If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Wallace & Gromit: The Curse of the Were-Rabbit

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Wallace & Gromit: The Curse of the Were-Rabbit

Developer: Frontier Developments
Publisher: Konami
Platforms: PlayStation 2, Xbox
Released in JP: March 16, 2006 (PS2)
Released in US: October 7, 2005
Released in EU: October 14, 2005


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.


Wallace & Gromit The Curse of the Were-Rabbit is a 3D platform/action-adventure game based off the movie.

Sub-Pages

WGCOTW SFX.png
Unused Models
Oh no! Not the prized were-cauliflower!
WGCOTW ChickenBrown.png
Unused Textures
Ginger?

Build Date

A build date can be found in the file SLUS_213.12 within the PS2 version.

Aug 18 2005

Unused Levels

Levelselect

Set in the files as District 0, this is an unused level select where you would be able to choose which district and arena you can go to, all set to a very nice theater aesthetic.

Hmmm...
To do:
A way to load it in the game has yet to be found so it could secretly be used somewhere.

WGCOTWLevelSelect.png


Playground

Set in the files as District 8, this is an unused test level which the developers most likely used to test a bunch of different objects, as the relating Playground.ovl has a bunch of different objects with quite a few remaining unused. All of the textures were removed from the Xbox version and looking into the Landscape.ovl file used to assign textures to the world don't refer to anything.

Hmmm...
To do:
Somehow find a way to load this level in the game, until then these images will remain untextured.
Textureless Render Wireframe Textureless Render
WGCOTW Playground1.png WGCOTW PlaygroundWire.png


Visual Plaque Message

Throughout the game you can come across these plaques with random and sometimes funny pieces of lore about some of the areas. The model has a texture with some text and it's only readable on the Xbox version, the PlayStation 2 version has the texture to blurry to make anything out.


It reads:"This is very small text. Lots of Love Sharon. XoX"

Texture ripped from the Xbox version Screencap of the Playstation 2 version showing the low quality.
WGCOTWPlaque.png WGCOTWPlaqueScreen.png

Unused Code

Hmmm...
To do:
Go through the rest of RUNTIME.ZAP and find anything else.

In the "levels" script folder there are a few scripts that refer to numerous cutscene stages, thing is that all the cutscenes are pre-rendered and the stage models aren't included in the game's files.

arena7-1.lev

START_HEADER
DISTRICT 7
ARENA 1
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_Basement
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape Basement 
DayLightRig Basement 
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

arena7-2.lev

START_HEADER
DISTRICT 7
ARENA 2
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_Bedroom_Hall
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape Bedroom_Hall 
DayLightRig Bedroom_Hall 
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

arena7-3.lev

START_HEADER
DISTRICT 7
ARENA 3
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_VictorsInterior
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
animatedsolid
BeeSwarm
Bottle
Camera
CameraTracker
cellobjectowner
Coin
CollectableGod
DustSwirl
fog
GROMIT
gromitstartpoint
MusicGod
Philip
portlandobject
PS_CoinCollect
Victor
VisualFX
VortexGun
Wallace
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.745 0.053 -3.519 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
BottleList [
BottleList ]
NewCoinList [
NewCoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape VictorsInterior 
DayLightRig VictorsInterior 
NightLightRig LightRig01 
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

START_OBJECT 
Victor
GameObject
ID 80fd000000724583 
Position 2.188 0.154 0.862 
Shape Victor 
Name Victor 
Owner 0 
ELevelType inArena 
WorldObject
MovingSolid
Entity
BehaviourSet Std
Person
END_OBJECT

START_OBJECT 
Philip
GameObject
ID 80fd00000072458d 
Position 1.136 -1.863 0.445 
Shape Philip 
Name Philip 
Owner 0 
ELevelType inArena 
Material Organic 
WorldObject
MovingSolid
Entity
BehaviourSet Std
Person
END_OBJECT

START_OBJECT 
animatedsolid
GameObject
ID 80fd0000007245a0 
Position -0.042 1.582 -1.986 
Flags -GAME_CREATED -KNOWN_LEVEL +SCRIPT_VISIBLE 
Shape Newspaper 
Name Newspaper 
Owner 0 
ELevelType inArena 
DayOrNight DayTime 
WorldObject
AnimatedSolid
IdleAnim  
ProjHitAnim  
ObjCollAnim  
SuckedAnim  
END_OBJECT

START_OBJECT 
animatedsolid
GameObject
ID 80fd0000007245bf 
Position 12.065 8.288 2.708 
Flags -GAME_CREATED -KNOWN_LEVEL +SCRIPTADVANCE 
Name SCR_Run 
Script Cutscene2Script 
Owner 0 
ELevelType inArena 
DayOrNight DayTime 
WorldObject
AnimatedSolid
IdleAnim  
ProjHitAnim  
ObjCollAnim  
SuckedAnim  
END_OBJECT

START_OBJECT 
animatedsolid
GameObject
ID 80fd0000007453ba 
Position 4.190 -3.135 0.584 
Flags -GAME_CREATED -KNOWN_LEVEL +SCRIPT_VISIBLE 
Shape Gun 
Name Gun 
Owner 0 
ELevelType inArena 
DayOrNight DayTime 
WorldObject
AnimatedSolid
IdleAnim  
ProjHitAnim  
ObjCollAnim  
SuckedAnim  
END_OBJECT

START_OBJECT 
CollectableGod
GameObject
ID 80fd00000075b7fd 
Position 1.000 1.000 1.000 
Flags -KNOWN_LEVEL 
Name CollectableGod 
Owner 0 
VG_Flags 
CollectableGod
BottleList [
BottleList ]
NewCoinList [
NewCoinList ]
ArenaEvent 0 
END_OBJECT

arena7-4.lev

START_HEADER
DISTRICT 7
ARENA 4
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_DiningRoom
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape DiningRoom 
DayLightRig DiningRoom
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

arena7-5.lev

START_HEADER
DISTRICT 7
ARENA 5
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_BasementNoRearWall
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape BasementNoRearWall 
DayLightRig BasementNoRearWall
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

arena7-6.lev

START_HEADER
DISTRICT 7
ARENA 6
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_MessyBasementNoRearWall
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape MessyBasementNoRearWall 
DayLightRig MessyBasementNoRearWall
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

arena7-7.lev

START_HEADER
DISTRICT 7
ARENA 7
OVERLAYID cutscenes\02_VictorsSkullduggery\CS02_MessyBasement
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape MessyBasement 
DayLightRig MessyBasement
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT

arena7-8.lev

START_HEADER
DISTRICT 7
ARENA 8
OVERLAYID cutscenes\Cutscene04\CS04_VictorsHouse
GAMETIME 0 
GLOBALTIME 0 
END_HEADER

START_BLUEPRINTFILES
BeeSwarm
Camera
CameraMount
CameraTracker
cellobjectowner
Coin
CoinGod
DustSwirl
fog
GROMIT
gromitstartpoint
Hutch
MusicGod
portlandobject
PS_CoinCollect
VisualFX
VortexGun
waypoint
END_BLUEPRINTFILES

STARTLAYERS
ENDLAYERS

START_OBJECT 
CoinGod
GameObject
ID 80f400000020b542 
Position 0.994 3.400 1.007 
Flags -GAME_CREATED -KNOWN_LEVEL 
Name CoinGod 
Owner 0 
VG_Flags 
CoinGod
CoinList [
CoinList ]
ArenaEvent 0 
END_OBJECT

START_OBJECT 
gromitstartpoint
GameObject
ID 80f400000020fde3 
Position 2.744 5.253 -3.537 
Orientation -0.99910 0.00000 -0.04238 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL 
Name GSP_1 
Owner 0 
VG_Flags 
StartPoint
WallacePoint 0 
CameraHeight 0.1 
VisitRange 8.5 
END_OBJECT

START_OBJECT 
cellobjectowner
GameObject
ID 80eb000000074326 
Position 4.966 2.583 0.000 
Flags -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name OO_VisCell_Shop 
Owner 0 
VG_Flags 
ObjectOwner
CoinList [
CoinList ]
ObjectOwnerInCell
Landscape 80fd000000223782 
CellName VisCell_Shop 
END_OBJECT

START_OBJECT 
fog
GameObject
ID 80eb000000323c1c 
Flags +ADVANCE +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL 
Name seafog 
Owner 0 
VG_Flags 
Fog
RenderSky 1  
Active 0  
MinRange 100 
MaxRange 450 
Colour 0.63 0.83 1 
END_OBJECT

START_OBJECT 
portlandobject
GameObject
ID 80fd000000223782 
Position 35.184 -21.548 56.090 
Flags +RENDER_SHAPE -GAME_CREATED -KNOWN_LEVEL +SAVE_TO_LEVEL 
Name PO_TCland 
Owner 0 
VG_Flags 
PortlandObject
Landscape VictorsHouse 
DayLightRig VictorsHouse
END_OBJECT

START_OBJECT 
waypoint
GameObject
ID 80fd0000006c1aeb 
Position 0.053 4.880 16.050 
Orientation -0.45289 0.00000 0.89157 0.00000 1.00000 0.00000 
Flags +SAVE_TO_LEVEL +SCRIPT_VISIBLE 
Name Wstart1 
Owner 80fd000000706d3f 
DayOrNight DayTime 
VG_Flags 
Waypoint
AssociatedObject 0 
END_OBJECT


Console Differences

The Xbox version of the game has unique and improved effects, such as an extra blur effect when whacking the BunGun on objects

PS2 Xbox

The Xbox version has higher quality textures compared to the PlayStation 2 version.

PS2 Xbox
WGCOTW LadyTPS2.png WGCOTW LadyTXBOX.png