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The Cutting Room Floor:Content to expand/Nintendo
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This is a sub-page of The Cutting Room Floor:Content to expand.
Contents
General
- Layout files in first party Nintendo games (Wii/DS, maybe GameCube, onwards) often seem to contain placeholder text. Very little of this has been documented.
- The Nintendo Music app seems to use new renderings of early sound data? (and/or the rendering software is inaccurate)
NES
Licensed
- Do any of the following have debug modes? This follows from my (andlabs') observation that early Now Production games (at least on the NES and Genesis) all have debug functionality left in:
- Adian no Tsue has a prototype version.
- Armadillo has a special game mode (called "Stone Armadillo" mode, which apparently slightly adjusts physics, palettes, and other things) that can only be accessed when used with the rare Famicom Battle Box accessory. The extra menus that can be accessed with the accessory installed should also probably be mentioned on the wiki, as well.
- Athena has minor regional differences and possible unused graphics.
- Dead Zone has a prototype version.
- Druid: Kyoufu no Tobira has a prototype version.
- Hello Kitty no Ohanabatake has an unused demo recorder/player containing recorded demos for Levels 0, 3, and 12, which are totally incompatible with the final versions of the levels (or the level numbers themselves were changed).
- Jangou has a lot of code duplicated from an early revision, including graphics. Check if there is something different.
- Mississippi Satsujin Jiken has leftover text from the Commodore 64 version.
- Radac Tailor-Made - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart (or at least doesn't match the dump of unknown origin that can be found on the web).
- Roger Clemens' MVP Baseball - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart.
Unlicensed
- Most of Hummer Team's fighting games have unused characters.
- Doraemon has some unused graphics, some of which are Somari leftovers.
- Pocket Monsters Red and Pokemon Gold have some weird unused text.
- Silver Eagle has the unused name "AMADEUS WANG" for the staff.
- Super Contra II:
- Unused menu left over from a 17-in-1 cart by Super Technos.
- There is an unused level select, too.
Game Boy (Color)
Licensed
- Cyraid has version differences. It was inexplicably retooled into an Oha Suta game when colorized for the GBC.
- Game Boy Wars 2 may have remnants of Transfer Pak support, as the associated N64 game was never released.
- Does Grand Theft Auto have any Game Boy Printer-related leftovers? The box says the game is Printer-Enabled, but there seems to be no way to activate this feature.
- A prototype ROM of the unreleased game Infinity has been released online, along with the source code, by developer Affinix.
- R-Type has a sort-of hidden dev credits in the attract mode and a special symbol that one of the developers put in "a lot of [his] earlier Spectrum games". See this interview.
- Tony Hawk's Pro Skater has an unreleased Japanese version.
- Woody Woodpecker Racing has regional differences. The Nintendo logo goes unused in the Japanese and European versions, and all of the Japanese characters from the name selection screen go unused in the American and European versions.
Unlicensed
- Harry Potter 3 has graphics for a...clown?
- Pokémon: Mewtwo Strikes Back:
- Possible beta material that Makon Soft/Yong Yong would have probably left in with (although this may not have much possible purpose in with the Li Cheng ROM, with them possibly taking out (unused) stuff, keeping from their programming fix to work).
- Intro differences between DMG and CGB/GBC. In the DMG intro, Makon Soft/Yong Yong (probably) stole several frames of the intro from Pocket Monster (SNES), however, in the GBC intro, like every Pokémon game of theirs except Pokémon Adventure, they use pictures from the anime. YouTube user XanverKun posted a video of the Li Cheng cart about the DMG intro. It's probably assumed that even probably the original Makon Soft/Yong Yong version has this too, with the intro. However, no proof. But most likely, it probably does, since Li Cheng barely probably would remove anything from the ROM, in their revision ROMs. I, Chowdit1, will probably remake the video in better quality.
- As a side note, Li Cheng translated the game's name (in Chinese Simplified) as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]". So, it's exceptionally correct except for the series name.
- Shui Hu Shen Shou has menu icons left over from Pokémon Gold and Silver.
- Thunder Blast Man has a few sprites left over from Rocman X Gold.
SNES
Licensed
- The SNES PPUs have a partially-working unused testing mode that outputs an RGB signal.
- Feda: The Emblem of Justice has a prototype version.
- Frantic Flea has a prototype version.
- Hokuto no Ken 6: Gekitou Denshou Ken Haou e no Michi has unused character portraits.
- Jurassic Park has a prototype version.
- Magical Drop has an English version contained in Data East Classic Collection, it appears to be based on the Aeon Genesis translation.
- RPM Racing has regional differences.
- Secret of the Stars has regional differences.
- Skyblazer has regional differences (e.g. blood being recolored from red to green in international versions).
- Super James Pond apparently has regional differences: [1] [2]
- The recently dumped Nintendo Gateway System (Super Nintendo Entertainment System)-exclusive game Noughts & Crosses (Tic Tac Toe) has a coming soon notice for Hangman in the code. There is also an alternative version of the UI which uses the tic-tac-toe (American English) name rather than noughts & crosses (Commonwealth English) (Nintendo Gateway System is a service for playing Nintendo games at officially authorized airlines or hotels).
- According to Nintendo documentation, these games have additional anti-piracy checks. What are they? (the easiest way to test this is to change the byte value at 0x7FD8 or at 0xFFD8 to something different)
Unlicensed
- There are several unlicensed SNES games with interesting anti-piracy features.
Virtual Boy
- V-Tetris has a prototype version and possible unused music and sounds.
- Virtual Boy Wario Land has a prototype version seen in pre-release materials, which was known as Wario Cruise. There's also supposedly some unused music and sounds. Additionally, Totaka's Song can also be heard after the end credits, according to GameFAQs.
- A ROM of Virtual League Baseball 2, an unreleased prototype and planned sequel to the original, has been found and dumped online.
- Two previously unreleased titles, Zero Racers and Dragon Hopper, are planned to be released through the NSO service later this year.
Nintendo 64(DD)
- There's partial source code for a Mortal Kombat game in the 2020-07-25 Nintendo leak.
- All-Star Baseball '99 has debug text and a bunch of bin/data file paths scattered in the ROM, but mostly near the beginning, as well as a file/reference to CODE.BIN. (I'm not 100% sure if the latter part would qualify for the wiki, but I thought I'd note it anyway.)
- Automobili Lamborghini has an improved version released in Japan.
- Big Mountain 2000 has regional differences.
Game Boy Advance
- Britney's Dance Beat has developer text.
- Cabela's Big Game Hunter has a debug menu.
- Drome Racers has several interesting cheat codes.
- James Pond: Codename Robocod has regional differences.
- The King of Fighters EX2: Howling Blood seems to have unused win quotes.
- Napoleon has regional differences.
- Power Pro-kun Pocket 4 has a debug mode (apparently by entering "デバッグ"). Video here.
- Puyo Pop Fever has minor script differences between the Japanese and European releases. For instance, "Hallo" is corrected to "Hello" in the English introduction of the WakuWaku Course. The Japanese text option was also dropped in Europe.
- Road Trip: Shifting Gears (Choro Q Advance 2) has regional differences. Including fonts, the title screen, and the warning to not turn the power off while saving. In the European release, the "Cube Grand Prix" is accessible without connecting to Road Trip: The Arcade Edition on GameCube.
- Yu-Gi-Oh! Destiny Board Traveler has version differences, like the European version making the dialogue text more readable. The double pack re-release brought this change to the US, as well as the additional language options.
GameCube
- Ralf of GSCentral has found so much stuff in GameCube games. Pretty much any PAL GCN game he's gone through has something wiki-worthy.
- Unused content in Japanese multi-demo discs.
- Cubivore: Survival of the Fittest has regional differences as well as tons of unused content (the Alpha character that appears as a trophy in smash melee doesn't appear in the officially released Cubivore game).
- Disney's Hide & Sneak has unused content and regional differences.
- GiFTPiA contains a debug menu and an unreleased English translation of the game.
- Lost Kingdoms has regional differences.
- NHL 2004 might contain an unused player called Gabe Metal.
- Odama has a prototype version that uses the bongo controls.
- Road Trip: The Arcade Edition has regional differences.
- Shrek Extra Large has an Easter egg where you get transported into the insides of a GameCube console.
- Tube Slider has references to a debug menu and sound test. There's also various text in other languages (the game wasn't released in Europe).
- WWE WrestleMania X8 might have leftovers for removed WWF logos in "fist" SmackDown and Raw (is War) arenas? (The game was developed before "Get the F Out" kicked in on May 5, 2002, but released afterwards.)
Wii
- Check Korean-specific region differences. Some games might already be covered.
- A few kiosk demos can be found leftover in the ~2020 WIS-004 HDD dump. Some still need further fixes in order to pass internal hash checks, due to files being written to the HDD.
- Hidden DS connectivity in some titles?
- The WiiWare version of Art of Balance has a few files/folders with "test" and "debug" in the name.
- Barbie Horse Adventures: Riding Camp - There are several islands just offshore that are too far for Barbie's horse to swim to. Using hacks we can get over to them. On the biggest one, the interior of the Roberts stables can be found here, but there's also a solid white untextured building here that can't normally be seen. It looks like a house interior of some sort. Appears to be completely unused. (source: Rhythm#6928)
- Castlevania Judgment:
- Initialization test text.
- Leftover menu/HUD graphics from Naruto: Clash of the Ninja - Revolution.
- Early-stage copies.
- Placeholder graphics.
- The Conduit has a test room only accessible through private online multiplayer and cheat devices, as well as an early version of Sanctum, and a debug mode. Also, leftovers from the scrapped LAN multiplayer exist and can be restored.
- Doc Louis's Punch-Out!! has music for when Doc is knocked down, which goes unused since he instantly gets knocked out after losing all of his health.
- Eco Shooter: Plant 530 has regional differences.
- El Chavo - Leftover compile logs in DATA\files\unity\Data. About 150+ of them.
- Final Fantasy Fables: Chocobo's Dungeon has an early version of Shirma, complete with a load of animations.
- Jett Rocket has early/testing levels and a crash screen.
- Line Attack Heroes (WiiWare) has unused config files referencing the scrapped US release and the E3 demo (which wasn't WiiWare), internal names, and a symbol map.
- Madden NFL 12 (or possibly a different Madden game) displays invisible text on top of its intro video (and maybe in other places); see File:Madden NFL 12 Transparent Text.png here.
- Metal Slug Anthology has regional differences. The Japanese version adds support for the Classic Controller.
- Monster Hunter Tri has many unused icons.
- One Piece: Unlimited Adventure and One Piece: Unlimited Cruise Episode 1 – The Treasure Beneath the Waves have regional differences.
- Pandora's Tower has regional differences.
- The Penguins of Madagascar: Dr. Blowhole Returns has many test levels.
- The WiiWare Pokémon Mystery Dungeon games apparently have unused items left over from Explorers of Sky.
- Spyborgs has a prototype version and regional differences.
- Tales of Graces has dummied-out artes: Sophie's Final Fury and Blast Heart, and Cheria's Innocent Shine and Meteor Storm. Either playable or sound-only, there is a huge amount of them. There also seems to have traces of a certain "DEVD", thought to be a missing character (much like PAT in Vesperia). It has also revisional differences.
- Tokyo Friend Park II Ketteiban: Minna de Chousen! Taikan Attraction supposedly has source code on the disc.
- Tony Hawk's Proving Ground has files for a test level and a test video and various remnants from the Xbox 360/PS3 versions.
- Wreck-It Ralph has some test rooms. Check if they work.
DS(i)
- This page has more stuff that I (eientei95) found. Stuff needs article-ised.
- The DSi System Menu contains a file called "bandbrothers_arm7flx_patch.sbin". Presumably this is some sort of fix for one of the DS/DSi Daigasso! Band Brothers games.
- 101 Dolphin Pets has leftovers from Dino Pets.
- 7th Dragon has text for a debug room, according to the fan translator. He even translated the text for it too! It also has some unused/debug items.
- AFL Mascot Manor has an empty text file called 'do not delete.txt' in data/ui/menu/shop.
- Air Traffic Chaos still has a file with the original Japanese text for the tutorial.
- Battle of Giants: Mutant Insects, on top of being a MetaFortress game with 181 anti-piracy self-checksums, is probably the only game in the DS library to use a custom ARM9 entrypoint prior to _start. It uses this entrypoint to perform an extra MetaFortress checksum on the entire ARM7 binary, and go into an infinite loop if it mismatches. This not only breaks flashcarts and some emulators, but also breaks Action Replay, which typically work by modifying the ARM7 interrupt handler to add their own code.
- Beyblade: Metal Fusion has a debug menu containing sound test and other functions based on text in the game data.
- Beyblade: Metal Masters has a debug menu containing sound test and other functions based on text in the game data.
- Cabela's Dangerous Hunts 2011 has leftovers for a debug menu (accessed via the main menu) and a Windows-based level editor.
- Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+ according to some sites has a debug mode, but others refer it as an enemy encounter cheat.
- Defendin' DePenguin has data for two test enemies, Turtle_TEST1 and Turtle_TEST2. There are also a few leftovers from its Wii counterpart.
- Dragon Quest Monsters: Joker 2 Professional has an unused monster, PlatinaKing.
- Elebits: The Adventures of Kai and Zero also has a test map (map_test00.pac) and an archive called test.pac.
- Final Fantasy Tactics A2: Grimoire of the Rift has unused Grenades-type weapons from the unused Transmuter Nu Mou Job, which was to combine items for abilities, but with 19 usable items there were over 300 combinations and therefore it was scrapped at the last minute. The job might be in the game, but the Grenades are present and semi-usable.
- Final Fantasy XII: Revenant Wings has debug menu text, but it's no longer readable in non-Japanese versions since it's all replaced with "????". It seems to have options for HP/MP. Also, find a way to re-enable it.
- GameCenter CX: Arino no Chousenjou 2 has the same debug folder/room files as its predecessor.
- Grand Theft Auto: Chinatown Wars has an anti-piracy scheme where it will take a checksum of memory from 0x02000800 to 0x02158800 (a range which includes, among others, crucial functions like CARDi_ReadCard that flashcarts may patch over). If the checksum doesn't match, the game will intentionally crash when it initializes save data. The checksum function is located at 0x020379D0 and this the anti-piracy measure will check to see if it also has been patched over as well.
- The Hardy Boys: Treasure on the Tracks has graphics for three separate test menus: ex_test, mg_test, and d_test. It appears to have its own flag in scripts/states.lua, but setting it seems to do nothing.
- Harvest Moon: The Tale of Two Towns has unused items (mostly items like "dummy 86", etc.).
- Henry Hatsworth has strings for a sound test and some unused levels.
- The Japanese version of Inazuma Eleven has the same debug mode as its European counterpart, as well as different debug and build date files.
- All three entries of Inazuma Eleven 3: Sekai e no Chousen!! (Bomber, Spark, and The Ogre) have debug modes and unused test/build date files like the previous two entries, Firestorm and Blizzard.
- James Pond: Codename Robocod has regional differences.
- Kenkou Ouen Recipe 1000: DS Kondate Zenshuu was composed by Kazumi Totaka, but no Totaka's Song seems to have ever been documented in this game(?). "トタケ" ("Totake" from his nickname Totakeke?), however, is a keyword on a password menu. Could there be a hidden method involving this for activating the song?
- KORG DS-10 Synthesizer and KORG DS-10 Synthesizer PLUS have lots of unused graphics, especially in the dummy folder. They also have two save files in the filesystem (ds10backup_080425.bin and work).
- Last Window: The Secret of Cape West, the sequel to Hotel Dusk: Room 215, has a big archive called Main_Debug. Maybe it has a debug menu like its predecessor?
- LEGO Battles and LEGO Battles: Ninjago have an unused level and some unused graphics.
- LifeSigns: Surgical Unit has a file named debug, probably an image, plus the Japanese Win graphic. Figure out how to open them.
- Medarot DS has a few interesting things, like alternate parts.
- Monster Racers has regional differences.
- Moon has a decent amount of unused things.
- My French Coach: Learn A New Language has NitroFS/text/debug.dat.
- Nanashi no Game: Me seems to lack some stuff from its prequel, but it does have a debug menu.
- Nintendojo has unused text in the msbt files and a version.txt file.
- Onsei Kanjou Sokuteiki Kokoro Scan has quite a lot of unused sounds and a few unseen/unused graphics.
- Pac 'n Roll has unused level models.
- PictoChat has some different versions: Ones included in different DS firmware versions (though PictoChat may be the same across all of them), the DSi one (PictoChat (World)), and the one included with Kanji Sonomama Rakubiki Jiten DS, a piece of Japan-only DS software. For example, the rainbow pen is in the DSi version, but not in the DS version. Kanji and character vocalization is in the Kanji Sonomama version, but not in other versions.
- Rayman Raving Rabbids has a lot of leftover data from its original incarnation, before the Rabbids were put in place. Detailed videos can be found here and here.
- Scurge: Hive - For the Prerelease namespace: This and the following pages have plenty of Scurge: Hive sprites from one of the makers. There's lot of stuff I don't remember having seen in-game, except during a rare glitch I never managed to reproduce, can someone help me sort it out? Also, some files have a name implying they contain sprites from one of the scrapped enemies, but I can't get them to display properly. Also, graphics in trailers are visibly different; HUD, title screen, etc. See discussion on the old talk page.
- Super Robot Taisen W - could anyone re-enable the debug menu? The patch link was on Megaupload, I think.
- Tamagotchi Connection: Corner Shop has a character that was removed from international releases.
- Valkyrie Profile: Covenant of the Plume has regional differences.
- Wheel of Fortune has the "bonus category" post-puzzle chimes (previously used as the "rolling doubles" sound on the 1987-88 High Rollers), along with some Pat Sajak lines that are used in the console versions.
- Yu-Gi-Oh! GX Spirit Caller contains a lot of unused characters from the anime, as well as some unused deck names. The European version fixes a notorious bug and has a couple of other changes.
- Yu-Gi-Oh! World Championship 2008 has some bug fixes and changed names between the North American and European versions.
- Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia has debug menu text.
Anti-Piracy
Below is a list of games that is documented as using the "DSプロテクト" (DS Protect) anti-piracy library, extracted from these columns from the leaked DS lotcheck spreadsheets. A list of pages that have yet to have their anti-piracy measures discovered are listed below (if the version of the game was released past June 2009, there's a good chance it has DS Protect. The easiest way to find these measures is to run the latest nightly DeSmuME with the --slot1-no8000prot flag):
(New) 3DS
- The following (no-intro datted as of 2018-11-10) physical 3DS games have the "DebugPrint" SDK component listed in their "plain regions" sections. This means that they may try to print stuff to an external log: https://pastebin.com/raw/vp9B0H6C
- Zel's CIS-004 unit hard drive dump contains lots of Japanese kiosk demos. Some may be pre-final or contain other interesting differences.
- An early version of the unreleased "3D Challenge" tech demo was dumped.
- 3D Classics: Xevious - E3 2010 demo was dumped
- Boulder Dash-XL 3D has differences between the cartridge version and download version, such as menu fonts.
- Bravely Default has version differences
- Dragon Ball Z: Extreme Butoden received a Japan-only update to enable crossover battles with One Piece: Dai Kaizoku Colosseum.
- Dragon Quest VIII has regional differences.
- Fossil Fighters Frontier has placeholder Vivosaur(s). It also has unused Paleo Pals and attacks for Nibbles.
- Gummy Bears Magical Medallion uses the same engine as Hugo: Magic in The Troll Woods, so there's very likely some leftovers from that game in the files.
- Inazuma Eleven GO: Chrono Stones: Wildfire and Thunderflash has passwords that were never officially released, but recently datamined.
- Mario Tennis Open has the menu music from Mario Power Tennis in STRM_SONG_MENU_OLD.bcstm.
- Mario vs. Donkey Kong: Mini-Land Mayhem! has UserInterface_E3Strings.bmg.
- Monster Hunter 3 Ultimate and Monster Hunter 4 Ultimate have regional differences. Licensed DLC items and quests were altered or removed outside Japan.
- Nintendo Video also has some regional differences.
- Story of Seasons: Trio of Towns has regional differences. The localization removes Hamtaro, for instance.
Wii U
- Miiverse had debug features. The way to access them may have been removed by updating the HTML or by a system update. But there are leftovers (scroll to post #79) of some sort. Not sure if this should go on "Wii U" page or "Miiverse (Wii U)" page.
- GBA Virtual Console Games have code leftover from other projects and Adobe Photoshop. (source: ajd4096)
- Some games have internal names (source: Random Talking Bush).
- To be discussed: updates for download-only games.
- Jeopardy! and Wheel of Fortune very likely have a plethora of unused images and such for the online gameplay features they trumpeted in promos and on the boxes but never actually delivered. Also, given that these were THQ's last games before filing for bankruptcy a few days later (probably why they suggested the consumer pay $20 more for inferior products), they might have some other unused stuff that may overlap with those of the Xbox 360 and PS3 versions.
- NES Remix and its sequel have Famicom-related regional differences and unused graphics. And the emulations are likely to have differences as Virtual Console games do.
- Rayman Legends' eShop demo from December 2012, and its later Challenges App from June 2013, have some differences from the final game. There are also many notable differences seen in prerelease footage worth covering, most prominently in E3 2012 coverage.
Nintendo Switch
- A Dark Room has an outdated ruby-interpreter than can be brought up by plugging in a USB keyboard and pressing the tilde key. It was added as an "Easter egg" by the developer and the game was later taken down. (initial discovery: @yourcompanionAI)
- Duck Game seemingly contains Windows exes and dlls.
- Everybody 1-2-Switch has evidence of removed minigames.
- The Legend of Zelda: Link's Awakening has unused level names.
- Mario Kart Live: Home Circuit has lots of debug strings.
- Mario vs. Donkey Kong has unused behavior for falling off the stage, like the original GBA game, although it's more complete here. (source: Rimea)
- Metroid Prime 4:
- Has an autosave that can lock you out from 100%ing the game (probably Switch 2 ver. too)
- Has unused dialogue
- Had a noteworthy development-hell period of 8 years (from initial announcement to release date), perhaps a goldmine of unused content is lurking around the game files.
- BAKERU has unused music.
- Pokkén Tournament DX:
- There are four Trainer Titles (all in Extra 1) that are listed as requiring a Special Code to unlock, but only one of said codes has ever been released.
- Since the game's release, just 12 Special Codes have been officially distributed, all within the last few months of 2017. Given the above, there's a good chance there's more unreleased Special Codes lurking around in the game's code.
- The Extra 2 section of Trainer Titles primarily (if not exclusively) contains ones awarded for playing in official tournaments. No official tournaments have been held since October 2018, rendering these unobtainable.
- Revisional differences.
- There are four Trainer Titles (all in Extra 1) that are listed as requiring a Special Code to unlock, but only one of said codes has ever been released.
- Puyo Puyo Tetris has a debug menu of sorts, though it's barely there. The exact key combo was later discovered: "right stick pressed down + X + B"
- The World Ends With You: Final Remix has an unused song. It is a different version of the Final Remix version of Make or Break, but the file name (re_B04E_R.ogg) suggests it was at one point a Final Remix of Twister Remix instead.
Nintendo Switch 2
- None at the moment!