This is a sub-page of Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2).
StartPoints are triggers placed around a map at which the player can spawn, typically a Zoe is placed next to them. Most of the levels feature unused StartPoints, either used for testing purposes, or which had their dedicated Zoe removed some time during development.
As with basically everything else in the game, StartPoints use 4-byte Hashcodes as a way to uniquely identify them. The StartPoint Hashcodes always start with 0x4A, and they are not global (meaning they get reused a lot between maps).
It's likely the StartPoints with Hashcode 0x4A000000 were often the first ones to be added to a map, leading to them either being unused once proper checkpoints were implemented, or moved to serve that purpose themselves. StartPoints with Hashcodes above 0x4A000100 were likely made for testing purposes, given high Hashcode numbers to not interfere with the other StartPoints, though there are a few cases where these are actually used in the game.
In the following example images, the player has been placed in the same position and angle as the StartPoint trigger itself (whenever possible).
Dragon Village
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000003
|
|
Located in the small house with a light gem near Sgt. Byrd.
|
| 0x4A00000C
|
|
Located very close to the used StartPoint next to Tomas.
|
| 0x4A00000D
|
|
Located in the area right after the first Dragon Egg.
|
| 0x4A000101
|
|
Located right next to Ember, hovering slightly above the ground.
|
| 0x4A000102
|
|
Located in the middle of the area with Sgt. Byrd.
|
| 0x4A000103
|
|
Located in the middle of the area with the Ball Gadget.
|
| 0x4A000104
|
|
Located next to the river in the area with the Ball Gadget.
|
Crocovile Swamp
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000101
|
|
Located close to the tunnel with the lilipads.
|
| 0x4A000102
|
|
Located very close to the "Forgotten Temple" shop pad.
|
| 0x4A000103
|
|
Located very close to the used StartPoint in the area before Magnus' tree house.
|
| 0x4A000104
|
|
Located on the slope in front of Magnus' tree house.
|
Dragonfly Falls
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located close to the ball gadget station at the beginning of the level.
|
| 0x4A000013
|
|
Located right next to Hunter, the cutscene will trigger immediately when spawning at this StartPoint.
|
Gnasty's Cave
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located on the bridge.
|
Coastal Remains
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000004
|
|
Located on the light gem platform next to Otto.
|
| 0x4A000005
|
|
Located on the platform with the light gem next to the windmills.
|
| 0x4A00000E
|
|
Located close to the StartPoint near the Sunken Ruins elevator.
|
| 0x4A000010
|
|
Located in the middle of the ocean on the southern side of the map. Upon spawning you immediately fall into the water and die.
|
| 0x4A000102
|
|
Located in the area with the electric platforms to the blue dragon egg.
|
| 0x4A000103
|
|
Located in the middle of the secret area.
|
Sunken Ruins
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located near the very start, very close to the used StartPoint at the elevator.
|
Cloudy Domain
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located on the elevator top.
|
Cloudy Domain (Ball Gadget Section)
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000001
|
|
Located along the track and often underground. It's possible it was meant to have checkpoints at some point in development.
|
| 0x4A000002
|
|
| 0x4A000011
|
|
| 0x4A00001B
|
|
Watery Tomb
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located inside the room right before the arena, facing opposite directions.
|
| 0x4A000002
|
|
Frostbite Village
| Hashcode
|
Screenshot
|
Description
|
| 0x4A00000C
|
|
Located close to the used StartPoint in the area with the dark gem that lowers the orbiting platforms.
|
| 0x4A00000D
|
|
Located on the supercharge pad on the way from Ice Citadel.
|
| 0x4A00000E
|
|
Located in the secret area right next to the Eskimole hut.
|
| 0x4A000101
|
|
Located in the middle of the area right before the Mammoth cutscene, hovering slightly above the ground.
|
| 0x4A000102
|
|
Located in the area right before the Mammoth cutscene right before the tunnel.
|
| 0x4A000103
|
|
Located in the beginning of the secret area.
|
| 0x4A000104
|
|
Located in the tunnel to the area with the giant falling icicles.
|
Gloomy Glacier
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located slightly before the actual first StartPoint in the level next to Bentley.
|
| 0x4A00001D
|
|
Located right at the trigger for ending the level, cutscene starts immediately upon spawning.
|
| 0x4A00001E
|
|
Located on the bridge with the barrel-rolling Yeti.
|
Ice Citadel
| Hashcode
|
Screenshot
|
Description
|
| 0x4A00000C
|
|
Located in front of the initially locked door near the main courtyard.
|
| 0x4A00000D
|
|
Located in the enemy-filled boiler room before the royal chamber.
|
| 0x4A000101
|
|
Located in the doorway to the area with the Ice Elemental.
|
| 0x4A000102
|
|
Located behind the walkbridge to the cannon.
|
| 0x4A000104
|
|
Located close to the used StartPoint next to supercharge.
|
Red's Chamber
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located very close to the StartPoint used at the beginning of the fight.
|
| 0x4A000038
|
|
Located very close to the StartPoint used right after the fight.
|
Molten Mount
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located at the very start of the level.
|
Magma Falls Top
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located close to the used StartPoint at the bottom of the elevator.
|
Magma Falls (Ball Gadget Section)
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000011
|
|
Located where the player would be teleported after beating the section. This isn't the right map for this StartPoint, so it just spawns you in a void.
|
Magma Falls Bottom
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000006
|
|
Located next to the Sparx minigame.
|
Dark Mine
| Hashcode
|
Screenshot
|
Description
|
| 0x4A00000C
|
|
Located in the room right after the big elevator, spawns you right on top of an enemy.
|
| 0x4A00000F
|
|
Located in front of the pillar with the dark gem locked in a cage.
|
| 0x4A000010
|
|
Located in the hallway after the timed puzzle with tilting platforms. Sandwitches you between two enemies, how fair!
|
| 0x4A000101
|
|
Located right before the toxic water room, spawning here gets you sniped in the butt by an enemy.
|
| 0x4A000102
|
|
Located right before the area with the water jets.
|
| 0x4A000103
|
|
Located right after the room with the crusher mining robots.
|
| 0x4A000104
|
|
Located right before the room with the crumbling floor.
|
Dark Mine to Red's Laboratory (Link Map)
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located in the first hallway slightly above the ground.
|
Red's Laboratory
| Hashcode
|
Screenshot
|
Description
|
| 0x4A00000C
|
|
Located behind the door to the room with the 4 switches.
|
| 0x4A00000D
|
|
Located right behind the starting door to the orrery.
|
| 0x4A00000E
|
|
Located next to the control panel for the pit with the crushing pistons.
|
| 0x4A000101
|
|
Located at the start of the south-east passage.
|
| 0x4A000103
|
|
Located close to the used StartPoint at the start of the laser platforming room.
|
Red's Lair
| Hashcode
|
Screenshot
|
Description
|
| 0x4A000000
|
|
Located in the room where the final boss introduction cutscene happens, which cannot normally be explored.
|