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Team Fortress 2/Unused Taunts and Animations

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This is a sub-page of Team Fortress 2.

Click on any still images to see them animated

All Classes

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This video plus all of the grenade nonsense complicates the second bullet point a lot.

Note(s) for investigations: Grenades were cut way early on in development so nothing throwing-animation-related would be for the original grenade stuff. There were some throwable weapons and new grenades that were found in staging build code that Valve tested. As well, bread textures are located in materials/models/weapons, so make of that what you will. Bread could have been intended to be a throwable. Far as anyone can tell, the throwing animations were for the bread, and if memory serves, were added roughly around the same time as the bread, but they could've easily been used for any of the throwables in the future as well. Such is the nature of the beast.

  • Four of the weapon viewmodels in models/weapons/v_models have unused holster animations, leftovers from when the scrapped Grenades were being tested. The Scouts bat is one such viewmodel, but the bat phases into the Scouts arm in the current builds model. If you obtain the June 25th, 2007 proto however, the bat viewmodel in that build has a fully functional holster animation. These animations need to be documented.
  • All classes minus Soldier and Heavy had a taunt named taunt_loot. The taunt depicted the characters taking something out of a chest or box. They are quite rough, especially the Engineer's, which is sped up a bit. As of the Gun Mettle update, the animations were removed entirely, but can still be found in Source Filmmaker under "Animation Sequences" for the characters that have this taunt.
  • All classes have animations for throwing something in their c_arms models, and are presumably used for the Water Balloon weapons although throwable bread was a possibility as well. Other throwable weapons and new grenades were experimented with by Valve, so it's anyone's guess as to what the animations were actually for. As well, the spell animations and the Scout's and Sniper's throwing animations are different.
  • Animations for death by fire are present for all classes excluding Pyro. Some seem more fleshed out than others, and it's likely they were removed due to how distracting they would have been.
  • TF2-Scoutprimary death burning.gifTF2-Soldierprimary death burning.gifTF2-Demomanprimary death burning.gifTF2-Heavyprimary death burning.gifTF2-Engineerprimary death burning.gifTF2-Medicprimary death burning.gifTF2-Sniperprimary death burning.gifTF2-Spyprimary death burning.gif

    Scout

    • taunt_come_and_get_me has him gyrating his body in an extremely...taunting way.

    TF2-ScoutTauntComeAndGetMe.gif

    Soldier

    • show1 had him stand up straight, cross his arms, and then extend them to assumedly show something off. It was removed entirely some time after May 2012.

    TF2 Solder show1.gif

    • taunt_slit_throat which has him make a slitting throat gesture.

    TF2 Soldier taunt slit throat.gif

    • taunt_gimmie_20 which has him point forward and then point to the ground. Both taunt_slit_throat and taunt_gimmie_20 are still in Soldier's animation files, but were dummied out some time after November 2013.

    TF2 Soldier taunt gimmie 20.gif

    • The aptly named test has Soldier standing somewhat awkwardly, assumedly loading two rockets into his rocket launcher.

    TF2-Soldiertest.gif

    Pyro

    • taunt_sit had him sit down enthusiastically and then jump back up, possibly a reference to him sitting in the True Meaning comic (or the other way around). The sequence is still in the Pyro's animation files, but has been dummied out some time after November 2013.

    TF2-Pyrotaunt sit.gif

    (Source: TF2 Wiki (GIF))

    Demoman

    • An unnamed taunt that had him raise his weapon triumphantly in the air. It was removed entirely some time after November 2013. Later during the 2023 gigaleaks, we learned that the taunt is called taunt_battlecry_secondary

    TF2 Demo taunt battlecry secondary.gif

    Heavy

    • taunt_big_gorilla had him put down his minigun and pound his chest like, predictably, a gorilla. The animation was removed entirely on an unknown date.
    (Source: TF2 Wiki)

    TF2 Heavy taunt big gorilla.gif

    • show1 had him boisterously lean back before showing off something. It was removed entirely some time after May 2012 alongside Soldier's equivalent.

    TF2 Heavy show1.gif

    Engineer

    • An unnamed taunt where he would take out his guitar and play a long tune on it. Possibly an early version of the Frontier Justice taunt kill. The animation was removed entirely on an unknown date. In the 2023 gigaleak, it's name was revealed to be taunt08.
    (Source: TF2 Wiki)

    TF2 Engineer taunt08.gifTF2 Engineer taunt08 with guitar.gif

    • taunt10 has the Engineer stumble around for a few seconds before assumedly puking. Originally meant to be used as a taunt for the Brundle Bet set, as indicated by the internal suffix it has in the repository leak, taunt10_halloween.

    TF2-Engineertaunt10.gif

    • taunt_test had him put down his shotgun and tap his hardhat. It was removed entirely on an unknown date and was probably never intended to be used based on the name.
    (Source: TF2 Wiki)

    TF2 Engineer taunt test.gif

    • Engineer's c_arms model has four animations for a potential Engineer revolver, all with the simple prefix revolver. Internally dated September 15th 2014, this was originally planned for the scrapped Spy vs. Engineer War update.

    TF2-Engineerrevolver draw.gifTF2-Engineerrevolver idle.gifTF2-Engineerrevolver fire.gifTF2-Engineerrevolver reload.gif

    Sniper

    Hmmm...
    To do:
    • Check when the SMG animations were removed (A good place to look would be the Official TF2 Wiki), as well as check what the actual sequence names were called. In the 2023 gigaleak, they were called "hogan_smg", but they could've been different back then.
  • taunt_saxophone was fairly similar to the used Killer Solo taunt's animation with slight differences and a little jump at the end. It was used in the Expiration Date short, so they may have planned to reuse that animation, but ultimately altered it. This taunt was removed from the files some time after November 2013.
  • TF2 Sniper taunt saxaphone.gif

    • During the Australian Christmas Update in 2011, 4 animations related to a new SMG were added. They were removed at an unknown date and the .qc files for the animations later showed up in the 2023 gigaleak.

    TF2 Sniper Hogan SMG Draw.gifTF2 Sniper Hogan SMG Fire.gifTF2 Sniper Hogan SMG Reload.gifTF2 Sniper Hogan SMG Idle.gif

    • Sniper's c_arms model has four unused animations with the prefix rifrevolver, possibly meant for the High Noon community weapon, which has not been put in the game as of writing. Attempting to view them in Half-Life Model Viewer will crash the program. In 2022, their entries were removed from the model's .qc file to fix an issue with Sniper eating his gun.
      • In the 2023 gigaleak, the animations for this, as well as the .qc file for the animations, were included. With a bit of work, you can restore them. The idle animation included was broken, causing the Sniper's right hand to jitter in place on a loop. It also has two separate reload animations, alluding to the fact that the weapon that it's commonly thought to be based off of was intended to have a clip.

    TF2 Sniper Revolver Draw.gifTF2 Sniper Revolver Fire.gifTF2 Sniper Revolver Fire Reload.gifTF2 Sniper Revolver Idle Bugged.gif

    Spy

    • Spy's c_arms model contains four unused animations with the prefix c_dart_gun, intended for the Intruder (Dart Gun/DNA Gun). The animations were added to the Spy's c_arms model in the June 18th, 2014 patch (Love and War update), but are internally dated to March 14th, 2014. For some reason, Spy's left hand will twitch a bit at the end of the idle animation.

    TF2-Spyc dart gun draw.gif TF2-Spyc dart gun reload.gif

    TF2-Spyc dart gun idle.gif TF2-Spyc dart gun fire.gif

    Robots

    • All robot classes minus Engineer have unique animations for dying from headshots and/or being backstabbed. The Engineer's animations for these are the same as its human counterpart (down to having the unused burning animation present), and all robots in-game will simply ragdoll when killed in these ways.

    TF2-BotScoutprimary death headshot.gifTF2-BotScoutprimary death backstab.gifTF2-BotSoldierprimary death headshot.gifTF2-BotSoldierprimary death backStab.gifTF2-BotPyroprimary death headshot.gifTF2-BotPyroprimary death backstab.gifTF2-BotDemomanprimary death headshot.gifTF2-BotHeavyprimary death headshot.gifTF2-BotMedicprimary death headshot.gifTF2-BotMedicprimary death backstab.gifTF2-BotSniperprimary death headshot.gifTF2-BotSniperprimary death backstab.gifTF2-BotSpyprimary death backstab.gif

    Robot Demoman

    • The Demoman Bot has unused animations related to the Stickybomb Launcher. It is unknown how it would be used, but they were likely for robots who wielded the Stickybomb launcher and its associated variants.

    TF2-ROBOT-STAND-MELEE.gif

    Unused Promotional Poses

    The following poses were used in promotional images, but never actually used in-game. The animations have been removed from the TF2 player model animation .MDL's, but can still be found in the Source Filmmaker animation .MDL's.