Wolfenstein RPG
| Wolfenstein RPG |
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Developer: id Mobile
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It's the "point, shoot, and wait your turn" formula of Doom RPG and Orcs & Elves... but now in Wolfenstein form!
Perhaps best remembered for being the first game (from id themselves, anyway) to officially connect Wolfenstein and Doom's timelines together.
Contents
- 1 Debug Menu
- 1.1 Stats
- 1.2 Change Map
- 1.3 Debug System
- 1.4 Give all
- 1.5 Give map
- 1.6 No Clip
- 1.7 One Shot Kill
- 1.8 Disable AI
- 1.9 Game Help
- 1.10 God Mode
- 1.11 showLocation
- 1.12 r_frames
- 1.13 r_speeds
- 1.14 r_skipFlats
- 1.15 r_skipCull
- 1.16 r_skipBSP
- 1.17 r_skipLines
- 1.18 r_skipSprites
- 1.19 r_onlyRender
- 1.20 r_skipDecals
- 1.21 r_skip2D
- 1.22 renderMode
- 1.23 Debug Font
- 1.24 Drive
- 1.25 Equip for Map
- 2 Unused Levels
Debug Menu
A hidden debug menu can be accessed from either the main menu or pause menu by typing 3666 on your phone's keypad.
Stats
Allows viewing of memory usage.
Change Map
Allows you to change to any map in the game, including two unused maps named "The Road" and "Test Map". WARNING: changing to a map will overwrite your save game to the start of the selected map, with only "Boot" and "Fists".
Debug System
Gives three options:
- Infinite Loop: Causes the game to hang.
- Infinite Recursion: Forces a memory overload, causing the game to close automatically.
- Unhandled Exception: Causes the game to hang momentarily, then continues normally; does nothing?
Give all
Does nothing from main menu. When used from pause menu, gives all weapons and variations (ex. Pistol & Dual Pistol, rather than just Dual Pistol), keys, and 100 ammo. Also sets armor to 45 and health to 140.
Give map
Fills in your map for the current level.
No Clip
Allows you to walk through walls in-game. Can be toggled on or off (off by default).
One Shot Kill
Instantly kills enemies when attacking. Can be toggled on or off (off by default).
Disable AI
Enemies no longer attack or move when activated. Can be toggled on or off (off by default).
Game Help
Determines whether or not the game tips show up in-game. Can be toggled on or off (on by default).
God Mode
Makes the player impervious to damage. Can be toggled on or off (off by default).
showLocation
Shows the player's current position on the map, as well as the direction they are facing. Can be toggled on or off (off by default).
r_frames
Determines the player's visual movement/rotation speed. Has 14 settings, all numbers 2-15. Pressing OK increases the number by one. Pressing OK when it is 15 resets it to 2. 2 is fastest, 15 is slowest. This setting is retained when you close the game.
r_speeds
Displays some numbers on-screen. Can be toggled on or off (off by default).
r_skipFlats
Unknown. Appears to do nothing. Can be toggled on or off (off by default).
r_skipCull
Unknown. Appears to do nothing. Can be toggled on or off (off by default).
r_skipBSP
Has the same effect as both enabling r_skipSprites and setting renderMode to off.
r_skipLines
Unknown. Appears to do nothing. Can be toggled on or off (off by default).
r_skipSprites
All sprite-based, non-HUD (enemies, chests, items, etc.) objects become invisible. Can be toggled on or off (off by default).
r_onlyRender
Affects rotating. Can be toggled on or off (off by default). When on, the player rotates more than 90 degrees from one button press.
r_skipDecals
Unknown. Appears to do nothing. Can be toggled on or off (off by default).
r_skip2D
Unknown. Appears to do nothing. Can be toggled on or off (off by default).
renderMode
Determines how textures are viewed. Has 7 settings: Default, TCPS, TCP, TC, T, off, and Debug (Default by default). TCPS, TCP, TC, T, and off make all textures black, and Debug gives everything (except the HUD) a purple tint.
Debug Font
Closes debug menu and opens a dialogue box containing all special characters for the game, including accented characters, TM symbols, etc. Crashes game when used on Main Menu, labeled as "Error 51" (java.lang.NullPointerException: 0). Dismissing the error message hangs the game.
Drive
Unknown. Appears to do nothing.
Equip for Map
Unknown. Appears to do nothing.
Unused Levels
The Road
The missing level which later made it to the iOS version. "The Road" can be accessed via level select, the game shows the location of level in map, however, the game crashes upon loading it due to data being non-existant.
Test Map
A simple 3×3 room containing one "Scientist" enemy. The player starts in the center of the room. This was possibly used to test status ailments, as the scientist deals multiple ailments per hit.
The Wolfenstein series
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| DOS | Wolfenstein 3D (Prototype) • Spear of Destiny |
| SNES | Wolfenstein 3D (Prototypes) |
| Jaguar | Wolfenstein 3D |
| Mac OS Classic | Wolfenstein 3D |
| Game Boy Advance | Wolfenstein 3D |
| J2ME, BREW | Wolfenstein RPG |
| Windows | Return to Castle Wolfenstein • Wolfenstein: Enemy Territory • Wolfenstein (2009) (Prototypes) • Wolfenstein: The New Order |
| Mac, Linux | Return to Castle Wolfenstein • Wolfenstein: Enemy Territory |
| Xbox 360, PlayStation 3 | Wolfenstein (2009) • Wolfenstein: The New Order |
| Xbox One, PlayStation 4 | Wolfenstein: The New Order |
Cleanup
Cleanup
Cleanup
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused areas
Games > Games by developer > Games developed by id Software > Games developed by id Mobile
Games > Games by platform > BREW games
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Games > Games by publisher > Games published by Electronic Arts > Games published by EA Mobile
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 30
Games > Games by series > Wolfenstein series
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