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Proto:World of Illusion Starring Mickey Mouse and Donald Duck/Round 5

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This is a sub-page of Proto:World of Illusion Starring Mickey Mouse and Donald Duck.

Round 5-1

Object Changes

Prototype Final
WOICardPlatformsP.png WOICardPlatformsF.png

The value of the card platforms changed from A to 2, matching the design of the card soldiers.

Prototype Final
WOIRound5BellP.png WOIRound5BellF.png

The odd purple color of the prototype's bells was changed to a more traditional brass color, and the bells were redrawn to match the perspective of the stage.

Prototype Final
WOIPushDiceP.png WOIPushDiceF.png

Though the push dice aren't actually in the prototype stage, their graphics are in the ROM. Aside from the purple palette, the designs are pretty much the same.

Layout

Prototype
WOIRound51Section1P.png
Final
WOIRound51Section1F.png

Just like in Round 1, it's hard to tell where the actual ground is in the prototype because the level art is drawn at an odd perspective. The level went through a redesign as a result, though it's not nearly as drastic as the one in Round 1. Some much-needed detail was added in the form of heart / dice plants and thin rainbow crystals, and the palette of the red mushrooms was brightened. Looking past the art changes, the only layout difference is the removal of that pointless plateau at the start of the stage.

Three more heart card soldiers were added to this section, and the sole spade soldier (which is only used in this one spot in both versions) was replaced by a white chess piece.

Prototype
WOIRound51Section2P.png
Final
WOIRound51Section2F.png

Just showing off the changed graphics here. Aside from the added bonus items, the stage and object layouts are the same...mostly. The game will always use Mickey's version of the stage in the prototype, which has stationary card platforms in this section. In the final version, if the player is playing as Donald, the cards above the pit will move back and forth, adding some spice to the stage.

Prototype
WOIRound51Section3P.png
Final
WOIRound51Section3F.png

A second club-shaped tree was added in the conspicuous emptiness to the far left. The prototype version is missing the hedge door that leads the player out of the stage. Since the push dice haven't been implemented yet, players can just walk to the right to exit the area.

One more white chess piece was placed in-between the two existing ones, and the card platforms now alternate between hearts and spades instead of just being spades.

Background

Prototype
WOIRound51BackgroundP.png
Final
WOIRound51BackgroundF.png

Turns out that the prototype does have the dice / heart trees and rainbow crystals, they're just in the background. More detail was added to the tree leaves and heart leaves, and the grass was updated to match how it appears in the round proper. The castle in the background is larger in the prototype. The final version shrinks the castle, which, oddly enough, actually makes it more visible by placing it away from the right screen border.

Round 5-M

Prototype Final
WOIRound5MSection1P.png WOIRound5MSection1F.png

The background was realigned in the final version. Now the heart and rectangle decorations aren't cut off by either side of the screen. Which is nice.

Prototype
WOIRound5MSection2P.png
Final
WOIRound5MSection2F.png

Three white chess pieces (Including two with malleted chess pieces, a type exclusive to the final version) were added to this empty checkerboard expanse.

Prototype Final
WOIRound5MSection3P.png WOIRound5MSection3F.png

More added chess pieces. Nothing further.

Prototype
WOIRound5MSection4P.png
Final
WOIRound5MSection4F.png

The colliding plates were placed further right, away from the edge of the table, in the final game. Now they can shatter on the table instead of the floor!

Prototype
WOIRound5MSection5P.png
Final
WOIRound5MSection5F.png

The final version remembers to set the good possessed china out on the other table.

Round 5-D

Prototype
WOIRound5DSection1P.png
Final
WOIRound5DSection1F.png

Eight more chess pieces were added to this section of the stage, and both chainsaw woodpeckers were placed further away from the walls.

Prototype
WOIRound5RSection1P.png
Final
WOIRound5RSection1F.png

Three chess pieces in the final version. Obviously. You can see the images, right? Look. There they are.

Prototype
WOIRound5DSection2P.png
Final
WOIRound5DSection2F.png

Alright, now for the interesting part of the stage. In the prototype, the player only has to attack one woodpecker - Woodpecker E - to exit the stage. By just heading for the top left part of the stage, every other warp can be bypassed, and the stage can be completed in about 20 seconds. To actually make this level worth something, a hedge was added to the middle tier of this section and Woodpecker E and Woodpecker D switched spots.

Prototype
WOIRound5RSection2P.png
Final
WOIRound5RSection2F.png

To complete the level in the final version, the player has to attack Woodpecker A/B/C to warp into the reverse side, attack Spring Box 3 to get past that hedge, and then attack Woodpecker E to exit the level.

Oh, and also the added chess pieces. Of course.

Round 5-2

Object Changes

The curtains in the prototype do not light up, but will cast objects in shadow anyway. In the final game, there's a button that lights up the curtains. Only when the curtains light up are objects visible in silhouette.

Layout

Prototype
WOIRound52Section1P.png
Final
WOIRound52Section1F.png

The three curtains here are spaced further apart in the final version. There's a hidden path in the final version that leads to an item bag, but in the prototype those walls are solid and the path doesn't exist.

There are many more small Madam Mim enemies in the prototype than there should be. The first one is the actual enemy and the others are supposed to be points where the little witch spawns holes in the floor, but they just spawn more witches in the prototype. Those cut-in-thirds hatters are another enemy that's coded in the prototype but not properly placed anywhere, making the curtain section a real yawner in the early game.

Prototype
WOIRound52Section2P.png
Final
WOIRound52Section2F.png

The range of the wagon platform is slightly wider in the prototype, leading to some of the wagons overlapping at some points. The final version shortens the range of each wagon, fixing the problem and making the section more difficult. In the final game, the small Madam Mim enemies will try to ram the player. That behavior hasn't been coded yet in the prototype, so they act just like the ones at the start of the stage. They were also repositioned, with one of them now attacking from the left. Two more cut-in-thirds hatters were placed on the top of the far-left steps.

Prototype Final
WOIRound52Section3P.png WOIRound52Section3F.png

In the prototype, players can just walk to the right to escape the chained platform. The final version adds a pillar to the right, keeping the player inside until the chain breaks and the platform gains speed.

The layout of the next section of the stage is identical between versions, but there are no objects whatsoever in the prototype. No point showing pictures for that, though.

Background

Prototype Final
WOIRound52BackgroundP.png WOIRound52BackgroundF.png

The four background tiers were spaced further apart in the final game, and the constellation in the bottom-left changed from a centaur to a bird.

Round 5-B

Object Changes

Pete doesn't ripple out of existence in the prototype version, so that big hulking boss is in the background even when little Pete comes down with the magic book.

Prototype Final
WOITinyPeteP.gif WOITinyPeteF.gif

The color of little Pete's hands changed from purple to gold to match the boss's new palette.

Layout

Prototype Final
WOIRound5BP.png WOIRound5BF.png

The perspective of the arena changed slightly. The sea of blue flames no longer surrounds Pete, and the bottoms of the marble and moving platforms now rise out of the fire. The design of the moving platforms changed from stone Pete statues to crystal orb. The two platforms closest to the edge were removed, meaning that the fire is now actually a significant part of the stage instead of just background dressing. Detail was added to Pete's sleeves, and the color of his hands changed from blue to yellow. Finally, the constellations and moons in the background were all rearranged.