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Solomon's Key (NES, Famicom Disk System)

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Title Screen

Solomon's Key

Also known as: Solomon no Kagi (JP)
Developer: Tecmo
Publisher: Tecmo
Platforms: NES, Famicom Disk System
Released in JP: July 30, 1986 (Famicom), January 25, 1991 (FDS)
Released in US: July 1987
Released in EU: March 30, 1990


MovieIcon.png This game has unused cinematics.


Solomon's Key brings Tecmo's Lode Runner inspired magic puzzle platformer to Nintendo's Famicom and NES... and later the Famicom Disk System for some reason.

Unused Demo

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This didn't happen when I played the game; the demo played out as normal. The demo does seem to sometimes desync if you press Start during it, but on a fresh boot Dana always got past the fireballs for me.

For whatever reason, the game has a rather short demo of Dana using a fireball, building a block to climb up on top of it, clearing three blocks to go ahead, and then dying to fireballs spinning on a block.

However, if you enable an invincibility cheat using Game Genie, it appears that the demo attempts to navigate to and through the lower-right room, however the demo is out of sync by a block and Dana fails to break through the top-right floor properly.

Regional Differences

Title Screen

Japan (Famicom) Japan (FDS) US Europe
Solomon's Key (JAP Title).png Solomon's Key (FDS Title).png Solomon's Key (US Title).png Solomon's Key.png