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Wolfenstein (Windows, Xbox 360, PlayStation 3)/Unused Sounds

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This is a sub-page of Wolfenstein (Windows, Xbox 360, PlayStation 3).

Hmmm...
To do:
  • Check for more unused dialog in the files.
  • Is "game_stinger_failure" unused?

Black Market

Stefan Kriege

Filename Audio Transcript
vo/text2speech/
m6_1006_sw.mp3
I wonder if it's too late - to make amends for all my sins? There's only one thing left; I'll talk to Erik Engle about joining the Kreisau Circle. Good-bye, B.J.

Golden Dawn

  • The "slm_" prefixed dialogue would have been used in the cut "Slums" mission.
  • According to this unused dialogue, the player would have followed a random Golden Dawn member to get to certain parts of Midtown.
Filename Audio Transcript
vo/golden_dawn_1/
slm_1005_gd1.mp3
Is that ... is that Agent Blazkowicz? Please, I was attacked while carrying a Thule Manuscript. I didn't see the attackers' faces, but they ran into the slums. If you hurry, you might be able to retrieve it. Dr. Alexandrov needs it back.
slm_1007_gd1.mp3
Careful, the Slums are thick with Nazis. You should stick to the sewers and the shadows. Good luck, B.J.
slm_7005_gd1.mp3
Thank you. I promise to tell Dr. Alexandrov we're lucky to have the lost Thule Manuscript back.
vo/golden_dawn_2/
bar_0025_gd2.mp3
Hello, B.J. Sergei asked me to take you to the Raven's Nest. This way.
bar_0026_gd2.mp3
This way to the Raven's Nest, B.J.
bar_0027_gd2.mp3
Let's go, B.J. Follow me to the Raven's Nest.
bar_0028_gd2.mp3
Come on. Follow me to the Raven's Nest.
bar_0030_gd2.mp3
This is the Raven's Nest. Watch yourself - the Nazis like to drink here.
farm_0025_gd2.mp3
You're a brave man to investigate the farm, B.J. Follow me - I'll take you to a truck that's going there.
farm_0026_gd2.mp3
This is the way to the truck, my friend.
farm_0027_gd2.mp3
The truck will be leaving soon, B.J. Follow me.
farm_0028_gd2.mp3
Come on, B.J. I can get you to the truck.
farm_0030_gd2.mp3
There's the truck to the farm. Go on. The driver is a member of the Golden Dawn.
hosp_0025_gd2.mp3
Greetings, B.J. Follow me - I'll lead you to the hospital.
hosp_0026_gd2.mp3
This is the way to the hospital, B.J.
hosp_0027_gd2.mp3
Come on. This is the way to the hospital.
hosp_0028_gd2.mp3
There's no time to lose. This way to the hospital.
hosp_0030_gd2.mp3
Here's the hospital. Good luck; God knows what the Nazis are doing in there.

Sergei Kovlov

  • Sergei Kovlov has Dig Site cutscene voice lines spoken with text-to-speech, which were probably used by developers before hiring actors.
Filename Audio Transcript
vo/text2speech/
dig_1007_csk.mp3
You're B.J. Blazkowicz. I know all about you and your mission.
dig_1009_csk.mp3
My name is Sergei Kovlov of the Golden Dawn - we are a group of scholars who study the occult. I came here to retrieve an artifact.
dig_1011_csk.mp3
But the Nazis captured me ... they tortured me ... I, I broke down ... I told them where the Thule Medallion is.
dig_1013_csk.mp3
It's a very valuable artifact that's located in a chamber just ahead. Please, B.J., you have to stop them. If the Nazis get their hands on that Medallion, all will be lost.

Heavy Trooper

  • Heavy Troopers were meant to have a unique set of dialogue, which went ultimately unused in retail game.
Filename Audio Transcript
vo/heavy_trooper/
sd_antigrav2_ht.mp3
Someone get me down from here!
sd_antigrav3_ht.mp3
What's going on here?
sd_antigrav4_ht.mp3
What is this?
sd_battle2_ht.mp3
Keep firing!
sd_battle3_ht.mp3
Take them!
sd_battle4_ht.mp3
Come on, move!
sd_battle5_ht.mp3
Cease fire!
sd_battle6_ht.mp3
Keep going!
sd_cough2_ht.mp3
sd_cough3_ht.mp3
sd_cover2_ht.mp3
Good call.
sd_cover3_ht.mp3
Get clear!
sd_cover4_ht.mp3
Get out of here!
sd_cover5_ht.mp3
Careful.
sd_cover6_ht.mp3
Careful out.
sd_death2_ht.mp3
sd_death3_ht.mp3
sd_death4_ht.mp3
sd_death5_ht.mp3
sd_death6_ht.mp3
sd_enemy_rush2_ht.mp3
He's headed this way!
sd_enemy_rush3_ht.mp3
He's advancing!
sd_fall2_ht.mp3
sd_grenade3_ht.mp3
Grenade, run!
sd_gurgle_death2_ht.mp3
sd_gurgle_death3_ht.mp3
sd_hntqst2_ht.mp3
Where is he?
sd_hntqst3_ht.mp3
Have you seen him?
sd_needhelp2_ht.mp3
I'm shot!
sd_needhelp3_ht.mp3
Medic!
sd_pain_elec2_ht.mp3
sd_pain_elec3_ht.mp3
sd_pain_fire2_ht.mp3
sd_pain_fire3_ht.mp3
sd_pain_torn2_ht.mp3
sd_pain_torn3_ht.mp3
sd_pain2_ht.mp3
sd_pain3_ht.mp3
sd_pain4_ht.mp3
sd_pain5_ht.mp3
sd_pain6_ht.mp3
sd_plyr_reload2_ht.mp3
sd_plyr_reload3_ht.mp3
Now's our chance!
sd_react_stealth2_ht.mp3
It's been short!
sd_recognize2_ht.mp3
Stop that stranger!
sd_recognize3_ht.mp3
Take him!
sd_reload2_ht.mp3
Reloading!
sd_reload3_ht.mp3
Need to reload!
sd_rush2_ht.mp3
Move!
sd_rush3_ht.mp3
Advance! Schnell!
sd_sniper2_ht.mp3
There's a sniper!
sd_sniper3_ht.mp3
Find cover! Sniper!
sd_suppress2_ht.mp3
Covering fire!
sd_suppress3_ht.mp3
Cover me!
sd_suppressed2_ht.mp3
They have me pinned!
sd_suppressed3_ht.mp3
I'm pinned here!
sd_veil2_ht.mp3
He's gone into the Veil.
sd_wpn_ft2_ht.mp3
He's got a flame thrower!
sd_wpn_gun2_ht.mp3
He's armed!
sd_wpn_panzer2_ht.mp3
He's got a panzerschreck!
sd_wpn_pc2_ht.mp3
It's a Particle Cannon!
sd_wpn_tesla2_ht.mp3
He's got a Tesla Gun!
sd_yes2_ht.mp3
Yes, sir.
sd_yes3_ht.mp3
Affirmative.

Kreisau Circle

Filename Audio Transcript
vo/kreisau_agent_1/
demo_0101_ks1.mp3
Wait-- it's very important that you remember to...
demo_1001_ks1.mp3
Yeah!
demo_1010_ks1.mp3
Everyone, move up!
demo_1011_ks1.mp3
Move forward!
demo_1012_ks1.mp3
Let's go!
demo_1013_ks1.mp3
To the gate!
demo_1201_kl1.mp3
Quickly, destroy the gate!
trn_1000_ka1.mp3
Run! They're spotted you!

Erik Engle

Filename Audio Transcript
vo/erik_engle/
trn_2018_ee.mp3
Look, think later. Pick a weapon now. We need to go.
trn_5005_ee.mp3
What the--
trn_5007_ee.mp3
What the hell was on that train?
trn_5009_ee.mp3
Every time there's an explosion from that train, things start floating!
trn_5505_ee.mp3
This is incredible. Caroline will never believe this!
trn_5507_ee.mp3
It's got the Nazis confused, at least we have that to be thankful for.
trn_6005_ee.mp3
Another glorious little setback for the Reich. Let's go, gentlemen.
trn_6006_ee.mp3
B.J.! Head for the safe house! Check your map for the location.
trndying_8006_ee.mp3
Disperse, everyone - meet back at the safe house. B.J., use your map to find it, I'll meet you there.

Mistress

  • Mistresses would have reacted to the player's presence, with two different kinds of reactions. In the final game, they are dead-silent for some reason.
Filename Audio Transcript
vo/mistress/
hse_3005_ms.mp3
Ahhhhh! Intruder!
hse_3006_ms.mp3
It's him! It's the American!
hse_3007_ms.mp3
Ahhh! Someone save me!
hse_3105_ms.mp3
Please, don't hurt me!
hse_3106_ms.mp3
Go away. Leave me alone.
hse_3107_ms.mp3
No. Noooo!
hse_3108_ms.mp3
Someone, save me from the American!
hse_3205_ms.mp3
So you're the American I've heard so much about. You're much taller than I thought.
hse_3206_ms.mp3
Hey, American. Why not stay a while?
hse_3207_ms.mp3
Do you have to rush off so soon?
hse_3208_ms.mp3
Why don't we talk for a while, American?

Wehrmacht Infantry

Filename Audio Transcript
vo/wehrmacht_infantry_1/
bar_2505_wi1.mp3
This town is nothing but trouble.
bar_2521_wi1.mp3
Get the hell away from me.
bar_2522_wi1.mp3
You must be looking to get shot.
bar_2523_wi1.mp3
Don't touch me.
trn_0505_wi1.mp3
What is she doing?
trn_0507_wi1.mp3
Seen what?
trn_1001_wi1.mp3
There he is! The American!
trn_1003_wi1.mp3
Shoot him and come on!
trn_1004_wi1.mp3
Let's go.
trn_1007_wi1.mp3
Halt! Halt!!
vo/wehrmacht_infantry_2/
bar_2721_wi2.mp3
What are you looking at?
bar_2722_wi2.mp3
Move along ... or else.
bar_2723_wi2.mp3
You really don't want to do that.
trn_0506_wi2.mp3
You haven't seen?
trn_0508_wi2.mp3
You're going to want to stand back - I wouldn't trust her.
trn_1002_wi2.mp3
We have a prisoner-
trn_1006_wi1.mp3
You! Stay where you are!
trn_1008_wi2.mp3
Don't let him escape!

Missing Sounds

Within .sfx files, which are stored in assets.pk4, there's entries for sounds that are missing in files.

Missing File Notes
ambience.sfx
ambience/ext/ambext_castle_1_lp.wav
ambience/ext/ambext_day_1_lp.wav
ambience/ext/ambext_day_2_lp.wav
ambience/ext/ambext_day_3_lp.wav
ambience/ext/ambext_day_4_lp.wav
ambience/ext/ambext_trainyard_1_lp.wav
ambience/ext/ambext_trainyard_2_lp.wav
ambience/ext/ambext_trainyard_3_lp.wav
ambience/ext/ambext_trainyard_5_lp.wav
ambience/ext/blacksun_amb_stage2_lp.wav
ambience/ext/castle_near_outdoor_amb_lp.wav
ambience/ext/hospital_exterior_lp.wav
ambience/ext/intro_car.wav
ambience/ext/intro_tank_muzzleflash.wav
ambience/ext/intro_train_lp.wav
ambience/ext/intro_traintunnel_lp.wav
ambience/ext/intro_train_chuff_lp.wav
ambience/ext/intro_train_squeal1.wav
ambience/ext/intro_train_squeal2.wav
ambience/ext/intro_train_squeal3.wav
ambience/ext/intro_truck.wav
ambience/ext/intro_whistle1.wav
ambience/ext/intro_whistle2.wav
ambience/ext/intro_whistle3.wav
ambience/ext/mtw_machinery_lp.wav
ambience/ext/mtw_mortar1_lp.wav
ambience/ext/mtw_mortar2_lp.wav
ambience/ext/mtw_mortar3_lp.wav
ambience/ext/mtw_truck1_lp.wav
ambience/ext/mtw_truck2_lp.wav
ambience/ext/mtw_train.wav
ambience/ext/slums_ext_amb_lp.wav
ambience/ext/streetext_lp.wav
ambience/ext/wind_gust_1.wav
ambience/ext/wind_gust_2.wav
ambience/ext/wind_gust_3.wav
ambience/ext/wind_gust_4.wav
ambience/ext/wind_gust_5.wav
ambience/ext/wind_gust_6.wav
ambience/ext/wind_gust_7.wav
ambience/ext/wind_gust_8.wav
ambience/ext/wind_gust_9.wav
ambience/ext/wind_gust_10.wav
ambience/ext/wind_gust_11.wav
ambience/ext/wind_gust_12.wav
ambience/ext/wind_gust_13.wav
ambience/ext/wind_gust_14.wav
ambience/ext/wind_gust_15.wav
ambience/ext/wind_gust_16.wav
ambience/ext/warehouse_battle_amb2_lp.wav
ambience/ext/zep_wind1_lp.wav
ambience/ext/zep_wind2_lp.wav
ambience/int/airf_hangar_amb_lp.wav
ambience/int/amb_hospital_1_lp.wav
ambience/int/amb_hospital_2_lp.wav
ambience/int/amb_hospital_3_lp.wav
ambience/int/amb_hospital_4_lp.wav
ambience/int/amb_tomb_lp.wav
ambience/int/ambint_rt_1_lp.wav
ambience/int/ambint_rt_3_lp.wav
ambience/int/ambint_rt_5_lp.wav
ambience/int/ambint_rt_6_lp.wav
ambience/int/ambint_rt_7_lp.wav
ambience/int/ambint_rt_8_lp.wav
ambience/int/ambint_rt_9_lp.wav
ambience/int/ambint_rt_10_lp.wav
ambience/int/ambint_rt_11_lp.wav
ambience/int/ambint_rt_12_lp.wav
ambience/int/ambint_rt_13_lp.wav
ambience/int/ambint_rt_14_lp.wav
ambience/int/ambint_rt_15_lp.wav
ambience/int/ambint_rt_16_lp.wav
ambience/int/ambint_rt_18_lp.wav
ambience/int/ambint_caverns_lp.wav
ambience/int/ambint_trainyard_1_lp.wav
ambience/int/ambint_trainyard_2_lp.wav
ambience/int/ambint_trainyard_3_lp.wav
ambience/int/ambint_trainyard_5_lp.wav
ambience/int/amulet_hinge.wav
ambience/int/basement_lp.wav
ambience/int/can_pumproom_amb_lp.wav
ambience/int/digsite_bridge_collapse_multi1.wav
ambience/int/digsite_bridge_collapse_multi2.wav
ambience/int/digsite_crusher_slide_open_nohr.wav
ambience/int/digsite_crusher_slide_nohr.wav
ambience/int/digsite_stone_decel_small.wav
ambience/int/hospital_distant_bumps.wav
ambience/int/hospital_distant_bumps_1.wav
ambience/int/hospital_distant_bumps_2.wav
ambience/int/hospital_distant_bumps_3.wav
ambience/int/hospital_distant_bumps_4.wav
ambience/int/hospital_distant_bumps_5.wav
ambience/int/hospital_distant_bumps_6.wav
ambience/int/hospital_distant_bumps_7.wav
ambience/int/hospital_distant_bumps_8.wav
ambience/int/hospital_distant_bumps_9.wav
ambience/int/hospital_distant_bumps_10.wav
ambience/int/hospital_distant_bumps_11.wav
ambience/int/hospital_distant_bumps_12.wav
ambience/int/hospital_distant_bumps_13.wav
ambience/int/house_lp.wav
ambience/int/slums_int_amb_lp.wav
ambience/int/train_pass_1.wav
ambience/int/train_pass_3.wav
ambience/int/trainyard_airtone_4_lp.wav
ambience/int/zep_mach6_test_lp.wav
ambience/intro/intro_artillery1.wav
ambience/intro/intro_artillery2.wav
ambience/intro/intro_artillery3.wav
ambience/intro/intro_artillery4.wav
ambience/intro/intro_artillery5.wav
ambience/intro/intro_artillery6.wav
ambience/intro/intro_artillery7.wav
ambience/intro/intro_artillery8.wav
ambience/intro/intro_artillery9.wav
ambience/intro/intro_artillery10.wav
ambience/intro/intro_artillery11.wav
ambience/intro/intro_guns1.wav
ambience/intro/intro_guns2.wav
ambience/intro/intro_guns3.wav
ambience/intro/intro_guns4.wav
ambience/intro/intro_guns5.wav
ambience/intro/intro_guns6.wav
ambience/intro/intro_guns7.wav
ambience/intro/intro_guns8.wav
ambience/intro/intro_guns9.wav
ambience/intro/intro_guns10.wav
ambience/intro/intro_guns11.wav
ambience/intro/intro_guns12.wav
ambience/intro/intro_guns13.wav
ambience/intro/intro_guns14.wav
ambience/intro/intro_guns15.wav
ambience/intro/intro_incoming.wav
ambience/intro/intro_planes_1.wav
ambience/intro/intro_planes_2.wav
ambience/intro/intro_planes_3.wav
ambience/misc/battle_distant_artillery_lp.wav
ambience/misc/battle_distant_mgun_lp.wav
ambience/misc/crickets_1_lp.wav
ambience/misc/crickets_2_lp.wav
ambience/misc/crickets_3_lp.wav
ambience/misc/dog_distant_1.wav
ambience/misc/dog_distant_2.wav
ambience/misc/dog_distant_3.wav
ambience/misc/hospital_fem_scream_1.wav
ambience/misc/hospital_fem_scream_2.wav
ambience/misc/hospital_fem_scream_3.wav
ambience/misc/hospital_fem_scream_4.wav
ambience/misc/hospital_fem_scream_5.wav
ambience/misc/hospital_fem_scream_6.wav
ambience/misc/hospital_torture_1.wav
ambience/misc/hospital_torture_2.wav
ambience/misc/hospital_torture_3.wav
ambience/misc/hospital_torture_4.wav
ambience/misc/hospital_torture_5.wav
ambience/misc/hospital_torture_6.wav
ambience/misc/hospital_torture_7.wav
ambience/misc/hospital_torture_8.wav
ambience/misc/hospital_torture_9.wav
ambience/misc/hospital_torture_10.wav
ambience/misc/hospital_torture_11.wav
ambience/misc/hospital_woodscrape_1.wav
ambience/misc/hospital_woodscrape_2.wav
ambience/misc/hospital_woodscrape_3.wav
ambience/misc/hospital_woodscrape_4.wav
ambience/misc/hospital_woodscrape_5.wav
ambience/misc/marching_nazis_lp.wav
ambience/misc/tonal_hospital_lp.wav
ambience/misc/tonal_hospital_2_lp.wav
ambience/misc/tonal_hospital_3_lp.wav
ambience/misc/train_squeal_2.wav
ambience/misc/train_steam_2_lp.wav
ambience/misc/train_steam_3_lp.wav
ambience/misc/train_whistle_close.wav
ambience/misc/trainyard_amb_1_lp.wav
ambience/misc/trainyard_amb_2_lp.wav
ambience/misc/trainyard_amb_3_lp.wav
ambience/misc/trainyard_amb_4_lp.wav
characters.sfx
characters/despoiled/despoiled_breathing.wav
characters/despoiled/despoiled_breathing_short.wav
characters/despoiled/despoiled_green_death.wav
characters/despoiled/despoiled_explosion_1.wav
characters/despoiled/despoiled_explosion_2.wav
characters/despoiled/despoiled_explosion_3.wav
characters/despoiled/despoiled_explosion_4.wav
characters/despoiled/despoiled_yell_1.wav
characters/despoiled/despoiled_yell_3.wav
characters/despoiled/despoiled_yell_4.wav
characters/despoiled/despoiled_yell_6.wav
characters/despoiled/despoiled_yell_short_1.wav
characters/despoiled/despoiled_yell_short_2.wav
characters/despoiled/despoiled_yell_short_3.wav
characters/golden_dawn/gd_teleport.wav
characters/illusionist/illusionist_illusion_spawn.wav Sounds for a cut enemy called Illusionist.
characters/illusionist/illusionist_invisible.wav
characters/occultist/dagger_side_1.wav Sounds for a cut enemy called Occultist.
characters/occultist/dagger_side_2.wav
characters/occultist/dagger_side_3.wav
characters/occultist/dagger_throw_1.wav
characters/occultist/dagger_throw_2.wav
characters/occultist/dagger_throw_3.wav
characters/occultist/dagger_throw_4.wav
characters/occultist/dagger_throw_5.wav
characters/occultist/dagger_throw_6.wav
characters/occultist/occult_dash_1.wav
characters/occultist/occult_split.wav
characters/rocket_trooper/rtroop_death_rockets_2.wav
characters/rocket_trooper/rtroop_death_explode_1.wav
characters/rocket_trooper/rtroop_death_explode_2.wav
characters/rocket_trooper/rtroop_death_explode_3.wav
characters/rocket_trooper/rtroop_death_explode_4.wav
vo_english/wehrmacht_infantry_1/SD_BAYONET1_WI1.wav Sound for a cut bayonet charge attack for Wehrmacht infantry.
cinematic.sfx
cinematics/ss_hq.wav
cinematics/SoulMachine/SMCin_frame_1.wav
cinematics/SoulMachine/SMCin_frame_87.wav
cinematics/SoulMachine/SMCin_frame_167.wav
cinematics/SoulMachine/SMCin_frame_223.wav
cinematics/SoulMachine/SMCin_frame_284.wav
cinematics/SoulMachine/SMCin_frame_364.wav
cinematics/SoulMachine/SMCin_frame_472.wav
cinematics/SoulMachine/SMCin_frame_644.wav
cinematics/SoulMachine/SMCin_frame_712.wav
cinematics/SoulMachine/SMCin_frame_751.wav
cinematics/SoulMachine/SMCin_frame_779.wav
cinematics/SoulMachine/SMCin_frame_834.wav
music.sfx
music/BB/BB_Black_Sun_Theme.wav
music/BB/BB_Caroline_Theme.wav
music/BB/BB_Catacombs_Suspense.wav
music/BB/BB_Cave_Creatures_Action.wav
music/BB/BB_Cave_Enter_Reveal.wav
music/BB/BB_Cave_Tense_Action.wav
music/BB/BB_Golden_Dawn_Theme.wav
music/BB/BB_Kreisau_Circle_Theme.wav
music/BB/BB_Library_Theme.wav
music/BB/BB_Shroud_Discovery.wav
music/BB/BB_SS_Headquarters.wav
music/BB/BB_Wolfenstein_March.wav
music/BB/BB_Cave_Escape.wav
music/BB/CrystalVault_Exit.wav
music/BB/CrystalVault_Reveal.wav
music/BB/Farm_Start.wav
music/BB/Cavern_Halls_Action.wav
music/BB/GI_Demo_End.wav
music/BB/BB_Journal_Menu.wav
objects.sfx
objects/aagun/aagun_combo.wav
objects/aagun/aagun_sweetener.wav
objects/alarm/alarm_bell1_lr.wav
objects/alarm/alarm_bell2_lr.wav
objects/alarm/alarm_klaxon2_lp.wav
objects/alarm/alarm_klaxon3_lp.wav
objects/binoculars/binoculars_bounce.wav
objects/boltcutter/boltcutter_1.wav
objects/boltcutter/boltcutter_2.wav
objects/boltcutter/boltcutter_3.wav
objects/chair/wood_med_break_1.wav
objects/chair/wood_med_break_2.wav
objects/chair/wood_med_break_3.wav
objects/chair/wood_med_break_4.wav
objects/cloth/cloth_bundle_bounce_1.wav
objects/coffer/door_beacon_lp.wav
objects/crusher/crusher_down.wav
objects/crusher/crusher_open.wav
objects/doors/door_castle_open.wav
objects/doors/door_castle_close.wav
objects/doors/doorbreak.wav
objects/doors/furnace_move.wav
objects/doors/wood1_opened.wav
objects/elec_fence/elec_fence_3_lp.wav
objects/fan/fan_bounce_1.wav
objects/fans/fans_grind_1.wav
objects/fans/fans_grind_2.wav
objects/fans/fans_grind_3.wav
objects/fans/fans_grind_4.wav
objects/fans/fans_grind_5.wav
objects/generator/gen_run_lp.wav
objects/glass/china_bounce_3.wav
objects/glass/glass_hit.wav
objects/glass/glass_shard_bounce_1.wav
objects/glass/glass_shard_bounce_2.wav
objects/glass/glass_shard_bounce_3.wav
objects/glass/glass_shard_bounce_4.wav
objects/glass/glass_shard_bounce_5.wav
objects/glass/glass_shard_bounce_6.wav
objects/glass/glass_shard_bounce_7.wav
objects/glass/glass_shard_bounce_8.wav
objects/glass/glass_shard_bounce_9.wav
objects/glass/glass_shard_bounce_10.wav
objects/glass/glass_shard_bounce_11.wav
objects/glass/glass_shard_bounce_12.wav
objects/glass/glass_shard_bounce_13.wav
objects/glass/glass_shard_bounce_14.wav
objects/glass/glass_sm_bounce_1.wav
objects/glass/stein_bounce_1.wav
objects/grappler/grapple_fire.wav
objects/grappler/grapple_hook_hit_01.wav
objects/grappler/grapple_hook_hit_02.wav
objects/grappler/grapple_reload.wav
objects/hammer/hammer_bounce_1.wav
objects/hammer/sledge_drop.wav
objects/hammer/sledge_hitgeneric.wav
objects/hammer/sledge_hitmetal.wav
objects/hammer/sledge_hitstone.wav
objects/hay/hay_bounce_1.wav
objects/human/crowd_cheer_1.wav
objects/human/crowd_cheer_2.wav
objects/human/people_angry_lp.wav
objects/human/people_talking_2_lp.wav
objects/leaves/leaf_1.wav
objects/leaves/leaf_2.wav
objects/leaves/leaf_3.wav
objects/leaves/leaf_4.wav
objects/leaves/leaf_5.wav
objects/leaves/leaf_6.wav
objects/leaves/leaf_7.wav
objects/leaves/leaf_8.wav
objects/leaves/leaf_9.wav
objects/leaves/leaf_10.wav
objects/leaves/leaf_11.wav
objects/leaves/leaf_12.wav
objects/leaves/leaf_13.wav
objects/leaves/leaf_14.wav
objects/leaves/leaf_15.wav
objects/leaves/leaf_16.wav
objects/leaves/leaves_1.wav
objects/leaves/leaves_2.wav
objects/leaves/leaves_3.wav
objects/leaves/leaves_4.wav
objects/leaves/leaves_5.wav
objects/leaves/leaves_6.wav
objects/leaves/leaves_7.wav
objects/leaves/leaves_8.wav
objects/leaves/leaves_9.wav
objects/leaves/leaves_10.wav
objects/leaves/leaves_11.wav
objects/leaves/leaves_12.wav
objects/leaves/leaves_13.wav
objects/leaves/leaves_14.wav
objects/leaves/leaves_15.wav
objects/light/lamp_bounce_2.wav
objects/light/light_flicker_01_lp.wav
objects/light/spotlight_off.wav
objects/light/spotlight_on.wav
objects/lighter/cigcase_bounce.wav
objects/lock/lock_bounce_1.wav
objects/machines/machine_2_lp.wav
objects/machines/machine_5_lp.wav
objects/machines/machine_6_lp.wav
objects/machines/machine_7_lp.wav
objects/machines/machine_9_lp.wav
objects/machines/machine_10_lp.wav
objects/machines/machine_11_lp.wav
objects/machines/machine_12_lp.wav
objects/machines/machine_15_lp.wav
objects/machines/machine_17_lp.wav
objects/machines/machine_19_lp.wav
objects/machines/machine_22_lp.wav
objects/machines/machine_23_lp.wav
objects/machines/machine_24_lp.wav
objects/machines/machine_25_lp.wav
objects/machines/machine_26_lp.wav
objects/machines/machine_27_lp.wav
objects/machines/machine_28_lp.wav
objects/machines/machine_32_lp.wav
objects/machines/generator_broken_a_lp.wav
objects/machines/generator_broken_b_lp.wav
objects/metal/airtank_bounce_1.wav
objects/metal/airtank_bounce_2.wav
objects/metal/airtank_bounce_3.wav
objects/metal/barrel_crush_1.wav
objects/metal/barrel_crush_4.wav
objects/metal/barrel_crush_5.wav
objects/metal/can_small_set_1.wav
objects/metal/metal_clatter_fence_1.wav
objects/metal/metal_clatter_hubcap_1.wav
objects/metal/metal_impact_large_1.wav
objects/metal/metal_impact_ting_1.wav
objects/metal/metal_impact_ting_2.wav
objects/metal/metal_impact_ting_3.wav
objects/metal/metal_med_bang_1.wav
objects/metal/metal_med_bang_2.wav
objects/metal/metal_med_bang_3.wav
objects/metal/metal_med_bang_4.wav
objects/metal/ring_impact_2.wav
objects/metal/trashcan_lid_01.wav
objects/metal/trashcan_lid_02.wav
objects/misc/lockpick_1.wav
objects/organic/apple_bounce_1.wav
objects/organic/apple_bounce_2.wav
objects/organic/apple_bounce_3.wav
objects/organic/apple_bounce_4.wav
objects/organic/apple_bounce_5.wav
objects/organic/food_bounce_1.wav
objects/organic/limb_bounce_1.wav
objects/organic/limb_bounce_2.wav
objects/organic/limb_bounce_3.wav
objects/organic/limb_bounce_4.wav
objects/organic/plantgas_01.wav
objects/organic/plantgas_02.wav
objects/paper/book_bounce_1.wav
objects/paper/book_bounce_2.wav
objects/paper/book_bounce_3.wav
objects/paper/book_bounce_4.wav
objects/paper/book_set_1.wav
objects/paper/book_set_2.wav
objects/paper/book_set_3.wav
objects/paper/cardboard_bounce_1.wav
objects/paper/folder_set_1.wav
objects/pickups/eat_health_1.wav
objects/pickups/eat_health_2.wav
objects/pickups/eat_health_3.wav
objects/pickups/flakshell_pickup.wav
objects/pickups/pickup_health_small.wav
objects/pickups/pickup_health_large.wav
objects/pickups/sigil_lp.wav
objects/plastic/plastic_bounce_1.wav
objects/plats/elev_2_move_lp.wav
objects/plats/elev_2_start.wav
objects/plats/elev_2_stop.wav
objects/plats/elev_broke_door_c.wav
objects/radio/radio_bounce_1.wav
objects/radio/radio_bounce_2.wav
objects/radio/radio_bounce_3.wav
objects/rollingpin/rollingpin_drop_1.wav
objects/runes/rune_beam_lr.wav
objects/runes/rune_invis_st.wav
objects/runes/rune_kinetic_off_st.wav
objects/runes/rune_kinetic_on_st.wav
objects/runes/rune_return.wav
objects/runes/rune_teleport_2_st.wav
objects/runes/rune_transform.wav
objects/shockmachine/shockmachine_elec_lp.wav
objects/soulmachine/soulmachine_broken_2_lr.wav
objects/soulmachine/soulmachine_piecefade.wav
objects/soulmachine/soulmachine_piecehit.wav
objects/stone/bust_break_1.wav
objects/stone/bust_break_2.wav
objects/stone/bust_break_3.wav
objects/stone/bust_break_4.wav
objects/stone/bust_debris_1.wav
objects/stone/bust_debris_2.wav
objects/stone/bust_debris_3.wav
objects/stone/bust_debris_4.wav
objects/stone/pottery_break_lg_1.wav
objects/stone/pottery_break_lg_2.wav
objects/stone/pottery_break_lg_3.wav
objects/stone/pottery_break_lg_4.wav
objects/stone/pottery_break_lg_5.wav
objects/stone/pottery_break_sm_1.wav
objects/stone/pottery_break_sm_2.wav
objects/stone/pottery_break_sm_3.wav
objects/suitcase/suitcase_bounce_3.wav
objects/stone/stonecrumble_1.wav
objects/stone/stonecrumble_2.wav
objects/stone/stonecrumble_3.wav
objects/stone/stonecrumble_4.wav
objects/stone/stonecrumble_5.wav
objects/stone/stonecrumble_6.wav
objects/stone/stonecrumble_7.wav
objects/stone/stone_rubble_1.wav
objects/stone/stone_rubble_2.wav
objects/stone/stone_rubble_3.wav
objects/stone/stone_rubble_4.wav
objects/stone/stone_rubble_5.wav
objects/stone/stone_rubble_6.wav
objects/stone/stone_rubble_7.wav
objects/stone/stone_rubble_8.wav
objects/stone/stone_rubble_9.wav
objects/stone/stonepiece_bounce_1.wav
objects/stone/stonepiece_bounce_2.wav
objects/stone/stonepiece_bounce_3.wav
objects/stone/stonepiece_bounce_4.wav
objects/stone/stonepiece_bounce_5.wav
objects/switches/lever_2.wav
objects/typewriter/typing_1_lp.wav
objects/typewriter/typing_2_lp.wav
objects/typewriter/typing_3_lp.wav
objects/typewriter/typewriter_bounce_1.wav
objects/vehicles/cycle_start.wav
objects/vehicles/cycle_stop.wav
objects/vehicles/kuebel_door_bang_1.wav
objects/vehicles/kuebel_door_bang_2.wav
objects/vehicles/kuebel_door_squeak.wav
objects/vehicles/Kuebel_open.wav
objects/vehicles/low_plane2b.wav
objects/vehicles/low_plane3b.wav
objects/vehicles/low_plane_4.wav
objects/vehicles/low_plane_5.wav
objects/vehicles/plane_gust.wav
objects/vehicles/tankturret_charge.wav
objects/vehicles/tankturret_distant_fire.wav
objects/vehicles/tankturret_distant_fire_2.wav
objects/vehicles/tankturret_distant_fire_3.wav
objects/vehicles/tankturret_distant_fire_4.wav
objects/vehicles/tankturret_fire.wav
objects/vehicles/train_whistle_1.wav
objects/vehicles/train_chuffs_lp.wav
objects/vehicles/train_door.wav
objects/vehicles/train_pass_lp.wav
objects/vehicles/truck_stop.wav
objects/vehicles/train_travel_lp.wav
objects/vehicles/vehicle_explode_1.wav
objects/vehicles/vehicle_explode_2.wav
objects/vehicles/vehicle_explode_3.wav
objects/vehicles/vehicle_explode_4.wav
objects/vehicles/vehicle_explode_5.wav
objects/wicker/wicker_bounce_2.wav
objects/wood/chair_cushioned_bounce_3.wav
objects/wood/coatrack_bounce_1.wav
objects/wood/log_bounce_3.wav
objects/wood/wall_break.wav
objects/wood/wood_box_break_1.wav
objects/wood/wood_box_break_2.wav
objects/wood/wood_box_break_3.wav
objects/wood/wood_box_break_4.wav
objects/wood/wood_handle_bounce_4.wav
objects/wood/wood_large_multi_1.wav
objects/wood/wood_large_multi_2.wav
objects/wood/wood_large_multi_3.wav
objects/wood/wood_large_multi_4.wav
objects/wood/wood_large_roll_1.wav
objects/wood/wood_large_roll_2.wav
objects/wood/wood_large_roll_3.wav
objects/wood/wood_med_multi_1.wav
objects/wood/wood_med_multi_2.wav
objects/wood/wood_med_multi_3.wav
player.sfx
characters/common/gear_move1.wav
characters/common/gear_move2.wav
characters/common/gear_move3.wav
characters/common/gear_move4.wav
characters/common/land_hard1.wav
characters/common/land_hard2.wav
characters/common/land_hard3.wav
characters/footsteps/land_concrete_light_1.wav
characters/footsteps/land_wood_light_2.wav
characters/footsteps/run_dirt_1.wav
characters/footsteps/run_dirt_2.wav
characters/footsteps/run_dirt_3.wav
characters/footsteps/run_dirt_4.wav
characters/footsteps/run_wade_1.wav
characters/footsteps/run_wade_2.wav
characters/footsteps/run_wade_3.wav
characters/footsteps/run_wade_4.wav
characters/footsteps/run_wade_5.wav
characters/footsteps/run_wade_6.wav
characters/footsteps/run_wade_7.wav
characters/footsteps/run_wade_8.wav
characters/footsteps/walk_dirt_1.wav
characters/footsteps/walk_dirt_2.wav
characters/footsteps/walk_dirt_3.wav
vo_english/bj/grunt1.wav
vo_english/bj/grunt2.wav
vo_english/bj/grunt3.wav
vo_english/bj/grunt4.wav
vo_english/bj/grunt5.wav
vo_english/bj/swing1.wav
vo_english/bj/swing2.wav
vo_english/bj/swing3.wav
weapons/melee/melee_hit_body2.wav
weapons/melee/melee_hit_body3.wav
weapons/melee/melee_hit_flesh2.wav
weapons/melee/melee_hit_flesh3.wav
weapons/melee/melee_hit_flesh4.wav
weapons/melee/melee_kick_1.wav
weapons/melee/melee_shove_1.wav
weapons/melee/melee_uppercut_1.wav
weapons/misc/shockwpn_fire.wav
weapons/tesla/tesla_gun4_lr.wav
weapons/upgrades/upgrade_grenade_timer.wav
weapons/upgrades/upgrade_kar98_penetration.wav
weapons/upgrades/upgrade_shroudgun_flux.wav
weapons/upgrades/upgrade_shroudgun_induction_1.wav
weapons/upgrades/upgrade_shroudgun_induction_2.wav
weapons/upgrades/upgrade_shroudgun_induction_3.wav
weapons/upgrades/upgrade_shroudgun_induction_4.wav
weapons/upgrades/upgrade_shroudgun_induction_5.wav
weapons/upgrades/upgrade_shroudgun_induction_6.wav
weapons/upgrades/upgrade_shroudgun_intensifier.wav
weapons/upgrades/upgrade_tesla_conductance.wav
weapons/upgrades/upgrade_tesla_no_conductance.wav
weapons/upgrades/upgrade_tesla_static_lr.wav
weapons/upgrades/upgrade_tesla_no_static_lr.wav
weapons.sfx
weapons/ak42/ak42_fire.wav Sounds for a cut AK-42 weapon. Not much else is known about it.
weapons/ak42/ak42_reload.wav
weapons/ak42/ak42_unload.wav
weapons/bar1918/bar1918_fire.wav Sounds for a cut M1918 BAR.
While the weapon itself was cut, its world model was reused as a prop in the Black Market hideout.
weapons/bar1918/bar1918_reload.wav
weapons/carbine/carbine_fire_beef.wav Sounds for a cut M1A1 Carbine.
weapons/carbine/carbine_m1a1_reload.wav
weapons/colt45/colt45_fire_4.wav Sounds for a cut Colt M1911.
Like the BAR, its world model was reused as a prop in the Black Market hideout.
weapons/colt45/colt45_reload.wav
weapons/enfield/lee_enfield_bolt_close.wav Sounds for a cut Lee-Enfield.
weapons/enfield/lee_enfield_bolt_open.wav
weapons/enfield/lee_enfield_fire.wav
weapons/enfield/lee_enfield_reload.wav
weapons/fg42/fg42_fire_1.wav Sounds for a cut FG-42.
weapons/fg42/fg42_ready.wav
weapons/fg42/fg42_reload.wav
weapons/grenades/fgrenade_freeze_1.wav Sounds for a cut Freeze Grenade.
weapons/grenades/fgrenade_freeze_2.wav
weapons/grenades/fgrenade_freeze_3.wav
weapons/grenades/fgrenade_freeze_4.wav
weapons/grenades/fgrenade_freeze_5.wav
weapons/grenades/fgrenade_frozen_lp.wav
weapons/grenades/fgrenade_frozen2_lp.wav
weapons/grenades/gravity_explode.wav
weapons/grenades/grenade_explode_1.wav
weapons/grenades/grenade_explode_2.wav
weapons/grenades/grenade_explode_3.wav
weapons/grenades/grenade_explode_4.wav
weapons/grenades/grenade_explode_5.wav
weapons/grenades/grenade_explode_6.wav
weapons/grenades/shock_launch.wav Sound for a cut Shock Grenade.
weapons/grenades/smoke_grenade_exp.wav Sound for a cut Smoke Grenade.
weapons/pps43/pps43_fire.wav Sounds for a cut PPS-43.
weapons/pps43/pps43_reload.wav
weapons/shotgun/fire.wav Sounds for a cut Shotgun.
weapons/shotgun/shell1.wav
weapons/shotgun/shell2.wav
weapons/shotgun/shell3.wav
weapons/smgm1a1/smg_m1a1_fire_3.wav Sounds for a cut M1A1 Thompson.
weapons/smgm1a1/smg_m1a1_ready.wav
weapons/smgm1a1/smg_m1a1_reload.wav
weapons/springfield/springfield1903_bolt_close.wav Sounds for a cut Springfield 1903.
weapons/springfield/springfield1903_bolt_open.wav
weapons/springfield/springfield_fire_beef.wav
weapons/springfield/springfield1903_ready.wav
weapons/springfield/springfield1903_reload.wav
weapons/sten/sten_fire_1.wav Sounds for a cut Sten.
weapons/sten/sten_ready.wav
weapons/sten/sten_reload.wav
weapons/mg42/MG42_Jitter_Test_lr.wav
weapons/shroud_gun/shroud_weapon_reload.wav Early sounds for Leichenfaust 44.
weapons/shroud_gun/shroud_weapon_impact_big_2.wav
weapons/shroud_gun/shroud_weapon_charge_fire_lr.wav
weapons/shroud_gun/shroud_weapon_impact_med_1.wav
weapons/shroud_gun/shroud_weapon_impact_small_1.wav
weapons/shroud_gun/shroud_weapon_reload_start.wav
weapons/Veil_Turret/veilturret_charge_close.wav