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Taz: Wanted

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Title Screen

Taz: Wanted

Developer: Blitz Games
Publisher: Infogrames
Platforms: GameCube, PlayStation 2, Xbox, Windows
Released in US: October 17, 2002
Released in EU: October 27, 2002


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Taz: Wanted is a 3D-platformer set in the Looney Tunes universe, with Taz the Tasmanian Devil as the main character. The main objective of the game is to destroy all the Wanted signs in the world after Taz escapes the zoo.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
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Debug Mode

Unused Objects

catcher.obe

TazWanted Catcher cutscene.png

An animal catcher carrying a large hammer. They can be seen in prototypes of game and also in some cutscenes in the final game.

taskforce.obe

TazWanted Task force models.png

Task Force catchers armed with a helmet, shield, and boxing-glove baton sticks. They can be seen in concept art and Gladiatoons outro cutscene.

beaky.obe

My mama dun told me... bring home somethin' for din-ner!

A model of Beaky Buzzard, meant to appear as an enemy in the western levels.

coyote.obe

TazWanted Coyote.png

An earlier version of Wile E. Coyote's model, different from the one seen in cutscenes.

Unused Levels

Test Map (test)

Hmmm...
To do:
  • Get a recording.
  • Try to access this level in the prototypes to list differences.

Accessible in the debug menu. An actual test level is playable in the September 5th, 2000 prototype, where it's selectable and having textures. It was presumably used for developers to test out mechanics.

PROTOARENA

A strange level coming from a extremely early prototype, not present in the final release. The level files are from the Dave Pinkney backup discs.

testSlide

Another strange level coming from a extremely early prototype, not present in the final release. The level files are from the Dave Pinkney backup discs.

Slide

Another strange level coming from a extremely early prototype, not present in the final release. The level files are from the Dave Pinkney backup discs.

Internal Project name

The internal project name was called Taz, according to source directories. This is likely a leftover, for when the game was a unnamed Taz game.