Splatoon 2
| Splatoon 2 |
|---|
|
Developers: Nintendo EPD,
Monolith Soft,
TOSE
|
Splatoon 2, the Nintendo's Switch sequel to the hugely popular Splatoon, freshens up the series on a new system with a new hub, new characters, new weapons, new stages, a new story mode, and the series first DLC campaign.
Semi-infamously, this game hides a massive underbelly of unused content that could rival the likes of games such as Super Mario Sunshine and Bully.
| To do: EVERYTHING.
|
Contents
Sub-Pages
| Prototype Info |
| Prerelease Info |
Version Differences
| Version Differences A real game-changer. |
Resources
| Unused & Unobtainable Gear A look into what could have been... and strange testing gear. |
| Unused & Unobtainable Weapons I could REALLY use some more data on this weapon. Can you use it for a bit? |
| Unused Enemies The awesome enemies Nintendo left in game! |
| Unused Textures So many placeholders... |
| Unused Text Never-before-seen enemy names! |
Features
| Unused Actors, Objects, & Variables So many non-functional objects, with a few surprises. |
| Unused Animations Animations that either went unused or never actually had a purpose aside from promotional material. |
| Early Map Versions & TestFields The wonderful world of test maps! |
| PhotographMode Players Promotional Inklings! |
Debugging Features
| Debug Scenes A plethora of debugging content was left in the game! And then removed... |
| Lua Scripts |
Unused Ink Colors
Turf War
"TeamColor_Vss_Regular_LightBlueYellow.bprm" (Alpha: #007EDC, Bravo: #E1A307, Neutral: #D01D79)
Octo Canyon
"TeamColor_Msn_Lavender.bprm" (Alpha: #AC8EF6, Bravo: #B800A7, Neutral: #D1A907)
"TeamColor_Msn_Pink.bprm" (Alpha: #F64479, Bravo: #9306A1, Neutral: #E1F019)
"TeamColor_Msn_Purple.bprm" (Alpha: #8E38FB, Bravo: #B4008A, Neutral: #E1F019)
"TeamColor_Msn_NightMarigold.bprm" (Alpha: #956902, Bravo: #79036D, Neutral: #008A51)
Octo Expansion
"TeamColor_Msn_Oct_Orange.bprm" (Alpha: #FF5C47, Bravo: #009F7F, Neutral: #9E3DFF)
Other
No Parameters (Alpha: #0000FF, Bravo: #FF0000, Neutral: #FFFF00)
Unused Multiplayer Map Entries
All of the maps from the first game appear in unused data, along with some completely new maps.
| Internal name | English name | Notes |
|---|---|---|
| Fld_Athletic00_Vss | Camp Triggerfish | Returned on April 24, 2018, to coincide with Version 3.0. |
| Fld_Crank00_Vss | Urchin Underpass | |
| Fld_Ditch00_Vss | The Reef | Unused version of the existing map that has since been removed (Fld_Ditch01_Vss is the used version). The Reef was the first map developed for the game, so it's possible this was used in one of the demo versions. |
| Fld_Hiagari00_Vss | Mahi-Mahi Resort | Omitted from early versions of the game. |
| Fld_Jyoheki00_Vss | Flounder Heights | |
| Fld_Kaisou00_Vss | Hammerhead Bridge | |
| Fld_Kawa00_Vss | Snapper Canal | The aqueduct stage that was seen in the direct wouldn't appear until October 7th, 2017. |
| Fld_Maze00_Vss | Kelp Dome | Returned on September 16th, 2017. |
| Fld_Office00_Vss | Ancho-V Games | Returned on July 12, 2018. |
| Fld_Pillar00_Vss | Manta Maria | Has since been released, though it is unclear if this entry was used for the final map (see note below about Port Mackerel). |
| Fld_Pivot00_Vss | Museum d'Alfonsino | |
| Fld_Quarry00_Vss | Piranha Pit | Returned on March 30th, 2018. |
| Fld_Ruins00_Vss | Bluefin Depot | |
| Fld_SeaPlant00_Vss | Saltspray Rig | |
| Fld_SkatePark00_Vss | Blackbelly Skatepark | Returned on October 27th, 2017. |
| Fld_UpDown00_Vss | Arowana Mall | Returned on February 2nd, 2018. |
| Fld_Warehouse00_Vss | Walleye Warehouse | Returned on December 15th, 2017. |
It is notable that Port Mackerel's filename uses "01" instead of "00", so these entries may just be for testing.
Development Text
Octo Expansion Version Note
現状使ってないが、もしリソースのバージョンが上がり、かつ、見分けることが必要なら使う
Present in OctaResVersion_Octa.xml. This translates to:
Not used at the moment, but will be if the resource version goes up and we need to be able to tell the difference
Inaccessible Usable Code
| To do: There's a lot of this stuff, maybe move this to a debug or unused code page. |
Beyond the debug menu, there's more code in the game executable impossible to normally access that still gets referenced.
Debug Draws
Note the LP drawing functions are dummied in the retail release which have to be restored before displaying the non AGL ones.
Lp::Sys::TimeStamp::entryDraw: Draws build information on the game screen. Note Code and Content are -1, most likely since the retail build doesn't define them. %d %s (Code) %d %s (Content) %s (Executable build type) %s (RomType) %s (RegionLang) AGL: Draws a bounding box and information about the game rendering. Master Width:%d Height:%d Scale X:%.2f Y:%.2f Valid Width:%.2f Height:%.2f Color:%s (Linear/sRGB) Game::CamouflageMgr::debugPrint_: Draws debug information ingame. CalcResult %d Draw %d [Player%d] remain checker num %d [peak %d]
E3 Show Floor Sequence
| To do: More info. |
Setting the RomType to ShowFloor (or 6) makes the game use an alternative sequence. While similar to the TestFire/World Premiere, this sequence allows pressing ZL + R + D-Pad Down on the title screen to display a small menu to customize the game, interestingly it's the only case of the engine's debug text writer being used on retail builds, most likely for organizers able to actually see it. This was later removed from the executable, likely past 3.1.0.
[X]HopeTeam : %s (Spectator/Team_Alpha/Team_Bravo/None) [Y]WithSpectator : %s (true/false) [A]Tutorial : %s (on/off) [B]GameNum : %s (1,2,Endless) [←]AutoSpectator : %s (on/off)
Regional Differences
Japan-Exclusive Gear
Two runs of gear were made available from the Japanese comic Corocoro Magazine, where the codes will only work with the Japanese version of the game, nor cannot be ordered via Murch therefore making it unobtainable in other-region versions. The localized names don't go unused due to them being seen during online battles.
- The Eminence Cuff, Milky Eminence Jacket, and Milky Enperrials were made available in November 2017, based off the outfit Emperor worn in the Splatoon manga.
- The Spy Gear, consisting of the Sennyu Suit, Sennyu Inksoles, Sennyu Goggles, Sennyu Headphones, Sennyu Specs were available in the August 2018 issue of Corocoro, based off the outfits the manga protagonists worn in the manga.
Internal Project Name
Splatoon 2's internal project name is Blitz, based on strings in the executable.
Octo Expansion's internal name is Octa, which may be in reference to the prominence of Octolings in the DLC's story and the addition of playable Octolings.
The Splatoon series
| |
|---|---|
| Wii U | Splatoon (Global Testfire) |
| Nintendo Switch | Splatoon 2 (Global Testfire) • Splatoon 3 (Splatfest World Premiere) |
- Games developed by Nintendo EPD
- Games developed by Monolith Soft
- Games developed by TOSE
- Games published by Nintendo
- Nintendo Switch games
- Games released in 2017
- Games released in July
- Games released on July 21
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To do
- Splatoon series
Cleanup
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Monolith Soft
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by developer > Games developed by TOSE
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 21
Games > Games by series > Splatoon series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references

