
Games > Games by series > Bounty Bob series
