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Proto:Mindwave

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This page details one or more prototype versions of Mindwave.

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Hmmm...
To do:
  • Pre-release page.
  • Remove redirect to Proto:MINDWAVE once the game releases, move content from this page to main page. Also depends on how future demos change or add things.
  • Check full sprite animations for unused frames, cut-offs, errors etc.
  • Potentially unused (for now) leaderboard sprites?
  • Which is used? sqcs_0_3_6_spr_pleasewait or sqcs_0_3_4_spr_pleaseplug? Both? Neither?
  • There are ms8OLD and ms9OLD scripts and code leftovers.
  • December 2025 development update

MINDWAVE is a psychedelic adventure where you must think fast in order to complete short Microgames inside of people's minds. There's some controller swapping involved in-between Microgames that may make your head spin. (Also an impending headache for porting the game to consoles)

First Indie Developers took inspiration from Wario's platforming efforts, and now they're inspired by his Microgames too!

The first Steam Demo for MINDWAVE released January 14th 2025, with the game's Kickstarter launched that same day. Three patches (1.01, 1.0.2 and 1.0.3) would be released later on to improve the demo.

Sub-pages

Cutscene Placeholders

cs_0_0_10_spr_pandora is the opening cutscene sprite for Pandora, it has parts that aren't seen in-game.

Ugh. That's become a popular phrase again huh?

sqcs_0_2_2_spr_bg is a placeholder for Pandora as she enters the tournament. The background appears slightly differently as standalone sprites.

Placeholder Mock-up Assets
MW sqcs 0 2 2 spr bg.png MW sqcs 0 2 2 spr back.png


sqcs_0_3_1_spr_placeholder is Pandora's and Small's handshake as one layer.

Placeholder Mock-up Assets
MW sqcs 0 3 1 spr placeholder.png MW sqcs 0 3 1 spr pandora.pngMW sqcs 0 3 1 spr hands.pngMW sqcs 0 3 1 spr smalls.pngMW sqcs 0 3 1 spr bg.png

sqcs_0_3_3_spr_panda is Pandora and the elevator background for when she enters the first match, as one layer. The actual standalone sprite of Pandora here is misspelled as sqcs_0_3_3_spr_pamdora in the files.

Placeholder Mock-up Assets
MW sqcs 0 3 3 spr panda.png MW sqcs 0 3 3 spr altbg2.png MW sqcs 0 3 3 spr pamdora.png

sqcs_0_4_0_spr_placeholder as you can imagine is the placeholder for when Abbie falls through the elevator floors after completing her mind, as one layer.

Placeholder Mock-up Assets
MW sqcs 0 4 0 spr placeholder.png MW sqcs 0 4 0 spr elev.png MW sqcs 0 4 0 spr arms.pngMW sqcs 0 4 0 spr abbylose 2.pngMW sqcs 0 4 0 spr floor 27.png

sqcs_0_4_3_bg is a placeholder background for the scene where the demo ends after defeating Abbie. Again Pandora and the background are one layer as opposed to being separate layers. What makes this scene interesting is that both the background and Pandora actually use two sperate sprites as the light intensifies.

Placeholder Mock-up Assets
MW sqcs 0 4 3 bg.png MW sqcs 0 4 3 spr pandora1.pngMW sqcs 0 4 3 spr pandora2.pngMW sqcs 0 4 3 spr bg1.pngMW sqcs 0 4 3 spr bg2.png

Microgame Assets

ibtT_spr_tutoguy2_solo is the small cat creature from the tutorial meant to be holding a sign, without said sign.

MW ibtT spr tutoguy2 solo 0.png

ms16_spr_bghitbox_0, 1 and 2 are the test hitbox sprites used for Abbie's transform Microgame.

MW ms16 spr bghitbox 0.png
MW ms16 spr bghitbox 1.png
MW ms16 spr bghitbox 2.png

Development Sprites

spr_blank is a blank sprite. Same with spr_none and spr_nothing. spr_smallblank as you can guess is also a blank sprite.

spr_purple is another blank sprite, nothing purple to see here.

spr_480_green is a typical greenscreen.

MW spr 480 green.png

spr_debugtex1 is a rainbow gradient used for debugging.

MW spr debugtex1.png

spr_missing is likely to be used as a placeholder textures, but may also be a reference to Valve's source engine games.

MW spr missing.png

spr_lb_cammarker is a sprite of a camera.

MW spr lb cammarker.png

An unused graphic for the boss stages named ibtS_spr_boss_text. The finished version of this graphic is green and semi-transparent.

MW ibtS spr boss text.png

Sprite Layers

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: spr_dialogue_log_frame_topelec parts?
Hmmm...
To do:
Rip the curtain sprites

The curtain sprites seen before Abbie's boss Microgame have unfilled areas that are covered up by each sprite layer in-game.

[?][?][?]

ms6_spr_bg appears to be a lucid background used for the Claw Machine Microgame. It may have originally been an overlay but was too distracting, or it was always meant to be used as a boarder.

MW ms6 spr bg 0.pngMW ms6 spr bg 1.png

Model Texture

spr_sparkle_elevator_bunny is the texture for the ending sequence of Abbie's mind, it features hidden space denoting where the face should be drawn on the mind exit model.

MW spr sparkle elevator bunny.png

Character/Object Sprite Names

The thoughts inside of Pandora's head during the tutorial are called ibtT_spr_bgthing1 and ibtT_spr_bgthing2.

MW ibtT spr bgthing1 0.png

The white cat angel creature from Pandora's mind is called ibtT_spr_tutoguy.

MW ibtT spr tutoguy 0.png

Abbie has a few different sprite names used throughout. Some are called sparkle (including the mind name), some call her Starlight (the name of her song/mind) and some are just Her. Only a few files call her by her finalised name.

Instance of a Sparkle sprite Instance of a Starlight sprite Instance of a "Her" sprite

The Chao lookalikes are named ms1_spr_skrunkly.

MW ms1 spr skrunkly eat 0.png

This red hair girl who appears in a few of Abbie's microgames has been named jenny, jen and j (in the Puyo Puyo inspired Microgame).

MW ms9 spr jenny 0.png MW ms17 spr lose jen 0.png

The plushie in the claw machine is named ms6_spr_creature.

MW ms6 spr creature.png

The imaginary friend outside your car window is named ms7_dude.

MW ms7 spr dude 0.png

This cat is known as ms8_spr_littleshit.

Meow.

The dizzy jester clown is named ms11_spr_pippi.

Her eyes are a separate sprite.

The yellow frog with a hat in the breakout Microgame is named ms13_spr_kappu_0.

MW ms13 spr kappu 0.png

The hat pulling duo are named mf2_spr_jobi (left) and mf2_spr_sylthhand (right).

In-game screenshot because they are both made up of like 8 sprite layers each.

Demo Updates

Hmmm...
To do:
* Compare graphic changes.

The information here has been directly pulled from the game's Steam News pages.

Demo V1.0.1

Released January 18th 2025

  • Raised max speed for Simple Endless mode
  • TUG! microgame prompt changed to SWIPE!
  • Added an arrow indicator to the mouse animation in SWIPE! (previously TUG!)
  • The opening cutscene can now be skipped with the spacebar (previously only the escape key)
  • Hopefully disabled the bits of code that were causing the game to get flagged by antivirus programs. If you had issues with this, let us know how it goes!
  • Added underlines to dialogue options to make them distinct from standard text
  • Fixes crashes related to transitions in the main menu
  • Fixed the crash that happened when opening the leaderboard or playing endless mode immediately after beating story mode
  • Fixed friends leaderboard tab not starting with #1 rank
  • Fixed a crash involving the leaderboard that could occur at the end of an endless run
  • Made Steam's screenshot key work (F12 for most people)[1]

Demo V1.0.2

Released February 6th 2025

Miscellaneous

  • Fixed a crash that can happen at the end of an Endless run
  • Fixed a white flash that can happen after playing Standard Starlight from Mind Select
  • Adjusted April Herndon's role in the credits to be more clear
  • Adjusted difficulty balancing in Endless mode: harder versions of some microgames should be more common now, and will become more common the longer you play
  • Fixed a crash that could happen when opening the dialogue log while Dom is showing you his song
  • Fixed the dialogue log's scrollbar jumping up if you kept holding down the mouse button after dragging the scrollbar and then closing the log
  • Adjusted an engine setting that may have been preventing some devices from saving and loading (if you were having trouble with this, let us know if this helped!)

Microgames

Starlight BRUSH!

  • Fixed a bug where the hair can go back to being messy even after winning the microgame

PADDLE!

  • Fixed a bug where you can hit the ball after losing the microgame

AVOID!

  • Made the heart semi-transparent to signal a certain mechanic
  • Made the microgame harder at higher game speeds

DROP!

  • Fixed a crash that could occur when stacking pieces too high

JUMP!

  • Various changes to the player animations to hopefully make the controls clearer to first-time players
  • Fixed a bug where you can jump after losing the microgame
  • Fixed a visual bug near the top of the level
  • Fixed a bug where an unintended sound effect can play after winning the microgame


Tutorial

CIRCLE!

  • Fixed a bug where the first line you draw couldn't be as long as normal
  • Drawing a line at max length will now count as an attempted closed circle instead of cancelling
  • Decreased the line's max length
  • Fixed a crash involving the line being too long

CATCH! (Demon)

  • The demon now flies around in a shorter area as game speed increases


Shuffle

  • SWIPE!
  • Changed prompt from SWIPE! to PUSH!
  • Downward mouse movement no longer reverses progress (temporary fix while we determine how to make the required mouse movement more clear to players)
  • Fixed a crash involving the inverse kinematics on the arms[2]

Demo V1.0.3

Released April 11th 2025

Miscellaneous

  • Added Top 3 Local scores display to Mind Select menu
  • Enabled Steam Cloud saves
  • Previously, if your game profile got corrupted, the game would crash on startup. Now a message displays to tell you your profile is corrupted, then you can continue to the game. A corrupt profile will reset settings and playtime, but will have Mind Select unlocked. Story Mode progress and high scores will not be reset.
  • Fixed various menu crashes that could result from frame-perfect escape key presses
  • Fixed crashes involving invalid Steam profile pictures displaying in the leaderboard.
  • All dialogue strings and other hardcoded strings were moved to lang.json

Microgames

  • After thorough testing, we can confirm that the speed cap for endless mode is now where we intend it to be. Regular Endless speed caps at 2.18x, and Simple Endless speed caps at 3x.
  • Fixed a bug where toggling Simple Mode and then playing Standard (story) Starlight would cause the popups to not appear after the speed up/level up.

Starlight

  • TRANSFORM!
  • Made the beginning input grace period slightly shorter

Tutorial

CIRCLE!

  • Improved collision accuracy on the circle
  • Decreased the volume of the win sound effect[3]


References