Super Mario Special 3
| Super Mario Special 3 |
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Also known as: Super Mario 3 Special (box and cart label), Pokémon Diamond, Pokémon Sapphire, Shuma Baobei - Hai Zhi Shen
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Super Mario Special 3 is a bootleg port of Super Mario Bros. 3 for the Game Boy Color. While it doesn't look too bad, it has the kind of knock-off physics, music, and overall quality you'd expect from something like this.
Contents
Sub-Page
| Bugs |
Level Select
| To do: Is the level select screen present in the variants? The Game Genie code doesn't work with the variants listed below. |
Game Genie code 023-39F-E6E brings up a simple level select screen. Use Down/A to increase the level counter, and Up/B to decrease. Press Start to enter the level.
Unused Jingle
The level clear jingle from Sonic 3D Blast 5. Use Game Genie code 0AA-92F-E6E to hear it at the title screen.
Inaccessible Areas
The Super Leaf power-up lacks the ability to make Mario fly, and as such the player can't reach most of the secret high-up areas in the first level (which is a direct copy of World 1-1 from the original game).
Unseen Details
The Podoboo enemy found in the last level has a black outline that was not present in the original game. The outline can only be briefly seen when it goes back into the lava, since the Fortress background is solid black.
Revisions and Hacks
A few modified versions of Super Mario Special 3 were produced in the years following its release.
Official
Pokémon Diamond
Made by Makon Soft in 2001, and features quite a few differences from the original game:
- The title screen is changed to a shoddily-resized sprite of Pikachu (from the Pokémon Yellow title screen) with a diamond behind it.
- An intro was added which consists of a selection of compressed pictures of characters from the Pokémon series with a mix of Mandarin, Japanese and English names. A few unused slides can be found in the game's data, each labeled as "Rocket".
- Mario is replaced by Pikachu, a few Mario enemies with weird non-Pokémon critters, coins with off-model Poké Balls, and the Super Mushroom power-up with a new sort of "thunder ball" item.
- The HUD was touched up lightly: the "M" next to the life counter is a "P", and the "$" next to the coin counter is now a Poké Ball with its top part white and its bottom part red (a mistake present all throughout the game, in both the "coins" and the end card of the re-release).
- The tileset used in all of the levels has a different palette. The graphics for some blocks were also changed, namely the Note Blocks being replaced with Poké Ball blocks and the question mark on the ? Blocks being replaced with a lightning bolt.
- The map screen was removed.
- The levels were also rearranged, with the first level becoming the fourth one and vice versa. Unfortunately, the fourth level in Super Mario Special 3 contained a bug which prevented the level from being beaten as it would soft-lock at the end. As this bug was not fixed here, it now prevents the other 80% of the game from being played without cheating.
- The inaccessible areas from Super Mario Special 3 still can't be reached since this version also lacks a flight power-up.
- Some enemies were also moved around. For instance, in Level 1 an extra "Para-Goomba" was added in the block formation next to where the two "Koopa Paratroopas" can be found.
- The Boomerang Bros in World 3 had their ability to throw boomerangs removed. Despite this, they still jump up and down, playing their throwing animation as usual complete with the appropriate sound effect.
Pokémon Sapphire
A reworking of Diamond with a new title screen and intro sequence, plus several other changes:
- A save feature is added.
- The Level 4 glitch has finally been fixed.
- Three new levels are included before the five levels of the original game. The mechanics for these levels are different from the five Mario levels.
- Several music tracks were also added for the intro, title screen and Stage 1.
- Many of the existing music tracks are remixed for this version.
- Pikachu's sprite is inexplicably colored blue here.
- You now get a 1-UP after completing a level.
Unofficial
Shuma Baobei - Hai Zhi Shen
A re-release of Diamond made by the company Li Cheng, this time under the name Shuma Baobei - Hai Zhi Shen ("Pokémon - God of the Sea") and with its own share of differences:
- The title screen was changed to a poorly-digitized picture of an angry Lugia, taken from the Japanese poster for the second Pokémon movie The Power of One. Pikachu is still cheering on however, now in the corner and truly mouse-sized.
- The intro sequence was expanded upon, adding compressed Pokémon artwork, more character images, and some images full of lore(?) in Chinese. The unused slides from Diamond also make a return here, but with their own names now:
- Title cards can now be seen at the start of each level.
- This version fixes the World 4 glitch, making the game fully playable.
Cleanup
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by Makon Soft Studios
Games > Games by platform
Games > Games by platform
Games > Games by publisher > Games published by Yong Yong > Games published by Makon Soft Studios
Games > Games by release date > Games released in 2000
Games > Unlicensed games > Unlicensed Game Boy games > Unlicensed Game Boy Color games
Hidden categories > Pages missing date references
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games



