Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii)/Early Voicelines
This is a sub-page of Proto:The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).
Most of the voicelines in the Wii prototype are text-to-speech placeholders. The x at the start of the voiceline filenames signify it's a TTS placeholder, while the d signifies it's fully voiced. This page documents voicelines that were removed, some of which being unused in the final and New-Gen E3 prototype, or even used in the E3 prototype.
Contents
- 1 Global
- 2 The Land of Chocolate
- 3 Bartman Begins
- 4 Around the World in 80 Bites
- 5 Lisa the Treehugger
- 6 Mob Rules
- 7 Enter the Cheatrix
- 8 Shadow of the Colossal Donut
- 9 Invasion of the Yokel-Snatchers
- 10 Bargain Bin
- 11 NeverQuest
- 12 Grand Theft Scratchy
- 13 Medal of Homer
- 14 Big Super Happy Fun Fun Game
- 15 Five Characters in Search of an Author
- 16 Game Over
- 17 Cut Chatter Types
Global
Voicelines for your buddy character not being able to reach you. These voicelines are also used in the New-Gen E3 prototype, where Homer's voicelines are fully voiced.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| from_buddypc_cant_reach_you | x_homr_xxx_0004b60 | Homer can't reach you. | |
| from_buddypc_cant_reach_you | x_homr_xxx_0005a35 | I want to reach you but I can't! | |
| from_buddypc_cant_reach_you | x_homr_xxx_0005a36 | Something's in my way! | |
| from_buddypc_cant_reach_you | x_homr_xxx_0005a37 | Doh! I can't get through! | |
| from_buddypc_cant_reach_you | x_homr_xxx_0005a38 | Stupid physical boundary! | |
| from_buddypc_cant_reach_you | x_homr_xxx_0005a39 | I'm being blocked! | |
| from_buddypc_cant_reach_you | x_bart_xxx_0005a50 | Stupid boundary! | |
| from_buddypc_cant_reach_you | x_bart_xxx_0005a4d | I can't reach you! | |
| from_buddypc_cant_reach_you | x_bart_xxx_0005a4e | Something's in the way! | |
| from_buddypc_cant_reach_you | x_bart_xxx_0005a4f | I'm blocked! Blocked! | |
| from_buddypc_cant_reach_you | x_bart_xxx_0004b61 | Bart can't reach you. | |
| from_buddypc_cant_reach_you | x_lisa_xxx_0005a66 | There's something in my way! | |
| from_buddypc_cant_reach_you | x_lisa_xxx_0005a67 | I can't reach you! | |
| from_buddypc_cant_reach_you | x_lisa_xxx_0005a68 | Something's blocking me. | |
| from_buddypc_cant_reach_you | x_lisa_xxx_0005a69 | where you go, I cannot follow. | |
| from_buddypc_cant_reach_you | x_lisa_xxx_0004b68 | Lisa can't reach you. | |
| from_buddypc_cant_reach_you | x_marg_xxx_0005a80 | I need to be with you but I can't be. | |
| from_buddypc_cant_reach_you | x_marg_xxx_0005a81 | I can't reach you! | |
| from_buddypc_cant_reach_you | x_marg_xxx_0005a7d | Obstacle! Obstacle! | |
| from_buddypc_cant_reach_you | x_marg_xxx_0005a7e | I can't do it -- I can't! | |
| from_buddypc_cant_reach_you | x_marg_xxx_0005a7f | Something's blocking Marge! | |
| from_buddypc_cant_reach_you | x_marg_xxx_0004b69 | Marge can't reach you. |
Text-to-speech placeholder voicelines.
| Chatter Type | Filename | Sound | Subtitle |
|---|---|---|---|
| from_activepc_char_switch | x_homr_xxx_0003d50 | Homer character switch | |
| from_activepc_char_switch | x_bart_xxx_0003d4e | Bart character switch | |
| from_activepc_char_switch | x_lisa_xxx_0003d4d | Lisa character switch | |
| from_activepc_char_switch | x_marg_xxx_0003d4f | Marge character switch | |
| from_buddypc_onmyway | x_homr_xxx_0004b5d | Homer on my way. | |
| from_buddypc_onmyway | x_bart_xxx_0004b64 | Bart on my way. | |
| from_buddypc_onmyway | x_lisa_xxx_0004b65 | Lisa on my way. | |
| from_buddypc_onmyway | x_marg_xxx_0004b6c | Marge on my way. | |
| from_buddypc_wait_there | x_homr_xxx_0004b5e | Homer wait there. | |
| from_buddypc_wait_there | x_bart_xxx_0004b63 | Bart wait there. | |
| from_buddypc_wait_there | x_lisa_xxx_0004b66 | Lisa wait there. | |
| from_buddypc_wait_there | x_marg_xxx_0004b6b | Marge wait there. | |
| from_buddypc_waiting_4u | x_homr_xxx_0004b5f | Homer waiting for you. | |
| from_buddypc_waiting_4u | x_bart_xxx_0004b62 | Bart waiting for you. | |
| from_buddypc_waiting_4u | x_lisa_xxx_0004b67 | Lisa waiting for you. | |
| from_buddypc_waiting_4u | x_marg_xxx_0004b6a | Marge waiting for you. |
Voicelines for the family members falling off a ledge.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| airstate | x_homr_xxx_0003d4a | Homer airstate | |
| airstate | x_bart_xxx_0003d49 | Bart airstate | |
| airstate | x_lisa_xxx_0003d4c | Lisa airstate | |
| homr_xxx_0003d42 | Homer I'm falling | ||
| bart_xxx_0003d45 | Bart I'm falling | ||
| lisa_xxx_0003d44 | Lisa I'm falling | ||
| marg_xxx_0003d43 | Marge I'm falling |
A voiceline for Homer eating a cinnamon bun. This voiceline is fully voiced and unused in the final New-Gen version.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_eatfood_cinnabun | x_homr_xxx_0003c6f | Cinnamon Bun! |
Vocal Reacts
Inside each .enBE file (which contains character voicelines), there are surprisingly 385 voicelines for Selma, Marge, and 8-Bit Marge, which appear to be related to their character sound effects. Interestingly, in both the Old-Gen and New-Gen versions of the game, these types of sounds are handled by the sound effects system and not the voiceline system. Although these entries don’t include chatter types or actual audio, they do have "subtitles" that describe the kind of sound effect each line would trigger. Given the large number of entries (far more than expected for just those three characters), it’s likely that some of these sounds were used for other characters, with one character ID (like Marge's) being used as a placeholder during development.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| slma_rvc_0003dd4 | Damage to NPC - light | ||
| slma_rvc_0003dd5 | Damage to NPC - light | ||
| slma_rvc_0003dd6 | Damage to NPC - light | ||
| slma_rvc_0003dd7 | Damage to NPC - medium | ||
| slma_rvc_0003dd8 | Damage to NPC - medium | ||
| slma_rvc_0003dd9 | Damage to NPC - medium | ||
| slma_rvc_0003dda | Damage to NPC - medium | ||
| slma_rvc_0003ddb | Damage to NPC - medium | ||
| slma_rvc_0003ddc | Damage to NPC - heavy | ||
| slma_rvc_0003ddd | Damage to NPC - heavy | ||
| slma_rvc_0003dde | Damage to NPC - heavy | ||
| slma_rvc_0003ddf | Mob Walla loop - Idle - Low Energy (AEMS Module) | ||
| slma_rvc_0003de0 | Mob Walla loop - Idle - Low Energy (AEMS Module) | ||
| slma_rvc_0003de4 | Mob Walla loop - Idle - Med Energy (AEMS Module) | ||
| slma_rvc_0003de5 | Mob Walla loop - Idle - Med Energy (AEMS Module) | ||
| slma_rvc_0003de9 | Mob Walla loop - Idle - High Energy (AEMS Module) | ||
| slma_rvc_0003dee | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003def | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df0 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df1 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df2 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df3 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df4 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df5 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df6 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df7 | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df8 | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003df9 | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003dfa | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003dfb | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003dfc | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003dfd | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003dfe | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003dff | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e00 | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e01 | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e02 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e03 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e04 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e05 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0003e06 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_00042f9 | Damage to NPC - light | ||
| slma_rvc_00042fa | Damage to NPC - light | ||
| slma_rvc_00042fb | Damage to NPC - light | ||
| slma_rvc_00042fc | Damage to NPC - light | ||
| slma_rvc_00042fd | Damage to NPC - light | ||
| slma_rvc_00042fe | Damage to NPC - light | ||
| slma_rvc_00042ff | Damage to NPC - light | ||
| slma_rvc_0004300 | Damage to NPC - light | ||
| slma_rvc_0004301 | Damage to NPC - light | ||
| slma_rvc_0004302 | Damage to NPC - medium | ||
| slma_rvc_0004303 | Damage to NPC - medium | ||
| slma_rvc_0004304 | Damage to NPC - medium | ||
| slma_rvc_0004305 | Damage to NPC - medium | ||
| slma_rvc_0004306 | Damage to NPC - medium | ||
| slma_rvc_0004307 | Damage to NPC - medium | ||
| slma_rvc_0004308 | Damage to NPC - medium | ||
| slma_rvc_0004309 | Damage to NPC - medium | ||
| slma_rvc_000430a | Damage to NPC - medium | ||
| slma_rvc_000430b | Damage to NPC - medium | ||
| slma_rvc_000430c | Damage to NPC - medium | ||
| slma_rvc_000430d | Damage to NPC - heavy | ||
| slma_rvc_000430e | Damage to NPC - heavy | ||
| slma_rvc_000430f | Damage to NPC - heavy | ||
| slma_rvc_0004310 | Damage to NPC - heavy | ||
| slma_rvc_0004311 | Damage to NPC - heavy | ||
| slma_rvc_0004312 | Damage to NPC - heavy | ||
| slma_rvc_0004313 | Damage to NPC - heavy | ||
| slma_rvc_0004314 | Damage to NPC - heavy | ||
| slma_rvc_0004315 | Damage to NPC - heavy | ||
| slma_rvc_0004316 | Damage to NPC - heavy | ||
| slma_rvc_0004317 | Damage to NPC - heavy | ||
| slma_rvc_0004318 | Damage to NPC - heavy | ||
| slma_rvc_0004319 | Damage to NPC - heavy | ||
| slma_rvc_000431a | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_000431b | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_000431c | Mob Walla - Orders received (CCT-Driven vocal reacts) | ||
| slma_rvc_000431d | Mob Walla - Attack (CCT-Driven vocal reacts) | ||
| slma_rvc_000431e | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_000431f | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0004320 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0004321 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0004322 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0004323 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0004324 | Mob Walla - Celebration (CCT-Driven vocal reacts) | ||
| slma_rvc_0004320 | Mob Walla - Celebration (CCT-Driven vocal reacts) |
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| marg_rvc_0003e07 | Kick attack short. | ||
| marg_rvc_0003e08 | Kick attack short. | ||
| marg_rvc_0003e09 | Kick attack short. | ||
| marg_rvc_0003e0a | Kick attack short. | ||
| marg_rvc_0003e0b | Kick attack short. | ||
| marg_rvc_0003e0c | Kick attack short. | ||
| marg_rvc_0003e0d | Kick attack short. | ||
| marg_rvc_0003e0e | Kick attack short. | ||
| marg_rvc_0003e0f | Kick attack short. | ||
| marg_rvc_0003e10 | Kick attack short. | ||
| marg_rvc_0003e11 | Kick attack long. | ||
| marg_rvc_0003e12 | Kick attack long. | ||
| marg_rvc_0003e13 | Kick attack long. | ||
| marg_rvc_0003e14 | Kick attack long. | ||
| marg_rvc_0003e15 | Kick attack long. | ||
| marg_rvc_0003e16 | Attack wind-up | ||
| marg_rvc_0003e17 | Attack wind-up | ||
| marg_rvc_0003e18 | Attack wind-up | ||
| marg_rvc_0003e19 | Damage to Marge - light | ||
| marg_rvc_0003e1a | Damage to Marge - light | ||
| marg_rvc_0003e1b | Damage to Marge - light | ||
| marg_rvc_0003e1c | Damage to Marge - medium | ||
| marg_rvc_0003e1d | Damage to Marge - medium | ||
| marg_rvc_0003e1e | Damage to Marge - medium | ||
| marg_rvc_0003e1f | Damage to Marge - medium | ||
| marg_rvc_0003e20 | Damage to Marge - medium | ||
| marg_rvc_0003e21 | Damage to Marge - medium | ||
| marg_rvc_0003e22 | Damage to Marge - medium | ||
| marg_rvc_0003e23 | Damage to Marge - medium | ||
| marg_rvc_0003e24 | Damage to Marge - medium | ||
| marg_rvc_0003e25 | Damage to Marge - medium | ||
| marg_rvc_0003e26 | Damage to Marge - heavy | ||
| marg_rvc_0003e27 | Damage to Marge - heavy | ||
| marg_rvc_0003e28 | Damage to Marge - heavy | ||
| marg_rvc_0003e29 | Damage to Marge - heavy | ||
| marg_rvc_0003e2a | Damage to Marge - heavy | ||
| marg_rvc_0003e2b | Damage to Marge body falls / knocked out | ||
| marg_rvc_0003e2c | Damage to Marge body falls / knocked out | ||
| marg_rvc_0003e2d | Damage to Marge body falls / knocked out | ||
| marg_rvc_0003e2e | Damage to Marge body falls / knocked out | ||
| marg_rvc_0003e2f | Damage to Marge body falls / knocked out | ||
| marg_rvc_0003e30 | Exertion - short | ||
| marg_rvc_0003e31 | Exertion - short | ||
| marg_rvc_0003e32 | Exertion - short | ||
| marg_rvc_0003e33 | Exertion - short | ||
| marg_rvc_0003e34 | Exertion - short | ||
| marg_rvc_0003e35 | Exertion - short | ||
| marg_rvc_0003e36 | Exertion - short | ||
| marg_rvc_0003e37 | Exertion - short | ||
| marg_rvc_0003e38 | Exertion - short | ||
| marg_rvc_0003e39 | Exertion - short | ||
| marg_rvc_0003e3a | Exertion - long | ||
| marg_rvc_0003e3b | Exertion - long | ||
| marg_rvc_0003e3c | Exertion - long | ||
| marg_rvc_0003e3d | Exertion - long | ||
| marg_rvc_0003e3e | Exertion - long | ||
| marg_rvc_0003e3f | Almost fall / lose balance | ||
| marg_rvc_0003e40 | Almost fall / lose balance | ||
| marg_rvc_0003e41 | Almost fall / lose balance | ||
| marg_rvc_0003e42 | Almost fall / lose balance | ||
| marg_rvc_0003e43 | Almost fall / lose balance | ||
| marg_rvc_0003e44 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0003e45 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0003e46 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0003e47 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0003e48 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0003e49 | Run breaths | ||
| marg_rvc_0003e4a | Run breaths | ||
| marg_rvc_0003e4b | Run breaths | ||
| marg_rvc_0003e4c | Run breaths | ||
| marg_rvc_0003e4d | Run breaths | ||
| marg_rvc_0003e4e | Pass Out | ||
| marg_rvc_0003e4f | Pass Out | ||
| marg_rvc_0003e50 | Pass Out | ||
| marg_rvc_0003e51 | Pass Out | ||
| marg_rvc_0003e52 | Pass Out | ||
| marg_rvc_0003e53 | Laughs - Normal | ||
| marg_rvc_0003e54 | Laughs - Normal | ||
| marg_rvc_0003e55 | Laughs - Normal | ||
| marg_rvc_0003e56 | Laughs - Normal | ||
| marg_rvc_0003e57 | Laughs - Normal | ||
| marg_rvc_0003e58 | Scream - Surprise - Short | ||
| marg_rvc_0003e59 | Scream - Surprise - Short | ||
| marg_rvc_0003e5a | Scream - Surprise - Short | ||
| marg_rvc_0003e5b | Scream - Surprise - Short | ||
| marg_rvc_0003e5c | Scream - Surprise - Short | ||
| marg_rvc_0003e5d | Scream - Surprise - Long | ||
| marg_rvc_0003e5e | Scream - Surprise - Long | ||
| marg_rvc_0003e5f | Scream - Surprise - Long | ||
| marg_rvc_0003e60 | Scream - Surprise - Long | ||
| marg_rvc_0003e61 | Scream - Surprise - Long | ||
| marg_rvc_0003f85 | Kick attack short. | ||
| marg_rvc_0003f86 | Kick attack short. | ||
| marg_rvc_0003f87 | Kick attack short. | ||
| marg_rvc_0003f88 | Kick attack short. | ||
| marg_rvc_0003f89 | Kick attack short. | ||
| marg_rvc_0003f8a | Kick attack short. | ||
| marg_rvc_0003f8b | Kick attack short. | ||
| marg_rvc_0003f8c | Kick attack short. | ||
| marg_rvc_0003f8d | Kick attack short. | ||
| marg_rvc_0003f8e | Kick attack short. | ||
| marg_rvc_0003f8f | Kick attack short. | ||
| marg_rvc_0003f90 | Kick attack short. | ||
| marg_rvc_0003f91 | Kick attack short. | ||
| marg_rvc_0003f92 | Kick attack short. | ||
| marg_rvc_0003f93 | Kick attack short. | ||
| marg_rvc_0003f94 | Kick attack short. | ||
| marg_rvc_0003f95 | Kick attack short. | ||
| marg_rvc_0003f96 | Kick attack short. | ||
| marg_rvc_0003f97 | Kick attack short. | ||
| marg_rvc_0003f98 | Kick attack short. | ||
| marg_rvc_0003f99 | Kick attack short. | ||
| marg_rvc_0003f9a | Kick attack short. | ||
| marg_rvc_0003f9b | Kick attack short. | ||
| marg_rvc_0003f9c | Kick attack short. | ||
| marg_rvc_0003f9d | Kick attack short. | ||
| marg_rvc_0003f9e | Kick attack short. | ||
| marg_rvc_0003f9f | Kick attack short. | ||
| marg_rvc_0003fa0 | Kick attack short. | ||
| marg_rvc_0003fa1 | Kick attack short. | ||
| marg_rvc_0003fa2 | Kick attack short. | ||
| marg_rvc_0003fa3 | Kick attack short. | ||
| marg_rvc_0003fa4 | Kick attack short. | ||
| marg_rvc_0003fa5 | Kick attack short. | ||
| marg_rvc_0003fa6 | Kick attack short. | ||
| marg_rvc_0003fa7 | Kick attack short. | ||
| marg_rvc_0003fa8 | Kick attack short. | ||
| marg_rvc_0003fa9 | Kick attack short. | ||
| marg_rvc_0003faa | Kick attack short. | ||
| marg_rvc_0003fab | Kick attack short. | ||
| marg_rvc_0003fac | Kick attack short. | ||
| marg_rvc_0003fad | Kick attack short. | ||
| marg_rvc_0003fae | Kick attack short. | ||
| marg_rvc_0003faf | Kick attack short. | ||
| marg_rvc_0003fb0 | Kick attack short. | ||
| marg_rvc_0003fb1 | Kick attack short. | ||
| marg_rvc_0003fb2 | Kick attack short. | ||
| marg_rvc_0003fb3 | Kick attack short. | ||
| marg_rvc_0003fb4 | Kick attack short. | ||
| marg_rvc_0003fb5 | Kick attack short. | ||
| marg_rvc_0003fb6 | Kick attack short. | ||
| marg_rvc_0003fb7 | Kick attack short. | ||
| marg_rvc_0003fb8 | Kick attack short. | ||
| marg_rvc_0003fb9 | Kick attack short. | ||
| marg_rvc_0003fba | Kick attack short. | ||
| marg_rvc_0003fbb | Kick attack short. | ||
| marg_rvc_0003fbc | Kick attack long. | ||
| marg_rvc_0003fbd | Kick attack long. | ||
| marg_rvc_0003fbe | Kick attack long. | ||
| marg_rvc_0003fc0 | Kick attack long. | ||
| marg_rvc_0003fc1 | Kick attack long. | ||
| marg_rvc_0003fc2 | Kick attack long. | ||
| marg_rvc_0003fc3 | Kick attack long. | ||
| marg_rvc_0003fc4 | Kick attack long. | ||
| marg_rvc_0003fc5 | Kick attack long. | ||
| marg_rvc_0003fc6 | Kick attack long. | ||
| marg_rvc_0003fc7 | Kick attack long. | ||
| marg_rvc_0003fc8 | Kick attack long. | ||
| marg_rvc_0003fc9 | Kick attack long. | ||
| marg_rvc_0003fcb | Kick attack long. | ||
| marg_rvc_0003fcc | Kick attack long. | ||
| marg_rvc_0003fcd | Kick attack long. | ||
| marg_rvc_0003fce | Kick attack long. | ||
| marg_rvc_0003fcf | Kick attack long. | ||
| marg_rvc_0003fd0 | Kick attack short. | ||
| marg_rvc_0003fd1 | Kick attack short. | ||
| marg_rvc_0003fd2 | Kick attack short. | ||
| marg_rvc_0003fd3 | Kick attack short. | ||
| marg_rvc_0003fd5 | Attack wind-up | ||
| marg_rvc_0003fd6 | Attack wind-up | ||
| marg_rvc_0003fd7 | Attack wind-up | ||
| marg_rvc_0003fd8 | Attack wind-up | ||
| marg_rvc_0003fd9 | Attack wind-up | ||
| marg_rvc_0003fda | Attack wind-up | ||
| marg_rvc_0003fdb | Attack wind-up | ||
| marg_rvc_0003fdc | Attack wind-up | ||
| marg_rvc_0003fdd | Damage to Marge - light | ||
| marg_rvc_0003fdf | Damage to Marge - light | ||
| marg_rvc_0003fe0 | Damage to Marge - light | ||
| marg_rvc_0003fe1 | Damage to Marge - light | ||
| marg_rvc_0003fe2 | Damage to Marge - light | ||
| marg_rvc_0003fe3 | Damage to Marge - light | ||
| marg_rvc_0003fe4 | Damage to Marge - light | ||
| marg_rvc_0003fe5 | Damage to Marge - light | ||
| marg_rvc_0003fe6 | Damage to Marge - light | ||
| marg_rvc_0003fe7 | Damage to Marge - light | ||
| marg_rvc_0003fe8 | Damage to Marge - light | ||
| marg_rvc_0003fe9 | Damage to Marge - light | ||
| marg_rvc_0003fea | Damage to Marge - light | ||
| marg_rvc_0003feb | Damage to Marge - light | ||
| marg_rvc_0003fec | Damage to Marge - light | ||
| marg_rvc_0003fed | Damage to Marge - light | ||
| marg_rvc_0003fee | Damage to Marge - light | ||
| marg_rvc_0003fef | Damage to Marge - medium | ||
| marg_rvc_0003ff1 | Damage to Marge - medium | ||
| marg_rvc_0003ff2 | Damage to Marge - medium | ||
| marg_rvc_0003ff3 | Damage to Marge - heavy | ||
| marg_rvc_0003ff4 | Damage to Marge - heavy | ||
| marg_rvc_0003ff5 | Damage to Marge - heavy | ||
| marg_rvc_0003ff6 | Damage to Marge - heavy | ||
| marg_rvc_0003ff7 | Damage to Marge - heavy | ||
| marg_rvc_0003ff8 | Damage to Marge - heavy | ||
| marg_rvc_0003ff9 | Damage to Marge - heavy | ||
| marg_rvc_0003ffa | Damage to Marge - heavy | ||
| marg_rvc_0003ffb | Damage to Marge - heavy | ||
| marg_rvc_0003ffc | Damage to Marge - heavy | ||
| marg_rvc_0003ffd | Damage to Marge - heavy | ||
| marg_rvc_0003ffe | Damage to Marge - heavy | ||
| marg_rvc_0003fff | Damage to Marge - heavy | ||
| marg_rvc_0004000 | Damage to Marge - heavy | ||
| marg_rvc_0004002 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004003 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004004 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004005 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004006 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004007 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004008 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004009 | Damage to Marge body falls / knocked out | ||
| marg_rvc_000400a | Damage to Marge body falls / knocked out | ||
| marg_rvc_000400b | Damage to Marge body falls / knocked out | ||
| marg_rvc_000400c | Damage to Marge body falls / knocked out | ||
| marg_rvc_000400d | Damage to Marge body falls / knocked out | ||
| marg_rvc_000400e | Damage to Marge body falls / knocked out | ||
| marg_rvc_000400f | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004010 | Damage to Marge body falls / knocked out | ||
| marg_rvc_0004012 | Exertion - short | ||
| marg_rvc_0004013 | Exertion - short | ||
| marg_rvc_0004014 | Exertion - short | ||
| marg_rvc_0004015 | Exertion - short | ||
| marg_rvc_0004016 | Exertion - short | ||
| marg_rvc_0004017 | Exertion - short | ||
| marg_rvc_0004018 | Exertion - short | ||
| marg_rvc_0004019 | Exertion - short | ||
| marg_rvc_000401a | Exertion - short | ||
| marg_rvc_000401b | Exertion - short | ||
| marg_rvc_000401c | Exertion - short | ||
| marg_rvc_000401d | Exertion - long | ||
| marg_rvc_000401e | Exertion - long | ||
| marg_rvc_0004020 | Exertion - long | ||
| marg_rvc_0004021 | Exertion - long | ||
| marg_rvc_0004022 | Exertion - long | ||
| marg_rvc_0004023 | Almost fall / lose balance | ||
| marg_rvc_0004024 | Almost fall / lose balance | ||
| marg_rvc_0004026 | Almost fall / lose balance | ||
| marg_rvc_0004027 | Almost fall / lose balance | ||
| marg_rvc_0004028 | Almost fall / lose balance | ||
| marg_rvc_0004029 | Almost fall / lose balance | ||
| marg_rvc_000402a | Almost fall / lose balance | ||
| marg_rvc_000402b | Almost fall / lose balance | ||
| marg_rvc_000402d | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000402e | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000402f | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004030 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004031 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004032 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004034 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004035 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004036 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004037 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004038 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000403a | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000403b | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000403c | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000403d | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000403e | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_000403f | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004041 | Land from Jump (ground or ledge) - Light | ||
| marg_rvc_0004042 | Pass Out | ||
| marg_rvc_0004043 | Pass Out | ||
| marg_rvc_0004044 | Laughs - Normal | ||
| marg_rvc_0004045 | Laughs - Normal | ||
| marg_rvc_0004047 | Scream - Surprise - Short | ||
| marg_rvc_0004048 | Scream - Surprise - Short | ||
| marg_rvc_0004049 | Scream - Surprise - Short | ||
| marg_rvc_000404a | Scream - Surprise - Short | ||
| marg_rvc_000404b | Scream - Surprise - Short | ||
| marg_rvc_000404c | Scream - Surprise - Short | ||
| marg_rvc_000404e | Scream - Surprise - Short | ||
| marg_rvc_000404f | Scream - Surprise - Short | ||
| marg_rvc_0004050 | Scream - Surprise - Short | ||
| marg_rvc_0004051 | Scream - Surprise - Short | ||
| marg_rvc_0004052 | Scream - Surprise - Short | ||
| marg_rvc_0004054 | Scream - Surprise - Short | ||
| marg_rvc_0004055 | Scream - Surprise - Long | ||
| marg_rvc_0004056 | Scream - Surprise - Long | ||
| marg_rvc_0004057 | Scream - Surprise - Long | ||
| marg_rvc_0004058 | Scream - Surprise - Long | ||
| marg_rvc_000405a | Scream - Surprise - Long | ||
| marg_rvc_000405b | Scream - Surprise - Long | ||
| marg_rvc_000405c | Scream - Surprise - Long |
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mar8_rvc_0003dd0 | Damage to 8-Bit Marge - light | ||
| mar8_rvc_0003dc0 | Damage to 8-Bit Marge - light | ||
| mar8_rvc_0003dc1 | Damage to 8-Bit Marge - light | ||
| mar8_rvc_0003dc2 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc3 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc4 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc5 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc6 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc7 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc8 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dc9 | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dca | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dcb | Damage to 8-Bit Marge - medium | ||
| mar8_rvc_0003dcc | Damage to 8-Bit Marge - heavy | ||
| mar8_rvc_0003dcd | Damage to 8-Bit Marge - heavy | ||
| mar8_rvc_0003dce | Damage to 8-Bit Marge - heavy | ||
| mar8_rvc_0003dcf | Damage to 8-Bit Marge - heavy | ||
| mar8_rvc_0003dd0 | Damage to 8-Bit Marge - heavy |
The Land of Chocolate
Voicelines for the chocolate rabbits respawning from the Marge fountains.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| respawn | x_chcb_xxx_0003d46 | I'm back sucka! | |
| respawn | x_chcb_xxx_0005bda | Bunny's back! | |
| respawn | x_chcb_xxx_0005bdb | I'm re-spawning -- chump! | |
| respawn | x_chcb_xxx_0005bdc | You can't kill me! | |
| respawn | x_chcb_xxx_0005bdd | Bunnys love to multiply! | |
| respawn | x_chcb_xxx_0005bde | Hoppity hop, jerkface! | |
| respawn | x_chcb_xxx_0005bdf | Look who's back! | |
| respawn | x_chcb_xxx_0005be0 | I grew back -- sweet! | |
| respawn | x_chcb_xxx_0005be1 | Bunnys are hard to kill! | |
| respawn | x_chcb_xxx_0005be2 | When will I die? | |
| respawn | x_chcb_xxx_0005be3 | I'm alive and in pain! |
A voiceline for Homer fighting the chocolate rabbits.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt_retort_manual_choc_rabbit | x_homr_xxx_0004ebd | I love eating! More, more, more! |
Bartman Begins
Voicelines for a "diorama caveman", likely intended for the first diorama in the "Zap the Past" exhibit. Notably, this voiceline doesn't have an audio file associated with it.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| dcav_xxx_000092a | (wild crazy grunting) | ||
| dcav_xxx_000092b | Og am hungry! Og want pteradactyl! |
Voiceline for Dolph giving hints on shooting the target above him.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| help_shootglass | x_dolf_xxx_00008d8 | I probably shouldn't tell you this, but you'll have to find another way to shoot me. | |
| help_shootglass | x_dolf_xxx_00008d9 | You can't shoot through museum glass, moron! |
Individual voicelines for Dolph for the game's in-game cutscenes, in the final game in-game cutscenes don't have chatter types and the audio associated with the subtitles are "igc" types instead of "xxx".
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt_manual_01 | x_dolf_xxx_00008d0 | Hey Bartman, you ever dance with the devil in the pale moonlight? I bet not. | |
| skeletonfall | x_dolf_xxx_00008db | (terrified scream) Booooones! |
A voiceline for Homer when Bart brings down the ladder to the pressure plates. In the New-Gen version you jump on a drum, while in the Old-Gen version you flip a switch to bring down a ladder, so it was clearly intended for the latter.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| templeroom_ladder_drop | d_homr_xxx_00008ae | (annoyed) Great. Climbing. |
Voicelines for Bart and Homer when Bart drops down a ladder in the planetarium. Bart's voicelines are fully voiced in the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| planetarium_ladderdrop | x_bart_xxx_000087a | Dad, I need you to defy physics and climb this ladder. | |
| planetarium_ladderdrop | x_bart_xxx_000087b | (a la, Houston we have a problem) Homer, I have a problem. Climb up here. | |
| planetarium_ladderdrop | d_homr_xxx_00008ca | I can't understand you. There's too much static. (makes static noise) | |
| planetarium_ladderdrop | d_homr_xxx_00008cb | That's not in my contract! | |
| planetarium_ladderdrop | d_homr_xxx_00008cc | I'll have you know my fear of heights has contributed greatly to my weight problem. |
Voicelines for Bart and Homer after they open the secret door into the museum. Some of these are duplicate placeholders, while a Bart voiceline is fully voiced in the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| dinoroom_dooropen | x_bart_xxx_0000869 | I opened the door, now can you fit through it? | |
| homr_xxx_00008af | Should be in response to Bart react to door opening. | ||
| homr_xxx_00008b0 | Bart: Open sesame! | ||
| homr_xxx_00008b2 | Bart: I opened the door, now can you fit through it? | ||
| templeroom_platepuzzle_complete | d_homr_xxx_00008b3 | I hope so. | |
| templeroom_platepuzzle_complete | d_homr_xxx_00008b4 | You're lucky I'm scared of your super powers. |
Voicelines for Bart and Homer when they reach the temple room.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| templeroom_reveal_homer | x_homr_xxx_000089a | Whoa! This temple room has been totally pimped out! | |
| templeroom_reveal | x_bart_xxx_0000853 | Wow! This place is so cinematic! |
A voiceline for Homer when Bart completes the Middle Ages diorama in Zap the Past.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| diorama_2_complete | x_homr_xxx_00008c4 | All this over a magic ring. |
A voiceline for Bart when fighting the museum guards.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt_retort | x_bart_xxx_0000841 | Where were you guys on 9/11? |
A voiceline duplicate (mgwg_xxx_0003d48) for the wise guy museum guards.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mgwg_xxx_00008f1 | Hey, we have a break in! We better call in backup - it's a fat guy and a little kid! |
Around the World in 80 Bites
A voiceline for Homer when you enter Germany.
| Chatter Type | Filename | Sound | Subtitle |
|---|---|---|---|
| locreact_germany | d_homr_xxx_0003cfa | Germany -- terrible people, great food! |
A voiceline for Bart attacking the contestants.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| from_buddypc_positive | d_bart_xxx_0003cfc | Video game violence rules! |
A voiceline for Groundskeeper Willie taunting Bart and Homer at the gate to Scotland.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt_manual_bart_homer | x_wili_xxx_0003bd9 | Up here haggis breath! |
A voiceline for Groundskeeper Willie eating food.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_eatfood | x_wili_xxx_000022c | Get in my belly! |
Voicelines for Otto fighting the other contestants.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_other_contestants | d_otto_xxx_0003cf2 | Watch out -- Glen Danzig taught me karate! |
Lisa the Treehugger
Voicelines for the loggers running away from the Hand of Buddha.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| flee | x_lg01_xxx_00003f6 | Run away! | |
| flee | x_lg01_xxx_00003f7 | Freaky. | |
| flee | x_lg01_xxx_00003f8 | Okay, now I'm scared! | |
| flee | x_lg01_xxx_00003f9 | That hand is huge! | |
| flee | x_lg01_xxx_00003fa | (GASP) That never happens in logging! | |
| flee | x_lg02_xxx_0000414 | That's not just huge, it's humongous! | |
| flee | x_lg02_xxx_0000415 | (GASP) A giant foot! | |
| flee | x_lg02_xxx_0000416 | Can that thing palm a basketball? | |
| flee | x_lg02_xxx_0000417 | Giant palmª giant fingersª (GASP) A giant hand! | |
| flee | x_lg02_xxx_0000418 | BIG HAND! BIG HAND! BIG HAND! |
Voicelines for Bart fighting the loggers.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| enemy_attacks | x_bart_xxx_00003cf | Let's roll. | |
| enemy_attacks | x_bart_xxx_00003d0 | Achtung, baby! | |
| enemy_attacks | x_bart_xxx_00003d1 | Mach Schnell! | |
| enemy_attacks | x_bart_xxx_00003d3 | (GRIM) Time to make the donuts. |
Voicelines for Bart defeating the loggers.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| enemy_defeated | x_bart_xxx_00003db | Who's your Daddy? | |
| enemy_defeated | x_bart_xxx_00003dc | Float like a butterfly, sting like a bee. | |
| enemy_defeated | x_bart_xxx_00003de | Oh yeah, I'm puttin' on a clinic. |
A voiceline for Lisa when she reaches the logging factory.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_factory | x_lisa_xxx_00003c7 | Ew, smells like men and pulp. |
A voiceline for Mr. Burns on the loudspeaker.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| pa_announce | d_burn_xxx_000042c | We really must fix the lighting here. |
Mob Rules
A voiceline for Marge gathering the Mob to make a human bridge. A fully voiced version of this voiceline can be heard in the DS version by tapping on Marge in Moe's Tavern.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobleader_go_build_human | x_marg_xxx_0005c32 | Alright, Marge-a-teers! Time forª the Human Bridge! |
Placeholder voicelines for Marge making commands.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobleader_destroy_object | x_marg_xxx_0003224 | mobleader destroy object | |
| mobleader_build_object | x_marg_xxx_0003225 | mobleader build object |
Text-to-speech placeholder voicelines for Ned Flanders doing commands.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_currently_waiting | x_nedf_xxx_00039ea | mobmember currently waiting | |
| mobmember_currently_building_object | x_nedf_xxx_00039f9 | mobmember currently building object | |
| mobmember_task_complete | x_nedf_xxx_0003a03 | mobmember task complete | |
| mobmember_currently_destroying_object | x_nedf_xxx_0003a0c | mobmember currently destroying object | |
| mobmembe_go_destroy_object | x_nedf_xxx_0003b11 | mobmember go destroy object | |
| mobmember_go_build_object | x_nedf_xxx_0003b12 | mobmember go build object | |
| mobmember_go_wait | x_nedf_xxx_0003b13 | mobmember go wait |
Voicelines for Marge welcoming members into the mob. These voicelines don't seem to audio files associated with them, only subtitles.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| marg_xxx_0000dab | Welcome to the Mob! | ||
| marg_xxx_0000dac | We'll be taking a group photo later! | ||
| marg_xxx_0000dad | So glad you're able to riot with us! | ||
| marg_xxx_0000dae | Welcome! Cross us and you're toast! | ||
| marg_xxx_0000daf | We're not using our real names - I'm Julie Kavner! | ||
| marg_xxx_0000db0 | Just try to keep up, okay, Fresh Meat? | ||
| marg_xxx_0000db1 | It's so exciting to meet other angry people! | ||
| marg_xxx_0000db2 | Make sure to stretch before we riot! | ||
| marg_xxx_0000db3 | Everyone's listening to me! I feel like a Princess! |
Voicelines for Marge and Lisa reacting to the EA logo puzzle, which uses random objects on the Old-Gen version. Marge's line is fully voiced and used in the final game, but is assigned to a different filename and replaces "beeswax" with "wax paper".
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ea_logo_reveal | x_lisa_xxx_0003c7f | Look at that pretty logo. | |
| ea_logo_reveal | x_marg_xxx_0003c7e | That looks like a company logo! I think its for a beeswax company! |
A voiceline for Ned intended to be used for a cut chatter type: mobmember understaffed. Likely meant for a mob member to tell you that there's not enough members for a specific command.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_understaffed | x_nedf_xxx_0003bda | mobmember understaffed |
A voiceline for Chief Wiggum singing the song "Imagine" by John Lennon. This voiceline also doesn't have an audio file associated with it.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| cwig_xxx_0000df6 | (singing) "Imagine there's no heavenª It's easy if you tryª" |
Voicelines for Ned Flanders following the mob.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_follow | d_nedf_xxx_0000e3c | Say no to violenceª unless it's for God! | |
| nedf_xxx_0000e42 | If we'd thought ahead, we could have borrowed some grenades from the synagogue. | ||
| mobmember_follow | d_nedf_xxx_0000e44 | I blame everyone associated with this violent videogame except the fabulous voice actors. |
A voiceline for Captain McCallister after completing a task.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_task_complete | d_mccl_xxx_000481c | I feel as gay as a Spongebob Squarepants! |
A voiceline for Smithers waiting.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_currently_waiting | d_smth_xxx_0004ac8 | Hurry up. Tom Cruise is signing bottles of lube at the mall. |
A voiceline for Lenny after completing a task. Interestingly, this voiceline is used in Tapped Out when completing a job.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_task_complete | d_lnny_xxx_000491e | I feel good. Drunk good. |
A voiceline for Otto joining the mob. This is used on the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_task_complete | d_otto_xxx_0004920 | OK, as there aren't any drug tests. |
A voiceline for Otto after completing a task.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_task_complete | d_otto_xxx_0004939 | Sex, drugs andª what's the other one? |
A voiceline for Bumblebee Man...being poked? With a stylus? This voiceline was obviously going to be used in the DS version.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| poked_stylus | x_bumb_xxx_0005c33 | Ay Yi Yi! El stylus Diablo! |
A voiceline for Reverend Lovejoy going to build an object. This is used in the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_task_complete | d_ljoy_xxx_000497f | If that idiot Noah could build an ark, I'm sure I can handle this. |
A voiceline for Kearney taunting.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | x_krny_xxx_000477a | Sorry, I have trouble controlling my roid rage. |
A placeholder voiceline for Janey taunting.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | x_jany_xxx_0005b2c | Enemy Combat - Taunt |
A voiceline for Patty going to wait.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_go_wait | x_ptty_xxx_000494e | Fine. I'll download some lesbian ring-tones while I wait. |
Voicelines for Lewis, Milhouse and Ralph chanting, which are all the same lines. In the final, these voicelines are only used with one character (Janey) instead of multiple, despite being chanted by multiple characters at once.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| chant | x_lwis_xxx_0000e34 | We want violence! | |
| chant | x_lwis_xxx_0000e35 | No supervision! | |
| chant | x_lwis_xxx_0000e36 | Not the boss of us! | |
| chant | x_lwis_xxx_0000e37 | What do we want? Violence! When do we want it? Now! | |
| chant | x_lwis_xxx_0000e38 | "V" for violence! | |
| chant | x_lwis_xxx_0000e39 | Anarchy always! Naps never! | |
| chant | x_lwis_xxx_0000e3a | All we are saying, is give vice a chance! | |
| chant | x_lwis_xxx_0000e3b | A sick mind is a terrible thing to waste! | |
| chant | x_mhse_xxx_0000e11 | We want violence! | |
| chant | x_mhse_xxx_0000e12 | No supervision! | |
| chant | x_mhse_xxx_0000e13 | Not the boss of us! | |
| chant | x_mhse_xxx_0000e14 | What do we want? Violence! When do we want it? Now! | |
| chant | x_mhse_xxx_0000e15 | "V" for violence! | |
| chant | x_mhse_xxx_0000e16 | Anarchy always! Naps never! | |
| chant | x_mhse_xxx_0000e17 | All we are saying, is give vice a chance! | |
| chant | x_mhse_xxx_0000e18 | A sick mind is a terrible thing to waste! | |
| chant | x_rwig_xxx_0000e02 | We want violence! | |
| chant | x_rwig_xxx_0000e03 | No supervision! | |
| chant | x_rwig_xxx_0000e04 | Not the boss of us! | |
| chant | x_rwig_xxx_0000e05 | What do we want? Violence! When do we want it? Now! | |
| chant | x_rwig_xxx_0000e06 | "V" for violence! | |
| chant | x_rwig_xxx_0000e07 | Anarchy always! Naps never! | |
| chant | x_rwig_xxx_0000e08 | All we are saying, is give vice a chance! | |
| chant | x_rwig_xxx_0000e09 | A sick mind is a terrible thing to waste! |
Enter the Cheatrix
Voicelines for the Game Engine slaves being attacked. The plumber's voicelines are technically used and fully voiced, but assigned to different filenames.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_combat | x_turt_xxx_0003b04 | Perfect. Just perfect. | |
| react_combat | x_turt_xxx_0003b05 | I thought being a slave couldn't get worse. | |
| react_combat | x_digg_xxx_0003aee | Hey, workers of the world unite, man! | |
| react_combat | x_digg_xxx_0003aef | I've done no harm to you! | |
| react_combat | x_digg_xxx_0003af0 | Are we not brothers? | |
| react_combat | x_digg_xxx_0003af1 | Someday, change will sweep through like the wind! | |
| react_combat | x_digg_xxx_0003af2 | Easy! Take a look at some of my literature! | |
| react_combat | x_hedg_xxx_0003af8 | Easy, I've had a long day. | |
| react_combat | x_hedg_xxx_0003af9 | I really don't need this. | |
| react_combat | x_hedg_xxx_0003afa | Stop! My friend has a gun. I'll get him! | |
| react_combat | x_hedg_xxx_0003afb | Please, don't hurt an old man! | |
| react_combat | x_hedg_xxx_0003afc | Fine, kill me. Make it quick. | |
| react_combat | x_plum_xxx_0003ae4 | Play-a nice, ah? | |
| react_combat | x_plum_xxx_0003ae5 | Leave an old-a man alone! | |
| react_combat | x_plum_xxx_0003ae6 | At least I feel-a something! | |
| react_combat | x_plum_xxx_0003ae7 | I wish-a I could still-a throw fireballs! | |
| react_combat | x_plum_xxx_0003ae8 | I'm a glad the Princess not here to see this-a! |
Voiceline slogans for the EA announcer.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| slogan | x_eana_xxx_0004ee9 | EA Sports -- the gayest! | |
| slogan | x_eana_xxx_0004eea | John Madden is fat but funny! |
Voicelines for Professor Frink during the Stubborn Ape boss fight.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| from_npc_positive | x_frin_xxx_0004eba | Wonderful! Tear them apart Simpsons! | |
| hint_attack_ape | x_frin_xxx_0004eb8 | Lisa! Use your giant hand to punch the monkey! | |
| hint_ape_outofrange | x_frin_xxx_0004eb9 | The monkey! He is moving! Defeat his minions, Simpsons, and draw him out again! |
Shadow of the Colossal Donut
Voicelines for Kent Brockman when Lard Lad's hatches take damage. This might imply that originally the hatches were going to take multiple hits to open.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| hatches_taking_damage | x_kbmn_xxx_0000a6a | By Jove, I think he's got it! | |
| hatches_taking_damage | x_kbmn_xxx_0000a6b | Keep it upª | |
| hatches_taking_damage | x_kbmn_xxx_0000a6c | Stay the courseª | |
| hatches_taking_damage | x_kbmn_xxx_0000a6d | I can almost taste itª | |
| hatches_taking_damage | x_kbmn_xxx_0000a6e | Lard Lad's on the ropesª | |
| hatches_taking_damage | x_kbmn_xxx_0000a6f | This is real trouble for Lard Lad. |
Voicelines for Kent Brockman when Bart and Homer reach the Duff Stadium, which never happens. Originally, it seems that the 3rd hatch battle would take place inside the Duff Stadium.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| enter_stadium | x_kbmn_xxx_0000a70 | Welcome everyone to venerable old Duff Stadium for the final stage of this Super Brawl, if you will. It's only too appropriate that the fight should end here, as this was the site of many of Springfield's other famous epic battles to the death: Moe vs. Godzilla, Smithers vs. Giant Cowboy Smithers, and Patty vs. Selma. Now let's go down to the action on the field. | |
| enter_stadium | x_kbmn_xxx_0000a71 | Welcome everyone to a blustery night here at Duff Stadium. Although there cowardly citizens of Springfield are refusing to come to Bart and Homer's aid, it does make for great TV! So sit back, relax and watch two of Springfield's most beloved citizens battle for their very livesª on Fox! | |
| enter_stadium | x_kbmn_xxx_0000a72 | Hello, Springfield! Welcome to Duff Stadium, where we'll witness the final battle between Bart and Homer Simpson and the monstrous Lard Lad. I'm Kent Brockman, bringing you the play-by-play. Helping me out up here in the booth is the best color man in the business, Kent Brockman. Hello, Kent. Hi, Kent, great to be here. Should be a barn burner. Fantastic! (beat) I'm just going to take a moment to try to regain my sanity, so let's turn our attention to the action down on the field. |
Voicelines for Kent Brockman doing multiple ad sponsors.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| adspot_homerunsign | x_kbmn_xxx_0000a75 | The Homerun Zone presented by Duff Beer. You'll never make anything of yourself, much less get to the majors if you don't drink Duff. | |
| adspot_ladder | x_kbmn_xxx_0000a74 | This ladder climb is brought to you Laramie cigarettes. Wouldn't now be a fine time to climb into a pack? (lights up a cigarette, takes a puff, then exhales slowly) Now that's smooth. |
A voiceline for Kent Brockman reacting to a blimp inside the Duff Stadium.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_blimp | x_kbmn_xxx_0000a73 | If you turn your attention skyward, you'll see the Duff Blimp floating overhead, reminding all our doomed citizens of the deliciousness of Duff. |
Voicelines for Kent Brockman when Lard Lad starts to search for Homer and Bart.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ll_search_mode_start | x_kbmn_xxx_0000a4e | The irony is that if Lard Lad isn't able to find the Simpsons, he won't be able to murder them. | |
| ll_search_mode_start | x_kbmn_xxx_0000a4f | Apparently you can run and you can hide. | |
| ll_search_mode_start | x_kbmn_xxx_0000a50 | Cowardice is really paying off for the Simpsons. | |
| ll_search_mode_start | x_kbmn_xxx_0000a51 | This deadly game of hide-and-seek is brought to you by your friends at Luigi's. Luigi's, the monsters haven't destroyed it yet. | |
| ll_search_mode_start | x_kbmn_xxx_0000a52 | Lard Lad is greatly hampered by his lack of sense of smell, as Homer Simpson's unique odor would normally be a dead giveaway. |
A duplicate variant of an existing voiceline for Kent Brockman (kbmn_xxx_0004c40), which itself is assigned to a different chatter type (truly_random).
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ll_search_mode_start | x_kbmn_xxx_0000a53 | I'd like to take this break in the action to say hello to Lenny - you, sir, are a gentleman and a scholar. |
Voicelines for Kent Brockman when Lard Lad flees after his wiring has been ripped out. His first voiceline is fully voiced and used in the New-Gen version.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ll_flee | x_kbmn_xxx_0000a59 | I don't believe it! Lard Lad's human after all! Well, not human. Forget it. | |
| ll_flee | x_kbmn_xxx_0000a5a | The evidence is in, Lard Lad is not all that. | |
| ll_flee | x_kbmn_xxx_0000a5b | Yeah, you better run! | |
| ll_flee | x_kbmn_xxx_0000a5c | Aw, does the big bad monster have a boo boo? (suddenly professional) The answer would appear to be, yes. | |
| ll_flee | x_kbmn_xxx_0000a5d | Have we seen the last of Lard Lad? I doubt it. That's "My Two Cents". |
A voiceline for Kent Brockman meant for random commentary. This voiceline also doesn't have an audio file associated with it.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| kbmn_xxx_0000a8c | This just in, sudoku is a gateway to heroin. |
Voicelines for Bart avoiding / getting attacked by Lard Lad's projectiles.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| attacked_projectile | x_bart_xxx_0000a10 | Watch it! | |
| attacked_projectile | x_bart_xxx_0000a11 | Missed me! | |
| attacked_projectile | x_bart_xxx_0000a12 | That was close! |
Voicelines for Homer distracting Lard Lad. The second voiceline doesn't have any audio or chatter type associated with it.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| distract_ll | x_homr_xxx_0003bdd | Hey, follow me dumbass! | |
| homr_xxx_0003bdb | I'll distract him boy! |
A voiceline for Homer giving a hint that he can't damage Lard Lad.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| hint_cant_damage_ll | x_homr_xxx_0003bdf | I'm not strong enough! |
Voicelines for Homer avoiding / getting attacked by Lard Lad's projectiles.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| attacked_projectile | x_homr_xxx_0000a29 | I'm too pretty to burn! | |
| attacked_projectile | x_homr_xxx_0000a2a | Hey, that almost hit me! | |
| attacked_projectile | x_homr_xxx_0000a2b | My sweat is boiling! | |
| attacked_projectile | x_homr_xxx_0000a2c | (laughs) Nice aim! |
Voicelines for Homer sighting the EA mini-Krusties.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| krusties_sighted_1st | x_homr_xxx_0000a14 | Hey, look. There's our old friend, Krusty. And he's with someone. Oh, it's Krusty and his friend Krusty and several other Krustys. (dawning horror) Wait a minute, Krusty is much taller than that. And he's only one person! | |
| krusties_sighted_1st | x_homr_xxx_0000a15 | Wow. That's quite a billboard. It almost looks like a bunch of little attacking Krustys are coming out of it. What a weird marketing campaign. (suddenly alarmed) Oh my God, that's not a marketing campaign! It's not a marketing campaign at all! |
Invasion of the Yokel-Snatchers
A conversation between Kang and Kodos talking about Sideshow Bob, likely meant to play on a loudspeaker inside the spaceship judging by the model filename for the loudspeaker for Lisa the Tree Hugger.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_sideshow_01 | x_kang_xxx_0003bb1 | The humans are no match for our spacely wiles! | |
| conv_sideshow_02 | x_kdos_xxx_0003bb4 | Especially now that we have a secret, and highly improbable, accomplice! |
Another conversation between Kang and Kodos, likely also meant to play on a loudspeaker inside the spaceship judging by the model filename for the loudspeaker for Lisa the Tree Hugger.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_earth_01 | x_kang_xxx_0003baf | I cannot wait to destroy that pathetic little planet! | |
| conv_earth_02 | x_kdos_xxx_0003bb2 | Then we can finally move to the Nebulox Galaxy, and open that little Bed and Breakfast we keep talking about! | |
| conv_earth_03 | x_kang_xxx_0003bb0 | Ah yes - with four-poster beds, and a big guest book, and homemade croissants every morning. | |
| conv_earth_04 | x_kdos_xxx_0003bb3 | That's enough of that. Let's get back to killing. |
A voiceline for one of the aliens that's connected to as01_xxx_0003bc4, which is oddly split up into two different audio files.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient | x_as01_xxx_0003bc5 | -dating right now." |
Voicelines for Cletus accidentally shooting Bart and Homer. When Cletus joins you in the control room in the final game, he can't shoot either character.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| attacked_knockdown_homer | x_clet_xxx_0003ba9 | Sorry, I's a little twitchy! | |
| attacked_knockdown_homer | x_clet_xxx_0003baa | I didn't shoot you, my gun did. | |
| attacked_knockdown_homer | x_clet_xxx_0003bab | Don't go layin' no guilt trip on me. | |
| attacked_knockdown_bart | x_clet_xxx_0003bac | Sorry, I's a little twitchy! | |
| attacked_knockdown_bart | x_clet_xxx_0003bad | I didn't shoot you, my gun did. | |
| attacked_knockdown_bart | x_clet_xxx_0003bae | Don't go layin' no guilt trip on me. |
Voicelines for Bart and Homer when the tractor beam is revealed.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| beam_reveal | x_homr_xxx_0003b3c | That is the third-coolest space beam I've seen today. | |
| beam_reveal | x_bart_xxx_0003b73 | My, what a noteworthy beam. |
A voiceline for Bart when attacking the aliens in the level. This is fully voiced in the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| from_buddypc_positive | x_bart_xxx_0004ef1 | Another victory for video game violence! |
Voicelines for Bart and Homer giving a hint about going into the space beam.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| hint_beam | x_homr_xxx_0003b3d | Let's use the beam to get into the space ship! | |
| hint_beam | x_bart_xxx_0003b74 | Let's use the beam to get into the ship! |
What’s interesting about these next few voicelines is that they reference a scrapped gameplay mechanic inside the UFO. Instead of simply pulling a lever to save Cletus and access the control room (as in the final game), you would originally find Cletus floating around and have to stop him from getting sucked into teleportation tubes.
Voicelines for Homer and Bart sighting Cletus inside the spaceship.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| cletus_1st_sighting | x_homr_xxx_0003b43 | (SHORT SCREAM) It's a yokel! And he's floating! | |
| cletus_1st_sighting | x_bart_xxx_0003b7b | (GASP) Poor Mr. Spuckler! |
A voiceline for Homer when Cletus gets sucked into a tube for the first time.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| cletus_1st_tubesuck | x_homr_xxx_0003b46 | (ANNOYED GRUNT) | |
| cletus_1st_tubesuck | x_clet_xxx_0003b8e | Noooooooo! |
A conversation between Homer and Cletus when there's more sightings of aliens or tubes.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_cletus_more_sightings_01 | x_homr_xxx_0003b44 | Don't worry, you beautiful hillibilly! | |
| conv_cletus_more_sightings_01 | x_homr_xxx_0003b45 | You'll be back to your young-uns in no time! | |
| conv_cletus_more_sightings_02 | x_clet_xxx_0003b93 | That's what you said last time, and things just got worse! | |
| conv_cletus_more_sightings_02 | x_clet_xxx_0003b94 | I ain't sure I wants your help! | |
| conv_cletus_more_sightings_02 | x_clet_xxx_0003b95 | Less talkin', more Cletus-savin'! | |
| conv_cletus_more_sightings_02 | x_clet_xxx_0003b96 | Just get me out, boy critter! | |
| conv_cletus_more_sightings_02 | x_clet_xxx_0003b97 | I'll believes it when I sees it! |
Voicelines for Bart and Homer after Cletus gets sucked into a tube multiple times.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_cletus_tubesucked_01 | x_clet_xxx_0003b8f | Aw, c'mon now! | |
| conv_cletus_tubesucked_01 | x_clet_xxx_0003b90 | Not again! | |
| conv_cletus_tubesucked_01 | x_clet_xxx_0003b91 | Friggity frack! | |
| conv_cletus_tubesucked_01 | x_clet_xxx_0003b92 | I'm not happy! | |
| conv_cletus_tubesucked_02 | x_homr_xxx_0003b4a | Oh Cletus, your adventures delight us all. | |
| conv_cletus_tubesucked_02 | x_homr_xxx_0003b47 | We're not really helping this guy, are we? | |
| conv_cletus_tubesucked_02 | x_homr_xxx_0003b48 | You gotta admire the man's endurance. | |
| conv_cletus_tubesucked_02 | x_homr_xxx_0003b49 | Deep down, I think he wants to be a victim. | |
| conv_cletus_tubesucked_02 | x_bart_xxx_0003b7c | (LAUGHS) Ya gotta love physical comedy. | |
| conv_cletus_tubesucked_02 | x_bart_xxx_0003b7d | That is one unlucky hillbilly. | |
| conv_cletus_tubesucked_02 | x_bart_xxx_0003b7e | We're not really helping this guy, are we? | |
| conv_cletus_tubesucked_02 | x_bart_xxx_0003b7f | That actually sorta looks fun. | |
| conv_cletus_tubesucked_02 | x_bart_xxx_0003b80 | Flying rubes! I love it! |
Bargain Bin
Voicelines for Bart and Homer after solving a puzzle. Bart's voiceline was redone with Mycroft Holmes instead of Sherlock Holmes, but this early voiceline is fully voiced in the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| from_buddypc_puzzlecongrats | x_bart_xxx_00033c0 | Nice, Dad! You're like a morbidly obese Sherlock Holmes! | |
| from_buddypc_puzzlecongrats | d_homr_xxx_00033b1 | (whiny) Hurry up, Bart! I wanna go get drunk! |
Voicelines for the 8-Bit Simpsons after being saved.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| success | x_hom8_xxx_0003c82 | You're the best! | |
| success | x_brt8_xxx_0003c80 | You saved us! | |
| success | x_lis8_xxx_0003c81 | Thank you thank you thank you! | |
| success | x_mar8_xxx_0003c83 | I could kiss you! |
NeverQuest
A voiceline for Marge activating Maggie referencing the cut troll puzzle where you would have had to wake up a troll played by Nelson Muntz. This is heard when going into the dragon's eye.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| maggie_activated | d_marg_xxx_0003276 | Go for it Maggie. Wake that troll up from nappy-time. |
A duplicate voiceline for Marge when she enters the gauntlet room.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_gauntlet_start_03 | d_marg_xxx_0003263 | Oh no -- the camera's going to... overhead POV! |
A voiceline for Homer using a hamster wheel, which implies a hamster wheel was once going to be used for some sort of puzzle.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| hamsterwheel_done | x_homr_xxx_0003bed | Woo hoo! Hamster wheels rock! |
A voiceline for Homer when they reach the first room of the dungeon.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| lavaroom_reveal | x_homr_xxx_0003249 | A lava level in a video game? Amazing. |
Voicelines for Homer that are just Marge's lines carried over, clearly never meant to be used.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| homr_xxx_0003bf1 | Marge is in charge! | ||
| homr_xxx_0003bf2 | You can't spell "mage" without "Marge! | ||
| homr_xxx_0003bf3 | Following orders can be fun! | ||
| homr_xxx_0003bf4 | It's building time! | ||
| homr_xxx_0003bf5 | Let's play construction! | ||
| homr_xxx_0003bf6 | I bet they spend a fortune on landscaping. | ||
| homr_xxx_0003bf7 | Why didn't anyone tell me the world of fantasy involved so much gardening? | ||
| homr_xxx_0003bf8 | Is this place the Wizard of Oz? | ||
| homr_xxx_0003bf9 | Yeah, but it's still nice to get away from the kids. | ||
| homr_xxx_0003bfa | That's for getting brain goo on my skirt. | ||
| homr_xxx_0003bfb | Way to escape, munchkins! |
Voicelines for Selmatty laughing.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | d_drag_xxx_000331e | (Cough 1) | |
| taunt | d_drag_xxx_000331f | (Cough 2) | |
| taunt | d_drag_xxx_0003321 | (Cough 4) | |
| taunt | d_drag_xxx_0003322 | (Cough 5) | |
| taunt | d_drag_xxx_0003323 | (Evil Laugh 1) | |
| taunt | d_drag_xxx_0003324 | (Evil Laugh 2) | |
| taunt | d_drag_xxx_0003325 | (Evil Laugh 3) | |
| taunt | d_drag_xxx_0003326 | (Evil Laugh 4) | |
| taunt | d_drag_xxx_0003327 | (Evil Laugh 5) | |
| taunt | d_drag_xxx_000433d | (Evil Laugh) | |
| taunt | d_drag_xxx_000433e | (Evil Laugh) | |
| taunt | d_drag_xxx_000433f | (Evil Laugh) | |
| taunt | d_drag_xxx_0004340 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004341 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004342 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004343 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004344 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004345 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004346 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004347 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004348 | (Evil Laugh) | |
| taunt | d_drag_xxx_0004349 | (Evil Laugh) | |
| taunt | d_drag_xxx_000434a | (Evil Laugh) | |
| taunt | d_drag_xxx_000434b | (Evil Laugh) | |
| taunt | d_drag_xxx_000434c | (Evil Laugh) | |
| taunt | d_drag_xxx_000434d | (Cough) | |
| taunt | d_drag_xxx_000434e | (Cough) | |
| taunt | d_drag_xxx_000434f | (Cough) | |
| taunt | d_drag_xxx_0004350 | (Cough) | |
| taunt | d_drag_xxx_0004351 | (Cough) | |
| taunt | d_drag_xxx_0004352 | (Cough) | |
| taunt | d_drag_xxx_0004353 | (Cough |
A voiceline for Selmatty.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| d_drag_xxx_0004fff | I say we fry these hobbits! |
Voicelines for the Morcs taunting.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | x_morc_xxx_0003290 | Video game violence rules! | |
| taunt | x_morc_xxx_0003291 | I'm wacked out on orc meth! | |
| taunt | x_morc_xxx_0003292 | ROID RAGE!!! |
A voiceline for the Ghost Ottos taunting. This is fully voiced on the DS version.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | x_otgh_xxx_0005be5 | Pipeweed makes me wanna kill! |
A voiceline for the Morcs when they spot the player character.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| pc_sighted | x_morc_xxx_0003c06 | It's violence time! |
An ambient voiceline for the Hobbit Todds.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient | x_tdfh_xxx_0004b27 | Wheres my pipeweed? |
Voicelines for the Hobbit Todds offering food.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| food_offering | x_tdfh_xxx_00032ef | Brrr! I wish I had a windbreaker. | |
| food_offering | x_tdfh_xxx_00032f0 | Mean kids live here. | |
| food_offering | x_tdfh_xxx_00032f1 | I'm not allowed to see Lord of the Rings movies. |
A voiceline for the Hobbit Todds attacking enemies.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| mobmember_currently_attacking_enemy | x_tdfh_xxx_00032da | Violence is fun! |
An ambient voiceline for the Hobbit Ralphs.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient | x_rwig_xxx_0004b29 | Pipeweed makes me hungry. |
Grand Theft Scratchy
Voicelines for Marge fighting the Scratchy gangstas.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt_retort_scratchy_gangsta | x_marg_xxx_0004d9c | Hugs not drugs! | |
| taunt_retort_scratchy_gangsta | x_marg_xxx_0004d9f | Yo momma is like a big mac: 99 cents on wednesdays! |
A voiceline for Marge defeating the Scratchy Hoes.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| enemy_defeated_scratchy_ho | x_marg_xxx_0004daa | Sex should be free! |
Voicelines for the Scratchy Hoes.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient | x_scrh_xxx_0004e55 | I may be a ho, but at least I aint a crack ho. | |
| ambient | x_scrh_xxx_0004e58 | I also know Charlie Sheen! |
A voiceline for the Gangster Scratchys.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient | x_scrg_xxx_0004e6f | Wanna buy a pirated DVD of the Simpsons Movie? |
A voiceline for the Gangster Scratchys being attacked / knocked down.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| attacked_knockdown | x_scrg_xxx_0004e80 | I need vicadin! |
Voicelines for the Armed Scratchys taunting.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | x_sgra_xxx_0004e8b | Violent video games desensitized me to killing! | |
| taunt | x_sgra_xxx_0004e8c | I'm gonna murdalize youse mugs! | |
| taunt | x_sgra_xxx_0004e8d | Prepare for a ranged attack. | |
| taunt | x_sgra_xxx_0004e8e | Bullets -- attack! | |
| taunt | x_sgra_xxx_0004e8f | Suck death, humans! |
Voicelines for the Armed Scratchys sighting Marge and Lisa.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| pc_sighted | x_sgra_xxx_0004e8a | Look -- two ugly nags! | |
| pc_sighted | x_sgra_xxx_0004e87 | Kill the mom and the nerd! | |
| pc_sighted | x_sgra_xxx_0004e88 | Aim for the mother's hideous hairdo! | |
| pc_sighted | x_sgra_xxx_0004e89 | This would be more fun with a Wii. |
Medal of Homer
A conversation between Bart and Homer when they land into St. Capitulons. These voicelines are also used in the New-Gen E3 prototype.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_landed_01 | x_bart_xxx_00014d7 | Whoa, everything turned black and white. | |
| conv_landed_02 | x_homr_xxx_00014a1 | Why does it all come down to race for you? |
A voiceline for Homer when he enters the Castle Duffenstein room.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| wolfenstein | x_homr_xxx_00014af | Wolfenstein! |
A voiceline for a walla from one of the French men.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| french_villager_walla | x_fr02_xxx_000153a | Walla that sounds like French people surrendering. |
Voicelines for Uter. It's unknown what these were used for, but it's possible he would have been an enemy you'd have to fight in St. Capitulons, or these would play when waiting for the "Take Zat, Frenchies!" cutscene.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient | x_uter_xxx_0001506 | Gummi bears are fruity and delicious, just like German occupation! | |
| ambient | x_uter_xxx_0001507 | While you are distracted by my fun yet edible gummi bears, my German brothers will attack! | |
| ambient | x_uter_xxx_0001508 | Gummi uber alles! | |
| ambient | x_uter_xxx_0001509 | The confusion of being attacked with gummi bears will drive you quite mad! Mad I say! |
Voicelines for the French public announcer.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| random_comments | x_frpa_xxx_0001563 | (sings "La Vie en Rose") "Quand il me prend dans ses bras / Il me parle tout bas / Je voie la vie en rose... " | |
| random_comments | x_frpa_xxx_0001567 | If you must gamble, craps offers some of the best odds and the most fun of any casino game. |
A voiceline for Homer for when "bart_xxx_00014fb" (which is used in New-Gen) is played during the aircraft carrier section.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| conv_c4reminder_02 | x_homr_xxx_00014c7 | Okay, but I don't understand what the gay Star Wars robot has to do with this. |
Voicelines for Bart and Homer when they destroy the guns in the Jabba al Hutt escort mission.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| gun_destroyed_africa | x_bart_xxx_00014f0 | That's how you do World War II! | |
| gun_destroyed_africa | x_bart_xxx_00014f1 | Hitler can kiss my grits! | |
| gun_destroyed_africa | x_homr_xxx_00014c1 | I never knew World War II was so much fun! |
A voiceline for Homer when he's shot at by the guns in the Jabba al Hutt escort mission.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| attacked_knockdown_homer | x_homr_xxx_00014bc | Germans are jerks! |
Ambient voicelines for Bart and Homer. The first one is fully voiced on the E3 prototype and plays on the U.S.S Reel Crazy.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient_pc | x_homr_xxx_0004ae0 | You know, we really screwed up in Iraq. | |
| ambient_pc | x_bart_xxx_0004ae9 | I get in a lot of trouble, but nothing on the scale of the Nazis. |
Alternate variants for the cutscene voicelines, which in the final are assigned to the "igc" voicelines (which don't have chatter types as they play in cutscenes) instead of "xxx". The first three are shown as FMVs in the final, with the 2nd one being exclusive to the New-Gen version. Interestingly, the voiceline used in the second mission’s cutscene includes a line that doesn’t appear in the subtitles: “Nice kid, for a no-good Hitler-heiling wurst-chomper.”
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| load_france | x_grmp_xxx_0005a87 | Listen up, youngsters. We have received intelligence that the Krauts are due to invade the beloved French township of Ville de St. Capitulons. Now I don't need to tell you that this town provides the snails that feed the entire French Resistance! If St. Capitulons falls, the resistance will be so hungry for snails they'll turn around and fight for the bad guys! I've seen it happen before! You will parachute out a UB-40 Redwine Flying Fortress over St. Capitulons, where you have to locate me and Private First Class Burns for further instructions. Now good luck....you boys are my favorite Privates, and you know how much I love my Privates. My Privates mean everything to me. Please God don't let anything happen to my privates!!!! | |
| load_africa | x_grmp_xxx_0005a88 | Hot damn if you didn't stop those surrender monkeys from surrendering. I was sure you were both gonna be shipped home in pine boxes! I was already making up nice things to say about ya. But now you're off to Africa! Private Burns has secured some priceless French paintings of high-class nekkid bazooms! We're taking the paintings to a secure storage depot outside Jabba al-Hutt, Algeria. I'll be riding shotgun with Burns personally on this one. I suspect we'll need the help, as the canyons near Jabba are heavily fortified by the enemy. I know what you're thinking...this sounds like an escort mission. Well, deal with it! | |
| load_aircraft | x_grmp_xxx_0005a89 | Listen up, my beloved Privates, we had a traitor in our midst! Private Burns has nicked all the French paintings, with all of those luscious, naked sweater-melons! So, listen up: Burns has moved the paintings to his own private aircraft carrier, the U.S.S Reel Crazy! He has the damn thing heavily guarded by his own private cadre of muscular sailors. These men fight for neither God nor country -- they fight for love! I'll be leading a sortie of Hellfish warplanes and we'll be providing heat from the air. You two need will stow yourselves aboard the ship at dock. Once out to sea, disable the ship's defenses while we attack from above. Homer, you'll be on demolition duty, and you'll have just enough C4 explosive to complete your objectives. Aw, who'm I kidding, you're never going to run out of explosives. If you ran out you'd never finish this damn thing. Any more questions? I don't care. Over and out! | |
| ship_buzzattack_react | x_burn_xxx_0003b10 | Missed me, now you have to kiss me! | |
| ship_buzzattack | x_grmp_xxx_00015aa | Eat deck, you treacherous, double-crossing Nancy boy! |
Voiceline duplicates for the French citizens in St. Capitulons.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_combat | x_fr01_xxx_000150f | Zut alors! | |
| react_combat | x_fr01_xxx_0001510 | You have me at a disadvantage - you have my surrender flag. | |
| react_combat | x_fr01_xxx_0001511 | After you're finished beating me, do you have any American blue jeans for sale? | |
| react_combat | x_fr01_xxx_0001512 | Careful, I have some cheese in my pocket. | |
| react_combat | x_fr01_xxx_0001513 | After the beating, may I paint you nude? | |
| react_combat | x_fr01_xxx_0001514 | Save me, Hercule Poirot! | |
| react_combat | x_fr01_xxx_0001515 | (annoyed) Merci beaucoup. | |
| react_combat | x_fr01_xxx_0001516 | What's le grand idea?! | |
| react_combat | x_fr01_xxx_0001517 | For the love of TinTin! | |
| react_combat | x_fr01_xxx_0001518 | Where's the amour?! | |
| react_combat | x_fr02_xxx_000152a | What can I say? I'm a runner not a fighter. | |
| react_combat | x_fr02_xxx_000152b | You Americans all have to be John Wayne. | |
| react_combat | x_fr02_xxx_000152c | After you're done pummelling us, could I have a cigarette? | |
| react_combat | x_fr02_xxx_000152d | Typical American rudeness. | |
| react_combat | x_fr02_xxx_000152e | If you're going to beat me, you could at least do it in French. | |
| react_combat | x_fr02_xxx_000152e | If you're going to beat me, you could at least do it in French. | |
| react_combat | x_fr02_xxx_000152f | I had it coming. | |
| react_combat | x_fr02_xxx_0001530 | You've bloodied my snobby nose! | |
| react_combat | x_fr02_xxx_0001531 | I call a general strike! | |
| react_combat | x_fr02_xxx_0001532 | (pained French laughing) | |
| react_combat | x_fr02_xxx_0001533 | (pained) Ou est la toilette?! | |
| fr02_xxx_0001534 | Ex: run for your lives! | ||
| react_combat | x_frwm_xxx_0001545 | Beat me all you want, I'll never shave my armpits! | |
| react_combat | x_frwm_xxx_0001546 | This is hardly chivalrous. | |
| react_combat | x_frwm_xxx_0001547 | How do you say, "ow?" | |
| react_combat | x_frwm_xxx_0001548 | American rock and roll has made you violent! | |
| react_combat | x_frwm_xxx_0001549 | I hate tourists. | |
| react_combat | x_frwm_xxx_000154a | Non means non! | |
| react_combat | x_frwm_xxx_000154b | Whatever. | |
| react_combat | x_frwm_xxx_000154c | Good thing I'm drunk. | |
| react_combat | x_frwm_xxx_000154d | Ow! My accent! | |
| react_combat | x_frwm_xxx_000154e | You are boring. |
Big Super Happy Fun Fun Game
Voicelines for Lisa doing a "Flick" attack during the Sparklemon fights. These voicelines are used and fully voiced in the DS version when using the "Poke" attack.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| sparklemon_attack_flick | x_lisa_xxx_000506f | I'll flick you like a bug! | |
| sparklemon_attack_flick | x_lisa_xxx_0005070 | Flicky, flicky, flicky! | |
| sparklemon_attack_flick | x_lisa_xxx_0005071 | Buddha flick! |
Voicelines for Lisa giving hints on how to free Mr. Sparkle, but the method is slightly different. Instead of placing lanterns using the Hand of Buddha, the player simply needs to attack enough Dirt Sumos to free him.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| hint_lantern_1 | x_lisa_xxx_000508a | Dad! Stopping the Dirt Sumos made that lantern light up! Keep fighting them! | |
| hint_lantern_2 | x_lisa_xxx_000508b | There's only one more lantern to go, Dad! |
Voicelines for Homer when he reaches the dirt village. It seems that only the third voiceline would have been used.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_dirt_village | x_homr_xxx_000501f | Japan | |
| react_dirt_village | x_homr_xxx_0005020 | Japanis an even bigger dump than | |
| react_dirt_village | x_homr_xxx_0005021 | Japanis an even bigger dump thanAmerica |
Ambient voicelines for Homer.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| ambient_pc | x_homr_xxx_0005024 | Do the Japanese have beer? Or do they drink some weird coo-coo juice? | |
| ambient_pc | x_homr_xxx_000505b | Is it OK to drink when I'm on Dramamine? Because I'm going to. |
A voiceline for the Dirt Sumos taunting.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt | x_sumd_xxx_00050d3 | I'm Fat Man. And you're Nagasaki! |
Alternate variants for the in-game cutscenes (boarding the Skyship and using the summon attack in the Sparklemon fights). In the final these are assigned to different filenames.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_skyship_takeoff | x_homr_xxx_0005058 | I don't know whether to be air sick or sea sick! | |
| sparklemon_attack_summon | x_homr_xxx_000501c | I Summon...Wonderful Magical Animal!!!! | |
| sparklemon_attack_summon | x_lisa_xxx_0005076 | Linguo, fix his grammar but good! |
Five Characters in Search of an Author
Voicelines for Matt Groening when being damaged.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| door_slam | x_gron_xxx_0005134 | Ow! My face -- my beautiful beautiful face! | |
| door_slam | x_gron_xxx_0005137 | Matt Groening is in the closet! That's right -- I, Matt Groening, am closeted, and I won't come out of the closet! |
A voiceline for Bart fighting against the lawyers.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| taunt_retort_lawyer | x_bart_xxx_0005a9c | You're from the firm of Lamewad, Gaylord, and Buttmunch! |
Game Over
There are voicelines for Bart reacting to a Tetris section within the level. While a Tetris section doesn’t appear in either the Old-Gen or New-Gen versions of the game, it is included in the DS version (although Lisa is used instead of Bart). Interestingly, the folder containing these voicelines is named eps_mtp_ds, which seems to suggest that these lines were intended for use in the DS version.
| Chatter Type | Filename | Voiceline | Subtitle |
|---|---|---|---|
| react_tetris | x_bart_xxx_0005c30 | Song A [Bart Sings Tetris "Song A" (Korobeiniki)] Song C [Sings Tetris "Song C" (Bach's French Suite No.3)] | |
| react_tetris | x_bart_xxx_0005c31 | Damn you, Alexei Pajitnov! |
Cut Chatter Types
Along with the cut voicelines, there are also cut chatter types that were meant to go with them. Since many of these chatter types and voicelines aren’t used in this build, their intended usage is mostly speculation based on the content of the lines themselves.
Global
from_buddypc_cant_reach_you
This chatter type was meant to play when your buddy character is unable to follow at a specific point. This chatter type is notably used in the E3 build but only for Homer, as the other characters only have text-to-speech placeholder audio.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | global_homr | x_homr_xxx_0004b60
x_homr_xxx_0005a35 x_homr_xxx_0005a36 x_homr_xxx_0005a37 x_homr_xxx_0005a38 x_homr_xxx_0005a36 |
| Bart | global_bart | x_bart_xxx_0005a50
x_bart_xxx_0005a4d x_bart_xxx_0005a4e x_bart_xxx_0005a4f x_bart_xxx_0004b61 |
| Lisa | global_lisa | x_lisa_xxx_0005a66
x_lisa_xxx_0005a67 x_lisa_xxx_0005a68 x_lisa_xxx_0005a69 x_lisa_xxx_0004b68 |
| Marge | global_marg | x_marg_xxx_0005a80
x_marg_xxx_0005a81 x_marg_xxx_0005a7d x_marg_xxx_0005a7e x_marg_xxx_0005a7f x_marg_xxx_0004b69 |
The Land of Chocolate
respawn
This chatter type was likely intended to trigger when the chocolate bunnies would respawn from the marge fountains.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Chocolate Bunnies | eps_loc | x_chcb_xxx_0003d46
x_chcb_xxx_0005bda x_chcb_xxx_0005bdb x_chcb_xxx_0005bdc x_chcb_xxx_0005bdd x_chcb_xxx_0005bde x_chcb_xxx_0005bdf x_chcb_xxx_0005be0 x_chcb_xxx_0005be1 x_chcb_xxx_0005be2 x_chcb_xxx_0005be3 |
taunt_retort_manual_choc_rabbit
This chatter type was likely intended to trigger as a taunt retort against the white chocolate rabbit's voiceline (which his chatter type would use "taunt_manual_2homer", although it's unknown which voiceline would trigger homer's chatter type)
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_loc | x_homr_xxx_0004ebd |
Bartman Begins
diorama_2_complete
This chatter type was intended to trigger when the player gets through the middle ages diorama in the History of Man exhibit.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_brt | x_homr_xxx_00008c4 |
help_shootglass
This chatter type was likely intended to trigger if the player would use Bart's slingshot on the window, giving the hint that you have to shoot the target that's above him.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Dolph | eps_brt | x_dolf_xxx_00008d8
x_dolf_xxx_00008d9 |
planetarium_ladderdrop
This chatter type was likely intended to trigger when the player would pull the lever ontop of the space gas station to bring the ladder down so Homer can climb up it.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_brt | x_bart_xxx_000087a
x_bart_xxx_000087b |
| Homer | eps_brt | d_homr_xxx_00008ca
d_homr_xxx_00008cb d_homr_xxx_00008cc |
templeroom_reveal
This chatter type was intended to trigger when the player reaches the temple room after getting through the sewer.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_brt | x_bart_xxx_0000853 |
templeroom_reveal_homer
This chatter type was intended to trigger when the player reaches the temple room after getting through the sewer, but for Homer specifically.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_brt | x_homr_xxx_000089a |
Around the World in 80 Bites
locreact_germany
This chatter type was intended to trigger when the player reaches Germany.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_80b | d_homr_xxx_0003cfa |
Lisa the Treehugger
flee
This chatter type was likely intended to trigger when the loggers would sight the Hand of Buddha and start to run away from it.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Logger 1 | eps_hug | x_lg01_xxx_00003f6
x_lg01_xxx_00003f7 x_lg01_xxx_00003f8 x_lg01_xxx_00003f9 x_lg01_xxx_00003fa |
| Logger 2 | eps_hug | x_lg02_xxx_0000414
x_lg02_xxx_0000415 x_lg02_xxx_0000416 x_lg02_xxx_0000417 x_lg02_xxx_0000418 |
react_factory
This chatter type was likely intended to trigger when the player would reach the logging factory after getting through the frogger spoof near the end of the episode.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Lisa | eps_hug | x_lisa_xxx_00003c7 |
Mob Rules
mobleader_go_build_human
This chatter type is interesting, as this type was intended for the DS version, and even has the voiceline meant for the chatter type in that version (albeit technically unused as you can only hear the voiceline in Moe's Tavern). This type was likely intended to trigger when the player would use the mob members to create a human bridge to cross over a gap.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Marge | eps_mob_ds | x_marg_xxx_0005c32 |
mobmember_understaffed
This chatter type was likely intended to trigger when a mob member hinted that there's not enough members to do a specific task, which seems to imply that originally you actually needed a specific number of mob members for an action to work, unlike the final game where you can do all mob-member tasks with just one character (it’s just much slower.)
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Ned | eps_mob | x_nedf_xxx_0003bda |
poked_stylus
This chatter type is interesting, as this type was intended for the DS version. This type was likely intended to trigger when the player would use the DS stylus to poke the character.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bumblebee Man | eps_mob_ds | x_bumb_xxx_0005c33 |
Shadow of the Colossal Donut
adspot_homerunsign
This chatter type was likely meant to trigger when the player was near the Home Run sign inside the Duff Stadium.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kent Brockman | eps_scd | x_kbmn_xxx_0000a75 |
adspot_ladder
This chatter type was likely meant to trigger when the player climbs up the ladder to Bart's old factory, which was later replaced by a bed mattress that functions like a trampoline.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kent Brockman | eps_scd | x_kbmn_xxx_0000a74 |
distract_ll
This chatter type was likely meant to trigger when Homer (as the buddy character) was around Lard Lad. This would make Lard Lad focus on him, giving Bart a chance to shoot the hatches on Lard Lad’s back.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_scd | x_homr_xxx_0003bdd |
enter_stadium
This chatter type was likely meant to trigger when the player enters the Duff Stadium after destroying 2 of Lard Lad's hatches.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kent Brockman | eps_scd | x_kbmn_xxx_0000a70
x_kbmn_xxx_0000a71 x_kbmn_xxx_0000a72 |
hatches_taking_damage
This chatter type was likely meant to trigger when the player does damage on Lard Lad's hatches, which would eventually make them open up.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kent Brockman | eps_scd | x_kbmn_xxx_0000a6a
x_kbmn_xxx_0000a6b x_kbmn_xxx_0000a6c x_kbmn_xxx_0000a6d x_kbmn_xxx_0000a6e x_kbmn_xxx_0000a6r |
react_blimp
This chatter type was likely meant to trigger the player was around the Duff Blimp, though it’s unclear whether it would have appeared only in the main industrial area, at the Duff Stadium, or in both places. Interestingly, there’s also a Duff Blimp model in the episode Game Over, but its internal name labels it specifically for that episode, so it’s uncertain whether it was originally meant for Shadow of the Colossal Donut.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_scd | x_homr_xxx_0003bdd |
Invasion of the Yokel-Snatchers
beam_reveal
This chatter type was likely meant to trigger after the player defeats the aliens in the space-invaders spoof and the tractor beam opens up.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_sss | x_bart_xxx_0003b73 |
| Homer | eps_sss | x_homr_xxx_0003b3c |
beam_hint
This chatter type was likely meant to trigger as a hint to the player to go into the tractor beam, likely immediately meant to be played after "beam_reveal".
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_sss | x_bart_xxx_0003b74 |
| Homer | eps_sss | x_homr_xxx_0003b3d |
cletus_1st_sighting
This chatter type was likely meant to trigger when the player would stumble across Cletus floating inside the UFO
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_sss | x_bart_xxx_0003b7b |
| Homer | eps_sss | x_homr_xxx_0003b43 |
cletus_1st_tubesuck
This chatter type was likely meant to trigger when Cletus gets sucked in by the transport tubes for first time.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Cletus | eps_sss | x_clet_xxx_0003b8e |
| Homer | eps_sss | x_homr_xxx_0003b46 |
conv_cletus_more_sightings_01
This chatter type was likely meant to trigger inside the UFO as the first voiceline for a conversation between Cletus and Homer when there's more sightings of transport tubes.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_sss | x_homr_xxx_0003b44
x_homr_xxx_0003b45 |
conv_cletus_more_sightings_02
This chatter type was likely meant to trigger inside the UFO as the second voiceline for a conversation between Cletus and Homer when there's more sightings of transport tubes.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Cletus | eps_sss | x_clet_xxx_0003b93
x_clet_xxx_0003b94 x_clet_xxx_0003b95 x_clet_xxx_0003b96 x_clet_xxx_0003b97 |
conv_cletus_tubesucked_01
This chatter type was likely meant to trigger inside the UFO as the first voiceline for a conversation between Cletus and Bart/Homer when he gets sucked in by the transport tubes.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Cletus | eps_sss | x_clet_xxx_0003b8f
x_clet_xxx_0003b90 x_clet_xxx_0003b91 x_clet_xxx_0003b92 |
conv_cletus_tubesucked_02
This chatter type was likely meant to trigger inside the UFO as the second voiceline for a conversation between Cletus and Bart/Homer when he gets sucked in by the transport tubes.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_sss | x_bart_xxx_0003b7c
x_bart_xxx_0003b7d x_bart_xxx_0003b7e x_bart_xxx_0003b7f x_bart_xxx_0003b80 |
| Homer | eps_sss | x_homr_xxx_0003b4a
x_homr_xxx_0003b47 x_homr_xxx_0003b48 x_homr_xxx_0003b49 x_bart_xxx_0003b80 |
conv_earth_01
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the first voiceline for a conversation between Kang and Kodos about destroying earth
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kang | eps_sss | x_kang_xxx_0003baf |
conv_earth_02
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the second voiceline for a conversation between Kang and Kodos about destroying earth
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kodos | eps_sss | x_kdos_xxx_0003bb2 |
conv_earth_03
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the third voiceline for a conversation between Kang and Kodos about destroying earth.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kang | eps_sss | x_kang_xxx_0003bb0 |
conv_earth_04
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the fourth voiceline for a conversation between Kang and Kodos about destroying earth.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kodos | eps_sss | x_kdos_xxx_0003bb3 |
conv_earth_04
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the fourth voiceline for a conversation between Kang and Kodos about destroying earth.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kodos | eps_sss | x_kdos_xxx_0003bb3 |
conv_sideshow_01
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the first voiceline for a conversation between Kang and Kodos briefly alluding to sideshow bob helping them.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kang | eps_sss | x_kang_xxx_0003bb1 |
conv_sideshow_02
This chatter type was likely meant to trigger inside the UFO on a loudspeaker as the second voiceline for a conversation between Kang and Kodos briefly alluding to sideshow bob helping them.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Kodos | eps_sss | x_kdos_xxx_0003bb4 |
NeverQuest
hamsterwheel_done
This chatter type was likely meant to trigger when the player would finish using some sort of hamster wheel as apart of a puzzle. This hamster wheel notably doesn't appear anywhere in the final game.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_nvq | x_homr_xxx_0003249 |
lavaroom_reveal
This chatter type was likely meant to trigger when the player would reach the first area of the dungeon.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_nvq | x_homr_xxx_0003249 |
Medal of Homer
conv_c4reminder_02
This chatter type was meant to trigger in the aircraft carrier section as the second voiceline between a conversation between Bart and Homer (Bart would use "conv_c4reminder_01") about planting the c4 bombs.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_moh | x_homr_xxx_00014c7 |
conv_landed_01
This chatter type was meant to trigger in the france section as the first voiceline for a conversation between Bart and Homer after landing in St. Capitulons.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_moh | x_bart_xxx_00014d7 |
conv_landed_02
This chatter type was meant to trigger in the france section as the second voiceline for a conversation between Bart and Homer after landing in St. Capitulons.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Homer | eps_moh | x_homr_xxx_00014a1 |
load_france
This chatter type was likely meant to play as a voiceline during the mission briefing for the France section of the episode. Interestingly, these “voicelines” appear in the cutscenes for this level, which don’t have individual chatter types since they’re FMVs, so their original purpose is unclear. It’s likely they were meant for an in-game cutscene or something similar.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Grandpa | eps_moh | x_grmp_xxx_0005a87 |
load_africa
This chatter type was likely meant to play as a voiceline during the mission briefing for the Africa section of the episode. Interestingly, these “voicelines” appear in the cutscenes for this level, which don’t have individual chatter types since they’re FMVs, so their original purpose is unclear. It’s likely they were meant for an in-game cutscene or something similar.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Grandpa | eps_moh | x_grmp_xxx_0005a88 |
load_aircraft
This chatter type was likely meant to play as a voiceline during the mission briefing for the Aircraft Carrier section of the episode. Interestingly, these “voicelines” appear in the cutscenes for this level, which don’t have individual chatter types since they’re FMVs, so their original purpose is unclear. It’s likely they were meant for an in-game cutscene or something similar.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Grandpa | eps_moh | x_grmp_xxx_0005a89 |
Big Super Happy Fun Fun Game
hint_lantern_1
This chatter type was likely meant to trigger as the first hint after the player defeated the first wave of Dirt Sumos to light the lanterns and free Mr. Sparkle. Originally, freeing Mr. Sparkle required beating waves of Dirt Sumos to light the lanterns, rather than having Lisa place them with the Hand of Buddha.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Lisa | eps_bsh | x_lisa_xxx_000508a |
hint_lantern_2
This chatter type was likely meant to trigger as the second hint when the player reaches the final wave of Dirt Sumos. Originally, freeing Mr. Sparkle required beating waves of Dirt Sumos to light the lanterns, rather than having Lisa place them with the Hand of Buddha.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Lisa | eps_bsh | x_lisa_xxx_000508b |
sparklemon_attack_flick
This chatter type was likely meant to trigger as a "Flick" attack for Lisa during the SparkleMon fights. Notably, the voicelines that go with them are used in the DS version.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Lisa | eps_bsh | x_lisa_xxx_000508b |
Game Over
react_tetris
This chatter type is interesting, as this type was intended for the DS version, and there’s even a leftover voiceline for it in the Old-Gen version, albeit it being lisa using the chatter type instead of Bart, which suggests that Bart was either going to be part of the tetris section or was originally meant to do it instead of Lisa. This chatter type was likely meant to trigger when the player reached the tetris section of the episode.
| Character | Chatter Bank | Voicelines |
|---|---|---|
| Bart | eps_mtp_ds | x_bart_xxx_0005c30
x_bart_xxx_0005c31 |