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Proto:Secret of Evermore

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This page details one or more prototype versions of Secret of Evermore.

Hmmm...
To do:
Anything else of note?

Present among a collection of loose EPROMs recovered by the Video Game History Foundation (and released by SNES Central in 2021) was a partial prototype of Secret of Evermore, more specifically chip 2 of 6. While none of the other chips have turned up as of this writing, there's enough correspondences between the data available and the second sixth of the final ROM to get a partial picture of the game as it neared completion.

NPC Differences

The final game features two "Alchemist" NPC types differing only by palette (one with a purple sash and white toga, the other with a yellow sash and green toga). Only one is present in the prototype. Though the palettes themselves haven't been found, the proto alchemist shares a palette pointer with many other sprites, like the purple-sashed variety in the final.

Considered together with the unused "Modronius" NPC, it seems that Strong Heart and Madronius were originally intended to have distinct appearances, with all other unnamed alchemists wearing the purple sash.

Enemy Differences

There are five enemies in the final game which are completely absent in the prototype: the Rat, Mechaduster, Tentacle, Tiny Tentacle, and Dark Toaster. The Mechaduster and Dark Toaster appear during the final boss battle. The Rat and Tentacles are actually unused, but were surely intended to be used in Omnitopia instead of the weaker versions present there.

There are seven enemies with stat changes, all of which are in Omnitopia. It seems clear that this was the last section of the game to be worked on.

Enemy HP Attack Defense Magic Defense Hit Rate Experience Item Drop Rate
Red Jelly Ball Proto 100 45 120 0 50 600 8/128
Final 100 110 240 0 50 600 8/128
Neo Greeble Proto 300 117 200 0 0 300 8/128
Final 300 117 200 0 0 500 8/128
Mechaduster Proto 50 85 160 57 25 50 8/128
Final 600 85 160 57 25 50 8/128
Raptor Proto 4000 245 400 51 75 24 128/128
Final 4000 225 400 51 75 24 128/128
Eye of Rimsala Proto 10000 205 400 0 60 1050 100/128
Final 6000 175 400 0 100 1050 128/128
Magmar Proto 30000 170 360 59 100 50000 0/128
Final 25000 170 360 0 110 50000 0/128
Carltron's Robot Proto 20000 220 360 59 100 100000 0/128
Final 30000 220 360 60 110 100000 0/128

Only three differences have been found outside of Omnitopia so far:

  • The Mad Monk's attack in the prototype has no special properties, whereas in the final it can induce the Confound status. In fact, it seems that the script for an enemy attack to inflict confounding had not yet been implemented at all.
  • Both types of rat used in the final can inflict plague, but in the proto only the lighter-colored ones found in Ebon Keep can. (At least, the data says that some rats can inflict plague, though I could never get this to happen...)
  • Finally, in the prototype Aquagoth drops 1000 jewels. For whatever reason, in the final this was changed to a scripted event awarding the player 5000 jewels and some honey, introducing a minor bug: no check is made for whether the player can hold more honey, allowing the usual maximum to be exceeded.

Other

The following text appears at 0x4F173:

Here, have some ingredients! Fine, have all the spells too... Jerk!

It is not clear whether there was some way to trigger this snippy reward in the prototype.