User:Thunder Dash/Proto:Half-Life/Weapons
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Weapons
In stark contrast to Half-Life's rather impressive arsenal of weapons, only three are present in the 1997 prototype.
The universal differences for the weapons are the player's arms and the sounds. In the final, the player sees Gordon's HEV-Suit arm, whereas in the prototype, they see their bare hands (possibly a remanent of an early script for the game's story?).
Additionally, there doesn't seem to be any ammo system implemented. The player can't run out of ammo for any of his weapons, and there's no reloading.
Submachine Gun
The SMG probably has the least changes between the prototype and the final. The sights on the model itself have been changed, but other than that, the model seems to be identical (albeit viewed at a different angle).
| Prototype | Final |
|---|---|
The texture itself is less detailed in the prototype, and lacks the "chrome" shining effect the final has. The under-mounted grenade launcher also has a somewhat olive-grey texture.
Functionally, the SMG appears to be more or less identical to the final. The grenade launcher's effects are somewhat different - The explosion graphic of the final doesn't appear, but instead, a handful of pieces of shrapnel fly around.
| Prototype | Final |
|---|---|
However, the firing sounds for the SMG are completely different. The prototype SMG sounds more like a silenced weapon, compared to the final's.
The grenade launching firing sounds are different as well, though more similar.
| Prototype | Final |
|---|---|
Pistol
Functionally, the pistol is quite similar to the final. However, the secondary-fire mode (automatic fire) is not present.
| Prototype | Final |
|---|---|
Visually, however, the pistol looks completely different. The model's oriented lower, making it harder to see. It's much larger than the one in the final, and more blocky (yes, really). The player appears to hold it with only one hand in the prototype, and there's much more kick to the firing animation.
| Prototype | Final |
|---|---|
There are 3 different sound files for the pistol, much like the final. Only two seem to be used. The firing sound has vague similarities to the final's pistol sound, but it's still noticeably different.
Crowbar
The crowbar works fundamentally the same way between the prototype and final (swing crowbar, hit things). However, the swing rate is much slower, making it somewhat useless.
| Prototype | Final |
|---|---|
Oddly, the texture for the crowbar has more detail in the prototype, as opposed to being mostly solid colors in the final. The model, however, is much sharper in the prototype. Additionally, there are no arms holding the prototype crowbar.
Additionally, there's no swinging sound for the prototype crowbar.
Other
Though no other weapons are programmed (or at least, if they are, there seems to be no way to access them), there are a few oddball icons in the game's files.
| To do: I'm not actually sure if some of these are left over from Quake. Can someone confirm? |