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RoboCop (Commodore 64)

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Title Screen

RoboCop

Developer: Ocean[1]
Publishers: Ocean[2] (EU), Data East[1] (US)
Platform: Commodore 64
Released in US: March 1989[1]
Released in EU: December 1988[2]


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


Part man, part machine, all game.

Leftover Data

On the tape release, starting from $343 of the ninth freeload data segment is leftover data from Antony Crowther's Sprite/Char/Screen Editor V2.3 tool, including associated text strings.

( ) SPRITE/CHAR/SCREEN EDITOR V2.3
    WRITTEN BY A.CROWTHER (C) 1986


   1) SPRITE EDITOR

   2) CHAR/SCREEN EDITOR

   3) DISK COMMANDS

   4) DIR

   5) DISK REPORT

   6) SAVE EDITOR( )

   7) LOAD( )
PRESS SPACE TO CONTINUE
OFFSET (Y/N)?

Furthermore, the 14th freeload data segment has strings from an unknown scene release by Dynamic-Duo:

2088 BY THE DYNAMIC-DUO IN 1986
DELETING
(Source: Compounded)

Regional Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Three months after the European version, RoboCop was released in the United States with a few changes:

  • The time limit in Stage 5 was increased from 3:00 to 3:30.
  • The tile mapping in Stage 7 was corrected. In the original European release, the level appears garbled, and enemies can appear from any row.

References

  1. 1.0 1.1 1.2 AVAILABILITY UPDATE - Computer Entertainer, Volume 8, Number 1, April 1989
  2. 2.0 2.1 Screen Scene: Robocop - Commodore User, Issue 64, January 1989