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Notes:Codename: ICEMAN
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This page contains notes for the game Codename: ICEMAN.
| To do: all things |
Contents
Items
Regional variations of items are in scripts 371, 372, and 374. When traveling between regions, these scripts delete your inventory, then enable getting the new region's items. This prevents holding on to an item for it to "transform" in the next region.
- 0 - Envelope with orders
- 1 - Microfilm
- 2 - ID card
- 3 - Tahiti: black book | Sub: explosive | Tunisia: fish
- 4 - Tahiti: change | Sub: rum bottle | Tunisia: capsule
- 5 - Tahiti: key | Sub: storage compartment key | Tunisia: map
- 6 - Tahiti: earring | Sub: diver | Tunisia: key
- 7 - Sub: flare | Tunisia: duct tape
- 8 - Sub: device | Tunisia: tranquilizer gun
- 9 - Sub: cotter pin | Tunisia: sugar canister
- 10 - Sub: washer | Tunisia: flour canister
- 11 - Sub: nut | Tunisia: coffee canister
- 12 - Sub: metal cylinder | Tunisia: business card
- 13 - Sub: Vernier caliper | Tunisia: food platter
- 14 - Sub: code book | Tunisia: note
- 15 - Hammer
- 16 - Open end wrench
Rooms
- Tahiti
- 1 - Island wide shot (openingScene.sc)
- 2 - Starting beach south of hotel (thatchedHut)
- 3 - Beach volleyball (volleyRm)
- 4 - Beachfront bungalows east (beachHuts1)
- 5 - Beachfront bungalows west (beachHuts2)
- 6 - Your hut (inEgosHut)
- 7 - Beach north end (endBeach)
- 8 - Ocean south of west beach with bungalows (HutSwimRm)
- 9 - Hotel entrance (hotelEntrance)
- 10 - Hotel lobby (inLobby)
- 11 - Hotel bar (hotelBar)
- 12 - Beach with hut and sunbathers (beachHuts3)
- 13 - Beach with two huts (beachHuts4)
- 14 - Stacy's hut (inHerHut)
- 15 - Open ocean (tahitiOcean2)
- 16 - Ocean south of east beach with huts (beachSwimRm)
- 24 - Beach east end (eastBeachRm)
- 199 - Dancing with Stacy
- 17 - Dulles airport entrance (dullesAirport)
- Pentagon
- 18 - Outside
- 19 - Main entrance
- 20 - Hallway
- 21 - Braxton briefing
- 22 - Outside Honolulu airport
- 23 - Pier to sub
- USS Blackhawk (region 314)
- 25 - Control room (no warp)
- 26 - Periscope (scopeViewRm)
- 27 - Control panel
- Sub missions (in order of appearance)
- 383 - pearl1script (state 0)
- 349 - firstCodedMsg (5)
- 347 - secondCoordsScript (6)
- 348 - battleShip (8)
- 398 - subBattleScript
- 343 - n343 (tied to 398 battle)
- 342 - coontz (immediately follows 343)
- 344 - iceStationScript (11)
- 28 - Top of sail ship spotting (bridgeRm)
- 30 - Captain's cabin (captsQuartersRm)
- 31 - Your cabin (egosQuartersRm)
- 32 - Galley
- 33 - Torpedo room
- 34 - Machinery compartment
- 35 - Storage and supply compartment (storageRm)
- 36 - Passageway between machinery and engine room (passagewayRm2)
- 37 - Engine room
- 38 - Airlock (escapeHatchRm)
- 39 - Dice game
- 40 - Map table (chartRm)
- 41 - Hatch tube ladder (hatchTubeRm)
- 42 - Hatch tube between machinery and torpedo rooms (bHatchTubeRm)
- 44 - Airplane (inPlane)
- Tunisia
- Scuba diving
- 43 - Cave (inCave7Rm)
- 45 - Shore (netBeachRm)
- 46 - Shore (netToPierRm)
- 47 - Beneath pier (tunaPierRm)
- 50 - Swimming away from sub (launchDiver)
- 51 - Open ocean (scubaCycle)
- 53 - Anti-sub net
- 54 - Shore (shoreRm)
- 55 - Shore (shore2Rm)
- 56 - Cave entrance with bottle
- 57 - West dead end
- 58 - East dead end
- 59 - Cave crossroads chamber (inCave1Rm)
- 60 - Cave west dead end (inCave2Rm)
- 61 - Briefing target area (tunisBeachRm)
- 62 - Cave east dead end (inCave6Rm)
- 63 - Cave (inCave3Rm)
- 64 - Cave (inCave4Rm)
- 65 - Cave northwest dead end (nwDeadEndRm)
- 66 - Cave north dead end (northDeadEndRm)
- 67 - Cave (inCave5Rm)
- 68 - Cave exit (caveExitRm)
- Town
- 70 - Beach with fisherman (fishermanBeachRm)
- 71 - Beach central (tunaBeachRm1)
- 72 - Beach east (tunaBeachRm2)
- 73 - Cliffs
- 74 - East of abandoned buildings (pathToRoadRm)
- 75 - Abandoned buildings (abandonedShacksRm)
- 76 - Oasis
- 77 - Road east of oasis (roadToTownRm)
- 78 - City street (townRm1)
- 79 - City street (townRm2)
- 80 - Outside apartment 84 (agentsBuildingRm)
- 81 - Compound entrance (outsideCompoundRm)
- 82 - City street arch west (townRm3)
- 83 - City street arch east (townRm4)
- 84 - Apartment 84 (agentApartmentRm)
- 85 - Apartment window
- 86 - Compound hallway
- 87 - Ambassador (inCompound)
- 88 - Drive escape to helicopter
- Scuba diving
- 89 - Aircraft carrier ceremony
- 90 - Debriefing
- 100 - Intro
Flags
This game doesn't use normal SCI flags. Instead, there are global variables and bitshifter thingies.
- Tahiti
- 0008:
- 0040: Finished Stacy encounter
- 0080: Received phone orders from Braxton
- 0100: Got Braxton's message from hotel clerk
- 0200: Called for dinghy
- Submarine
- 0008: Sat down at control panel at State 0
- 0010: Broke observation scope
- 0020: Tried to use observation scope after breaking it
- 0040: Switched on silent running
- 0080: Switched on sonar
- 0100: Installed cotter pin
- 0800: Ran missile conveyor test
- 2000: Ran successful missile conveyor test
- ffbf: Looked at control panel if NOT param1??
- ff7f: Switched off sonar
- Sub rooms
- 0001: Entered captain's quarters
- 0002: Captain got hurt
- 0020: Put washer on shaft
- 0040: Hand-tighten nut
- 0080: Tighten nut with wrench
- 0100: Got attack scope speed warning
- 0200: Got observation scope speed warning
- 4000: Removed sheared cylinder
- 8000: Reached Tunisia harbor
- fffd: Arrived at Tunisia coast in Coontz mission
- efff: Removed cylinder after inserting it in conveyor
- Tunisia
- 0001: Dropped canisters OR called caterer OR wore caterer disguise OR caterer entered apartment?
- 0004: Finished caterer encounter [list ways!]
- 0008:
- subMarine states (+1 whenever "subMarine cue:" triggers. Intended? order below)
- 0: Start
- 1: Sit at controls at State 0
- 2: Exit "pearl1Script" mission
- 3: Captain leaves cabin after reading secret orders
- 4: Plot correct course at state 3
- 5: ??
- 6: Exit "firstCodedMsg" mission
- 7: Exit "secondCoordsScript" mission
- 8: Stand up from controls at State 7, and climb ladder to finish "goBridgeScript". OR just dismiss this script somehow
- 9: Sit at controls at State 8
- 10: Hear COAST CLEAR call during Russian ship battle
- 11: Talk to radio man at State 10
- 12: Hear coded message notification during "iceStationScript" mission
- 13: Sit at controls at State 12, OR talk to radio man at State 12
- 14: Finish "trackingTheCoontz" mission, OR get navigation eval during that mission (15?)
- 15: Wear scuba suit and push button
Points
300 total:
- Tahiti
- 413 - Read newspaper on beach (1, 1)
- Buy newspaper (2)
- 413 - Read dinghy service sign (4, 1)
- 413 - Talk to hotel clerk (32, 1)
- 413 - Get hotel room key (2, 1)
- Get Braxton's message from hotel clerk (1)
- Play volleyball (1)
- Score/win? in volleyball (1)
- Bring drowning woman to beach (1)
- Let drowning woman die (-10)
- Find microfilm in earring (1)
- 413 - Go back to Stacy's place (64, 7)
- 413 - Kiss Stacy outside hut (8, 1)
- Do "It" with Stacy (6)
- Get Stacy's note (1)
- Contact Braxton on time (2)
- Call for dinghy (2)
- Washington DC
- Show ID to limo driver (1)
- Show ID to Pentagon guard (1)
- Get correct ID from guard?? (1)
- Get briefing envelope (1)
- Board sub following proper procedure (3)
- Submarine
- Ask captain for combinations (5)
- Use password to open orders briefcase (1)
- 406 - Enter safe combination? (4, 1)
- 406 - Scan ID card? (8, 1)
- 406 - Read microfilm (16, 1)
- Flush toilet (-3)
- Open storage compartment (1)
- Get 2nd box of flares (1)
- 406 - Measure sheared cylinder (32, 5)
- 406 - Measure cotter pin (128, 1)
- 406 - Get Vernier caliper (1, 1)
- 406 - Measure engine shaft (8192, 5)
- 406 - Get 1/2 inch wrench (16384, 2)
- 406 - Get metal cylinder (64, 1)
- 406 - Set lathe diameter to 1" (256, 2)
- 406 - Use lathe to reduce cylinder diameter (512, 1)
- 406 - Use grinder to smooth cylinder (4096, 1)
- 406 - Get and attach drill bit (1024, 2)
- 406 - Turn on drill (2048, 1)
- Put cylinder in conveyor (1)
- Hammer cotter pin into place (1)
- Tighten nut (3)
- Plot a course. local169
- 2: (10)
- 3: (5)
- 5: (4)
- 8: (3)
- 11: (2)
- else: (1)
- Decode message. local52 $0001
- ??? (1, 3)
- ??? (2, 3)
- ??? (4, 3)
- ??? (8, 3)
- ??? (16, 3)
- ??? (32, 3)
- Finish 1st mission (1)
- Get rating in Coontz mission??? (1-5)
- Get rating in iceberg mission? (1-10)
- Get rating in Tunisia coast mission (1-10)
- Damage sub (Alpha?) with torpedo (1)
- Destroy sub (Alpha?) (4)
- Escape/destroy Blackhawk sub? (5)
- 406 & 407 - Talk to radio operator?? (-32768 / 1, 64 / 1, 128 / 1)
- Destroy (or escape?) battleship 1??? (5)
- Finish Pearl mission?? (-5, 2?)
- Contact USS Coontz (5)
- Ping oil rig (1)
- Ping harbor (1)
- Wear scuba gear (1)
- Tunisia
- Enter scuba region? (3)
- Enter scuba room ??? (2)
- Locate bomb target site?? (5)
- Start bomb timer (1)
- More scuba stuff?? (2)
- Enter beneath tuna pier room (20)
- Enter anti-sub net room (3)
- Return to open ocean from under tuna pier? (-17)
- Return to open ocean?? (-3)
- Light flare in underwater cave (1)
- Exit underwater cave (local98???)
- Successfully pass sub net (1)
- Fail to pass sub net?? (-11)
- Remove hook from fishing line
- Put bottle in net (1)
- Hide diver vehicle (3)
- Say iceman to fisherman (1)
- Open capsule (1)
- Wear disguise (2)
- Say iceman to oasis woman (1)
- Get items from Stacy (1)
- 413 - Read Stacy's note (4, 4)
- 413 - Return map to Stacy (2, 1)
- Get duct tape (1)
- Get tranquilizer gun (6)
- Call and talk to compound guard (2)
- Call and talk to caterer (2)
- Tie up innocent caterer (3)
- Hide gun in food (2)
- Tranq 2nd guard (5)
- 413 - Find KGB symbol on guard (8, 3)
- Escape to chopper (10)
- Fail to escape?? (-10)
Global
- 2 - gCurRoom
- 11 - gCurRoomNum
- 12 - gPrevRoomNum
- 101 - Sets which region's inventory is activated or removed
- 102 - Remaining scuba air countdown
- 132 - Sonar on?