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Saints Row 2

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Title Screen

Saints Row 2

Developer: Volition
Publisher: THQ
Platforms: PlayStation 3, Xbox 360, Windows, Linux
Released internationally: January 5, 2009 (Windows), April 14, 2016 (Linux)
Released in JP: December 4, 2008[1] (PS3/360)
Released in US: October 14, 2008 (PS3/360)
Released in EU: October 16, 2008 (PS3/360)
Released in DE: November 28, 2008[2] (PS3/360)
Released in AU: October 17, 2008 (PS3/360)
Released in KR: October 25, 2008[3] (PS3/360)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of May 31, 2014, PlayStation 3 and Windows) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Saints Row 2 is the multiplatform sequel to the Xbox 360-exclusive original. It's known for going far more over the top than the original ever did, a move that would only be further exaggerated by the next three entries.

It was once known for being one of the worst PC ports, until the source code was miraculously found by Volition after around a decade. Though an optimization patch is in the works along with the console-exclusive DLC, the company went under, and it's unlikely the patch will ever be released.

Note: As this game was built off the previous installment, there is still some unused content lingering from there. This page will cover content only exclusive to the sequel, unless stated otherwise.

Hmmm...
To do:
Quite a bit.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

Downloadable Content

Hmmm...
To do:
backlog
  • FIRST, cover foreign-language text across BOTH DLCS (that are identical in Corporate Warfare - The Unkut Pack)
  • THEN, small foreign-language text alterations in The Unkut Pack DLC, compared with the other two DLCs.

NOTE: Most of the finalized content present in the previous two DLCs are also leftover in The Unkut Pack, using the revision from Corporate Warfare. Said former DLC will NOT be covered.


SR2 UltorCorporationIcon.png
Ultor Exposed
"I know about some things that Ultor wants to keep buried."
SR2 UltorCorporationIcon.png
Corporate Warfare
"Dex wants to make his move tonight. Together, we can stop him."

Resources

SR2 3rdStreetSaintsIcon.png
Unused Mission-Related Text and Audio
More forgotten unfinished business.
SR2 UI act piracy.png
Activities and Diversions
Other ways to wreak havoc and make it to the top.
SoundIcon.png
Unused Audio
Less unheard sounds this time around.
SR2 ui hud act ico theft.png
Unused Graphics
New stuff, except with Saints Row 1.5 leftovers.
TextIcon.png
Unused Text
SP text blah
SR2 StilwaterPD Unused1FRoom4.png
Unused Locations
Way more hidden than The Pyramid.
SR2 CentennialBeachUnlock.png
Development Oversights
Hidden beneath the cracks of the earthquake.
SR2 cdvariantbfront.tga 0.png
Oddities
More than just hidden secrets...
SR2 photoofkingjuls pl.tga 0.png
Saints Row Leftovers
Stuff that got lost within Stilwater's mass gentrification.
Blank.png
Regional Differences
Wir bitten um Verzeihung - sehr böse Dinge passieren hinter diesem Unterseiten!

Unused Mission Objective

Hmmm...
To do:
There's more...merge this into Unused Mission-related content.

In the mission Room Service, there exists a cut objective where the player must visit the arms dealer at Sunnyvale Gardens before heading to the hotel, complete with unused dialogue. It can be failed if the dealer gets killed in any way.

Strangely, the dealer can actually be recruited as a Homie, though it uses the placeholder icon of a female caucasian gang member. The voice line also sounds quieter than the other voices in the game, meaning it was probably placeholder dialogue.

(Source: MasakoTeam)

Unused Cutscene Content

Within the files (voice_script_us.le_strings) exist unused extra subtitles for various cutscenes.

Cutscenes for Activities will not be covered in this section due to having separate voice lines.

Scrapped Prologue Cutscene?

Marked as tss00, are three lines spoken by Julius, likely intended to take place at the very beginning of the game. Those lines are only present in the cutscene file and aren't referenced anywhere else. When asked about those lines to Steve Jaros, he couldn't remember as there were too many drafts of the story.

The voice script in the developmental leak gives the scene some context, where it shows that Julius was supposed to visit the comatose protagonist in the hospital.

For reference, The Anna Show (used as an in-game Attract Mode cinematic) is called CUTSCENE_TSSP_INTRO02, while the Vacation's Over cutscene is referred to as CUTSCENE_TSSP_INTRO2.

String Character Text
JULIUS_TSS00_CUT01_01 Julius Yeah...that's them...
JULIUS_TSS00_CUT01_02 Julius I can...this one's a survivor. Can they hear me?
JULIUS_TSS00_CUT01_03 Julius Sorry playa, but I did what had to be done. Hopefully you'll understand someday.

Check, Please

Unused line at the end supposed to come after the protagonist runs out of TeeN'Ay.

String Character Text
WMBRO1_TSSP02_CUT01_3 WM_Bro1 That’s the cunt that hit me!

Choices

Unused audio descriptive subtitles.

String Character Text
WMPLAYER_BR04_CUT02_1 Protagonist (Male 1) Breathes Heavily
BMPLAYER_BR04_CUT02_1 Protagonist (Male 2)
HMPLAYER_BR04_CUT02_1 Protagonist (Male 3)
WFPLAYER_BR04_CUT02_1 Protagonist (Female 1)
BFPLAYER_BR04_CUT02_1 Protagonist (Female 2)
HFPLAYER_BR04_CUT02_1 Protagonist (Female 3)
CARLOS_BR04_CUT02_PAIN_1 Carlos Painfully wheezing
CARLOS_BR04_CUT02_PAIN_2 Carlos Screams in agony
CARLOS_BR04_CUT02_PAIN_4 Carlos Breathes faster and shallower
CARLOS_BR04_CUT02_PAIN_5 Carlos Screams in agony
CARLOS_BR04_CUT02_PAIN_6 Carlos Softly whimpering and crying

An Amazing Quarter

The cutscene has an unused intro according to dialogue lines.

String Character Text
DANE_TSSE_INTRO_1 Dane Vogel Let's give another round of applause to Mr. Gryphon and his mining project...
DANE_TSSE_INTRO_2 Dane Vogel Thanks to all of you for making it out today...it's been a big year for all of us in the Ultor family, and I think we owe a lot of that to our legal team...
DANE_TSSE_INTRO_3 Dane Vogel 300 indictments, no convictions!
DANE_TSSE_INTRO_4 Dane Vogel But we're not here to celebrate past victories, no matter how impressive...no...we're here to discuss the future.
DANE_TSSE_INTRO_4 Dane Vogel As many of you know, the restoration of Saints Row was a tremendous success, but that was just the beginning of what Ultor has in mind for Stilwater.

An extra line intended to be used at the end of the cutscene:

String Character Text
DANE_TSSE_INTRO_8 Dane Vogel Now here's the best part...this isn't some distant plan, some hypothetical solution...the future is happening now. Most of the undesirables have already been swept
away. All that's standing between us and a better world is The Third Street Saints...now I don't know about you, but I'm feelin' pretty good about our odds...

End Game

Strings suggesting an additional ending cutscene, likely in the same vein as the attract mode cutscene as it has the notion of switching between television channels, and the fact a brief static sound effect is heard as the helicopter flies off into the skyline.

According to the development script leak, the first four lines of dialogue were supposed to play together but it is unknown how the other fits in.

String Character Text
ANNA_TSSE4_CUT03_1 Anna So how does the incident at the Phillips Building affect your recently announced Shivington renovation?
MONICA_TSSE04_CUT03_1 Monica It doesn't...if I learned one thing from my husband it's that we can't let terror grip our lives. These 3rd Street Saints want to cause chaos, and the moment we alter
the way we live our lives because of fear we're empowering the Saints even more.
ANNA_TSSE4_CUT03_2 Anna So we can be expecting some great things to come from Monica Hughes?
MONICA_TSSE04_CUT03_2 Monica Trust me Anna, like my husband, I only think big.
WMYNG_TSSE04_CUT03_1 WMYNG ...making this Aisha's 8th posthumous record to go triple platinum. In other news... Dane Vogel, newly appointed Ultor Chairman and number 3 on our list of
Sexiest Corporate Power Players, was shot and defenestrated today...
TROY_TSSE4_CUT03_1 Troy As of this time we have yet to apprehend the assassins responsible for Dane Vogel's death, but rest assured we will find them...
ULTORANNC_TSSE4_CUT03_1 Ultor Computer Ultor: A brighter future, and a better life.

Unused Data

Scrapped Mission

There are two files called em02.lua and em02.cts, which comes after Revelation (em01.lua). Inside the former are placeholder lines, with a date sharing with some missions around that time.

-- em02.lua
-- SR2 mission script
-- 3/28/07


function em02_start()
	-- Start trigger is hit...the activate button was hit
	set_mission_author("Your Name Here")
end

function em02_cleanup()
	-- Cleanup mission here
end

function em02_success()
	-- Called when the mission has ended with success
	-- Unlock SWAT costume
end

The other file has the settings all commented out with "-----". There is also no mention of em02 in voice_script_us and static_us, while em01 in the former is referred to as BONUS. The incomplete state of the files and missing lines suggest that the mission was likely scrapped early in development.

Unused Property

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Where is the property spawn point located when enabled?

Located between Company of Gyros and Leather and Lace, is an unused property called "Fangs Memories". It would have cost $5,000, had an income of $200, and would have given the player a 20% off discount. They have the "Localized_Name" category of "COSTUME_NAME", which is shared with another shop called Let's Pretend. Fangs Memories may have been an earlier version of that, or judging from the gothic name was reworked into Nobody Loves Me.

Disabled Radio Stations

There are seven radio stations that are marked as disabled in the radio.xbtl and music.xbtl files: 101.69 Sizzurp FM, Radio Free Stilwater 87.6, The Rock FM 94.8, The Kronic 92.2, The Faction FM 99.8, WMD KBOOM 108.0, and 91.8 KPASA. All of the radio stations are left over from the previous game, with the exception of KPASA and Radio Free Stilwater 87.6. Attempting to re-enable the radio stations will crash the game due to not having any associated audio files, and all of them having a placeholder slot of "123" in the radio.xbtl folder.

91.8 KPASA was likely a radio station that would have played Latino music judging from the name, where a station like that would likely later appear as Kabron 104.2 in Saints Row: The Third. It was likely cut early in development because no songs were assigned to them in the files, and having leftover strings for weather report audio and for The Rock FM 94.8 that was present in the previous game. Radio Free Stilwater (or RFS for short) was a radio station that was supposed to appear in Saints Row, but was cut despite being listed in the manual credits.

In pause_menu.lua, only Radio Free Stilwater, Sizzurp 101.69, and WMD KBOOM 108.0 are listed, but they don't have any preview audio, which goes by "RADIO_STATION_GENRE" instead of the title of a song.

Internal Data

Hidden Mission Credits and Dates

Found in misc_tables_city for the Xbox 360 version or common in the Windows version contains internal names for missions, which have authors and dates of the .lua scripts.

Filename Mission Author Date
tss01.lua Jailbreak Ryan Spencer April 25, 2008
tss02.lua Appointed Defender Ryan Spencer and Phillip Alexander March 19, 2008
tss03.lua Down Payment Ryan Spencer March 21, 2008
tss04.lua Three Kings Ryan Spencer March 27, 2008

The Gang Missions all share the same credits schemes as the individual missions, but are different for factions;

  • The Sons of Samedi missions are credited as Mark Gabby and Brad Johnson, while the dates are all March 28, 2007.
  • The Ronin missions are credited to Philip Alexander, while the dates are all March 28, 2007.
  • The Brotherhood missions do have credits for different missions below:
Filename Mission Author Date
bh01.lua First Impressions Aaron Hanson and Ryan Spancer March 11, 2008
bh02.lua Reunion Tour Kevin J. Price, Aaron Hanson, and Mark Gabby March 28, 2007
bh03.lua Waste Not Want Not Kevin J. Price March 28, 2007
bh04.lua Red Asphalt Phillip Alexander and Aaron Hanson (aka Father Zucosos) March 28, 2007
bh05.lua Bank Error in Your Favor Aaron Hanson March 28, 2007
bh06.lua Thank You and Goodnight! Phillip Alexander and Aaron Hanson March 28, 2007
bh07.lua Retribution Phillip Alexander and Aaron Hanson March 28, 2007
bh08.lua Jail Bait Phillip Alexander and Aaron Hanson March 28, 2007
bh09.lua The Enemy of My Enemy Aaron Hanson March 28, 2007
bh10.lua The Siege Phillip Alexander and Aaron Hanson March 28, 2007
bh11.lua Showdown Aaron Hanson March 28, 2007
Filename Mission Author Date
ep01.lua Picking a Fight Phillip Alexander March 28, 2007
ep02.lua Pyramid Scheme Phillip Alexander and Aaron Hanson March 28, 2007
ep03.lua Salting The Earth...Again Aaron Hanson and Ryan Spencer March 28, 2007
ep04.lua ...And a Better Life "Mark Gabby and Anoop Shekar March 28, 2007
em01.lua Revelation Ryan Spencer April 25, 2008
em02.lua N/A N/A March 28, 2007

Platform Differences

Hmmm...
To do:
More...cutscene errors like the prison buses being displayed incorrectly and Beer pong.
  • The three downloadable content packs were not released for Windows, Mac OS nor Linux versions. Leftovers for Corporate Warfare can be found in certain strings of those versions.
  • Achievements are only available on the Xbox 360 version.
  • The audio in the Windows version runs at 22050Hz, compared to 32000Hz in the Xbox 360 and PlayStation 3 versions.
  • The streetlight effects are broken, where the specular lighting textures are missing.

Regional Differences

Hmmm...
To do:
A LOT of German version changes.
  • Also, some Japanese version changes.

Saints Row 2 dialed up the edgy nature from the previous entry, resulting in changes being made for the German and Japanese versions. Like the previous game, those versions are treated separately, with its own achievements.

Strangely, the Linux port isn't available to German players due to "issues with the source code".

German Version Changes

Hmmm...
To do:
Cover
  • Get a video of the edited cutscenes; the list is in this page.
  • Check if the changed translations (kill = defeat) are also in non-German language copies of the game.

Infamously, the German version had to go through numerous cuts to ship with a USK 18 rating in Germany, leading to a lot more changes than were present in the previous game.

General Changes

  • There are only 42 Xbox 360 achievements that can be earned, compared to 50.
  • The Zombie Uprising mode is completely removed.
  • Human Shields are completely removed from the game, thus some of the missions are changed.
  • Zombie Carlos cannot be added as a Homie, as attempting to dial the Eye for Eye Phone Number after the mission Red Asphalt will result in the generic wrong number message. The number of unlockable Homies are also stuck as 8 out of 9 as of a result, but still counts towards 100% completion.
  • The Shock Paddles, unlocked with completing the Ambulance EMT Diversion can no longer be used to revive pedestrians, due to corpses disappearing instantly after death.
  • Money is dropped from pedestrians after injuring them once with any sort of weapon, rather than having to kill them.
  • Several Combat Tricks have been removed such as Head Shot, Multi Kill, Nut Shot, One-hit Kill, Slice 'N Dice, Taunt, and Throwing. Only one Driving Stunt was removed, which was Roadkill.

Activity and Diversion Changes

  • In Fight Club, it is no longer possible to perform a button-mashing finishing move on opponents, where simply beating them up instantly defeats them.
  • Four activities have been removed: Mayhem, FUZZ, Trail Blazing, and Crowd Control. Hitman is present, unlike the previous game.
    • This makes the Flamethrower, Annihilator RPG, Kobra, Pepper Spray and Chainsaw weapons in Crib completely unobtainable.
    • The 5% and 15% Crib Customization, 5% and 15% Police Notoriety reduction, 5% and 15% Brotherhood Notoriety reduction, 5% and 15% Reduced Explosion Damage, 5% and 15% Clothing Store Discount and Infinite pistol ammo abilities are also completely unobtainable as of a result.
  • The suggestive moaning sounds in the Ho-ing Diversion have been muted.

Visual Changes

  • Headshot splatters can no longer be seen when characters are shot in the head, along with the sound being removed.
  • Just like the previous game, pedestrians no longer bleed on the ground when they're dead and disappear. The same also applies to blood pools introduced in this game, which don't appear.
  • The unique Katana weapon finisher move animations are removed.

Cutscene Changes

Hmmm...
To do:
Get a YouTube video showing all the censored scenes with comparison to the uncensored one.

Specific parts of cutscenes have been censored by a black screen with a message that says "We beg your pardon - very bad things happen behind this screen!" (Wir bitten um Verzeihung - sehr böse Dinge passieren hinter diesem schwarzen Bildschirm!) even though the audio can still be heard and the subtitles can still be seen. The following scenes have been changed:

  • In the "Check, Please" cutscene of the "Appointed Defender" mission, the scene of Playa hitting The Brotherhood member with a broken wine glass.
  • The scene of Shaundi lighting up the Loa Dust and offering Playa to smoke the substance.
  • The scenes of Shaundi describing the amount of smuggled Loa Dust was also covered up.
  • The scene of Mr. Sunshine's death in "Eternal Sunshine" was simply cut after the protagonist fires the last bullet on him.

Japanese Version Changes

Hmmm...
To do:
Different license plate font, due to different debug text.

This version isn't as bad as the German one, but there's still some changes that were made. Most of them are not present in the Windows/Linux/Mac version.

  • Due to CERO rating legislations regarding nudity in video games, all instances of nudity have been removed despite already having a mosaic blur.
    • The player cannot remove underwear from the protagonist, thus making the Streaking Diversion inaccessible.
    • and all streaking NPCs have been covered with underwear. The changes also apply to all platforms.
  • Human shields have been removed from the game, as in the German version.
    • This makes the mission Bank Error in Your Favor play differently: Jessica is recruited as a temporary Homie rather than being used as a human shield to open up the safe.
  • The "Back for Seconds..." cutscene is cut short, ending after the protagonist chops Mr. Sunshine's head with the knife, due to decapitation being prohibited in the CERO.