Neon Genesis Evangelion
| Neon Genesis Evangelion |
|---|
|
Developer: Bec[1]
|
An action game based on the anime series of the same name.
| To do: Dump the unused sprites, sfx, voice lines & music. (Some are mentioned in certain sections below but not actually dumped). |
Contents
- 1 EEPROM Check/Anti-Piracy
- 2 Sound Test
- 2.1 1-39: Shinji Ikari
- 2.2 40-55: Rei Ayanami
- 2.3 56-92: Asuka Langley Soryu
- 2.4 93-114: Toji Suzuhara
- 2.5 115-158: Misato Katsuragi
- 2.6 159-168: Ritsuko Akagi
- 2.7 169-181: Makoto Hyuga
- 2.8 182-188: Shigeru Aoba
- 2.9 189-251: Maya Ibuki
- 2.10 252-263: Gendo Ikari
- 2.11 264-274: Kozo Fuyutsuki
- 2.12 275-278: Ryoji Kaji
- 2.13 279-284: Keel Lorenz
- 2.14 285-299: Kaworu Nagisa
- 2.15 300-305: Eva Unit-01
- 2.16 306: Yui Ikari
- 3 Versus Mode
- 4 Debug Menu
- 5 References
EEPROM Check/Anti-Piracy
On bootup, the game will verify that it has the right save type, which should be 16KB EEPROM. If it detects an incorrect save type (probable if a flashcart was used), it will throw up the above error and hang. Most emulators do not display this screen properly as they don't redraw the screen in this state, so it would lead to locking up on a black screen instead.
Sound Test
After beating the game in Hard difficulty, a sound test is unlocked. It has three sections: voice, BGM, and SE. Of particular note is the voice section, which contains many unused voice files.
The voice test is separated by characters:
1-39: Shinji Ikari
40-55: Rei Ayanami
56-92: Asuka Langley Soryu
93-114: Toji Suzuhara
Toji is only playable in Simulator Mode, where each pilot only has a single line at the start of the simulation. Therefore, most of his lines here are unused, suggesting he was initially meant to have a more prominent role (likely as a playable character in the scrapped versus mode).
115-158: Misato Katsuragi
159-168: Ritsuko Akagi
169-181: Makoto Hyuga
182-188: Shigeru Aoba
189-251: Maya Ibuki
Maya is the narrator of the game's model viewer mode, and voices 216 through 251 were her stating the names of the displayed models in the model viewer mode.
Interestingly, she mentions Unit-04 (221), Adam (223), Gaghiel (227), Ireul (232), Arael (236), Armisael (237), and the Giant of Light (238), all of which were either not present in the game or present but with no models. Also of note is that she has no voice for Lilith despite its appearance in the model viewer. This could be due to Lilith being named Adam early in development (since Lilith was referred to as Adam for much of the anime).
252-263: Gendo Ikari
264-274: Kozo Fuyutsuki
275-278: Ryoji Kaji
279-284: Keel Lorenz
285-299: Kaworu Nagisa
Similar to Toji, Kaworu has a large number of unused lines, hinting that he may have been intended as a playable character in the scrapped versus mode.
300-305: Eva Unit-01
Various growls and roars of Eva Unit-01.
Notably, the unused 303 appears to be the unprocessed voice of Unit-01's VA, Megumi Hayashibara, possibly intended to be an easter egg.
306: Yui Ikari
"もういいのね?" (So, you'll be okay now?)
An unused voice file. This was one of Yui's lines near the end of The End of Evangelion. Since there are no other references to Yui in the game, this was likely included as an easter egg.
Versus Mode
A 2-player versus mode was advertised in pre-release material but ultimately cut from the game. An unfinished version can be accessed using a special command after completing Hard Mode and collecting all actions in the Action Viewer. During the attract mode animation where Eva-01 fights Sachiel, hold L and R on controller 2 and press Start on controller 1.
If the command is performed successfully, a minimalistic character select screen will appear, where each player may select their character using the left and right buttons on the D-pad. The following characters are available:
- E00: Eva Unit-00 with Spear of Longinus
- E01: Eva Unit-01 with Progressive Knife
- E02: Eva Unit-02 with Progressive Knife
- E03: Eva Unit-03 with Double-Edged Sword
- SAC: Sachiel
- SHA: Shamshel
- BAR: Bardiel
- E.S: Eva Series (Mass Production Evangelion)
- RND: Random
Grab attacks do not trigger special attacks in this mode and are functionally identical to standard attacks. Unit-00, Unit-03, and Eva Series cannot perform grab attacks but deal massive damage with their standard attack. The fight takes place in the Geofront, the same setting as Missions 12 and 12.5, with no screen edges. When one of the players is defeated, their character sinks into the ground, and the game returns to the character select screen.
The music that plays in this mode changes depending on the P1 character:
- E00: Thanatos
- E01: The Cruel Angel's Thesis
- E02: Magmadiver
- E03: Harbinger of Tragedy
- SAC: Angel Attack
- SHA: A Step Forward Into Terror
- BAR: Normal Blood
- E.S: II Air
Debug Menu
| To do: Describe more in detail about the debug menu and its options. |
While this cheat is enabled, pressing L + D-Pad Up will access the debug menu:
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The debug menu will first display a list of all of the missions with each cutscene, the vs mode, all of the endings, game over screen and three debug menus.
| Option | Effect |
|---|---|
| M##(Angel name) DEMO [A-C] | Plays selected cutscene |
| M##(Angel name) GAME | Plays selected mission |
| VS GAME | Plays unused versus mode |
| ENDING(EASY) | Plays the ending when you finish the game on easy difficulty |
| ENDING(MEDIUM) | Plays the ending when you finish the game on normal difficulty |
| ENDING(HARD) | Plays the ending when you finish the game on hard difficulty |
| GAME OVER | Displays game over screen and then jumps to the starting logos |
| UTILITY | Goes to a utility menu to test certain parts of the N64 (see below) |
| HIGHLIGHT VIEWER | Goes to the ACTION menu that is used in the option menu |
| BACKUP EDIT | Goes to a save editor (see below) |
UTILITY
CONTROLLER TEST
Tests all of the button presses on the N64 controllers. Press Z + B to Exit.
EEP-ROM TEST
Tester for the Electronically Erasable Programmable Read-Only Memory (EEPROM) chip in the N64. It's unknown if this actually changes anything.
| Controls | |||
|---|---|---|---|
| Button | Effect | ||
| Start | Clears memory | ||
| L | Loads saved memory | ||
| R | Saves memory | ||
| C+Left/Right | Changes byte selection | ||
| C+Up/Down | Increases/decreases byte number | ||
RMB TEST
A basic Rumble Pak test menu. "CNT" selects which controller to test, "FREQ" changes the frequency of the rumble, and "FRAM" changes how many times the rumble should be toggled on. Press A to start the rumble, C-Down to stop the rumble during activation.
MONITOR TEST
A generic monitor test screen. Press A to switch to another screen, B to exit.
AUDIO TEST
| To do: Describe what the MARK, FX & REV features actually do. |
Your usual Audio Debug menu with a longer version of the "Instrumentality" animation at the end of a Hard Mode playthrough (a cycle of all of the game's assets) playing in the background. You can change the tempo, volume, and pan of the song. You can also play different sound effects. One thing to note is that the first song is labelled as "FlyMe", indicating that "Fly Me To the Moon" was once going to be a song in the game. It uses the same music sequence as "Thanatos" but with a different instrument set.
The "Instrumentality" animation features several unused graphics, including the TV version of Rei's smile (the in-game cutscene uses the version from the Evangelion: Death movie) and a set of mugshots for Toji in the Eva-03.
OBJECT TEST
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Do any of the C+direction functions actually work or am I missing something? |
Allows you to view all sprites and select different options and menus for viewing them.
| Controls | |||
|---|---|---|---|
| Button | Effect | ||
| L/R | Previous/Next sprite | ||
| Z | Opens palette editor | ||
| Start | Re-centers sprite | ||
| B | Asks if you want to go back to the UTILITY menu | ||
Below are the different menus for this tester:
| TYPE | |||
|---|---|---|---|
| Option | Effect | ||
| OBJ TYPE | Chooses different sprite filters (SPR, SP1, SP2, BGA, BGB. RCA & RCB) | ||
| CUT LINE | Removes a row of pixels (between zero and three) from the bottom of the sprite | ||
| CENTR | Unsure, has to do something with the center placement of the sprite | ||
| JOIN | ON/OFF switch that has an unknown purpose | ||
| PAL NO | Changes palette | ||
| REIT | ON/OFF switch that has an unknown purpose | ||
| REIT_X | Unknown, has to do something with whatever REIT does | ||
| REIT_Y | Unknown, has to do something with whatever REIT does | ||
| ATTR | |||
|---|---|---|---|
| Option | Effect | ||
| CLAMP | ON/OFF switch that has an unknown purpose | ||
| ANTIAL | ON/OFF switch that has an unknown purpose | ||
| BILERP | ON/OFF switch for a bilinear filter | ||
| SHR 1 | ON/OFF switch that has an unknown purpose | ||
| SHR 2 | ON/OFF switch that has an unknown purpose | ||
| WIDEN | ON/OFF switch that has an unknown purpose | ||
| XLU | ON/OFF for changing the main RGBA channel values in the PCOL menu | ||
| Z BUF | ON/OFF switch that has an unknown purpose | ||
| PCOL | |||
|---|---|---|---|
| Option | Effect | ||
| RED | Red channel value changer (Only works if XLU is switched on in the ATTR menu) | ||
| GREEN | Green channel value changer (Only works if XLU is switched on in the ATTR menu) | ||
| BLUE | Blue channel value changer (Only works if XLU is switched on in the ATTR menu) | ||
| ALPHA | Alpha channel value changer (Only works if XLU is switched on in the ATTR menu) | ||
| SCI | |||
|---|---|---|---|
| Option | Effect | ||
| SX | Crops the left of the sprite | ||
| EX | Crops the right of the sprite | ||
| SY | Crops the top of the sprite | ||
| EY | Crops the bottom of the sprite | ||
MODEL TEST
A more technical model viewer than the one unlockable in the option menu.
| Controls | |||
|---|---|---|---|
| Button | Effect | ||
| L/R | Previous/Next model | ||
| Start | Re-centers model | ||
| B | Asks if you want to go back to the UTILITY menu | ||
| Analog stick | Moves model around depending on the mode | ||
| C-Stick Left/Right | Changes mode | ||
| MOD | |||
|---|---|---|---|
| Mode | Definition | ||
| CAMER | Rotates the camera (YAW & DST don't seem to change) | ||
| LOKAT | Moves model (ATZ doesn't seem to change) | ||
| LIGHT | Changes light location if LIGHT is set to ON in the ATTR menu | ||
| M_POS | Seems to be the same as LOKAT but it doesn't move the blue and red lines that are connected to the model | ||
| M_ROT | Rotates model (R_Z & SCL don't seem to change) | ||
Below are the different menus for this tester:
| MDL | |||
|---|---|---|---|
| Option | Effect | ||
| GAMMA | ON/OFF switch that has an unknown purpose | ||
| TEX DSP | ON/OFF switch that has an unknown purpose | ||
| TEX MOD | Texture mode switcher? (RAP, MRR & CLP) | ||
| CC MOD | Seems to add a material overlay over the model based on the chosen value (0-31). Most don't seem to change anything | ||
| ANM NO | Animation cycler (animation amount depends on the chosen model) | ||
| ANM SPD | Animation speed | ||
| ANM STP | ON/OFF switch that pauses the animation if it's playing | ||
| CENTER | Unknown, doesn't seem to work the same as the one in the OBJECT TEST | ||
| NODE | Isolates different parts of the model (amount depends on the chosen model) | ||
| EDIT | Unsure, has something to do with the VIXCOL ATTR (Can switch between PAL & VCL) | ||
| VCL NO | Unsure, has something to do with the VIXCOL ATTR, can go up to 43 and changes certain parts of the model | ||
| ATR | |||
|---|---|---|---|
| Option | Effect | ||
| BILERP | ON/OFF switch for a bilinear filter | ||
| ANTIALIAS | ON/OFF switch that has an unknown purpose | ||
| LIGHT | ON/OFF switch for the LIGHT mode (Doesn't work if either VIXCOL or XLU are turned on) | ||
| VIXCOL | ON/OFF that has to do something with the EDIT & VCL NO features in the MDL menu | ||
| BILBOARD | ON/OFF switch that has an unknown purpose | ||
| XLU | ON/OFF for changing the main RGBA channel values in the COL menu | ||
| CULLOFF | ON/OFF that turns off texture culling | ||
| COL | |||
|---|---|---|---|
| Option | Effect | ||
| RED | Red channel value changer (Only works if XLU is switched on in the ATR menu) | ||
| GREEN | Green channel value changer (Only works if XLU is switched on in the ATR menu) | ||
| BLUE | Blue channel value changer (Only works if XLU is switched on in the ATR menu) | ||
| ALPHA | Alpha channel value changer (Only works if XLU is switched on in the ATTR menu) | ||
| LIT | |||
|---|---|---|---|
| Option | Effect | ||
| ANB R | Red channel value changer for lighting (Only works if LIGHT is switched on in the ATR menu) | ||
| ANB G | Green channel value changer for lighting (Only works if LIGHT is switched on in the ATR menu) | ||
| ANB B | Blue channel value changer for lighting (Only works if LIGHT is switched on in the ATR menu) | ||
| DEF R | Unknown | ||
| DEF G | Unknown | ||
| DEF B | Unknown | ||
FONT CHECK
Menu that displays all of the font characters. Most of the functions shown in the help text on the bottom left don't seem to do anything
WINDOW TEST
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: How does this mode actually work? Do I actually have to be in a mission? |
This can be accessed through the debug menu's utility menu.
EFFECT TEST
Allows you to view various effects in the game with different options for viewing. Pressing A plays the selected effect.
| Option | Effect |
|---|---|
| EFC | Changes selected effect (SPL00, SPL01, SPL02, SPL03, SHK00, SHK01, SMK00, SMK01, BMB, STN, BLT, BLD, SAC, ATF) |
| NUM | Spawn amount (0-999, higher values may crash game depending on the effect) |
| TIM | Effect length before it disappears (0-100) |
| SCL | Scaling size (1-300) |
| SPD | Animation Speed (1-100) |
| XAC | Unknown (-50-50) |
| YAC | Unknown (-50-50) |
| RNG | Spawn range (1-360) |
| DLY | Unknown (1-20) |
| ETC | Unknown (1-20) |
| ROL | Unknown (1-360) |
| PIT | Unknown (1-360) |
| YAW | Unknown (1-360) |
CONFIG
Labeled as "BACKUP EDIT" in the debug menu. Can change the game difficulty, unlockable options, and whether or not to use music and sound effects. Pressing B will take you to the game's options menu.
| Option | Effect |
|---|---|
| GAME LEVEL:(Difficulty) | Changes game difficulty |
| ESY CLR FG | Easy difficulty clear flag ON/OFF switch |
| NRM CLR FG | Normal difficulty clear flag ON/OFF switch |
| HRD CLR FG | Hard difficulty clear flag ON/OFF switch |
| HV COMP FG | Simulation Mode unlock ON/OFF switch |
| CLR MSN NO | Unknown (May have to do with missions?) |
| BGM USE NO | Music ON/OFF switch |
| SE USE NO | Sound effects ON/OFF switch |
MAIN Debug Menu
| To do: Get screenshots of the other screens, and add more info. |
While this cheat is enabled, pressing L + D-Pad Down will make the screen he screen will flash white and then fade out into a different debug menu.
Note: This menu may not display sometimes. Doing the button combo on the first debug menu seems to fix it for some unknown reason.
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| Option | Effect |
|---|---|
| NAG TEST | See below |
| NA2 TEST | See below (Needs documentation) |
| NA3 TEST | See below (Needs documentation) |
| HAS TEST | See below (Needs documentation) |
| SUG TEST | See below (Needs documentation) |
| ESAI TEST | See below (Needs documentation) |
| NEW GAME | Fades to white then cuts to a screen that says "MISSION START DEMO" then "GAME" |
| LOAD GAME | Fades to white then cuts to a screen that says "MISSION START DEMO" then "GAME" |
| CONFIG | Opens CONFIG/BACKUP EDIT menu, but pressing B with this variant of the menu sends you back to the previous menu |
| MASTER | Restarts game |
| UTIL | Opens UTILITY menu |
If you sit on this menu for several seconds it will end up cycling through three screens with the words "BANDAI", "DEMO LOOP", and "EVANGELION". Pressing Start at any time will take you back to the main debug menu.
NAG TEST
To do:
|
| Option | Effect |
|---|---|
| GAME M## | Plays selected mission from list (01, 02, 08, 12, 13, 14) |
| GAME VS | Plays unused versus mode |
| GAME M99 | Plays demo gameplay |
| HIL VIEW | Goes to the ACTION menu that is used in the option menu |
| EVA TEST | Opens a camera test mode where you move a camera around a city scene while controlling Eva-01 (Shinji's evangelion unit). Pressing L+B exits the mode. |
| SACHIEL | Opens a camera test mode where you move a camera around a city scene while controlling the angel, Sachiel. Pressing L+B exits the mode. |
| SHAMSHEL | Opens a camera test mode where you move a camera around a city scene while controlling the angel, Shamshel. Pressing L+B exits the mode. |
| BARDIEL | Opens a camera test mode where you move a camera around a city scene while controlling the angel, Bardiel. Pressing L+B exits the mode. |
| UN TANK | Opens a camera test mode where you move a camera around a city scene with Eva-00 (Rei's evangelion unit), two tanks and a hangar ship. Going five steps forward destroys a tank and pushes the hangar ship three steps away, two more steps destroys the other tank. Pressing L+B exits the mode. |
| UN VTOL | Opens a camera test mode where you move a camera around a city scene with Eva-00 (Rei's evangelion unit) and a hangar ship. Going one step foward pushes the hangar ship. Pressing L+B exits the mode. |
| RYOUSANKI | Opens a camera test mode where you move a camera around a city scene while controlling a Mass Production Evangelion. Pressing L+B exits the mode. |
| EVA 14 | Opens a camera test mode where you move a camera around in the setting for Mission 14 while controlling Eva-01 (Shinji's evangelion unit). Pressing L+B exits the mode. |
| RYOUSAN 14 | Opens a camera test mode where you move a camera around in the setting for Mission 14 while controlling a Mass Production Evangelion. Pressing L+B exits the mode. |
| CHR EDIT | Opens CHAR DATA EDIT mode. (Needs to be documented) |
| FLD EDIT | Opens FIELD EDITOR mode. (Needs to be documented) |
| HIL EDIT | Opens HIGHLIGHT EDITOR mode. (Needs to be documented) |
Probably named after one of the game designers and the main programmer Yutaka Nagayama.
NA2 TEST
| Option | Effect |
|---|---|
| DEMO TEST | Brings up another UI that has a selection of seven short cutscenes from the Ramiel mission. |
| COPY RIGHT | Shows copyright intro then jumps back to the menu. |
| SAVE SELECT | Shows the save game screen. Both options go back to the menu. |
| IN CATCH | Displays "Mission:01" then goes back to the menu. |
| EYE CATCH | Shows the NERV logo on the bottom right, fades to white and then jumps back to the menu. |
| CONTINUE | Shows the continue screen. Both options go back to the menu. |
| GAME OVER | Shows game over screen then jumps back to the menu. |
| SECTION 3 | Shows a screen that with a Section 3 graphic with some japanese text. |
| MAIN MENU | Shows the main menu screen. All options go back to the menu. |
| STORY MENU | Shows the story menu screen. All options go back to the menu. |
| OPTION MENU | Shows the option menu screen. All options that would go to another screen go back to the menu. |
| STIMULAT MENU | Shows the simulation menu screen. All options go back to the menu. |
| SOUND TEST | Shows the sound test screen. |
| THIRD IMPACT | Shows the Third Impact (delete save data) menu screen. |
| OPENING DEMO | Plays the opening cutscene without audio but stops when Adam's wings spread. |
| M03 GAME | Plays a demonstration of the Ramiel fight where you only get to aim. |
| ADVERTISE | Plays the whole opening cutscene. |
| M:0# [SCENE] | Plays selected cutscene from a mission from list. |
Probably named after one of the game designers and the main programmer Yutaka Nagayama.
NA3 TEST
| Option | Effect |
|---|---|
| IMAGE | Shows a black screen with "IMG_NO:" and a number next to it. Pressing Up or Down changes the number, but it is unknown what this menu does. |
| SORT | Shows a black screen for a frame then jumps back to the menu. |
| OBJECT | Shows a black screen with two numbers. Pressing L or R changes the upper heft and Up or Down changes the right number, but it is unknown what this menu does. |
| Line | Shows a black screen with X, Y, SIZ_X & SIZ_Y values, but it is unknown what this menu does. |
| Baster | Shows a menu with several options (SPD, AMP, HRZ, DWN, SPD2, AMP2, HRZ2) and a number 6-interger number, but it is unknown what this menu does. |
| Chain | Shows a menu with an unknown purpose. |
| Model | Shows a menu with an unknown purpose. |
| Mtx | Crashes game. |
| Bomb | Brings up a model viewer with some model but it's too dark to even see what it is. |
| Beat | Shows a menu with an unknown purpose. |
| Pol | Shows a black screen with ROL, PIT, YAW & DST values, but it is unknown what this menu does. |
| Level | Shows a menu with an unknown purpose. |
| TexScroll | Shows a menu with an unknown purpose. |
| SndCont | Sound Test debug menu but with 3D panning features. |
Probably named after one of the game designers and the main programmer Yutaka Nagayama. Most of these menus seem broken or unfinished.
HAS TEST
This can be accessed through the main debug menu.
SUG TEST
This can be accessed through the main debug menu.
Possibly named after one of the two other programmers. This one being, Shigeki Sugano.
SAI TEST
This can be accessed through the main debug menu.
Possibly named after one of the two other programmers. This one being, Hitoshi Saitou.
References
The Neon Genesis Evangelion series
| |
|---|---|
| Windows | Shinji and Good Friends: Second Hanafuda Impact |
| Sega Saturn | Shin Seiki Evangelion • Shin Seiki Evangelion: 2nd Impression |
| Nintendo 64 | Neon Genesis Evangelion |
| WonderSwan Color | Neon Genesis Evangelion: Shito Ikusei |
| Game Boy Color | Shin Seiki Evangelion: Mahjong Hokan Keikaku |
| PlayStation | Neon Genesis Evangelion: Koutetsu no Girlfriend |
| PlayStation 2 | Shin Seiki Evangelion: Ayanami Ikusei Keikaku with Asuka Hokan Keikaku • Shin Seiki Evangelion 2: Evangelions • Shin Seiki Evangelion: Koutetsu no Girlfriend Special Edition |
| PlayStation Portable | Evangelion: Jo |
- Games developed by Bec
- Games published by Bandai
- Nintendo 64 games
- Games released in 1999
- Games released in June
- Games released on June 25
- Games with unused graphics
- Games with unused sounds
- Games with debugging functions
- Games with hidden sound tests
- Games with anti-piracy methods
- To do
- To investigate
- Neon Genesis Evangelion series
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Bandai Namco > Games developed by Bandai Namco Studios > Games developed by B.B. Studios > Games developed by Bec
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Bandai Namco > Games published by Bandai
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 25
Games > Games by series > Neon Genesis Evangelion series


