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Witchaven

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Title Screen

Witchaven

Developers: AWE Productions, Capstone Software
Publishers: IntraCorp (US), U.S. Gold (EU)
Platform: DOS
Released in US: September 30, 1995
Released in EU: 1995


EnemyIcon.png This game has unused enemies.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Witchhaven is an Action-RPG and one of the better games (co-)developed by Capstone. It's probably most notable for being one of the first commercial games on Ken Silverman's BUILD engine (the other being William Shatner's TekWar), predating Duke Nukem 3D by four months.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs

Unused Enemies

Hey, it's Fred!

An unused enemy creatively named "Fred" can be found in the game. He looks similar to the ogres, although he wears boots rather than going barefoot. He has 40 HP, but has no sounds assigned to him whatsoever. "Fred" is otherwise technically used as a decorative corpse throughout the game.

Witchaven-Fred.gif

(Source: Dunkelschwamm)