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Prerelease:Sonic the Hedgehog 2 (Genesis)/Concept Art

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This is a sub-page of Prerelease:Sonic the Hedgehog 2 (Genesis).

Hmmm...
To do:
Document all of these:
  • A bunch of other concept art.

Yasushi Yamaguchi (Judy Totoya) Art

Most of these would eventually be used for the Japanese box art and manual, either as vector artwork or colored line art.

Internal Sidekick Competition

A contest was held within Sonic Team and STI to create a new sidekick character for Sonic, with various artists submitting their ideas. It would be Yasushi Yamaguchi (Judy Totoya) who won with his two-tailed fox character.

Boomer the Turtle and "Kiwi"

Boomer the Turtle (also named Boomy and BoomBoom in the concept art), was submitted by Craig Stitt. While his shell would've provided as a strong defense, he was still quite vulnerable and would've required Sonic to flip him upright if he got hit. He also had to be pushed far enough to power his jets to fly over ground-based hazards and water. It's possible that the concept of a jet-powered turtle was the inspiration for the Turtloid badnik used later in Sky Chase.

Another sidekick design included is a kiwi. There's a list in the top left of the second image that has other species ideas, including a bee, armadillo, and squirrel.

Sonic2 Boomer1.jpg Sonic2 Boomer2.jpg

For Sonic 2 we needed a buddy / player two for Sonic. This little guy was my submission. He would have been tough with the shell, but vunerable, needing Sonic’s help, if he got flipped on his back. He would have helped out Sonic by being able to ‘fly’ if Sonic pushed him up to speed. Then Sonic would jump up and ride on his back over lava, spikes etc etc.

— Craig Stitt
(Source: SEGAbits)

"Rabbit"

A sketch of a rabbit sidekick idea, also by Craig Stitt.

Cstitt GM5Zpcj.jpg

I have to guess that the 'rabbit' in the upper right is an idea for Sonic's buddy.

— Craig Stitt
(Source: February 2021 interview by DefinitiveDubs)

Enemy Concept Art

Tom Payne's Concepts

Tom Payne sketched out many enemy ideas during the early development of Sonic the Hedgehog 2. According to his documents, these enemies were ideas for Green Hill (Emerald Hill), Hill Top, Chemical Plant, Sand Shower, Rock World, Hidden Palace, Oil Ocean, and what appears to be Blue Ocean. After an enemy idea was approved, Tom Payne would work with Hirokazu Yasuhara to flesh out the concept. Sega's proprietary art-development stations called "digitizers" were then used to create the art for in-game. Digitizer art for many of the scrapped enemies seen here were found on floppy disks owned by Tom Payne.

Alligator/Gator

The infamous alligator enemy seen in the Sand Shower mock-up. It went unused in the Nick Arcade prototype as a debug item for Hidden Palace and was later removed from the game's data sometime after the Simon Wai prototype.

Ball

There was a cut ball enemy planned for Chemical Plant that would have simply bounced around, causing Sonic to bounce off of it when hit. Its graphics can be found as early as in the Nick Arcade prototype, and its object code exists in the August 21st prototype before being removed from the game's data in later builds. Early concept art of this enemy incorporated a spring into its design (similar to the Sand Crab). If Sonic tried to attack it, he would get bounced off, and would have to find a different way to defeat the enemy (if at all). It could have been used to the player's advantage by jumping on the springs and being able to access a normally-inaccessible platform. The digitizer page on the object's color information contains an earlier design for the ball than the one seen in prototype builds.

Bee/Wasp

Hirokazu Yasuhara's art showcases a scrapped idea for this enemy, where it's projectile bullets could burn bridges down and open up new paths for Sonic. This enemy was later renamed to Buzzer for the final game.

Bubbler and Bubbler's Mother

Bubbler and Bubbler's Mother were scrapped enemies intended to appear in Chemical Plant. Bubbler's Mother would have planted Bubblers, which would expand to hurt the player and then disintegrate. Similar to the unused Ball enemy, graphics for Bubbler exist in the Nick Arcade prototype, and its object code was implemented in the August 21st prototype before being removed from the game's data in later builds. Some concept art for Bubbler's Mother show alternate names used in development for Chemical Plant (Chemical Factory) and Hidden Palace (Secret Palace).

Dinosaur/Stego

A scrapped dinosaur enemy seen in the Hidden Palace mock-up. Like the previous alligator enemy, it went unused in the Nick Arcade prototype as a debug item for Hidden Palace. Despite being removed in the Simon Wai prototype, it was re-added to Hidden Palace in the August 21st prototype and remained in the game's code all the way up to Beta 5. This enemy was later salvaged alongside Hidden Palace for the 2013 remake.

Frog

A scrapped frog-like enemy, which would have hopped around on a specific path. If Sonic got too close to it, the frog would have shot a projectile at him. The concept of a frog-like enemy would later appear in Sonic the Hedgehog 3's Launch Base.

Lobster

A scrapped lobster-themed enemy, likely intended for the underwater level Blue Ocean.

Pterodactyl/Vulture

A pterodactyl/vulture badnik, which would have flown over the player and dropped bombs on them. Intended for Sand Shower and Rock World.

Sand Crab

An enemy designed for Sand Shower and Rock World. It would've taken advantage of the planned palette swap between these zones, hiding in the sand or snow depending on the level before popping out, sending Sonic flying if he jumped on its springs/shell. The early Sand Shower/Rock World design went unused in the Nick Arcade prototype through the August 21st prototype. It was later repurposed as Crawl for Casino Night with an updated design in the September 14th prototype and received its finalized design in the CENSOR build onward.

Snail

An early version of the snail was planned for Hill Top and would have climbed a wall and taken chase after Sonic if he was near, either by curling into its shell or using rocket boosters. A later design labeled "3rd incarnation" simply strolls forward and charges at the player and was used for Green Hill/Emerald Hill instead. The snail appears in the Nick Arcade and Simon Wai prototypes, being later replaced by Coconuts in the August 21st prototype.

Squid

A scrapped squid enemy. As with the lobster, this was likely intended for Blue Ocean.

Others

  • A dragonfly which would have had five bombs attached to its body as its "abdomen". It would have dropped all of them as it approached Sonic.
  • A mole badnik with a drill on its nose, similar to the Grounder badnik. It would have hid behind a wall and, when Sonic approached it, burst out of its hiding spot.

Other Concept Art

The Sludgehog

A sketch of Sonic smoking a cigar.

SonicSmokingACigar.jpg

Zone Concept Art

Metropolis Zone

Sonic2 Metropolis conceptart.png

Concept art for Metropolis Zone. The zone is presented with gray being the primary color, instead of the final's green.

Casino Night Zone

Sonic2 casinonight conceptart.png

Concept art for Casino Night Zone. Depicts Sonic in a Sonic the Pinball machine, using a different color scheme compared to the final and prototype.

Death Egg Zone

Concept art for Death Egg Zone, featuring Eggman in the Eggmobile, Death Egg Robot and his window, along with Super Sonic and Mecha Sonic Mk 1, referred to here as Meca Sonic.

Sonic2 deathegg conceptart.png

Special Stage

Sonic2 specialstage conceptart.png

Concept art for the Special Stage. interestingly, the stage seems to be taking place in a regular zone, with the ground and the background being similar to Green Hill's, instead of the geometrical environment of the final version.