BlazBlue: Calamity Trigger (PlayStation 3)
| BlazBlue: Calamity Trigger |
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Developer: Arc System Works
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: Figure out how to rip graphics from the PAC files. I know for a fact that there are quite a lot of test graphics, they just need to be extracted somehow! |
Once upon a time, there was a Black Beast which knew only to consume and devour. The Dark War had begun, and after years of tirelessly fighting and with the collateral damage of half the world's population dying out, 6 Heroes had vanquished the Beast and then mysteriously disappeared...
Calamity Trigger occurs in the ravaged post-Beast world, and what's changed? Not too much, as the meticulously detailed story revolves around a bunch of convoluted and ambiguous events that may or may not have actually happened at all, wrapped up in sleek HD anime visuals, a rocking soundtrack, elements of a visual novel and smooth gameplay crafted by the creators of the Guilty Gear series. You're welcome.
Sub-Pages
| Unused Audio A ludicrous amount of unused special move and Distortion Drive concepts... And the occasional quip about sushi or breasts. |
Unused Music
Present in the game's "BGM" file.
The first piece is labelled as "14_moriagari" ("Climax"), and judging from its very short length appears to have been a fanfare of ambiguous description. The official soundtrack labels it as "Glow-Up" and also gives it a secondary label of "Psych-Up music"...which honestly doesn't make its purpose any clearer.
The second piece, labelled "15_ichigeki" ("Hit"), is much clearer: both the game's Gallery mode and the official soundtrack identify it as a theme intended to be used during an Astral Heat, likely scrapped due to its insufficient length, which would require it to either be looped rather awkwardly or be accompanied by another track during longer Astral Heats. This track is also present in the sequel, albeit labeled as "unused" by the Gallery.
Unused Graphics
A large placeholder image, which translates to "reserve 1024x1024 8bit". This graphic is bizarrely still present in the files of some of the game's sequels (for exemple, it is also in BlazBlue: Cross Tag Battle).
The BlazBlue series
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| PlayStation 3 | BlazBlue: Calamity Trigger • BlazBlue: Continuum Shift • BlazBlue: Chrono Phantasma Extend |
| Windows | BlazBlue: Central Fiction |
| Nintendo Switch, PlayStation 4, Windows | BlazBlue: Cross Tag Battle |
- Games developed by Arc System Works
- Games published by Arc System Works
- Games published by Aksys Games
- Games published by Zen United
- PlayStation 3 games
- Games released in 2009
- Games released in June
- Games released on June 25
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Stubs
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- BlazBlue series
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Games > Games by content > Games with unused graphics
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Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Arc System Works
Games > Games by platform > PlayStation 3 games
Games > Games by publisher > Games published by Aksys Games
Games > Games by publisher > Games published by Arc System Works
Games > Games by publisher > Games published by Zen United
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 25
Games > Games by series > BlazBlue series
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