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Power Rangers: Battle for the Grid/Revisional Differences

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This is a sub-page of Power Rangers: Battle for the Grid.

Hmmm...
To do:
  • Other changed texture atlases.
  • Document official patch notes.
  • Original character select UI was changed in v2.0.
  • On release, there was no voice acting in the game.
  • At some point the battle area of all stages was widened, meaning meshes/textures were likely changed.

Textures

main_splash_2

The game's splash screen shown during startup.

The first version of the texture, an on-brand graphic similar to promotional art, was used from launch until Version 2.0. Version 2.0 introduced a new screen, that being a grittier battle scene.

Version 1.1.2 Version 2.0
PRBFTG v1.1.2 main splash 2.png PRBFTG v2.3 main splash 2.png

DXT5-controller_buttons_atlas

The full name of these sprite atlases are "sactx-512x512-DXT5-controller_buttons_atlas". They are the atlas for all the button prompt UI elements.

The atlas present in the launch version has icons for Nintendo Switch, PlayStation 4, and Xbox One controller buttons, as well as game-specific icons used in the PC version. Version 2.5, pushed out on July 14th, 2020, added game compatibility for Google Stadia. As such, this update also added icons for the ill-fated platform.

Version 1.1.2 Version 2.5
PRBFTG v1.1.2 controller buttons atlas.png PRBFTG v2.5 controller buttons atlas.png

512x1024-Uncompressed-combat_common_atlas

The full name of these sprite atlases is "sactx-512x1024-Uncompressed-combat_common_atlas". They are one of the two atlases that contain battle UI and HUD elements. (Gray backgrounds added for visual clarity.)

Version 1.1.2 Version 2.3 Version 2.5 Version 2.6
PRBFTG v1.1.2 512 combat common atlas.png
PRBFTG v2.3 512 combat common atlas.png
PRBFTG v2.5 512 combat common atlas.png
PRBFTG v2.6 512 combat common atlas.png
The initial atlas. A white circle was added to the atlas, as well as the
letters R, G, O, and C in white. All the other
elements were rearranged.
For whatever reason, the atlas had its dimensions changed to 1024x1024. The health bar was added at the bottom, and the letters A and Y were added. The atlas was changed back to 512x1024, the health bar was removed, and all the elements were rearranged.