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Cars 3: Driven to Win

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Title Screen

Cars 3: Driven to Win

Developer: Avalanche Software
Publisher: Warner Bros. Interactive Entertainment
Platforms: PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, Wii U
Released in JP: July 20, 2017
Released in US: June 13, 2017
Released in EU: July 14, 2017
Released in AU: July 14, 2017


SourceIcon.png This game has uncompiled source code.
MusicIcon.png This game has unused music.


Cars 3: Driven to Win is a racing game based on the Disney/Pixar film of the same name, and a spiritual successor to the game it is most certainly based off of. It was rushed out the door alongside the film's theatrical release, and was the first game from Avalanche after they were brought back to life by Warner Bros. following Disney Interactive's closure.

Unused Music

All of the game's soundtrack, used and unused, is present in ASSETS/SOUND/STREAMS, alongside sound effects, most of which appear to be used.

Duplicate Music Tracks

Some of the game's soundtrack is duplicated under a different filename (e.g. version 1 of "Go Go Tokyo!" is present under both 149679257.WEM and 670648153.WEM).

Cars 2 Leftovers

Soundtracks from Cars 2 which are not used in the game are in the files as well.

London Hunter

Italy Hunter

Radiator Springs Hunter

Original Tracks

Aside from duplicates and leftovers, several tracks which are not used anywhere in game are present. One of them features Thomasville's leitmotif, thus being named Thomasville Jingle.

Unused Jingles

Tokyo Hunter

Thomasville Jingle

Unknown

Early Arizona's Copper Canyon Tracks

Two early versions of Arizona's Copper Canyon exist in the game files, one with and the other without the drums. Both lack the intro and the lead guitar present in the final version.

Early 1

Early 2

.sx Scripts

Present in ASSETS/SCRIPTS/SCRIPTS.ZIP are 4 scripts titled expendablebob.sx, expendablespin.sx, expendablespinandbob.sx, and expendablespinandbobrndrotspeed.sx. Based on the filenames, these seem to be movement-related with the fourth script controlling the movement speed. The files themselves have the hex header 534C4E47 or SLNG, followed by metadata and various instructions like ActorGetOrientation towards the end of the script. Not much more is known about them at the moment.

Wii U Internal Project Name

The internal project name for the Wii U port is game.consumer.