Solomon's Key (NES, Famicom Disk System)
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Also known as: Solomon no Kagi (JP)
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Solomon's Key brings Tecmo's Lode Runner inspired magic puzzle platformer to Nintendo's Famicom and NES... and later the Famicom Disk System for some reason.
Unused Demo
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This didn't happen when I played the game; the demo played out as normal. The demo does seem to sometimes desync if you press Start during it, but on a fresh boot Dana always got past the fireballs for me. |
For whatever reason, the game has a rather short demo of Dana using a fireball, building a block to climb up on top of it, clearing three blocks to go ahead, and then dying to fireballs spinning on a block.
However, if you enable an invincibility cheat using Game Genie, it appears that the demo attempts to navigate to and through the lower-right room, however the demo is out of sync by a block and Dana fails to break through the top-right floor properly.
Regional Differences
Title Screen
| Japan (Famicom) | Japan (FDS) | US | Europe |
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The Solomon's Key series
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| Arcade | Solomon's Key |
| NES | Solomon's Key • Fire 'n Ice |
| Sega Master System | Solomon no Kagi: Oujo Rihita no Namida |
| Game Boy | Solomon's Club |
Cleanup
Cleanup
Cleanup
Cleanup > To investigate
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The Cutting Room Floor > Unimportant Awards > NES games
The Cutting Room Floor > Unimportant Awards > NES games > Famicom Disk System games



