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Prerelease:Crash Bandicoot: The Huge Adventure
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This page details pre-release information and/or media for Crash Bandicoot: The Huge Adventure.
Contents
Earliest Builds
This is the earliest build of the game, and reportedly very incomplete. The five screenshots from it were taken in early summer 2001.
August Preview
General Differences
- The HUD always displays two digits: for example, if you have 2 Wumpa fruit, then it will display as "02".
- The life icon from the PS1 Crash games is used as a placeholder.
- The crate counter is animated, a feature not present in the final game.
- It also does not automatically pull up every time a crate is broken.
- The total crate tally uses a brown font.
- Enemies don't have proper death animations at this point - they seem to vanish when jumped on, and will not fly off the screen when spun.
- The physics seem to be bit off when interacting with crates.
- Aku Aku does not drop feathers when lost.
- Wumpa fruits appear to have some physics applied to them when dropped from crates.
- Checkpoint crates won't display the letters coming out when opened.
- Life is automatically added up when breaking the life crate, rather than dropping a life pickup.
- The life crate has a different mugshot.
- The Aku Aku icon in the crate is different.
- The crate sprites are different, more akin to their original PS1 textures.
Jungle Jam
- The lizard enemies are blue.
- Man-eating plants have a darker shade of purple.
- It's also facing the wrong side.
- Waterfalls are static.
- There is no exit pad at the end of the level.
- There are 17 crates in the level as opposed to 42.
Shipwrecked
- The surface of the water can be seen at the top at the start of the level, a la Crash Bandicoot: Warped.
- The submergible vehicle would have made a return, but was ultimately cut. Unlike its Warped counterpart, here it appears to have a drill attached to its tip.
Frostbite Cavern
- Ice physics are missing at this point, as well as Crash's skidding animation.
- The ? crate is empty.
- There are 13 crates in the level as opposed to 114.
September Preview
More video footage for this build existed than what is presented now, but is now seemingly lost beyond screenshots of the videos.
General Differences
- Collecting a crystal won't play any sounds or effects.
- The life crate features a different mugshot.
- Life is automatically added up when breaking the life crate, rather than dropping a life pickup.
- The exit pad is gray and features a simpler design.
- No sound is played during the teleport animation either.
Jungle Jam
- The space theme plays here, likely as a placeholder.
- Waterfalls are static.
- The crystal is placed further higher up.
- There are 37 crates in the level as opposed to 42.



