Balatro
| Balatro |
|---|
|
Developer: LocalThunk
|
| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
To do:
|
Balatro is the only game where you could legitimately use a Magic the Gathering card in a Poker game to reach infinite moneys.
Contents
Sub-Pages
| Prerelease Info |
Unused Graphics
An unused Joker present in the files of an older pre-v1.0 version, drawn by Lumpy Touch. It was given the name "Chaos Theory" in the Lumpy Touch short revealing this information,[2] however this name was most likely made-up as the Joker never actually had a name, nor was it ever implemented.[3]
An unused deck. It's unknown what it's ability would be.
There are two unused stakes, a yellow stake and a Joker one. The Joker one was never supposed to be in the game, since LocalThunk made it for fun,[4] however nothing has been said about the yellow stake so far.
Developer Comments
Card.lua
if self.added_to_deck then --Need to override if adding negative to an existing joker
if self.ability.consumeable then
G.consumeables.config.card_limit = G.consumeables.config.card_limit + 1
else
G.jokers.config.card_limit = G.jokers.config.card_limit + 1
end
if self.config.center.unlocked == false and not self.bypass_lock then --For everyting that is locked
card_type = "Locked"
if self.area and self.area == G.shop_demo then loc_vars = {}; no_badge = true end
elseif card_type == 'Undiscovered' and not self.bypass_discovery_ui then -- Any Joker or tarot/planet/voucher that is not yet discovered
elseif self.ability.set == 'Joker' then -- all remaining jokers
if self.ability.name == 'Ankh' then
--Need to check for edgecases - if there are max Jokers and all are eternal OR there is a max of 1 joker this isn't possible already
--If there are max Jokers and exactly 1 is not eternal, that joker cannot be the one selected
--otherwise, the selected joker can be totally random and all other non-eternal jokers can be removed
if self.ability.name == 'Ankh' then
--if there is at least one joker
for k, v in pairs(G.jokers.cards) do
if v.ability.set == 'Joker' and G.jokers.config.card_limit > 1 then
return true
end
--if this is the focused card
if self.states.focus.is and not self.children.focused_ui then
self.children.focused_ui = G.UIDEF.card_focus_ui(self)
end
--Draw the shadow
if not self.no_shadow and G.SETTINGS.GRAPHICS.shadows == 'On' and((layer == 'shadow' or layer == 'both') and (self.ability.effect ~= 'Glass Card' and not self.greyed) and ((self.area and self.area ~= G.discard and self.area.config.type ~= 'deck') or not self.area or self.states.drag.is)) then
self.shadow_height = 0*(0.08 + 0.4*math.sqrt(self.velocity.x^2)) + ((((self.highlighted and self.area == G.play) or self.states.drag.is) and 0.35) or (self.area and self.area.config.type == 'title_2') and 0.04 or 0.1)
G.shared_shadow:draw_shader('dissolve', self.shadow_height)
end
Debug Mode
Setting _RELEASE_MODE = false in conf.lua enables debug mode.
The debug mode provides functions, including:
- Changing editions (even on playing card)
- +$10
- Spawning/discovering/unlocking jokers/consumables
- Giving hands/discards
- Forcing a win/loss
- Increase ante/round
- +10 chips/mult
- X10/X2 mult
- Reroll the boss blind
- Test functions for Jimbo and the game's background
Commented Out Music Code
Found within test_functions.lua is an older, unused version of the code which determines what music to play. The unused one is noticeably longer.
| Unused | Used |
|---|---|
{video = 'A1', _s = 2.5, _e = 13.9, track = 'music1'},
{video = '_A2', _s = 0.4, _e = 3.15},
{video = 'A3', _s = 0.2, _e = 2.25},
{video = 'A4', _s = 3.4, _e = 8.2},
{video = '_B1', _s = 0.15, _e = 4.4},
{video = 'B3', _s = 2.7, _e = 5.3},
{video = 'B4', _s = 21.5, _e = 27.6},
{video = '_C1', _s = 0.25, _e = 3.2, track = 'music4'},
{video = 'C2', _s = 1.4, _e = 4.4},
{video = 'C3', _s = 1.9, _e = 4.3, track = 'music3'},
{video = 'C4a', _s = 1.3, _e = 4.5, track = 'music2'},
{video = '_C5', _s = 0.1, _e = 3.4, track = 'music1'},
{video = 'C4b', _s = 0.15, _e = 3.5},
{video = 'D4', _s = 0.3, _e = 3.7, track = 'music4'},
{video = 'D3', _s = 1.6, _e = 4.8, track = 'music1'},
{video = 'D1', _s = 1.4, _e = 3.5, track = 'music4'},
{video = 'D5', _s = 1.0, _e = 3.8, track = 'music1'},
{video = 'E1', _s = 3, _e = 6.55},
{video = 'E2', _s = 0., _e = 4.1},
{video = 'E3', _s = 3.5, _e = 7.5},
{video = 'E4', _s = 4, _e = 7.2},
{video = 'E5', _s = 5.9, _e = 9.2, track = 'music1'},
{video = 'F1', _s = 4.2, _e = 8.1},
{video_organ = 0.1, video = 'F5', _s = 2.25, _e = 5.4},
{video_organ = 0.05, video = 'F6', _s = 0, _e = 2.3},
{video_organ = 0.2, video = 'F2', _s = 0.2, _e = 1.6},
{video_organ = 0.4, video = 'F3', _s = 2.6, _e = 4.2}, ]]--
|
{video = 'A3', _s = 0.1, _e = 4.65, track = 'music1'},
{video = 'E1', _s = 3.69, _e = 6.55},
{video = 'C3', _s = 1.9, _e = 4.3, track = 'music3'},
{video = 'E5', _s = 5.9, _e = 9.2, track = 'music1'},
{video = 'C4a', _s = 1.3, _e = 4.5, track = 'music2'},
{video = 'E4', _s = 4, _e = 7.2, track = 'music1'},
{video = 'D4', _s = 0.3, _e = 3.2, track = 'music4'},
{video = 'C2', _s = 2.0, _e = 4.4, track = 'music1'},
{video = 'B3', _s = 2.7, _e = 5.3},
{video = 'B4', _s = 21.5, _e = 24.8},
{video = 'D5', _s = 1.2, _e = 3.8, track = 'music1'},
{video_organ = 0.1,video = 'E2', _s = 1.5, _e = 4.1},
{video_organ = 0.2,video = 'E3', _s = 3.5, _e = 7.5},
{video_organ = 0.4, video = 'D3', _s = 1.9, _e = 4.3, track = 'music1'},
|
Gameplay Mechanic Oddities
Negative Ante
If you are lucky enough to find a seed during the first round which has a Hieroglyph and a Petroglyph both in the same shop while also on the slowest game speed, you can reach Ante -1. In this round, the score requirements are 100 for the Small Blind, 150 for the Big Blind, and 200 for the Boss Blind, which are all lower than the starting round.
(The seed used in the video is D97VRMNE.)
Revisional Differences
v1.0.1c
Joker Changes
- The league of the Sinful Jokers (Greedy ♢, Lusty ♡, Wrathful ♠, and Gluttonous ♣) were changed to only give +3 Mult instead of +4 Mult.
- Banner was changed to only give +30 Chips instead of +40 Chips per remaining discard.
- Hiker was buffed to give +5 Chips permanently instead of +4 Chips permanently.
| Pre-1.0.1c | v1.0.1c |
|---|---|
![]() +20 Mult if played hand contains a Four of a Kind |
![]() +10 Mult if played hand contains a Two Pair |
| Pre-1.0.1c | v1.0.1c |
|---|---|
![]() +150 Chips if played hand contains a Four of a Kind |
![]() +80 Chips if played hand contains a Two Pair |
- Mad Joker and Clever Joker were changed to apply to played hands containing a Two Pair instead of a Four of a Kind. The graphics, as well as the respective amount of Chips and Mult, were changed accordingly to reflect this, while also removing a stray pixel from one of the cards on the joker graphics.
| Pre-1.0.1c | v1.0.1c |
|---|---|
![]() Create a Planet card if played hand contains 2 or more 8s |
![]() 1 in 4 chance for each played 8 to create a Tarot card when scored |
- 8 Ball's effect was completely redone, and as such its graphic's color was changed from blue to purple in accordance with the effect overhaul.
Tarot & Planet Card Changes
- Magician changed from being only able to select 1 card to turn into a Lucky Card to being able to select 2 cards to turn into Lucky Cards.
- Saturn's +Mult count increased from +2 Mult to +3 Mult.
- Neptune's +Mult count increased from +3 Mult to +4 Mult.
- Ceres' +Mult count increased from +3 Mult to +4 Mult.
- Eris' +Chip count increased from +40 Chips to +50 Chips.
v1.0.1e
References
Cleanup
Cleanup
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by LocalThunk
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Playstack
Games > Games by release date > Games released in 2024
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 20
Games > Games in development
Hidden categories > Pages missing developer references
Hidden categories > Pages missing publisher references









