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Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

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Title Screen

Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

Also known as: Dragon Quest XI: Sugisarishi Toki o Motomete S (JP)
Developers: Square Enix, Orca, Toylogic, ArtePiazza
Publishers: Square Enix (JP/INT, PS4, XB1, Windows, Stadia, Switch since 2025), Nintendo (INT, Switch, 2019-2025)
Platforms: Nintendo Switch, PlayStation 4, Xbox One, Windows, Google Stadia
Released internationally: September 27, 2019 (Switch), December 4, 2020 (PS4/XB1/Windows), March 16, 2021 (Stadia)


AnimationsIcon.png This game has unused animations.
MovieIcon.png This game has unused cinematics.


Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition is the definitive edition of the the eleventh title in the series based on friendship and the murder of poor monsters. #Savetheslimes

Now featuring... Japanese voice acting! The 2D mode from the 3DS version! An orchestral soundtrack! Additional story scenes! Slightly degraded graphics on PS4, Xbox One and PC (compared to the original version of the game)! And much more!

Originally, the Switch version of the game was published by Nintendo in the US, Europe and Australia. This expired in February 2025, leading to a brief delisting in the Nintendo eShop for those regions, during which Square Enix assumed published duties and relisted the game a month later.

Unused Videos

MT_Cs_A170145_C01x

It looks like it was used to test video playback. The video says "Sample".

MT_Cs_B160120_V01

Unused Boss Walking animations

Hmmm...
To do:
Add a video of the animations.

If you open the "defeated monsters" section in the miscellaneous menu you can see every monster you've defeated, including bosses, like Mordegon, for example. Every monster, bosses included, has a "walking" and a "running" animation, but bosses never appear in the overworld. However, monsters that are palette-swaps of a boss will have its same walking animation, but bosses like Mordegon, Jasper or Mordegon's wand have their own walking animations, although they are very simple.

Glitches

Background SFX After Victory

If you use the Electro Light Pep Power, and change enemies that have a constant background sound effect such as a Vicious Bongo Drongo, after the Metal Slime or Killing Machine family monsters appear, the sound effect from the previous monster will stay, even after the music stops upon victory, and will continue to play until the player returns to the overworld. It is unknown if this glitch occurs in the PS4, 3DS, PC and Xbox One versions.