Moontra Kid: Ghost City Racer
| Moontra Kid: Ghost City Racer |
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Developers: CyberPlanet Interactive[1],
Maya Wizard
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In which Dino and the ghosts of Ghost City simply forget that they were fighting against eachother, and decide to partake on races instead.
Contents
Unused Items
Throughout the game's data is leftover files from many unused items. Most of these seem to be leftovers from PangPond Airboard Racer, but there are some files from Moontra Kid Buggy as well. All of these files take in consideration the path Game\MoontraKidRunning\Data.
from PangPond Airboard Racer
Bomb
Gravity Controller
Model file: GRAVITYCONTROL\GC.MWZ
Texture file: GRAVITYCONTROL\GRAVITY_CONTROLLER.tga
Icon file: UI\Item\GRAVITY_CONTROLLER.tga
Magic Ball
Model file: MISSILE_BLUE\MB.MWZ
Texture file: MISSILE_BLUE\MAGIC_BALL.tga
Icon file: UI\Item\MAGIC_BALL.tga
Magnet Mine
Model file: MAGNETMINE\MM.MWZ
Texture file: MAGNETMINE\MAGNET_MINE_RM.tga
Icon file: UI\Item\MAGNET_MINE.tga
Moon Wave
Icon file: UI\Item\MOONWAVE.tga
Speed Up
Seems to have been repurposed into the Booster item.
Icon file: UI\Item\SPEED_UP.tga
Throwing Hammer
Model file: MISSILE_RED\TH.MWZ
Texture file: MISSILE_RED\THROWING_HAMMERRM.tga
Icon file: UI\Item\THROWING_HAMMER.tga
Time Stopper
Model file: TIMESTOPPER\TIME_STOPER.MWZ
Texture file: TIMESTOPPER|TSRM.tga
Icon file: UI\Item\TIME_STOPER.tga
Item Box/Unknown
Model file 3: Item\QM.MWZ
Texture file: Item\ITEMRM.tga
Icon file: Item\PP_ITEM_ICON.tga
from Moontra Kid Buggy
Banana
There is also an additional file in UI\Item labeled SPECIALPLAYER1.tga, but it is simply just a scaled down version of BANANA.tga.
Cigar
Affected icon: Item\CIGAR_say.tga
There is also an additional file in UI\Item labeled SPECIALPLAYER2.tga, but it is simply just a scaled down version of CIGAR.tga.
Cocaine
Icon file: UI\Item\COCAINE.tga
Affected icon: Item\COCAINE_say.tga
There is also an additional file in UI\Item labeled SPECIALPLAYER3.tga, but it is simply just a scaled down version of COCAINE.tga.
Glue Trap
Icon file: UI\Item\GLUE_TRAB.tga
On the floor: Item\GLUE_GROUND.tga
There is also an additional file in UI\Item labeled SPECIALPLAYER4.tga, but it is simply just a scaled down version of GLUE_TRAB.tga.
Hashish/Cannabis
Icon file: UI\Item\HASHEEH.tga
Affected icon: Item\HASHEEH_say.tga
Heroin
Icon file: UI\Item\HEAROINE.tga
Affected icon: Item\HEAROINE_say.tga
Homing Missile
Model file: Game\MoontraKidRunning\Data\MISSILE_BLUE\MISSILE_BLUE.MWZ (does not seem to display)
Texture files: Game\MoontraKidRunning\Data\MISSILE_BLUE\MISSILE_BODY1.tga / MISSILE_TAIL1.tga

Icon file: Game\MoontraKidRunning\Data\UI\Item\HOMINGMISSILE.tga
There is also an additional file in UI\Item labeled SPECIALPLAYER5.tga, but it is simply just a scaled down version of HOMINGMISSILE.tga.
Just Say No
Icon file: UI\Item\JUSTSAYNO.tga
Using icon: Item\JUSTSAYNO_say.tga
Milk
Nitro
Power Missile
Model file: Game\MoontraKidRunning\Data\MISSILE_RED\MISSILE_RED.MWZ (does not seem to display)
Texture files: Game\MoontraKidRunning\Data\MISSILE_RED\MISSILE_BODY2.tga / MISSILE_TAIL2.tga

Icon file: Game\MoontraKidRunning\Data\UI\Item\POWERMISSILE.tga
Amphetamine
Affected icon: Item\YABA_say.tga
Placeholders
The placeholder icons from Moontra Kid Buggy are present here as well, located at the folder Item, files BG_CURE.tga and BG_SPEED.tga.
Unused Graphics
Leftovers from PangPond Airboard Racer
The folder Game\MoontraKidRunning\Data\UI has many gameplay interface assets from PangPond Airboard Racer, from which this game was seemingly based upon.
Placements
| 1_ST.tga | 2_ND.tga | 3_RD.tga | 4_TH.tga | 5_TH.tga |
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Character Heads
| AL_B.tga | BIG_B.tga | DF_B.tga | PP_B.tga | TS_B.tga |
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An earlier variation of PangPond's head sprite can also be found at PP_B.tga.bk:
Character Icons
| AL_S.tga | BIG_S.tga | DF_S.tga | PP_S.tga | TS_S.tga |
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Other Interface Assets
| ENERGY.tga | GAGE(BK).tga | GAGE.tga | GAGE_BG.tga | GAGE_BG_01.tga | GAGE_C.tga | GAGE_HP.tga |
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| LAP.tga | TIME.tga | Information\MAX.tga | Information\R.tga |
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| MAP_FRAME.tga | Item\BLANK.tga | Item\BLANKSPECIAL.tga | Item\x2.tga |
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Results
| EndGame\CLEAR0.tga | EndGame\LOSE0.tga | EndGame\STAGE_SCORE0.tga | EndGame\WIN0.tga |
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Leftovers from Moontra Kid Buggy
There are many other leftovers from Moontra Kid Buggy as well, also in the folder Game\MoontraKidRunning\Data\UI:
Placements
| COVER_1.tga | COVER_2.tga | COVER_3.tga |
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Character Icons
| FACE_1.tga | FACE_2.tga | FACE_3.tga | FACE_4.tga | FACE_5.tga | FACE_6.tga |
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Other Interface Assets
| COVER_ITEM.tga | COVERENERGY.tga | ENERGY(BK).tga | LAB.tga | PLAYER_FACE.tga |
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| Information\green-light.tga | Information\red-light.tga | Information\yellow-light.tga |
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Unused Folder
There are also leftover graphics from Moontra Kid Buggy 's Help screen, which shows the key bindings, found in Game\STD_SCENE\Data\Menu\Help, including its unused background. The final game displays the key bindings in the pre-race loading screen instead.
| BACK_CLICK.tga | BACK_FOCUS.tga | BACK_NFOCUS.tga | HEADER.tga |
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| BG.tga | PLATE.tga |
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Pointer
Game\STD_SCENE\Data\Pointer.tga is a graphic of a very barebones pointer graphic. OldPointer.tga, found in the same directory, is an exact copy of this sprite.
Quit Prompt
areyousure01.tga, located at Game\STD_SCENE\Data\Menu\Confirm, is an earlier, simpler version of the prompt displayed when attempting to quit the game during gameplay.
Loading Screen
The folder that contains the backgrounds used in the game's pre-race loading screen, Game\STD_SCENE\Data\Menu\Loading, also contains graphics for a loading bar, which is never displayed.
Mockup Screenshots
Throughout the game's many folders are mockup screenshots of many of the game's screens. One of these reveal an early title for the game: Moontra Kid: Ghost City Runner.
Gameplay Interface - Game\MoontraKidRunning\Data\UI\Interface\interface_sample.bmp
Credits - Game\STD_SCENE\Data\Menu\Credits\credit.bmp
Name Input - Game\STD_SCENE\Data\Menu\EditName\name_input.bmp
High Scores - Game\STD_SCENE\Data\Menu\HighScore\hall of fame.bmp
Options - Game\STD_SCENE\Data\Menu\Option\new_option.bmp
Character Select - Game\STD_SCENE\Data\Menu\SelectChar\pick_character.bmp
Unused Sounds
The folder Game\MoontraKidRunning\Data\Sound\Mono contains many sounds that are unreferenced by the game's executable, listed as follows:
10_Boom_Sound.wav
15_Catch_Sound.wav
18_Invisible_Sound.wav
22_Slash_Sound.wav
23_Charge_Sound.wav
25_1_Engine_Sound.wav
26_Use_Item_Sound.wav
Build Dates
Found at offsets 0x14C358 and 0x161DEC of the executable are build dates:
Thu Dec 16 18:22:38 2004 Thu Dec 16 17:58:32 2004
References
The Moontra Kid series
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| Windows | Drug War (Demo) • Quiz Fighting • Magic Pair • Buggy The Ghost City • Ghost City Racer |
- Games developed by CyberPlanet Interactive
- Games developed by Maya Wizard
- Games published by C-Plus Network
- Windows games
- Games released in 2005
- Games released in February
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused sounds
- Moontra Kid series
Cleanup
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by CyberPlanet Interactive
Games > Games by developer > Games developed by Maya Wizard
Games > Games by platform > Windows games
Games > Games by publisher > Games published by C-Plus Network
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in February
Games > Games by series > Moontra Kid series
Hidden categories > Pages missing developer references































































