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Star Trek: The Next Generation: The Transinium Challenge (DOS)
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Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Trans Fiction Systems Inc.
Games > Games by platform > DOS games
Games > Games by publisher > Games published by Simon & Schuster
Games > Games by release date > Games released in 1989
Games > Games by series > Star Trek series
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| Star Trek: The Next Generation: The Transinium Challenge |
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Developer: Trans Fiction Systems Inc.
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| This page contains no introduction. What makes this game notable or what is it about? Are you a bad enough dude to save this article? |
Source Code
Several chunks of the source code remain in TRANS.EXE. Strangely, it's written in some variant of Forth, an unusual choice for a game and especially in 1989.
\ Forward Reference resolved after ReceptorRole def.
Global WhichSeat# \ to contain ^EF.seat# when order is posted
0 Constant HasNo \ Bordering paramaters
1 Constant HasBlue
2 Constant HasRed
3 Constant HasNormal
\ Bitflag manipulators
\ These assume that their data has been most recently referenced.
\ The framelptr for most these words is actually FramelBodyBuf, where
\ data has been imported using :ImportBody
: thFlagTrue ( FramelBody\n -- ) \ sets nth bitflag
swap ^EF.flags swap thBit ( s: flagsAddr\mask -- )
bitsON
UpdateDataInFramelBodySeg
;
: thFlagFalse ( FramelBody\n -- ) \ resets nth bitflag
swap ^EF.flags swap thBit ( s: flagsAddr\mask -- )
bitsOFF
UpdateDataInFramelBodySeg
;
: thFlagTrue? ( FramelBody\n -- flag) \ true if bit is set
swap ^EF.flags swap thBit@ ;
: IsInactive? ( framelBody -- True if controller is inactive. Not msg)
3 thFlagTrue? ;
1 Constant Dim \ All three IBM Mode 6 dependent.
5 Constant Bright
0 Constant Invisible
Doer DrawThisOutline \ May be rounded if a button is used
: OutlineDrawn ( FramelBody\Attribute -- ) \ Draw appropriate outline
<GDTA> C@ ( s: FramelBody\Attribute\OldAttribute -- )
Rot Rot DR-COLOR ( s: OldAttribute\FramelBody -- )
'sOutlineCoords ‹j‹å DrawThisOutline ( s: OldAttribute -- )
DR-COLOR ; \ Restore old attribute. This is IBM Mode 6 dependent.
\ Controller hit check, for mouse support
-CAPS
DVARIABLE THEPOINT
: CHECKFORHIT ( x\y\framelBody -- True if hit | Else False )
DUP ISINACTIVE? \ if asleep, don't respond to hits
IF
DDROP DROP FALSE
ELSE
C{ 'SOUTLINECOORDS ReorderCoords FRAMEL'SRECT }SetRect
DROP \ unneeded remaining stack item
THEPOINT D! \ Put the point where MTW will find it
C{ 1 1 FRAMEL'SRECT GET:CS THEPOINT }PtOnRect
THEN
;
\ Protect framel rects while the :Appear, to prevent mouse cursor boffing
DEFER PROTECTRECT \ noop if no mouse
DEFER UNPROTECTRECT \ noop if no mouse
: (PROTECTRECT) ( frmlPtr -- frmlPtr ) \ Protect the rectangle
C{ DUP :IMPORTBODY 'SOUTLINECOORDS ReorderCoords PROTECTEDRECT }SetRect
C{ PROT
appear \ 7 November 88 5:46pm RGM Use TheImage not TheMovie in (MovieBorderDrawn) \ 21 November 88 10:26am RGM Draw dim outline when sleeping if bordered \ 8 Dec
if no mouse
DEFER UNPROTECTRECT \ noop if no mouse
: (PROTECTRECT) ( frmlPtr -- frmlPtr ) \ Protect the rectangle
C{ DUP :IMPORTBODY 'SOUTLINECOORDS Reorder
The Star Trek series
| |
|---|---|
| The Original Series | |
| Commodore VIC-20 | Strategic Operations Simulator |
| Atari 8-bit family | Strategic Operations Simulator |
| DOS | The Kobayashi Alternative • 25th Anniversary • Judgment Rites |
| NES | 25th Anniversary |
| SNES | Starfleet Academy Starship Bridge Simulator |
| The Next Generation | |
| DOS | The Transinium Challenge |
| Mac OS Classic | The Transinium Challenge |
| NES | The Next Generation |
| Game Boy | The Next Generation |
| Game Gear | The Next Generation |
| Genesis | Echoes From the Past |
| SNES | Future's Past |
| PlayStation | Invasion |
| Deep Space Nine | |
| Genesis | Crossroads of Time |
| SNES | Crossroads of Time |
| Voyager | |
| Windows, Mac OS Classic, Mac OS X, PlayStation 2 | Elite Force (Prototype) |
| Lower Decks | |
| Android, iOS | The Badgey Directive |
| Misc. | |
| Windows | Generations • Armada • Armada II • Resurgence |
| Nintendo DS | Tactical Assault |
| PlayStation 2 | Encounters |
| PlayStation Portable | Tactical Assault |
| PlayStation 5, PlayStation 4, Xbox One, Xbox Series X, Nintendo Switch | Resurgence |
Cleanup
Cleanup
Cleanup
Cleanup > Pages without introductions
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Trans Fiction Systems Inc.
Games > Games by platform > DOS games
Games > Games by publisher > Games published by Simon & Schuster
Games > Games by release date > Games released in 1989
Games > Games by series > Star Trek series
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references
